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Next-Gen PS5 & XSX |OT| Console tEch threaD

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To be fair, it's pretty easy to understand the difference.
He's saying that he COULD be right.
Which, in fact, it's different from saying that he IS right.
 

Garani

Member
John Linneman was really struggling to explain the graphical advantages of PS5 over SX. Damn. Kept pausing.
He doesn't want to be used as amno in console wars (he said that clearly in a live stream) because it makes him sick. Then again, it's not console war when one is clearly better than the other.

Richard was unquestionably unprofessional by putting the difference upon unknown "bugs" and the debunked narrative of "tools". It is what it is, and that's it.
 
I guess it boils down to what you want to do with the GPU. Pretty sure Microsoft's CU advantage will be helpful in some situations.

Yes.

Anything ALU-bound would be advantaged by having higher GPU compute (i.e. overall TFLOPs, not just CUs, as clockspeed matters too). However, higher theoretical GPU compute =/= higher actual GPU compute, as realworld workloads don't often come close to max. theoretical numbers, and this is where Cerny's innovations like cache scrubbers and the geometry engine can improve rendering efficiency and see real tangible performance gains that the theoretical paper specs just won't show.
 

Jose92

[Membe
John Linneman was really struggling to explain the graphical advantages of PS5 over SX. Damn. Kept pausing.
Because he knows the backlash he will get from the plastic ,Both team green and blue, warriors on twitter. tbh he keeps on whining about toxicity in the gaming community but keeps engaging with the most toxic warriors over on twitter, he can only blame himself for this.
 

On Demand

Banned
He doesn't want to be used as amno in console wars (he said that clearly in a live stream) because it makes him sick. Then again, it's not console war when one is clearly better than the other.

Richard was unquestionably unprofessional by putting the difference upon unknown "bugs" and the debunked narrative of "tools". It is what it is, and that's it.

Yeah Jonn is the more neutral one out of all of them.

From what I’ve seen anyway.
 
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Lysandros

Member
Curious to see how that texture filtrate advantage for the Series X actually manifests because we already know the PS5 can load in super high res textures on the fly thanks to the massive throughput of the I/O.

As for the ray tracing that is also interesting, since the Series X with higher CU's can generate more rays but the higher clocks of the PS5 allow rays to bounce more.
There is also the cache performance to consider in matter of RT, apparently some implementations can be heavily affected by it.
 

Imtjnotu

Member
I agree. My son, the first thing he said was "it's heavy!". Colour wise, I test placed it with my TV stand, which is very white. Light isn't great (it was taken at night time), but you get that the console isn't white white:

M6fs9p0.jpg


Controller: between the Haptic feedback and the adaptive triggers, those feature really add a lot of fun in the gameplay!
Might as well give your ps5 covid cause it's already struggling to breathe
 

geordiemp

Member
THIS IS GENIUS!
Microsoft made the GPU bigger cramming more CU's (they had their reasons) at each Shader Array, but both the SeX and the PS5 have the same number of Shader Arrays, so the PS5 may be faster by running then at a higher clock.

That Cerny really outsmarted then hard.

Well, why do you think PC cards have a max of 10 CU per shader array, except XSX ?

I believe their is one card that did more, Navi 14 lol

Why not make 20 CU shader arrays, save even more space ?
 

kyliethicc

Member
Well, why do you think PC cards have a max of 10 CU per shader array, except XSX ?

I believe their is one card that did more, Navi 14 lol

Why not make 20 CU shader arrays, save even more space ?
Microsoft said the XSX CPU is 4x the One S CPU and they said the XSX SoC can run 4 One S games at once.

So because the One S has 14 CUs, they made a GPU with 4 shader arrays, each w/ 14 CUs.

Thats why they used a 320 bit bus. For 20 GB of RAM total because One S games need 5 GB each.

The XSX SoC is a server chip first, compromised to double as a console chip. And it shows.
 
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assurdum

Banned
He doesn't want to be used as amno in console wars (he said that clearly in a live stream) because it makes him sick. Then again, it's not console war when one is clearly better than the other.

Richard was unquestionably unprofessional by putting the difference upon unknown "bugs" and the debunked narrative of "tools". It is what it is, and that's it.
Man I admit I have intensed laugh for the video. When John starts to talk about the 120 FPS mode, the long silence, the embarrassing, he doesnt know how to tell to Leadbetter everything was lower setting on series X, that's was something else.
 
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FALCON_KICK

Member
Sony PS5 not having smart delivery gave it another advantage if you can call it that. Apparently If you have PS4 version of the game, either you can play the PS4 version through BC mode or download the PS5 version and play the updated mode. You don't lose access to PS4 version after updating to PS5 as you can access to both versions. Bugsnax runs smoother on PS4 BC mode instead of native PS5 mode.
 
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Hmmmmmmmmmmmmmmm
Q: What is it like developing on Xbox Series X|S?

A: Microsoft made the transition very easy for us. The development tools have been great to work with, and many of them are very familiar to us from Xbox One.

As with any new platform, there have been rough edges during development around stability and performance, but we had great support from Microsoft’s hardware team when these issues arose. They’ve turned around fixes very quickly, sometimes within 24 hours.

Another thing that helped our development process was the new Game Development Kit
, which allows us to share common code across generations of consoles. This shared codebase will make supporting both generations much easier as players transition over to the new hardware.

Q: What is it like developing on Xbox Series X?

A: Transitioning development to a new console platform, like Xbox Series X, is usually very painful. You have to deal with new tools, new workflows, new ways of thinking.

This time around the team at Xbox brought me a new toolset called the Game Development Kit, which they already had up and running on Xbox One.

This meant that we could make the transition much earlier. In fact, we started doing the groundwork for Xbox Series X development long before we even received the hardware.
This kind of thinking from Xbox allowed us to get a real head-start on next-gen development, so after receiving our early Xbox Series X hardware, we were up and running really quickly.

For me, the most important thing in making a videogame is the relationships. Working with Xbox, is a partnership – the team at Xbox is committed to helping us make a great videogame and they’ve shown that to me again and again. That means being open and honest about our experiences; what we’ve loved and perhaps even what we’ve found difficult in development has had meaningful, visible impact on the updates that I get for the tools for Series X. (Shout out to our development partner at Xbox, Richard Hackett! Thanks Rich!)

I’ve never worked on a console launch where, while we’re still months away from release, the tools have been this mature, this stable, this easy to work with.
EnYkUf8W4AAf2s8

That last quote is very fun to read, lol.
 
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3liteDragon

Member
John Linneman was really struggling to explain the graphical advantages of PS5 over SX. Damn. Kept pausing.
Glad I wasn’t the only one thinking this, the tone in this video was slightly different compared to how they usually do comparison videos, was more awkward lol.

The way they were shocked with the 120FPS mode almost sounds like they were expecting Series X to outperform PS5 because they actually fell for the 12 TFLOPs marketing talk.
 

THEAP99

Banned
Glad I wasn’t the only one thinking this, the tone in this video was slightly different compared to how they usually do comparison videos, was more awkward lol.

The way they were shocked with the 120FPS mode almost sounds like they were expecting Series X to outperform PS5 because they actually fell for the 12 TFLOPs marketing talk.
They are also horrified of the blowback from foreign conspiracy theorist xbox fans

 

FALCON_KICK

Member
Hmmmmmmmmmmmmmmm



EnYkUf8W4AAf2s8

That last quote is very fun to read, lol.

Video for Dirt 5 Interview.

 
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Hmmmmmmmmmmmmmmm



EnYkUf8W4AAf2s8

That last quote is very fun to read, lol.

If anything when the comparison for this game comes out people should look at it really carefully. It should give us a good idea of the differences since these developers didn't have any issues making the game on either platform.
 

FALCON_KICK

Member
“Blood & Truth uses dynamic resolution in all platforms, that means that it adapts its internal resolution to the action so that we achieve a perfect frame rate at all times. The PS4 Pro version tops out at 1440p (2560×1440) and on PS5 we allow it to go up to 4K (3840×2160). Even though the PSVR display is only 1080p, all those extra pixels will be combined for a higher quality final result!

Like most high end PSVR games, Blood & Truth on PS4 runs at 60 frames per second, with a re-projected 120hz output on the headset. On PS5, it runs at 90 frames per second, with a 90hz output, leading to a more responsive game and better image quality under motion.

On PS4, we use different levels of detail for assets depending on distance and scene complexity. On PS5 we use the highest detail version available at all times…We’ve tweaked this on PS5 to force higher quality output across the whole game.

The increased speed from the PS5’s SSD (solid state drive) also means we can load textures much more quickly, so as you move around the levels we can stream the best possible resolution. It’s things like this that make the game world come alive!”
 
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I’ll never understand why John/df doesn’t just block these fools on sight. If I had people coming at me with with dumb demands and accusations with every piece of content I put out I would have 0 patience
Because he is a "public figure" that works with his face on the line, he is probably trying to act in the most calm way. It's like when you write to some customer service saying that they are shit clowns that should burn in Satan' asshole, and they respond
"Thank you for your feedback, we always take those gladly to improve!".
 

ethomaz

Banned
I really don't understand this, after the colossal fuck up that was the last generation with no games and all, how the fuck has Microsoft managed to get all this so wrong again, this time with hardware.
I understand that.

But key engineers that break the way you used to are very few in the industry.

You can think about like why AMD took so many years (decade?) to find a team that really can innovate and make a competitive product... they were stuck with GCN and K10 for so many years.

What MS did was to take what did right with PS4 and do the same with Xbox One X and Xbox Series X... just boosted the same way of thinking.

Sony again changed the game.

I’m even expecting a Series Xmid-gen upgrade copying a lot of PS5 ideias.
 

yewles1

Member
Hmmmmmmmmmmmmmmm



EnYkUf8W4AAf2s8

That last quote is very fun to read, lol.
Another narrative torpedoed.
 
T

Three Jackdaws

Unconfirmed Member
I'm pretty sure Digital Foundry had pretty high expectations for the XSX a long time ago. I guess they are just struggling to explain the results which is pretty normal.

Heck I'm struggling to understand what really happened. Whole bunch of theories out there but no official confirmation of anything yet.
Agreed, problem is Digital Foundry or specifically Richard got himself a little too invested in the "power" of the Series X. There's no nice way of saying this but they were riding Microsoft's dick for the past year. I get their reaction to the third party comparisons but I expect a level of professionalism from them, meaning they shouldn't really be picking sides or getting too invested into one console.
 
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