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Facebook reveals Oculus Quest 2

GymWolf

Member
2k screens and maybe 90fps, i hope that the gpu is gonna be a monster or you are not gonna see a real jump in graphics with this thing...and maybe that's why they showed quest1 games in the spot...
 
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SF Kosmo

Al Jazeera Special Reporter
Oculus since being purchased by facebook has tried to lock everything into an ecosystem excluding any other type of Device... Valve has built SteamVR so you can enjoy your games on any device of your choosing.. thanks to FB? seriously?
Oculus store is less locked down now. They have started officially allowing OpenXR titles that will work on other hardware on their store.

SteamVR was always a proprietary standard too, the way it works is non-native and not too different from how Revive works. But now both store fronts are starting to transition to OpenXR, so the future looks good.
 
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SF Kosmo

Al Jazeera Special Reporter
2k screens and maybe 90fps, i hope that the gpu is gonna be a monster or you are not gonna see a real jump in graphics with this thing...and maybe that's why they showed quest1 games in the spot...
By mobile standards, the GPU is very much a "monster," with 1.3 TFlops, but you're right that those gains are probably going to be eaten up by the resolution and framerate increases in a lot of cases. Or we'll see games running at way sub-native res.
 

rofif

Can’t Git Gud
Aren't quest screens also almost 2k like vive pro?
Ofc quest 2 will have more pixels if it's lcd
 

JCK75

Member
Oculus store is less locked down now. They have started officially allowing OpenXR titles that will work on other hardware on their store.

SteamVR was always a proprietary standard too, the way it works is non-native and not too different from how Revive works. But now both store fronts are starting to transition to OpenXR, so the future looks good.

Except Oculus is moving their devices away from PC entirely torwards self contained closed platforms.
 

Resenge

Member
Except Oculus is moving their devices away from PC entirely torwards self contained closed platforms.
Not really, the Oculus Quest 2 nativly supports PCVR out of the box. They are heading towards a truly mobile VR headset IMO. They are working together with Virtual Desktop dev to bring wireless PCVR to the Quest 2 also, if it doesn't already support out from launch, which I would not be surprised.
 
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SF Kosmo

Al Jazeera Special Reporter
Except Oculus is moving their devices away from PC entirely torwards self contained closed platforms.
They're not moving away from PC, they're still developing games for PC and supporting all their devices on PC. Quest is the "console" of the VR world (or perhaps the Switch), yes, but I don't see how it could be anything but.
 

Romulus

Member
By mobile standards, the GPU is very much a "monster," with 1.3 TFlops, but you're right that those gains are probably going to be eaten up by the resolution and framerate increases in a lot of cases. Or we'll see games running at way sub-native res.

I think the next version will probably have close to 2.5TF and have foveated rendering. That's what is going to allow tetherless VR to get much closer to high-end gaming. Huge gains in performance, and it'll only get better.
 
So it seems you can plug it into your comp and play HL Alyx. Sign me up. Not interested in cell phone quality game graphics, maybe I can change my mind as this will be my first headset.
 

pachura

Member
my bad, I guess it could be a single panel and still have the lenses more physically for physical IPD? I thought it has to have two separate screens to have that but I guess not? Sorry for assuming (if wrong, I'm not entirely sure on this being possible at all, lol).
I believe so, I think it will be a single LCD screen but you will be able to physically move lenses (and what is displayed on screen will be adjusted in software).
I wonder if it will work when watching 3D SBS videos, though...
 

Chun Swae

Banned
Wireless VR by it's very nature will only be able to do high quality mobile graphics. Thankfully that means Facebook has ceded high quality vr to Valve and Playstation for this next generation.
 

Resenge

Member
Wireless VR by it's very nature will only be able to do high quality mobile graphics. Thankfully that means Facebook has ceded high quality vr to Valve and Playstation for this next generation.
Kinda, I think you're maybe thinking of MobiIe VR than wireless vr as a whole.

I play PCVR wirelessly through the quest well enough with PCVR graphics but I do have to be in close proximity to my router so its not truly mobile but it definitely is wireless and with PCVR graphics. I have a feeling the Quest 2 will do wireless PCVR even better also.
 
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Like it or not this is the real VR benchmark. Tetherless, room scale, and cheap enough that people can justify it like a gaming console.

When the Quest on its own reaches the quality of the current Valve Index hooked up to a beefy gaming rig, all for $300-$500, then VR will have arrived.
 

01011001

Banned
Like it or not this is the real VR benchmark. Tetherless, room scale, and cheap enough that people can justify it like a gaming console.

When the Quest on its own reaches the quality of the current Valve Index hooked up to a beefy gaming rig, all for $300-$500, then VR will have arrived.

I agree, standalone VR headsets are the way to go, they're super easy to set up and don't need any tech knowledge.

now the only thing holding them back is the available SoC options
 

Chun Swae

Banned
Kinda, I think your maybe thinking of MobiIe VR than wireless vr as a whole..

I play PCVR wirelessly through the quest well enough with PCVR graphics but I do have to be in close proximity to my router so its not truly mobile but it definitely is wireless and with PCVR graphics. I have a feeling the Quest 2 will do wireless PCVR even better also.
My bad you're correct, I meant mobile vr.
 

Nikana

Go Go Neo Rangers!
Heads up - the actual event is on in around 4 hours. You can stream it here: https://www.facebookconnect.com/en

Hopefully we'll get the price, refresh rate, an in depth look at the hardware, the new features and new games.

The sad news is there will be no John Carmack tech talk this year.

tenor.gif
 

Shrap

Member
I've just checked and he actually is doing his annual unscripted tech talk.

tenor.gif


Praise the damn sun.

I read Carmack will be talking, even though he has moved on to other things.
Yeah, I just saw it too. He wasn't actually supposed to be doing it anymore after stepping down. I'm guessing he played a huge role in Quest 2 so he has a lot to say about it. Can't wait.
 
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SF Kosmo

Al Jazeera Special Reporter
the hp reverb g2 is going to be way better than this data stealer
In some ways, although I still have my reservations about they tracking. They added more cameras but not enough/in the right places to give it tracking volume competitive with Oculus' stuff.

And, you know, $299 and wireless.
 

down 2 orth

Member
Not going to give money to FB, but glad to see companies investing in and innovating VR. That anti-VR post a couple days ago now seems kind of suspect given the timing of this announcement...
 
I had a quest for a couple of weeks in spring with sittting at home cause of the Rona.
It's a nice product and I am sure the new one will be even better.

But I will wait for their Varifocal Lense technology being included into a quest, and then I will get one.

I hated not being able to focus on far away or near objects.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
£299 in the UK for the base model. I’m thinking about it. Want to see some reviews first.
 

CamHostage

Member
Interesting, they just talked about Quest 2 being "the best way to experience Rift titles" via Oculus Link. So, as has been hinted at a few times in this thread, RIP Rift VR, welcome to the Rift / Link experience?
 
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Sleepwalker

Gold Member
Can you hook this up to a PC and get better performance on PCVR games? Say if you want to play half life alyx and have a high end pc, will this work?
 

Resenge

Member
Interesting, they just talked about Quest 2 being "the best way to experience Rift titles" via Oculus Link.

I picked up on that too. Guess that means my Quest 1 AND my Rift S is obsolete, Jesus expensive day and we still haven't seen the Sony event yet.
 
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SF Kosmo

Al Jazeera Special Reporter
So Oculus just endorsed this as a Rift replacement, claiming it will perform better on PC than the Rift S. That is exciting. I want to hear impressions/tech specs but I think I am officially interested.
 

GHG

Gold Member
Can you hook this up to a PC and get better performance on PCVR games? Say if you want to play half life alyx and have a high end pc, will this work?

As long as they haven't changed anything from the first quest then I think you can still hook them up wired.

Can anyone confirm? That and the Facebook thing are the only 2 reservations I have at this point.
 

DjMystix

Member
I feel like most games when I tried out the first quest were 5 gigs or so. Unless you want to have a libarary on it at all times 64 gb is enough.

That...was helpful. Thank you! 64 gb it is then. Don't feel like spending 400 on this considering XSX and PS5 are waiting for my wallet next week lol
 
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