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DF: All Developers Extremely Happy With PS5 Development But Not All Are Happy With XSX Development

I don't understand though, apart from a power difference, aren't these two consoles very similar and based on the same architecture? Why should one be more easy than the other to work on?

The hardware and the dev kits are not exactly the same between the two. Like for example it's easier to deal with the PS5s I/O than the VA. What people shouldn't expect is a Cell Vs Xenon/Xenos kind of situation.
 

Md Ray

Member
Maybe I'm going crazy, but all this time, literally everyone have pointed to the Xbox having a better GPU and CPU than ps5. Ps5 has faster storage. It wouldn't make sense to start with the weaker ps5, and have to scale up to 2 different platforms. Start with the stronger of the two, and port once.

Also if there's no money in PC gaming, compared to consoles, why would Jim let PC players begin to indulge on Sony exclusives? Let's take emotion out of this for a second. (Got no plans on getting either console, so I'm not one sided like some people I'm responding to)
Because the power gap between PS5/XSX isn't as big as the current-gen's PS4/XB1 or XB1X/Pro hardware. You can start off on the easiest console to develop for i.e. PS5, then just scale up the resolution on Series X.
 
Developers got PS5 SDKs first and they don't have to worry about S and PC versions to have games certified.

Both consoles are virtually identical to a PC.
 

Razvedka

Banned
I don't understand though, apart from a power difference, aren't these two consoles very similar and based on the same architecture? Why should one be more easy than the other to work on?

The hardware may be quite related but there could be other things at play:

1. The SDK or 'Software Dev Kit' which developers use in order to build their games on this hardware. It could be that one company's software is easier to use and also 'lower level' which means that they can achieve a certain level of performance against that hardware, and it might be easier vs the competition. To put it in different terms, let's say that Box A can push 20TF but Box B can only push 17TF. Box A is harder to work with, and the APIs/SDK aren't quite as performant as Box B. So it takes the developer more time to work on and ultimately they get, let's say, on average 80% hardware utilization on their game.

That's 16TF of performance.

Box B, while being weaker, is way easier to use and its APIs are much more streamlined. That box is able to hit 95% hardware utilization on average for the game. That's 16.15TF of performance.

So in this case the weaker box, because it is easier to develop on and has thinner APIs, has more real world performance than the stronger box. The other box, however, has cost the developers a lot more head ache and ultimately might be struggling to reach performance targets.

There's also the reality that they may be forced to make sure their game is running acceptably on a weaker iteration of Box A designed to target lower resolutions. This problem may be because the hardware of this weaker version of A isn't quite up to snuff to do an easy downport or it might be because the developers weren't given an SDK specifically to target that box. Instead, they just have the regular Box A SDK with a mode or setting to see how their game works on this lower spec machine. If the implementation of this mode/setting is subpar then that could be giving them a headache where optimization is concerned.

Look, we both know what I'm saying with 'Box A' and 'Box B'. But I'm not trying to push a narrative that this is fact, its just possible based on some (not all! This is a two way street) of the rumors and grumblings we've been hearing.

At the end of the day, Box A could have APIs just as robust as Box B and still retain the benefits of being the stronger console.

Full disclosure: I fully expect Box A to have stronger real world performance than Box B. I'm less certain this real world performance will be in every use case though, and that the gap is as clear cut as what we see on paper.

2. Box B has more dedicated silicon to offloading tasks (I.O., Audio, cache scrubbing, whatever) so the developer's pool of resources to create the game on is basically uncontested by these tasks. So they may have proportionately more to work with and less to worry about. It's 'invisible' to them, no toil necessary. The other box might not offload as much so they have to spend more time ironing out idiosyncrasies. Although I wouldn't expect this to be a huge shift for them, as the last generation surely offloaded a far lesser amount of work then this current gen on either system.

So there are various reasons why there could be problems on one machine vs the other despite sharing the same DNA of hardware.
 
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Maybe I'm going crazy, but all this time, literally everyone have pointed to the Xbox having a better GPU and CPU than ps5. Ps5 has faster storage. It wouldn't make sense to start with the weaker ps5, and have to scale up to 2 different platforms. Start with the stronger of the two, and port once.

Also if there's no money in PC gaming, compared to consoles, why would Jim let PC players begin to indulge on Sony exclusives? Let's take emotion out of this for a second. (Got no plans on getting either console, so I'm not one sided like some people I'm responding to)

There's been debate that variable clocks actually make it more powerful, I saw an insider say with variable clocks you can avoid bottlnecks better, because XSX is sustained clocks a bottleneck will always bottleneck it.

Jim Ryan has so far only given PC consumers games that were available for years on PS4 and then used it to advertise getting the sequel on a PS5.
 
There's been debate that variable clocks actually make it more powerful, I saw an insider say with variable clocks you can avoid bottlnecks better, because XSX is sustained clocks a bottleneck will always bottleneck it.

Jim Ryan has so far only given PC consumers games that were available for years on PS4 and then used it to advertise getting the sequel on a PS5.
But can ps5 "sustain", the high end of it's "variable" clocks? It's called variable for a reason. Which means it will dip, otherwise it would be a sustained clock. Just about every dev and media outlet have stated that the series X it's the more powerful machine, and third parties will prove that point.

Giving PC players ps4 titles are NOT going to move hardware for them. That's why they are focusing on software. Which is why many believe ps5 titles will be on the way as well. Not the cross gen ps4/5 titles for the next 3-4 years, but the actual ps5-only games.
 
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oldergamer

Member
There's been debate that variable clocks actually make it more powerful, I saw an insider say with variable clocks you can avoid bottlnecks better, because XSX is sustained clocks a bottleneck will always bottleneck it.

Jim Ryan has so far only given PC consumers games that were available for years on PS4 and then used it to advertise getting the sequel on a PS5.
That makes no sense. Locking performance isn't a bottleneck in the traditional sense of the term, it's a ceiling. sony didn't have to use variable clocks, they chose too in order to reach a higher performance number. Variable clocks in this instance can raise or lower that ceiling without being capable of sustaining the high ceiling in certain circumstances.
 
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That makes no sense. Locking performance isn't a bottleneck in the traditional sense of the term, it's a ceiling. sony didn't have to use variable clocks, they chose too in order to reach a higher performance number. Variable clocks in this instance can raise or lower that ceiling without being capable of sustaining the high ceiling in certain circumstances.

The guy who said it, a known insider who's been reliable, claimed that because it's variable if there's a bottleneck one part of it can offload performance to the other to manage the bottleneck, with fixed clocks nothing can take power from anything else because everything remains the same consistently. I'm not pretending to be a tech wizard but it was Mat on ResetEra and he's been pretty well known as a reliable source.
 
The guy who said it, a known insider who's been reliable, claimed that because it's variable if there's a bottleneck one part of it can offload performance to the other to manage the bottleneck, with fixed clocks nothing can take power from anything else because everything remains the same consistently. I'm not pretending to be a tech wizard but it was Mat on ResetEra and he's been pretty well known as a reliable source.
Any neutral devs saying the same thing? Haven't heard that from anyone else honestly.
 

geordiemp

Member
Maybe I'm going crazy, but all this time, literally everyone have pointed to the Xbox having a better GPU and CPU than ps5. Ps5 has faster storage. It wouldn't make sense to start with the weaker ps5, and have to scale up to 2 different platforms. Start with the stronger of the two, and port once.

Also if there's no money in PC gaming, compared to consoles, why would Jim let PC players begin to indulge on Sony exclusives? Let's take emotion out of this for a second. (Got no plans on getting either console, so I'm not one sided like some people I'm responding to)

No XSX has got more TF, we dont know the cache speeds, the cache sizes, and how the caches are fed and how well the are utilised.

Everybody posts why you cant just go on TF, you must have read that a thousand times already.

IF XSX had 5 or 6 shader arrays each fed by its own L1 I would agree, but its only 4 shaders arrays of 14 CU, so its not so wide is it and it has very abstract apis with PCs and everytyhing else it seems (this thread).

Its a strange arrangement, probably 4 instances server so they split shaders into 4. Lets see how powerful it is first before crowing power.

Ps5 will also have 4 shader arrays, each running 20 % faster and L1 feeding a faster 10 CU.....

Its universally accepted you judge power on how games run, not paper spec of 1 item, and what makes you think XSX is more powerful from what you have seen ?

The outer worlds was a loading comparison and also not optimized for XSS or XSX

I think we are going to see that excuse rolled out allot over the next few years. The power and speed will come sometime....honest guv.
 
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Any neutral devs saying the same thing? Haven't heard that from anyone else honestly.

He isn't a dev, he's an insider who knows devs. He's been proven reliable. He's also had this to say about the performance difference...


Y6kExhD.jpg
 

Romulus

Member
This XSX vs PS5 thing is going to be a wash for a couple of years with the development differences, by then the mid gen refreshes will be almost out. Then you guys will have to reestablish your loyalty here.
 
No... he's been proven to be a reliable insider. Who are the insiders saying differently, though?
So other proven insiders are wrong? I'm not understanding your logic here? There are devs on both sides stating x platform is stronger than y, and vise versa. Matt and Dusk for example, side with different info, but depending on which side of the war you are on, your vote can go one way or another. Which is why I asked for unbiased devs or insiders.
 

SaucyJack

Member
Well the demos we have seen have been 4 to 5 times faster on ps5, so how do you deine FUD, we have eyes and we have been shown fast loading on Xbox, and its slow.

How is that FUD, is called an OBSERVATION.

Spot on. It is evidence based on observing the footage that both companies have chosen to share.

That observation that can, of course, be revisited as and when Xbox shows us better performance.

Until that point one can reasonably say that PS5 loads 4 to 5 times faster.
 
No XSX has got more TF, we dont know the cache speeds, the cache sizes, and how the caches are fed and how well the are utilised.

Everybody posts why you cant just go on TF, you must have read that a thousand times already.

IF XSX had 5 or 6 shader arrays each fed by its own L1 I would agree, but its only 4 shaders arrays of 14 CU, so its not so wide is it and it has very abstract apis with PCs and everytyhing else it seems (this thread).

Its a strange arrangement, probably 4 instances server so they split shaders into 4. Lets see how powerful it is first before crowing power.

Ps5 will also have 4 shader arrays, each running 20 % faster and L1 feeding a faster 10 CU.....

Its universally accepted you judge power on how games run, not paper spec of 1 item, and what makes you think XSX is more powerful from what you have seen ?



I think we are going to see that excuse rolled out allot over the next few years. The power and speed will come sometime....honest guv.
Well Microsoft have started it's the more powerful, and won't be the underdog in terms of power and performance, insiders claim the same, even on paper it seems to have the advantage. And we'll see in 3rd party game comparisons for sure. But we know many will claim DF to be biased when that time does come. Even though they aren't manipulating anything, people don't like when their console of choice is the weakest.

Personally, I don't really care, but it's entertaining to watch. I'm on PC, so no worries about "power or performance" here.
 

sendit

Member
Still, being more difficult to develop on doesn’t mean much.
PS3 was hell for most devs yet there’s things on the platform which perfectly hold up a decade later. We’ll see insane shit on Series X.

True. The diff here is the development studios. We can agree to disagree on which games you prefer. However, Sony‘s development studios have been churning out triple A titles since the PS3.
 
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So other proven insiders are wrong? I'm not understanding your logic here? There are devs on both sides stating x platform is stronger than y, and vise versa. Matt and Dusk for example, side with different info, but depending on which side of the war you are on, your vote can go one way or another. Which is why I asked for unbiased devs or insiders.

What other proven insiders? Dusk had two threads shut down and his mod status removed because of his bad info as an insider. He wasn't even making an argument about overall performance, just that one game was struggling hence the Matt reply about how he's seen at least one game significantly outperfoming the X version on the 5, his point was that stuff doesn't mean much mid-development.

Also, to your other post, Microsoft have stopped saying most powerful and now say "most consistently powerful"
 
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i think part of why its easier to develop for PS5 is because its API's, SDK is custom-fine tuned for PS5 only.

XsX, XsS uses direct x 12 ULTIMATE which tries to unify with PC development. While this helps unify PC and console development, its not fine tuned for consoles. Although I dont think developers have even begun to utilize direct x 12 ultimate.

I am just speculating, i am not a developer.
 

SaucyJack

Member
Well Microsoft have started it's the more powerful, and won't be the underdog in terms of power and performance, insiders claim the same, even on paper it seems to have the advantage. And we'll see in 3rd party game comparisons for sure. But we know many will claim DF to be biased when that time does come. Even though they aren't manipulating anything, people don't like when their console of choice is the weakest.

Personally, I don't really care, but it's entertaining to watch. I'm on PC, so no worries about "power or performance" here.

They need to show not tell.

We havent seen a single thing from Xbox that provides evidence of their supposed power advantage.

This time last gen we knew about differences between PS4 and XBO games. This time around we don’t know of any performance differences other than Raytracing not being on XSX version of DmC V at launch.
 

Lysandros

Member
That's quite surprising, I thought devs always wanted the most capable and powerful hardware. That sounds a bit too good to be true "extremely" happy ? Ok, we'll see when the games come out, if that happiness translates into quality.
The thing is 'the most capable and powerful hardware' doesn't necessarily mean the hardware having 18% more (max theoretical) vector ALU throughput.
 

Dodkrake

Banned
No next gen games shown running on the Xbox Series X

"It's more powerful, trust me bro"

Series X Cross gen games looking like Xbox One games

"It's more powerful, trust me bro"

On Ps5, Next gen games with incredibly smooth gameplay, 4k and ray tracing, plus cross gen games looking appropriately upgraded

"It's shit, the Xbox will have better results, trust me bro"

0*PrcXz6Z0M_8AIoJc.
 
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Topfuel

Member
No next gen games shown running on the Xbox Series X

"It's more powerful, trust me bro"

Series X Cross gen games looking like Xbox One games

"It's more powerful, trust me bro"

On Ps5, Next gen games with incredibly smooth gameplay, 4k and ray tracing, plus cross gen games looking appropriately upgraded

"It's shit, the Xbox will have better results, trust me bro"

0*PrcXz6Z0M_8AIoJc.

What about Spiderman DLC and Horizon on PS4 and REengine?
 

geordiemp

Member
Well Microsoft have started it's the more powerful, and won't be the underdog in terms of power and performance, insiders claim the same, even on paper it seems to have the advantage. And we'll see in 3rd party game comparisons for sure. But we know many will claim DF to be biased when that time does come. Even though they aren't manipulating anything, people don't like when their console of choice is the weakest.

Personally, I don't really care, but it's entertaining to watch. I'm on PC, so no worries about "power or performance" here.

Funny how MS wording has changed. It now says

THE FASTEST, MOST POWERFUL XBOX EVER

Insiders, like Odium and timdog....

DF ? Your in a thread where DF are saying the power might be limited because of a common dev kit......LOL
 
Funny how MS wording has changed. It now says

THE FASTEST, MOST POWERFUL XBOX EVER

Insiders, like Odium and timdog....

DF ? Your in a thread where DF are saying the power might be limited because of a common dev kit......LOL
MIGHT be. You sure love to build arguments on pure speculation. What if 3rd party games have higher resolution and better effects on xbox? Will you speculate your own reasoning as to why it's not the case as well? Isn't it great to love DF ONLY when it's convenient?
 

Vick

Member
SNES holds up, as does many gamecube, ps2, and og Xbox games. Many do, but I think 98% of ps3 games aged awfully. One of the worst examples imo.
I simply don’t agree. Outside of still great looking games like RDR on 360 or the Dead Space series, features from some FP like Killzone 2, Drake’s Fortune or Drake’s Deception are not even found in current gen games. Bluepoint themselves had to cut back and downgrade some stuff in their Remasters.
Other games like GoWIII have been ported well and in fact still look amazing. Sure it was not the norm, but that generation brought some insane stuff.

How many of those "things" were developed by a studio that was not first-party?

PS3 was a bitch of a platform, despite being quite supreme in very specific areas. I think it's quite telling that it took pretty much the entire lifetime of the console for the first-party devs to get it right.
Disagree, Drake’s Fortune released in 2007.
But i know i haven’t made a good parallel with PS3 and the Cell, it’s not the same situation.

PS3 also had the best devs and if a developer understood and could program for Cell properly, then 360 could not compete......That's why Sony first party was consistently more impressive over MS first party in that era..
I know, i don’t want to imply studios like Ninja Theory are on the same level but they’re not that far either, you really think we’re not going to see amazing looking games on Series X?

True. The diff here is the development studios. We can agree to disagree on which games you prefer. However, Sony‘s development studios have been churning out triple A titles since the PS3.
Still, i’m confident we will be surprised by some titles.
 
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Bernkastel

Ask me about my fanboy energy!
Will be fun to visit these threads later, now with everyone claiming XSX version of multiplats will look worse.
I don't think anyone is saying that it is hard to develop for Xbox Series S / X I think it's just more like making games for phones & tablets where you're not seeing much of a difference in how the games look on the higher end devices.
He literally says they develop for XSX and then scale back, contrary to your claims.
 

Lysandros

Member
Sounds like wishful thinking on your part.



It's at the end of a 40 minute video in which he's said many times he expects the XBX to out-perform the PS5 eventually, software optimization dependent, but that that differences between the two until then will be absolutely minimal and closer than ever before.

If you want to read a handful of devs adapting to a changing environment as excuse making on Richard's part, then I don't know what to tell you. Your post history doesn't inspire me with confidence that you're making this baseless assertion in good faith, however.
He also expected Xbox One to perform about the same as PS4 in his famous 2013 damage control piece. Knowing Richard it doesn't surprise me at all that he expects XSX to out-perform PS5 despite the GDK/API issues.
 

Bernkastel

Ask me about my fanboy energy!
Funny how MS wording has changed. It now says

THE FASTEST, MOST POWERFUL XBOX EVER

Insiders, like Odium and timdog....

DF ? Your in a thread where DF are saying the power might be limited because of a common dev kit......LOL
So, I wasn't imagining things!
*sighs*

When it launches this holiday, Xbox Series X will be the most powerful console the world has ever seen.
 
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onQ123

Member
Will be fun to visit these threads later, now with everyone claiming XSX version of multiplats will look worse.

He literally says they develop for XSX and then scale back, contrary to your claims.

How is that contrary to my claims? The games are going to scale across devices even beyond Xbox Series X
 
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geordiemp

Member
MIGHT be. You sure love to build arguments on pure speculation. What if 3rd party games have higher resolution and better effects on xbox? Will you speculate your own reasoning as to why it's not the case as well? Isn't it great to love DF ONLY when it's convenient?


AS I have said, wait for the games so we can compare how they run, there is as much different in the designs as similarities so we need benchmarks. Both Sony and MS have keft out allot of information, Sony fast caches but no cache sizes, MS lots of CU but did not disclose L1 at Hotchips which is feeding allot of CUs....

We probably know less about ps5 than XSS, so its unknown, but we do have more games to observe running.

So as we dont know, its an unknown. You started the power narrative, not me.
 
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FeiRR

Banned
Unlike the State of Decay demo the pop-ups don't just occur in the beginning. As the player moves around you notice some pop-in as well.

I remember seeing something similar in Ratchet with the instant teleportation.

250px-Ratchet_and_Clank_-_Rift_Apart_gameplay.gif


Notice the pop-in on the left of Ratchett?
Yep, on the pillar. But this is alpha footage versus an already shipped game which doesn't have the same problem on previous gen hardware. BC issue?
 

geordiemp

Member
*sighs*



Sighs

That was in june, web site says different now. What changed between June boastings and now ?
 
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Bernkastel

Ask me about my fanboy energy!
Sighs

That was in june, web site says different now. What changed between June boastings and now ?
Nothing. The console was already working and playing games on March when they gave one to Digital Foundry and Austin Evans, who tested it with Gears 5, Minecraft DXR and BC games.
 
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