Bragr
Banned
Escape From Tarkov features the most intense feeling of suspense I ever come across in a non-horror game, always making you feel like you are on a knife's edge. This is the future of stealth, not systems like "stealth kills grants extra XP or one-shot choking kills from the back". Tarkov makes you feel like you are carrying 100k in your back pocket, making you think there might be someone ready to steal it behind every corner.
Sometimes you sit still for 3 minutes because you thought you heard a footstep. Sometimes you shot at someone, but they hide behind a tree and you can't quite see them, you wait 2 minutes, crawl over there only to find the person is gone, making you paranoid in case he might be watching you right now from some other place. It's incredibly exhilarating, unlike most stealth in games that come down to a waiting game.
Games need to figure out how to incorporate this type of stuff into single-player stealth games, this is the most organic and natural stealth has ever been in a long time. You have similar stuff in Battle Royale games, where you instantly get tense when you hear someone walking in the room next to you or whatever.
You need to have a cost, you need to want to stay stealthy (in Tarkov, it's the loot, in Battle Royale, your placement, in From Software games, your souls and level progression).
However, in Splinter Cell, Metal Gear, Dishonored, whatever, there is no other cost to failing stealth than either go into a gunbattle or just reload the checkpoint.
Am I the only one who plays games like Tarkov, Vigor, or some Battle Royale and feel that stealth is on a whole other level in these games compared to classical stealth games?
Sometimes you sit still for 3 minutes because you thought you heard a footstep. Sometimes you shot at someone, but they hide behind a tree and you can't quite see them, you wait 2 minutes, crawl over there only to find the person is gone, making you paranoid in case he might be watching you right now from some other place. It's incredibly exhilarating, unlike most stealth in games that come down to a waiting game.
Games need to figure out how to incorporate this type of stuff into single-player stealth games, this is the most organic and natural stealth has ever been in a long time. You have similar stuff in Battle Royale games, where you instantly get tense when you hear someone walking in the room next to you or whatever.
You need to have a cost, you need to want to stay stealthy (in Tarkov, it's the loot, in Battle Royale, your placement, in From Software games, your souls and level progression).
However, in Splinter Cell, Metal Gear, Dishonored, whatever, there is no other cost to failing stealth than either go into a gunbattle or just reload the checkpoint.
Am I the only one who plays games like Tarkov, Vigor, or some Battle Royale and feel that stealth is on a whole other level in these games compared to classical stealth games?