Astral Dog
Member
Wait for the mid gen refreshesNo 1080p 60 FPS raytracing mode?
That is a shame.
PS5 Pro and Xbox Series ONE X
Wait for the mid gen refreshesNo 1080p 60 FPS raytracing mode?
That is a shame.
1080p is 2K
1440p
I'd have to disagree with that; 1080@60 w/ RT would look great and satisfy many of us who don't want higher resolutions.Probably too slow for 1440@60 and too crappy looking at 1080p.
Can you give me details on that? And yea, I agree 1440p@60w/RT is infinitely preferrable over 4k60/30.i brought this up in other threads. looks like there is a bottleneck somewhere in the next gen gpus. 4k 30 fps should be 1440p 60 fps with rt on.
Is this CG?
2K normally refers to 1080p (among TV resolutions) since that has the closest horizontal resolution to 2000 (1920). 1440p would be "2.5K", but nobody ever calls it that of course.
Is this CG?
If this moves... fuck me.
these are two of the most powerful consoles ever made and if they cant do 4k 60 fps with ray tracing then that clearly shows you something.
Awesome details, might be getting a PS5 sooner than I thought.
If this moves... fuck me.
Didnt sony say more preorders available this or next week?Goodluck! Both Console Are Sold Out
Didnt sony say more preorders available this or next week?
who you calling a troll tool?It shows you are a weak troll.
There's a suit you get from beating a sidequest that puts a cat with a backpack. It's got it's own spider-man mask and helps you beat bad guys up when you hit them with finishers... GOTY confirmed??
Yeah that's just some bad clipping going on honestly.
My friend asked me if hte Web is supposed to shoot through the fingers like that. I'm not clear on that issue. I've seen Spidey's fingers in that position when shooting web before, but I never thought about how that would work in reality.
Love the screen captures though. I wonder if this is just Photo Mode when the system can increase the resolution and detail because everything is still.
It's all juiced up promotion shots.
That’s just one consequence of an SSD. There’s also the speed with which a world can be rendered, and thus the speed with which a character can move through that world. Cerny runs a similar two-console demonstration, this time with the camera moving up one of Midtown’s avenues. On the original PS4, the camera moves at about the speed Spidey hits while web-slinging. “No matter how powered up you get as Spider-Man, you can never go any faster than this,” Cerny says, “because that's simply how fast we can get the data off the hard drive.” On the next-gen console, the camera speeds uptown like it’s mounted to a fighter jet. Periodically, Cerny pauses the action to prove that the surrounding environment remains perfectly crisp. (While the next-gen console will support 8K graphics, TVs that deliver it are few and far between, so we’re using a 4K TV.)
While this game is shaping up to be great fun, I am heavily disheartened that the PS-4 version for Marvel's Spider-Man: Miles Morale is severely holding back the next-generation PS-5 version.
These promotion shots are great and all, but they truly don't look that much better than the shots from Marvel's Spider-Man (2018) as seen here:
It's all juiced up promotion shots.
But it does not end there sadly, as not only is it visually being held back by the PS-4 version, but even from a gameplay perspective, it's being gimped.
You see, in the first Official Wired Article regarding Sony's plans for next-generation, Mark Cerny boasted about the SSD and how even in Spider-Man it allows for faster web-slinging:
And now today, Andrew who is covering Marvel's Spider-Man: Miles Morales and thus has seen the game on the PS-5, states that there's no noticeable change in the web-slinging speed. And suggests that this may be because of how the gameplay on the PS-5 version can't be that drastically different as it also has to run on the old and rusted PS-4.
This once again ultimately shows how Marvel's Spider-Man: Miles Morales on the PS-5 is being held back by the PS-4 version. This is such a wasted opportunity for Spider-Man: Miles Morale to be a true next-gen showcase, and I am still shocked and appalled that Sony went this route.
Hopefully they start showing us more Demon's Soul's because that is true next-generation and isn't being gimped by last generation.
Yeah. It seems it's a really great storyYeah that's my only gripe with this game. But even then, I'll have a bunch of fun playing it.
Nothing in this clip is next gen. Jim Ryan dropped the ball
Nothing in this clip is next gen. Jim Ryan dropped the ball
The native resolution behind the scenes is dynamic, but temporal injection means you'll always see 4K.
XSOX?Wait for the mid gen refreshes
PS5 Pro and Xbox Series ONE X
Is this CG?
No 1080p 60 FPS raytracing mode?
That is a shame.
who you calling a troll tool?
Nothing in this clip is next gen. Jim Ryan dropped the ball
This once again ultimately shows how Marvel's Spider-Man: Miles Morales on the PS-5 is being held back by the PS-4 version. This is such a wasted opportunity for Spider-Man: Miles Morale to be a true next-gen showcase, and I am still shocked and appalled that Sony went this route.
yep. wtf were they thinking.
im not paying $50 for this shit. i see zero next gen textures or features here. they made it sound like it will look next gen.
I'd have to disagree with that; 1080@60 w/ RT would look great and satisfy many of us who don't want higher resolutions.
I did a double take when I saw that boss fight because, it reminded me so much of the PS1 Rhino fight. Man they are doing some major callbacks.The games looks great. I was hoping we would see more of the boss fight with Rhino. The track suit is one of the better suits.
Hmmm that clears things up for me. Man I just hope Sony comes up with something like DLSS...1080p is just too low sampling for RT. It's already noisy at 4k. It's like taking a sphere and sampling 1000 random points on the sphere to approximate it looking like a sphere. Then sample only 100 points on the sphere. It would look that much less like a sphere and more like noise. RT quality is completely dependent on resolution of the framebuffer.