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Prodeus

S

SLoWMoTIoN

Unconfirmed Member
At least you're house didn't catch fire.

Did you use titty milk to put it out?
Hyperbole comment. However electrical fires aren't a joke young man and nobody keeps boob milk around unless you got a prego.
 

Lanrutcon

Member
It's good, but it's not great. Some criticisms:
- Enemies are very samey, not in looks but in behavior. You really want a diverse cast that each talks their own language in a fight. See: Quake 1.
- The gun profiles are weird, and I don't approve. Your pistol shoots bursts if you zoom in? Why? That seems the opposite of what I'm trying to achieve when zooming in. The dual SMGs and the gatling gun overlap in function. I have a bullet hose. I don't need another bullet hose. Give me a slow firing AR to pop headshots or something. The alt fire on both those guns are bad, and need some thought applied to them. At the very least the dual wield needs separate clips. The pump shottie never feels quite right, like it needs additional range like the Doom 1 counterpart. And so on and so forth. The basis is there, but the guns are the most Early Access part of the game.
- So much blood. Red blood splatters everywhere. With enemies shooting red projectiles. And then leaving red pools that damage you. In levels with red lighting. When everything is red it's real hard to make out what the hell is happening in a fight. The enemy projectiles could be green. Purple. Whatever.
- Higher ammo reserves please. Don't Doom Eternal this, people just want to shoot shit.
- Not a huge fan of teleporting enemies in all the time. It's a gimmick that should be used sparingly for effect to support enemies placed in the level...but in reality the majority of your fights will be "walk into empty room, oh look teleport animations surrounding me, run out of room to bottleneck the ambush". Very predictable.
 

Belmonte

Member
Metroidvania
Roguelike
Boomer shooter

What is the next niche genre to be IT? First person dungeon crawlers? Just need a cool name. What about mazelites? Charters? Wizardrynspired?

Unfortunately, first person dungeon crawlers have the most stupid modern name ever conceived in gaming: blobbers.

People without imagination thought it was strange to not see the characters body, so they insulted the genre saying there wasn't a party of characters, only a "blob". Boggles my mind to see so many hardcore fans of the genre using this nomenclature.
 
Unfortunately, first person dungeon crawlers have the most stupid modern name ever conceived in gaming: blobbers.

People without imagination thought it was strange to not see the characters body, so they insulted the genre saying there wasn't a party of characters, only a "blob". Boggles my mind to see so many hardcore fans of the genre using this nomenclature.

Holy nuts, I had no idea. But that IS a terrible name and that shit will never catch on. MAZEDIVERS!
 
The promised boomer shooter, the one that MIGHT surpass DUSK.

For me it def will because I've got problems with DUSK. I feel like it has too many tight, small spaces and isn't properly designed for them and then the other problem is how wonky all the verticality in it is, especially all the climbing.

Anyways about Prodeus, I don't care for the price tag on it, especially with it being early access. But I love the look of it, a lot of these "boomer shooters" feel slightly off to me but this one looks like something someone would genuinely make circa early 2000s thinking it was "advanced AF" and badass. I feel like this genre would have less of a foothold in the zeitgeist if newer shooters were more plentiful and didn't suck. The shooter genre is chasing the Battle Royale or generally competitive bs for some reason, we rarely get the campaign experiences we used to that were always trying new things, finding new ways to engage us sans multiplayer. Some of my fav. FPS games of the last decade are more RPG than shooter because the average shooter has become so goddamn bland either trying to be CoD, Pubg or Destiny, there used to be such a wealth of diversity of campaign shooters. Ugh.
 
For me it def will because I've got problems with DUSK. I feel like it has too many tight, small spaces and isn't properly designed for them and then the other problem is how wonky all the verticality in it is, especially all the climbing.

You climb shit for like what, 1% of the game? Not sure how tight any of the arenas felt, there were some tight spaces but it never got overwhelming.
 
You climb shit for like what, 1% of the game? Not sure how tight any of the arenas felt, there were some tight spaces but it never got overwhelming.

I hate the climbing, especially on controller where you must push the stick in to climb and not sure if it's my controller or the game but it often doesn't realize I'm still pushing and drops me. It definitely has very cramped spaces it puts you in which are at odds with how fast you move through the game, they're especially problematic when trying to dodge attacks. I think the game is a lot of fun but it definitely isn't for me what it is for others, like some second coming, in fact it makes me want to replay Quake 1 because I get the suspicion that game was better designed but could just be nostalgia.
 
I know and I like controllers too and I certainly love the Switch! Not trying to gatekeep here, it's just that MAN Dusk feels so good with keyboard and mouse lol.

My problem is I don't really have a proper desk and would need one for m+kb to feel good. I'm expecting 2021 to be better for me financially and I'll be able to build a new computer and get a proper computer desk, hard to explain what's wrong with this one but there isn't much room for my mouse to move, not to mention m+kb I have are hand-me-downs.
 

TheSHEEEP

Gold Member
I will use my mod powers on anyone who uses the term Boomer Shooter
boomershooter.gif
 
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.

damn, how I wish indies would do more of this instead of calling their minigames retro because it's a mess of pixels and the casual idiotic gameplay is absolutely nothing like hardcore retro games - it's like they saw pictures of the old games but never played them, only went for looks that were a byproduct of limited hardware back then...

I approve this one.
 

Tesseract

Banned
CostlyColorfulBlackrhino-size_restricted.gif


Feature Update: 12/6/2020
A few minor updates to game features.

Feature Updates:

- Added Multi-Bind to allow multiple inputs per weapon select, will go to the next highest weapon you have or loop around

1209874b1a0978297af95a7b5f64d973d5fd8c61.jpg


- You can now use the mouse wheel to scroll through menus and community maps

- Added Automap legend

0b23ce9d9207417e30ffd66ea2cc6fe927432759.png


- Added mappable input for Automap drag

40f619a7236b14c5d841861c85a36bee75a62fea.jpg


- Added mouse cursor to weapon select.

8f70221abc7958c4826cd6ed65eb366e6f4f6d68.gif


- Overhauled gore splat effects for better performance.

- New Advanced section, for those who get stutter issues.

c6b7e86fe3fe0ac6c18a0c1d037485fdb09f4d35.jpg


The physics options are specifically to fix the weird rubber banding issues. Usually physics runs at 50hz independent of the frame rate. On low end machines this can cause a cascade of physics updates on a single frame that can bring down the frame rate even more. And when the physics and framerate are not locked movement may be a little jerky. So we set it to run once a frame so movement would be smooth and low end machines wouldn't suffer too much. But it seems to have some weird effects on some machines. So now there's an option, but changing it will really only help if there's a problem.
 
It's good, but it's not great. Some criticisms:
- Enemies are very samey, not in looks but in behavior. You really want a diverse cast that each talks their own language in a fight. See: Quake 1.
- The gun profiles are weird, and I don't approve. Your pistol shoots bursts if you zoom in? Why? That seems the opposite of what I'm trying to achieve when zooming in. The dual SMGs and the gatling gun overlap in function. I have a bullet hose. I don't need another bullet hose. Give me a slow firing AR to pop headshots or something. The alt fire on both those guns are bad, and need some thought applied to them. At the very least the dual wield needs separate clips. The pump shottie never feels quite right, like it needs additional range like the Doom 1 counterpart. And so on and so forth. The basis is there, but the guns are the most Early Access part of the game.
- So much blood. Red blood splatters everywhere. With enemies shooting red projectiles. And then leaving red pools that damage you. In levels with red lighting. When everything is red it's real hard to make out what the hell is happening in a fight. The enemy projectiles could be green. Purple. Whatever.
- Higher ammo reserves please. Don't Doom Eternal this, people just want to shoot shit.
- Not a huge fan of teleporting enemies in all the time. It's a gimmick that should be used sparingly for effect to support enemies placed in the level...but in reality the majority of your fights will be "walk into empty room, oh look teleport animations surrounding me, run out of room to bottleneck the ambush". Very predictable.
Haven't and won't be able to play Prodeus until it's out but even if somehow your observations were inaccurate, the rationale behind is sound and good.

Having each enemy type perform their own unique function/s is important, even better if their visual design reflects it. I don't remember Quake's bestiary too clearly but classic Doom also does really well in this regard.

What did you think of Titanfall 2's single player by the way?

The overdose of blood you mentioned was something I noted in the trailer and Linneman's footage (I missed this thread until I saw John cover Prodeus in his GOTY video). Visual clarity when performing regular actions is important to me, even if I'm eventually able to tolerate it via a combination of stubbornness and self-induced Stockholm Syndrome.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Game is shaping up to be a really great shooter. Will wait for the full release but oh boy, I'm struggling in doing so because it looks like great fun.
 
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Jennings

Member
I've been playing this on Xbox Game Pass and am loving it. I finished High on Life a few days ago and was still in a shooter mood. At first I tried Deathloop, but since that game is so repetitive and chatty I uninstalled pretty quick. Then I saw Prodeus further down the list and eagerly loaded it up, after hearing so many good things about it over the last year or so.

I love the feel of the game, the soundtrack hits all the right spots, and I'm enjoying the map layouts quite a bit. And because I've been a DOOM fan for decades, I'm enjoying how inspired by DOOM the early Prodeus enemies are. The game plays a lot better on console that many other retro shooters I've played, but maybe that has something to do with the blatant default aim assist, ha ha ha heeeeeeeeh.

Anyway, loving the game and am glad it's on GP or I would have forgotten about it.
 
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Maiden Voyage

Gold™ Member
I've been playing this on Xbox Game Pass and am loving it. I finished High on Life a few days ago and was still in a shooter mood. At first I tried Deathloop, but since that game is so repetitive and chatty I uninstalled pretty quick. Then I saw Prodeus further down the list and eagerly loaded it up, after hearing so many good things about it over the last year or so.

I love the feel of the game, the soundtrack hits all the right spots, and I'm enjoying the map layouts quite a bit. And because I've been a DOOM fan for decades, I'm enjoying how inspired by DOOM the early Prodeus enemies are. The game plays a lot better on console that many other retro shooters I've played, but maybe that has something to do with the blatant default aim assist, ha ha ha heeeeeeeeh.

Anyway, loving the game and am glad it's on GP or I would have forgotten about it.
FYI--This is the more recent, active thread:
 
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