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Next-Gen PS5 & XSX |OT| Console tEch threaD

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sircaw

Banned
It is not the final build. It is only one person's opinion.

One person's opinion What, have you watched the video.

What kinda opinion do you need, it is fucking horrendous.

do the things in that video seem acceptable to you? come on dude, what kinda standards do you have.

3 weeks to go, and this is what the game looks like, would you buy a car with flat tyers, no exhaust and no seats and then say that's your opinion. What has happened to people's sanity?

People are going to pay 70 bucks for that and hundreds more in Dlc, as games we should not be accepting this.
 

Axonometri

Member
Man, you make me hesitant for WD then! I'm pretty pleased with 970 Pro, but I would give it at least 6 months before I buy any external NVMe. Thinking of going 2TB, but 1TB will more than likely be enough for my type of gaming, I usually delete the older games after finishing them, and with good internet you can download them back in worst case scenario. But of course keep the save files.
My later WD drives have all been excellent. Including the black. The hot one is not the normal. Don't go by that one. I believe you have a good plan on the ssd. I'm going to put one in asap after Sony gives the list. I will be doing the same storage plan at least at the begin.
 
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Hendrick's

If only my penis was as big as my GamerScore!
Based on Sekiro, 1800p50 to 55, not even close.


ZDDmtQY.png


PC


T8OyBaZ.png
Are you ignorant or just pretending to be? Sekiro was not optimized for the Series X and is running in compatibility mode where Gears has been patched to take full advantage of the system? I honestly don't know why some of you are not banned from this thread for continuing to antagonize and spread misinformation.
 

Riky

$MSFT
Are you ignorant or just pretending to be? Sekiro was not optimized for the Series X and is running in compatibility mode where Gears has been patched to take full advantage of the system? I honestly don't know why some of you are not banned from this thread for continuing to antagonize and spread misinformation.

He keeps posting the same picture over and over, ignoring the facts on how it ran last Gen and that it also reaches 60fps with no patch. He also believes that PS5 won't have any frame rate drops and in the tooth fairy.
 
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Captain Hero

The Spoiler Soldier
Ubisoft has been doing this shit for a long time and they will continue to do so as long as blind fans buy their games. It’s not about what options you put in a game but it’s about your passion for creating a well written and designed world for your fans, but no fuck that let’s just copy and paste the same boring world and add some trees and some ugly Vikings ... yay here is your game now stfu and enjoy.
 

hemo memo

Gold Member
One person's opinion What, have you watched the video.

What kinda opinion do you need, it is fucking horrendous.

do the things in that video seem acceptable to you? come on dude, what kinda standards do you have.

3 weeks to go, and this is what the game looks like, would you buy a car with flat tyers, no exhaust and no seats and then say that's your opinion. What has happened to people's sanity?

People are going to pay 70 bucks for that and hundreds more in Dlc, as games we should not be accepting this.

It an old build and they are fixing bugs. I didn’t watch his video and watched IGN and other media previews and all were mostly positive.
 

geordiemp

Member
Are you ignorant or just pretending to be? Sekiro was not optimized for the Series X and is running in compatibility mode where Gears has been patched to take full advantage of the system? I honestly don't know why some of you are not banned from this thread for continuing to antagonize and spread misinformation.

So Seliro is running DX api on PC and XSX.

Its hardly an old game and runs fine on RDNA1 same apis.....

Is Sekiro optimised for 5700 ? Is it optimsied for XSX ?

Did the dog eat the home work excuses ....

You can insult me if you like, ad hominem is for the weak minded

Is Sekiro running in compatability mode on 5700 ? RDNA1 and RDNA2 you think will be emulation differences....lol
 
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Hendrick's

If only my penis was as big as my GamerScore!
So Seliro is running DX api on PC and XSX.

Its hardly an old game and runs fine on RDNA1 same apis.....

Is Sekiro optimised for 5700 ? Is it optimsied for XSX ? Did the dog eat your home work ?

You can insult me if you like, ad hominem is for the weak minded
They game was not even patched for the SX, it is literally running in an emulator. How do you not see the difference?
 
Ubisoft has been doing this shit for a long time and they will continue to do so as long as blind fans buy their games. It’s not about what options you put in a game but it’s about your passion for creating a well written and designed world for your fans, but no fuck that let’s just copy and paste the same boring world and add some trees and some ugly Vikings ... yay here is your game now stfu and enjoy.

Yeah...

I really wish Ubisoft would go for a more focused game these days instead of the paint by numbers bloat they put in every single one of their games.

I think they'd sell more and get better sales due to the higher quality.
 
Sorry, you can still use 1080p, but it's not eye pleasing in 2020:

Xbox Series X in 1080p SDR

xbox-series-x-interface-august-2020.jpg


PS4 Pro in 4K SDR:

PS-Main-Menu-PS4-Pro-4K.jpg


PS5 in 4K HDR (need to be experienced in an HDR 4K TV directly from the console to use the full color gamut)

vlcsnap-2020-10-15-19h44m01s728.png


In a 4K TV, 1080p is just too old now. 1080p TV's need to be put to rest and discontinued, it's been 13 years since my first 1080p TV, 5 years since my first 4K TV.

And yes, 8K is a massive upgrade over 4K, some might not be lucky enough to see it, but 8K is like watching photography in motion, we're talking about 33.2 megapixels, compared to 8.3 MP in 4K, and laughable 2.1 MP in 1080p.
I don't agree here. I base this not only on my own 8K viewing experience, but on a double-blind study carried out by Pixar, Amazon, LG, ASC and Warner Bros on a 85' LG 8k OLED.

Truth of the matter is 8K is a waste of resources. You need a very large TV to see a difference and the vast majority of people will never have that size in their own house to begin with. The same goes for gaming. There are many reasons why TV manufactures push for this. First off, It's much easier (cheaper too) to increase pixel density than it is to improve overall picture quality. Secondly, manufactures are always looking for the next hot thing to sell to consumers. More K's people! Third, many manufactures are trying to differentiate between their lower-end and higher-end models, so what better way than to have an absurdly expensive 8K set. Korean and Japanese manufactures in particular know how close the Chinese are in terms of price to performance value. They need 8K to justify those higher prices. Doesn't matter anyway since Chinese manufactures are already in the 8K game. Expect QD-OLED to be the sexy -and expensive as hell- new tech in the near future. Possibly QNED too.

Also, picture quality, in it's current state, takes a hit due to the incredibly high pixel density of 8K. You need to push more light through an 8K panel versus 4K. That means an increase in power consumption and heat. Not to mention a much more powerful processor to upscale content that may never arrive.
 
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bitbydeath

Member
Are you ignorant or just pretending to be? Sekiro was not optimized for the Series X and is running in compatibility mode where Gears has been patched to take full advantage of the system? I honestly don't know why some of you are not banned from this thread for continuing to antagonize and spread misinformation.

Shouldn’t the frames alone automatically push up to its limit of 60FPS?

PS5 BC can do that, no patch should be needed.
 

mancs

Member
I don't agree here. I base this not only on my own 8K viewing experience, but on a double-blind study carried out by Pixar, Amazon, LG, ASC and Warner Bros on a 85' LG 8k OLED.

Truth of the matter is 8K is a waste of resources. You need a very large TV to see a difference and the vast majority of people will never have that size in their own house to begin with. The same goes for gaming. There are many reasons why TV manufactures push for this. First off, It's much easier (cheaper too) to increase pixel density than it is to improve overall picture quality. Secondly, manufactures are always looking for the next hot thing to sell to consumers. More K's people! Third, many manufactures are trying to differentiate between their lower-end and higher-end models, so what better way than to have an absurdly expensive 8K set. Korean and Japanese manufactures in particular know how close the Chinese are in terms of price to performance value. They need 8K to justify those higher prices. Doesn't matter anyway since Chinese manufactures are already in the 8K game. Expect QD-OLED to be the sexy -and expensive as hell- new tech in the near future. Possibly QNED too.

Also, picture quality, in it's current state, takes a hit due to the incredibly high pixel density of 8K. You need to push more light through an 8K panel versus 4K. That means an increase in power consumption and heat. Not to mention a much more powerful processor to upscale content that may never arrive.
8k is not a waste of resources, 8k is 8k , I know where you're trying to come from , but , the comment does not make sense ultimately.
 

sircaw

Banned
It an old build and they are fixing bugs. I didn’t watch his video and watched IGN and other media previews and all were mostly positive.

Unfortunately this was the latest build from there, i recall him saying it somewhere in the video.

If ign gave this a thumbs-up, i suggest you delete them from your viewing favorites, either they are a bunch of paid hacks or they don't have a fucking clue what they are saying/doing or reviewing. If they are giving this the all-clear and a positive review something is very very wrong.

This is the state of games journalism today, its fucking awful and corrupt.
 
Shouldn’t the frames alone automatically push up to its limit of 60FPS?

PS5 BC can do that, no patch should be needed.

Well Digital Foundry had this to say about Sekiro on the PS4 Pro.

Performance is a mixed bag, with results that may disappoint. Both of the enhanced consoles run with an uncapped frame-rate - just like the PS4 Pro-only patch for Dark Souls 3. Unfortunately, despite all the media leading up to release showcasing the game running at 60fps, I can assure you that this is not the case on consoles. It's very much an unstable frame-rate usually in the upper 30s to upper 40s, but it's when you compare the two that eyebrows will raise. In most cases, the PS4 Pro version delivers a higher average frame-rate. Neither comes close to 60fps,


Assuming the game works with the PS5 boost mode the average framerate should be higher. I don't know if it will be a locked 60FPs but it should be better than the Pro due to the PS5s much higher clocks. The resolution should be the same though. That's without a patch BTW.

If the developers do patch it then the resolution can be higher than 1800P. However I have no idea if they will do in that with the game on the XSX and the PS5.
 

mancs

Member
8k, my opinion , a purest cinema goer will want least 16k (digital)ultimately and eventually,to meet film grain detail , but , 8k is needed , now , as assets are 8k and above , texture maps , so relevant , , I think poking fun at a 1080 usage within the control of the system , in this day and age , is totally acceptable , anything else is damage control.

That being said , a.i is getting better at upscaling , and adding pixels , been in use for years , Philips pixel plus TVs bein the first , not merely sharpening the picture , but upping pixels , the better the pixel density, the better the detail. Are you a purest , or a boxist :)
 

SSfox

Member
Theyre called Ubishit for a reason but lots of people out there still like to play with feces :messenger_weary: :messenger_ok:

Some AC games are really iconic and special to my heart, like AC1, 2 and Brotherhood, it's hard to believe that those were Ubisoft games as well. But then you see new POP remake and it all make sens. Patrick Desilet were the good Ubi days i guess.
 

geordiemp

Member
That's the one thats similar to the PS5s GPU right?

No in the AMD driver files leaked its

Navi 21 lite - 56 CU, 1.9 Ghz
Navi 21 - 80 cu , 2.2 Ghz
Navi 22 - 40 CU, 2.5 Ghz

Its just AMD driver leaks, we cant take that to mean anything about the custom consoles of course.

But if you wanted a likely closest it would be Navi 22 for ps5 at a guess, which is 2.5 Ghz, so Ps5 is a low clock compared to the closest PC part in the current leaks.

The 2.4 Ghz for the 80 CU thats crazy.....but PCs can go crazy, contender for 3080....

/System/Library/Extensions/AMDRadeonX6000HWServices.kext/Contents/PlugIns/AMDRadeonX6000HWLibs.kext/Contents/MacOS/AMDRadeonX6000HWLibs.

All will become clear after the 28th, so the speculation and gossip will be over.
 
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kyliethicc

Member

That's the one thats similar to the PS5s GPU right?
Nah thats Navi 22, 40 CUs that was at 2.5 GHz. Likely the 6700 XT card.

Navi 21 XT is the 80 CU card thats been @ 2.2 GHz drawing around 220 W based on data leaks. Rumored to be the 6900 XT top model.

If AMD can push the 80 CU card to ~ 2.4 GHz and thats the "game clock" but its only ~250 W, then thats a fucking screamer of a GPU.
 
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8k is not a waste of resources, 8k is 8k , I know where you're trying to come from , but , the comment does not make sense ultimately.
I guess I should clarify. For gaming, I think 8k is nothing more than a flex. All that GPU grunt can be spent on better things like ray-tracing, etc. Looking at 8k from the film industry side of things is more interesting, though. If you've read the study I posted, what you'll find is that, yes, 8k really is a waste of resources. All the money spent on higher-end equipment to film, store, and present 8k on home televisions isn't worth the investment. Does that mean it won't happen? No. It may happen anyway cause technology marches on. Considering the investment and high-end tech to truly appreciate 8k, it may end up be niche film experience. It's up to studios to decide if it's worth all that cost. It's also up to television manufactures to utilize killer upscaling techniques, processors, and panel technology to make 8k shine.

Edit: Also a big-ass TV to notice the difference from normal seating position.
 
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mancs

Member
I guess I should clarify. For gaming, I think 8k is nothing more than a flex. All that GPU grunt can be spent on better things like ray-tracing, etc. Looking at 8k from the film industry side of things is more interesting, though. If you've read the study I posted, what you'll find is that, yes, 8k really is a waste of resources. All the money spent on higher-end equipment to film, store, and present 8k on home televisions isn't worth the investment. Does that mean it won't happen? No. It may happen anyway cause technology marches on. Considering the investment and high-end tech to truly appreciate 8k, it may end up be niche film experience. It's up to studios to decide if it's worth all that cost. It's also up to television manufactures to utilize killer upscaling techniques, processors, and panel technology to make 8k shine.

Edit: Also a big ass TV to notice the difference from normal seating position.
If you get more detail , with higher resolution , it isn't a waste .. anyone with a Braincell , knows that..
you're trying to dismiss a natural must step of home digital resolution, and gain in micro details , and more natural colour paletts, for the Xbox X's sake(surely?) , it isn't a waste , like I said , when assets exist that are to be used at 8k , sorry , but I have to chirp in to bs.

The waste is in , you now having a system , not being able the portray the assets available, film analogue grain , or digital gaming graphics aside.

Clarified , no sense in what you're saying..
as a defence of not going to higher resolution , man the salt control is strong in this one....lol
 
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geordiemp

Member
Nope, please. Let’s remember that manufacturers don’t simply pick a card and customize. The PS5 shares the higher clocks speeds and efficiency of that card (and RDNA2) but was not made from the card.

It will be heavily customised and likely developed in partnership as consoles came earlier. It will be interesting to see what ps5 shares with the PC parts,. The current leak estimates for AMD PC parts are

NaviCUmax clockTDP/TBP/TGPbusIF-cachedie size
21802050MHz / 2200MHz200W / 238W2048 HBM128MB505
22402500MHz170W19296MB340
1040256-251
233212864MB240
1424128-158

So Ps5 is most like the Navi 22, but lower clock and bigger bus, at 256, but wont have 96 MB Infinity Cache on L2 for sure.

For a console, I would be happy with doubling to 8 MB or dream on 16 MB, but its unlikely given estimates of ps5 at 308 mm we wont have much L2 over and above standard.

A bigger L2 would do wonders for ray tracing, and ps5 seems to be doing OK here for a console, so lets hope for as much L2 as Cerny gives us.
 
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mancs

Member
This bigger screen ting also , it's bs , ask any home cinema tech head , high Res exists on smallish monitors for a reason , it's still relevant , very much so depending on your use and needs...
And obviously , noticeable.

.
 
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SlimySnake

Flashless at the Golden Globes
That didn't work for Halo.
Well, i'd argue that delaying Halo was something only a first party publisher would do. Bethesda especially has put out one buggy game after another over the last decade. Fallout 76, fallout 4, skyrim, all three games were rushed to meet the holiday season and MS delaying Halo shows that it wont repeat.

I will say that creating these mercenary studios like 343 and now initiative is not exactly a guarantee. I see a lot of new hires for the Initiative, but i saw the same for 343 and they havent managed to produce a truly great game.

of course, bethesda are actually talented, so they will definitely benefit from not having to rush through development on a limited budget.
 

On Demand

Banned
Keep dreaming man. The tax would be too high to ever make back via subscription base fees (plus you kill the value of the service). MS has PC, mobile, and Xbox consoles as a user base. PS is insignificant in comparison.

Those platforms aren't as big as you think. Definitely not Xbox. Have you seen 3rd party sales platform comparisons from developers like Capcom and UBI? PS makes up the majority of sales and revenue. PS is not insignificant at all.

lol at Mobile. People keep listing Mobile at a platform in their MS acquisition arguments as if there's a noteworthy set of people that will be playing games there.
 

DaGwaphics

Member
Those platforms aren't as big as you think. Definitely not Xbox. Have you seen 3rd party sales platform comparisons from developers like Capcom and UBI? PS makes up the majority of sales and revenue. PS is not insignificant at all.

This logic is just so odd. It's well known that the reason Nintendo and Sony have such good hardware sales is the quality and frequency of first-party output. For them it is a no brainer. Yet when MS makes a move to strengthen their first party, it must indicate that everything will still be available on competing platforms. Very strange.

Of course, I guess that fits the narrative that MS wants to exit the console business. Which is an equally odd narrative considering MS has just announced not one but two new consoles. One at a very low price point to try and gain market share in a space that they don't care about and have no interest in. Okay.
 
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This logic is just so odd. It's well known that the reason Nintendo and Sony have such good hardware sales is the quality and frequency of first-party output. For them it is a no brainer. Yet when MS makes a move to strengthen their first party, it must indicate that everything will still be available on competing platforms. Very strange.

Of course, I guess that fits the narrative that MS wants to exit the console business. Which is an equally odd narrative considering MS has just announced not one but two new consoles. One at a very low price point to try and gain market share in a space that they don't care about and have no interest in. Okay.
No one is mad at Microsoft for wanting a better first party, people are mad because they have just took an entire publisher out of the third party scenario. This is nothing like Sony/Nintendo buying a studio here and there or growing their own.

That’s why people expect Bethesda games to still come to PlayStation, because it’s a fucking publisher that made a lot of cash on PlayStation.

How’d anyone feel if one of the Big Three bought either Activision Blizzard, EA or Ubisoft?
 

martino

Member
so it is pretty much confirmed infinity fabric is a feature both don't have
Those platforms aren't as big as you think. Definitely not Xbox. Have you seen 3rd party sales platform comparisons from developers like Capcom and UBI? PS makes up the majority of sales and revenue. PS is not insignificant at all.

lol at Mobile. People keep listing Mobile at a platform in their MS acquisition arguments as if there's a noteworthy set of people that will be playing games there.
sure but why did capcom didn't do more exclusive then ?
and where did you see most ubisoft sales are on ps4 ?
i don't think they want to miss 1/3 of "UHD" consoles sales.
(what you should see from the report is pc is big for them too....)
 

geordiemp

Member
so it is pretty much confirmed infinity fabric is a feature both don't have

sure but why did capcom didn't do more exclusive then ?
and where did you see most ubisoft sales are on ps4 ?
i don't think they want to miss 1/3 of "UHD" consoles sales.
(what you should see from the report is pc is big for them too....)

No we know XSX does not have iF as MS have already said its 5 MB L2, 5 MB is not infinity cache.

Ps5 its harder to work out how big L2 is and if that gives as much benefit as the latrger PC parts, call it infinity cache lite.

My estimate is 8-16 MB but its too hard as too many unknows, we have not seen layout or size of anything on ps5 only it adds up to 308 mm2.

IF cache will give big benefits to ray tracing and be powerful. What GAF considers as power will have a different viewpoint,

Not long now, 2 weeks
 
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Yes....the weaker console is going to outperform it, these first comparisons are going to be a shock for some. (some 2013 delusion going on about now)

and the tearing is easily fixed for anyone with a HDMI 2.1 TV. Which both the PS5 and series X are going to need as the devs push higher and higher.
I've heard lack of ram can cause ssd data to stutter through from time to time, ps5 is said to have ssd ram and I hear xbox lacks ssd ram. If this is true, and dirt streams, it could be issues with ssd data transfer. Issues that wouldn't be present on ps5.
 

Loxus

Member
No in the AMD driver files leaked its

Navi 21 lite - 56 CU, 1.9 Ghz
Navi 21 - 80 cu , 2.2 Ghz
Navi 22 - 40 CU, 2.5 Ghz

Its just AMD driver leaks, we cant take that to mean anything about the custom consoles of course.

But if you wanted a likely closest it would be Navi 22 for ps5 at a guess, which is 2.5 Ghz, so Ps5 is a low clock compared to the closest PC part in the current leaks.

The 2.4 Ghz for the 80 CU thats crazy.....but PCs can go crazy, contender for 3080....

/System/Library/Extensions/AMDRadeonX6000HWServices.kext/Contents/PlugIns/AMDRadeonX6000HWLibs.kext/Contents/MacOS/AMDRadeonX6000HWLibs.

All will become clear after the 28th, so the speculation and gossip will be over.
So that means PS5 could now be Navi 22 Lite?
It was said to be Navi 10 Lite but seeing it's RDNA 2 based, Navi 22 Lite seems to be likely.
 
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