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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Three Jackdaws

Unconfirmed Member
I find it funny and so many PS fans are imploding and so many Xbox Fans are gloating, without understanding the specs, or only making a comparison about TF. People got the wrong idea Xbox one and Ps4 had disparity between the systems, it wasn't TF people, it was the ram bottlenecking. There is more metrics than just TF, and there are benefits to lower count CU with high Freq versus Higher count CU lower Freq. It seems Sony decided to go with the least bottleneck, highly optimized approach, but on the other hand we really don't know the performance benchmark between the two until they are put to the test. As far as price, people seem to be in the understanding that since sony has less TF, naturally it should have a 100 dollar lower price tag, without accounting for the highly specialized SSD and heavily modified APU with a 3D Audio processor. Now this isn't to say I don't have my own set of questions or concerns, first as I said the TF is not a problem and more than sufficient, but the high Freq is alarming, making me wonder about what type of cooling solution they are coming up with ( BTW this isn't a panic reaction from Sony, Xbox Fans, it is intentional, I just what to know the "how and what made them go with that specific solution"), caveat to that is the fact that the NVM SSD size matters, which tells me that the PS5 enclosure must be extremely tight so I don't know how the air circulation is gonna work on this thing. Lastly, the SSD speed is otherwordly and is a game changer in a different sense. If you are gonna compare it to the TF, my friend you are comparing apples and oranges, this SSD is going to allow us to play open world games in an immersion we have yet to experience, but this is where my concern lies. While the Ps5 has this high tech, the controller function of the specialized SSD concerns me when dealing with 3rd party solution to increase the storage. Cerny himself expressed that as 3rd party SSD upgrades into the new solutions each unit has to be tested individually, the impact on the game play could be drastic if they don't conform to Sony's specialized SSD standards. In the end I like both systems and plan on ordering both. Xbox seems to be approaching a more PC esch system, and Sony is going toward more Console RISC based approach. I think the pricing will be similar, but I do have some questions on both unit. I think both sides of gamers are winners and should be angry over spec difference, but rather let the developers and artist make there masterpieces.

Most of this actually aged really well and it was from late March.

Kudos to the dude.

Z4MBeDu.png


But that's enough of my nostalgia post digging.
 
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Kholinar

Banned
Game Awards Leak from 4chan

Fo1ultz.jpg


Take it with a grain of salt.

The only thing I'm really hyped about is that RWBY game. Show's trash, but I respect what it once was. Rift Apart's release date and Lego Star Wars are pleasant too.
 
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onesvenus

Member
I can imagine some people who don't know any better falling for it. The photoshop manipulation in that image seems impressive though. Even though we know that it's only someone's wet dream!!! Some game journalism website is desperate for clicks.
It's from some months ago in a spanish magazine called hobby consolas. They have a section where they mix true news with a fake one. They never say which ones are true and which one is the fake one though. I suppose this way they can throw rumors to the mix without anything backing up their claims
 
It's from some months ago in a spanish magazine called hobby consolas. They have a section where they mix true news with a fake one. They never say which ones are true and which one is the fake one though. I suppose this way they can throw rumors to the mix without anything backing up their claims
Makes sense i suppose. A rumor is more likely to pique someone's interest and make them more likely to visit the page especially for certain websites that brand even a rumour as fact. More clicks == more revenue
 
With time we'll see these performance problems disappear, on the SeX, but "unfortunately" it'll probably not take the lead in performance and resolutions save in specific exceptions (because after all the hardware still have it's advantages).

The PS5 is really better designed, we can "clearly" see this on the IO system.
The SeX also has "custom" hardware inside the APU to help the decompression and IO, not tasking the CPU, but the SeX still uses a standard off the shelf SSD. A "DRAMless" SSD.
Compare with the PS5 which has a big custom controller AND SRAM for cache. Meanwhile the SeX SO has to reserve some of the RAM for the SDD cache. This means less RAM for games, more latency in the system.
Also, we found an extra 4GB of DDR4 that the PS5 must be using for the SO and/recording, freeing RAM for the games and reducing latency for competing resources.

Microsoft really dropped the ball.

EDIT:
Other thing, the PS5 still holds some mysteries as you can see in this image:

1584556441_065341_1584561916_noticia_normal.jpg


There's two darkened boxes not explained, on in the IO Complex and other on the GPU.
What could be inside the GPU that it's worth to be highlighted separately?
The bet's are on the Infinite Cache...
 
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SlimySnake

Flashless at the Golden Globes
With time we'll see these performance problems disappear, on the SeX, but "unfortunately" it'll probably not take the lead in performance and resolutions save in specific exceptions (because after all the hardware still have it's advantages).

The PS5 is really better designed, we can "clearly" see this on the IO system.
The SeX also has "custom" hardware inside the APU to help the decompression and IO, not tasking the CPU, but the SeX still uses a standard off the shelf SSD. A "DRAMless" SSD.
Compare with the PS5 which has a big custom controller AND SRAM for cache. Meanwhile the SeX SO has to reserve some of the RAM for the SDD cache. This means less RAM for games, more latency in the system.
Also, we found an extra 4GB of DDR4 that the PS5 must be using for the SO and/recording, freeing RAM for the games and reducing latency for competing resources.

Microsoft really dropped the ball.

EDIT:
Other thing, the PS5 still holds some mysteries as you can see in this image:

1584556441_065341_1584561916_noticia_normal.jpg


There's two darkened boxes not explained, on in the IO Complex and other on the GPU.
What could be inside the GPU that it's worth to be highlighted separately?
The bet's are on the Infinite Cache...
They were explained. Watch the video.

Infinity cache would take up half of the size of the ps5 apu. It's 6 billion transitors. Ps5 simply doesn't have it.
 
They were explained. Watch the video.

Infinity cache would take up half of the size of the ps5 apu. It's 6 billion transitors. Ps5 simply doesn't have it.

Nope, because wouldn't be the whole 128mb of the desktop GPUs.
"Infinite Cache" is just an extra cache, the amount is not fixed, it can be as much as it fits or the maker wants it to be.
Anyway, that black box wouldn't be there if there wasn't anything there.
 
With time we'll see these performance problems disappear, on the SeX, but "unfortunately" it'll probably not take the lead in performance and resolutions save in specific exceptions (because after all the hardware still have it's advantages).

The PS5 is really better designed, we can "clearly" see this on the IO system.
The SeX also has "custom" hardware inside the APU to help the decompression and IO, not tasking the CPU, but the SeX still uses a standard off the shelf SSD. A "DRAMless" SSD.
Compare with the PS5 which has a big custom controller AND SRAM for cache. Meanwhile the SeX SO has to reserve some of the RAM for the SDD cache. This means less RAM for games, more latency in the system.
Also, we found an extra 4GB of DDR4 that the PS5 must be using for the SO and/recording, freeing RAM for the games and reducing latency for competing resources.

Microsoft really dropped the ball.

EDIT:
Other thing, the PS5 still holds some mysteries as you can see in this image:

1584556441_065341_1584561916_noticia_normal.jpg


There's two darkened boxes not explained, on in the IO Complex and other on the GPU.
What could be inside the GPU that it's worth to be highlighted separately?
The bet's are on the Infinite Cache...
20200329143109.jpg


 
With time we'll see these performance problems disappear, on the SeX, but "unfortunately" it'll probably not take the lead in performance and resolutions save in specific exceptions (because after all the hardware still have it's advantages).

The PS5 is really better designed, we can "clearly" see this on the IO system.
The SeX also has "custom" hardware inside the APU to help the decompression and IO, not tasking the CPU, but the SeX still uses a standard off the shelf SSD. A "DRAMless" SSD.
Compare with the PS5 which has a big custom controller AND SRAM for cache. Meanwhile the SeX SO has to reserve some of the RAM for the SDD cache. This means less RAM for games, more latency in the system.
Also, we found an extra 4GB of DDR4 that the PS5 must be using for the SO and/recording, freeing RAM for the games and reducing latency for competing resources.

Microsoft really dropped the ball.

EDIT:
Other thing, the PS5 still holds some mysteries as you can see in this image:

1584556441_065341_1584561916_noticia_normal.jpg


There's two darkened boxes not explained, on in the IO Complex and other on the GPU.
What could be inside the GPU that it's worth to be highlighted separately?
The bet's are on the Infinite Cache...

Just texted Cerny and he gave me the scoop:
4lhyuFf.jpg
 
What I find all the more exciting is how these developers haven't really had time to explore the system, imo.

Yeah, PS5 kits were out longer, but it's been clear from delays on both sides that Covid messed it all up.

Once we have more optimized graphical engines pushing into these systems(Decima, REngine, UE5), games will be staggeringly beautiful on both systems I think.

The thing, for me, about PS systems is how developers seemingly can just continue to eek out power. I don’t see it being any different here.

As time progressed, you began to see more and more games pushing those systems to new levels(i.e. Vagrant Story, FFXII, Last of Us or MGS4, FFVII Remake, LoU2) to name some across generations that really made those systems shine later in their life cycle.

I'm loving the PS5 and only have a few nitpicks, myself.

I'd like the UI to be a little neater and better to navigate(but I may just not be used to it)

More incentive to subscribe to PS Now(more PS1-PS3 Classics)

VRR support and 1440p support, but I'm sure Sony is listening and those are coming in an update.
 
I believe that 4chan TGA leak to be fake--I think I saw, somewhere(think it was a reputable site or person) that Dragon Age IV will make an extended appearance and I don't see that mentioned.
 
I find it funny and so many PS fans are imploding and so many Xbox Fans are gloating, without understanding the specs, or only making a comparison about TF. People got the wrong idea Xbox one and Ps4 had disparity between the systems, it wasn't TF people, it was the ram bottlenecking. There is more metrics than just TF, and there are benefits to lower count CU with high Freq versus Higher count CU lower Freq. It seems Sony decided to go with the least bottleneck, highly optimized approach, but on the other hand we really don't know the performance benchmark between the two until they are put to the test. As far as price, people seem to be in the understanding that since sony has less TF, naturally it should have a 100 dollar lower price tag, without accounting for the highly specialized SSD and heavily modified APU with a 3D Audio processor. Now this isn't to say I don't have my own set of questions or concerns, first as I said the TF is not a problem and more than sufficient, but the high Freq is alarming, making me wonder about what type of cooling solution they are coming up with ( BTW this isn't a panic reaction from Sony, Xbox Fans, it is intentional, I just what to know the "how and what made them go with that specific solution"), caveat to that is the fact that the NVM SSD size matters, which tells me that the PS5 enclosure must be extremely tight so I don't know how the air circulation is gonna work on this thing. Lastly, the SSD speed is otherwordly and is a game changer in a different sense. If you are gonna compare it to the TF, my friend you are comparing apples and oranges, this SSD is going to allow us to play open world games in an immersion we have yet to experience, but this is where my concern lies. While the Ps5 has this high tech, the controller function of the specialized SSD concerns me when dealing with 3rd party solution to increase the storage. Cerny himself expressed that as 3rd party SSD upgrades into the new solutions each unit has to be tested individually, the impact on the game play could be drastic if they don't conform to Sony's specialized SSD standards. In the end I like both systems and plan on ordering both. Xbox seems to be approaching a more PC esch system, and Sony is going toward more Console RISC based approach. I think the pricing will be similar, but I do have some questions on both unit. I think both sides of gamers are winners and should be angry over spec difference, but rather let the developers and artist make there masterpieces.
Indeed great post! Bravo!
 

Lunatic_Gamer

Gold Member



Yep. I was one of the very lucky few who were able to secure a PS5 (disc version) with an extra DualSense controller plus 3 games on release date. Loving the console so far. Probably the best console and controller I’ve ever had. Can’t wait to see what the games are gonna look like 2 years from now. What a great time to be a gamer. 👊🏻😎
GodFall is still a good albeit generic launch tittle
 
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sinnergy

Member



Yep. I am amongst the very lucky few who were able to secure a PS5 (disc version) with an extra DualSense controller plus 3 games on release date. Loving the console so far. Probably the best console and controller I’ve ever had. Can’t wait to see what the games are gonna look like 2 years from now. What a great time to be a gamer. 👊🏻😎

Godfail 🤣 touted as must have here on GAF, good to see most gamers are sensible.
 



Yep. I was one of the very lucky few who were able to secure a PS5 (disc version) with an extra DualSense controller plus 3 games on release date. Loving the console so far. Probably the best console and controller I’ve ever had. Can’t wait to see what the games are gonna look like 2 years from now. What a great time to be a gamer. 👊🏻😎
GodFall is still a good albeit generic launch tittle

With demon’s souls and MM launching at the same time, along with free ps plus games, crazy ps plus collection titles handed out at no additional cost, typical generic launch title just can’t survive this time around. Ps5 launch lineup is crazy. Now, R&C is going to come soon. Godfall will become a ps plus title soon. funny enough, if godfall were an Xbox exclusive, it might perform better sales-wise, due to less competition there.
 
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GloveSlap

Member
Kinda off-topic, but Target is doing 10% off on their gift cards (up to $500) with Circle app today and tomorrow. Good way to get 50 bucks off a PS5 or XsX once they become more easily available.
 

THEAP99

Banned
"All told, perhaps Assassin's Creed Valhalla isn't the best way to compare consoles and PC, especially bearing in mind the disparity in performance between AMD and Nvidia GPUs, but it's certainly an interesting data point. It certainly emphasises that despite the relatively high prices, console users are getting a great deal - when PS5 and Xbox One launched back in 2013, a £100 graphics card could match the console experience, for a while at least. Fast forward seven years on, and you're looking at much more expensive PC parts required to reach console parity - let alone exceed it."

 

Lunatic_Gamer

Gold Member
SONY'S PLAYSTATION 5 OUTSPENT MICROSOFT'S XBOX SERIES X THREE TO ONE IN LAUNCH ADS
From October 19 to Nov. 15, Sony spent $15 million on ads for its PS5, while Microsoft spent about $5 million on ads for the Series X, according to a new report from advertising and sales intelligence platform MediaRadar, which analyzed ad spend across print, TV and digital.

The report found that Sony spent about $7.3 million up to the day of launch, while Microsoft spent about $3 million. Although competitor Nintendo did not release a new console, the report found that it too increased its ad spend. From Nov. 2 to Nov. 15, Nintendo’s ad spend was 138% higher than the previous two weeks.

7kDbLrD.jpg

Thanks to those three category leaders, Todd Krizelman, CEO and founder of MediaRadar, says the two-week period at the start of November (Nov. 2 to Nov. 15) was the most active for the video gaming category in terms of ad spend so far in 2020. Overall, the video game industry spent more than $45 million on ads, up 80% year-over-year.

 

Loxus

Member
"All told, perhaps Assassin's Creed Valhalla isn't the best way to compare consoles and PC, especially bearing in mind the disparity in performance between AMD and Nvidia GPUs, but it's certainly an interesting data point. It certainly emphasises that despite the relatively high prices, console users are getting a great deal - when PS5 and Xbox One launched back in 2013, a £100 graphics card could match the console experience, for a while at least. Fast forward seven years on, and you're looking at much more expensive PC parts required to reach console parity - let alone exceed it."

PS5 = Bang for buck.
MV8ighK.png
 

JonkyDonk

Member
"Based on tests with a 2080 Ti, it looks like a 2080 Super or RTX 3060 Ti would be required to match or exceed PlayStation 5's output."
That sounds about right. I'm happy that my 1080ti is still very competitive at least in this game, but whenever I get around to building a new PC I want to go for 3080 or 3070ti to make sure I can do 4k/60 in games like this.
 

3liteDragon

Member
"All told, perhaps Assassin's Creed Valhalla isn't the best way to compare consoles and PC, especially bearing in mind the disparity in performance between AMD and Nvidia GPUs, but it's certainly an interesting data point. It certainly emphasises that despite the relatively high prices, console users are getting a great deal - when PS5 and Xbox One launched back in 2013, a £100 graphics card could match the console experience, for a while at least. Fast forward seven years on, and you're looking at much more expensive PC parts required to reach console parity - let alone exceed it."

This actually reminds me of the tweet the rendering engineer at Epic put out regarding PS5 features coming to PC in the near-future.



I remember when people here were calling the Series X the “brute-force” machine when the specs were originally revealed because it had 52 CUs running at a decent clock speed. When in reality, it’s the PC that’s the brute-force machine, based off of what devs have been saying so far, one thing that was being praised about the PS5 other than it’s developer-friendly environment was how “efficient” it was and how devs in 2-3 years (especially first-party) will continue to get more performance out of it (learning how to properly use the GE and etc).

So if the console’s ahead of PC in anything, it’s efficiency (assuming what devs have been saying is true) and I think in the long-term, PC’s will be able to brute-force what the PS5 is able to achieve through efficiency early this gen. I think in a few years if there’s gonna be a PC port for a heavily optimized first-party game built for PS5, the PC spec requirements are gonna be insane. There was a MLiD video also talking about this but I can’t remember which one exactly (would be cool if you guys can find it), but yea I don’t think people are gonna be ready for what we’re gonna see from first-party.

Speaking of which, here’s to hoping that we get gameplay demos for GoW2 and Horizon at the VGAs.
 
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Kerlurk

Banned
SONY'S PLAYSTATION 5 OUTSPENT MICROSOFT'S XBOX SERIES X THREE TO ONE IN LAUNCH ADS




7kDbLrD.jpg




Sony's advertising for the launch was quite comprehensive.

Nice to see, they are not taking their dominance for granted. Very smart.

About three weeks ago in "skid row" area of Vancouver (and no the people living there could not afford a PS5 (very strange placement!)):
82U7GM9.jpg
 
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Lemondish

Member
i was tempted by godfall purely on visuals, but i knew it will fail so gonna wait for price drop

I was really hoping it was going to pan out well. I loved the passion the team had when talking about the endgame, and the visuals and art style looks really nice. From what I hear the combat is a blast, but the story and missions are boring and repetitive. A bummer - I was hoping it would break free of the hate, but with Demon's Souls, Miles Morales, Sackboy, and AC Valhalla, I have way more to play than I thought I would.
 


lol I was talking about this exact topic last night.

I am really impress than the console settings are basically hight-ultra but I really don't understand why
Alex have the necessity to screw in some moment his videos, like when he start again "This impressive this
behave better than another GPU with X flops".

I mean is not impressive for that reason for God sake when this guys of DF will afront the fact they were
wrong in repeat to the nauseum marketing campaign of flops, the flops are not all, also not is not because
is bad port is what is.

Everytime I read or heard that DF for some reason cannot make mistakes I remember that all DF guys
said multiple times "have more TF so should perform better" and they really have contacts so they know that
the delta was not so big or even in favor of XSX as the marketing said but even then they didn't care because
is not like DF doesn't love to ask this kind of things to their contacts.

Finally Alex should mention which CPU is using if he is using a 3800x/5800x or better that is important.
 
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