yurinka
Member
As you can see in their Wikipedia page, over time Sony's Japan Studio developed a ton of internal games or published a ton of outsourced games: https://en.wikipedia.org/wiki/Japan_Studio
But every generation the AAA become bigger, more detailed and more complex, so they require more time and people to be developed, resulting on most dev teams releasing less games per generation. It also means they become way more expensive, so they require to sell way more to keep it profitable, so to greenlight a game they need to play it safer trying to aim the biggest sales possible cutting a bit the creative side of the games, and at the same time to keep super high quality standars because the AAA competition is huge.
Considering this, should Japan Studio continue trying very creative AAA new IPs that in most cases didn't sell very well? Or should try to make a sequel of some of these best selling ones? Or to keep it even safer, a remaster or remake of some of their classics?
They could also focus on creative, smaller budget games, they released many popular internal or external games. They could release more new IPs or sequels, remasters or remakes of some of these ones. Many time ago it was needed to fill that market, but now there are tons of awesome 3rd party indies covering that area. Should they continue working in this area or to keep it to indies?
They also got critical acclaim to showcase PSVR and PS5 new features and possible mechanics with Astro Bot games, that in addition of being awesome games they are great to sell these products and to give ideas to other devs on how to use them. Sony is working in PSVR2 and said there won't release PS5 VR games in a couple of years, so PSVR will be released in 2 or 3 years from now, so maybe it's a good idea to put them to work on a PSVR2 Astro.
Or what else could they do? To work in non-Sony owned game IPs like Silent Hill as the rumor/'leak' said? Sony neved did this before and Silent Hill never sold very well so I don't see why they would want to work on it specially if they aren't supposed to buy that brand. I don't see Sony as a work-for-hire studio working for Konami.
And well, should they develop all these games internally, externally or a mix of both as the did until now?
Imagine you're the new head of Sony's Worldwide Studios (Herman Hulst) or president of the Japan Studio (Nicolas Doucet). What do you think Japan Studio should do, considering they are running a company and should be profitable?
But every generation the AAA become bigger, more detailed and more complex, so they require more time and people to be developed, resulting on most dev teams releasing less games per generation. It also means they become way more expensive, so they require to sell way more to keep it profitable, so to greenlight a game they need to play it safer trying to aim the biggest sales possible cutting a bit the creative side of the games, and at the same time to keep super high quality standars because the AAA competition is huge.
Considering this, should Japan Studio continue trying very creative AAA new IPs that in most cases didn't sell very well? Or should try to make a sequel of some of these best selling ones? Or to keep it even safer, a remaster or remake of some of their classics?
They could also focus on creative, smaller budget games, they released many popular internal or external games. They could release more new IPs or sequels, remasters or remakes of some of these ones. Many time ago it was needed to fill that market, but now there are tons of awesome 3rd party indies covering that area. Should they continue working in this area or to keep it to indies?
They also got critical acclaim to showcase PSVR and PS5 new features and possible mechanics with Astro Bot games, that in addition of being awesome games they are great to sell these products and to give ideas to other devs on how to use them. Sony is working in PSVR2 and said there won't release PS5 VR games in a couple of years, so PSVR will be released in 2 or 3 years from now, so maybe it's a good idea to put them to work on a PSVR2 Astro.
Or what else could they do? To work in non-Sony owned game IPs like Silent Hill as the rumor/'leak' said? Sony neved did this before and Silent Hill never sold very well so I don't see why they would want to work on it specially if they aren't supposed to buy that brand. I don't see Sony as a work-for-hire studio working for Konami.
And well, should they develop all these games internally, externally or a mix of both as the did until now?
Imagine you're the new head of Sony's Worldwide Studios (Herman Hulst) or president of the Japan Studio (Nicolas Doucet). What do you think Japan Studio should do, considering they are running a company and should be profitable?