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Oculus Quest

Tygeezy

Member
hmm, I can spin in my heels faster than that and completely smooth

there are no cables, man. You can spin forever
mj-spinning-gif_orig.gif
 

Tygeezy

Member
Snap turning is good if you play in a large play space and you get close to one of your walls. You can turn yourself and then snap turn and continue walking in your play space.
 

Gamer79

Predicts the worst decade for Sony starting 2022
Snap turning is good if you play in a large play space and you get close to one of your walls. You can turn yourself and then snap turn and continue walking in your play space.
I hate snap turning. I turn all my turning to smooth. Snap makes it worse for me.
 
Pretty sure it has smooth turning on alyx..........I wouldn't of played with snap turning (it was a while ago i played it tho)

Unless I just never used the turn and moved my body instead
yeah this wasn't Alyx. I haven't bought that yet. This is a sidequest game engine that turns the original 1988 half-life 1 (and blue shift/opposing forces) into a full vr game. You hold the crowbar and swing it. You are there as gordon freeman. It's so cool. The thing is the right hand controller where i would suspect you would use the stick to turn only turns in 15 -25 degree blocks so you can smooth turn. Kinda sucks once you get to enemies to fight. Skyrim vr has that teleportation movement or using the right stick to turn, and you can adjust it. I didn't see any options for that here.

I still need to download doom3 and quake 1 and 2 engines, as I have those games, maybe those have smooth turning, i hope. It wouldn't be to bad either if it turned based on where you are looking, but it doesn't seem to do that either.
 
Yeah I do actually! (I think anyway)

Got a build with 32GB ram, ryzen 5 3600xt and a EVGA 2080S , hoping that's enough to run PC VR with the quest 2? I already was looking at beat saber for sure and maybe FitXR to get some cardio in during lockdown, are there any good "fitness" games?
Thats plenty as far as i have found. I have a ryzen 5 3600 , and evga 2060 sc ultra, w/ 16gb ddr4 and ssd. It runs all my games non vr over 60 and on vr i haven't seen any issues. Of course i have only played skyrim, and a few demos on steam vr, so maybe something won't run, but skyrim was running great.
 
You can do via wireless


Yeah but to do that you need a link cable to set it up. There is a ton of software to download, occulus app for computer and phone, sidequest, vr desktop and it needs to be in the right usb port etc.. I got a 16ft cable for $25 on amazon that works great. Don't pay for that overpriced occulus link cable.
 
yeah this wasn't Alyx. I haven't bought that yet. This is a sidequest game engine that turns the original 1988 half-life 1 (and blue shift/opposing forces) into a full vr game. You hold the crowbar and swing it. You are there as gordon freeman. It's so cool. The thing is the right hand controller where i would suspect you would use the stick to turn only turns in 15 -25 degree blocks so you can smooth turn. Kinda sucks once you get to enemies to fight. Skyrim vr has that teleportation movement or using the right stick to turn, and you can adjust it. I didn't see any options for that here.

I still need to download doom3 and quake 1 and 2 engines, as I have those games, maybe those have smooth turning, i hope. It wouldn't be to bad either if it turned based on where you are looking, but it doesn't seem to do that either.

dude, you're in a headset without cables - just turn your body as if you're there in person. There's no smoother turn than that and nausea-free to boot. Far more immersive than analog stick.

snap/smooth turn discussions don't belong on Quest
 

Spukc

always chasing the next thrill
dude, you're in a headset without cables - just turn your body as if you're there in person. There's no smoother turn than that and nausea-free to boot. Far more immersive than analog stick.

snap/smooth turn discussions don't belong on Quest
snap turning a very important for a large group of people.
smooth turning can make a LOT of people really sick
 

Keihart

Member
I mean, if you had infinite play space, sure, rotate all you want, but since play space is limited, in most games turning with the controller it's still a convenience unless you always stay centered and never walk towards the limits.
 
Just yesterday I was getting VR sick after only about 10-15 minutes. I just finished ~ an hour and a half straight session of Boneworks and I feel fine.

I'm pretty sure the reason I'm fine is because I started turning with my body instead of the analog stick. I stand on a mat and don't really leave it. If I want to turn left down a halfway I turn my entire body and then go forward using the left stick. I try to 99% avoid strafing and basically move around like a tank.

After tweaking Virtual Desktop and getting used to playing completely wirelessly, I don't think I'll ever go back to the link cable. Maybe for seated racing games. Maybe.

I don't think I've ever been as immersed in a game as I just was in Boneworks... amazing :O

VR is amazing.
 
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Tygeezy

Member
If you play by moving around in a large play space snap turning becomes necessary when you run out of space. You have to physically turn your body and then snap turn back in the direction you were trying to walk in but otherwise would have exited your play space.
 

Tygeezy

Member
Just yesterday I was getting VR sick after only about 10-15 minutes. I just finished ~ an hour and a half straight session of Boneworks and I feel fine.

I'm pretty sure the reason I'm fine is because I started turning with my body instead of the analog stick. I stand on a mat and don't really leave it. If I want to turn left down a halfway I turn my entire body and then go forward using the left stick. I try to 99% avoid strafing and basically move around like a tank.

After tweaking Virtual Desktop and getting used to playing completely wirelessly, I don't think I'll ever go back to the link cable. Maybe for seated racing games. Maybe.

I don't think I've ever been as immersed in a game as I just was in Boneworks... amazing :O

VR is amazing.
It’s faster to turn with your body than using a stick anyway. Plus with no cables, you don’t need to worry about wrapping yourself up.
 
Got some prescription lenses today, will give them a few days but ehh so far. Wish you could completely replace the oculus lenses instead of clipping them on top.
I'd be interested in hearing your opinions on them as I'm considering getting some for my rift. I've currently got my sports goggles wedged in there but it's not the best solution.

Also, f lens fog.
 

OnionSnake

Banned
I'd be interested in hearing your opinions on them as I'm considering getting some for my rift. I've currently got my sports goggles wedged in there but it's not the best solution.

Also, f lens fog.
I don't experience lens fog with my glasses so can't comment on this being a solution. So far they are fine, I am kind of hungover so not in the mood for VR today but will try tomorrow. Just messing around in the menu/youtube 360 it was cool just annoyed to have to clean both sets of lens pretty extensively. They even showed up with smudges :messenger_dizzy: since t hey click right in I should not have to clean the oculus lens again though just the outside of the prescription
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Have updated Doom 3 and jumped back in. The graphics have improved. Got trapped by a couple of Imps that polished me off. Terrifying and amazing at the same time.

Aiming and shooting in VR is so much better the mouse and keyboard. Makes the game a fair bit easier then I remember it being.
 
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CrustyBritches

Gold Member
They activated my ShadowPC account today, so I installed the Virtual Desktop app, Steam, and some SteamVR games. In this manner, there's just a Quest 2 headset on my side, and the gaming PC is setup in the ShadowPC cloud.

It works surprisingly well. Very close to what it feels like to play on a local network via Virtual Desktop. I wasn't able to complete a song on Expert+ because of the lag, but Hard difficulty worked just fine. Which is still impressive.
 

Tygeezy

Member
They activated my ShadowPC account today, so I installed the Virtual Desktop app, Steam, and some SteamVR games. In this manner, there's just a Quest 2 headset on my side, and the gaming PC is setup in the ShadowPC cloud.

It works surprisingly well. Very close to what it feels like to play on a local network via Virtual Desktop. I wasn't able to complete a song on Expert+ because of the lag, but Hard difficulty worked just fine. Which is still impressive.
What kind of latency are you getting? The total number on the left when you bring up performance stats?
 

Tygeezy

Member
VR would be unplayable with 52 ms latency, imo, it would feel like wading through soup!
If the total latency is 52 ms it really isn't. 75 ish and up is probably where you notice it though. That's just his desktop latency though. My desktop latency is 20-25 ms but in game with video buffer enabled to keep it from stuttering, and at 72 hz with slice rendering enabled I get 48 ms and its perfectly fine.
 
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CrustyBritches

Gold Member
VR would be unplayable with 52 ms latency, imo, it would feel like wading through soup!
It feels like Wireless Desktop on a local network with another 10% latency on top. Not bad at all.

It’s a Quest 2, so the only purpose this serves for VR is remote, wireless access to my SteamVR games like Rick and Morty, Superhot, or Phasmophobia...not exactly latency-sensitive titles.
 

CrustyBritches

Gold Member
If the total latency is 52 ms it really isn't. 75 ish and up is probably where you notice it though. That's just his desktop latency though. My desktop latency is 20-25 ms but in game with video buffer enabled to keep it from stuttering, and at 72 hz with slice rendering enabled I get 48 ms and its perfectly fine.
I got around to testing that and ShadowPC is 52ms(Desktop)/70ms(VR). Local Virtual Desktop is 17ms(Desktop)/61ms(VR).

For ShadowPC's network test, my PC has 25ms latency which is an excellent result. Server must be relatively close by(I live halfway in between SF and Seattle, so naturally it's got to be close).

That’s pretty good for a cloud pc.

what is the log in process. Can you do it entirely within the Quest?
ShadowPC logs you out of your session after 30min idle, so you'd need to wake it via a phone/PC/tablet, then Virtual Desktop can sync. I'm about to try the Shadow .apk sideloaded on the Quest 2. If that works, then you could do it all right on the Quest 2.
---
P.S.- It's fucking wild to disable Boundary on a Quest 2 and leave the room, but still be moving in SteamVR home or Rick and Morty, then end up out in the VR yard.
 
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I'm on my 3 week vacation now and a bit sick, so I'm playing through Boneworks and Half Life Alyx for the first time. I don't even have the words - this is incredible. Absolutely incredible! I'm in gaming BLISS!

Only problem is that I'm playing using the link cable instead of Virtual Desktop. I'm still having problems with it. It's a bit stuttery whereas the link cable is smooth perfection. Not talking about latency here, but stuttery. My latency is usualy 29-35 which I find perfectly fine.

I bought from steam and app called "fpsVR" ( it's for monitoring GPU usage, CPU, usage, framerate and even frametime ) and it was well worth the money. If you're on the fence about paying for something which many believe should be free, it's only $3 just do it and you'll be very happy with the results.

I've watched a few vids about optimizing Virtual Desktop but I can't seem to figure this one out. If I set the framerate at 90 then the framerate fluctuates in the 80's and it's showing frametime spikes which is what's causing the stuttering.

If I set the framerate to 80 then it stutters just as before and the framerate fluctuates in the 70s. If I set the framerate to 72 then it fluctuates in the 60s with the exact same frametime spikes.

I can set the streaming options to low medium or high. It makes no difference.
I can set the graphical options inside HL:Alyx to low, or Ultra. It makes no difference.

It's not a performance issue. It's something else.

It's not unplayable but it's bad enough that here I am using the link cable when I'd much prefer wireless. The link cable has me locked at 90fps and is butter smooth. The performance and smoothness it's perfect! ... but there's a stupid wire. Shows my GPU usage at about 80% so I still have some headroom and the frametime graph is nice and smooth, no frametime spikes at all.

There are quite a few videos with people who have overcome this issue so it's not that Virtual Desktop is at fault here.

I have an AC 5ghz router but I'm starting to think it's a cheapo and not quite up to the task. Thinking of buying a new one.

Anyone else here ever have the same problems with Virtual Desktop? Any advice?
 
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cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
I had stuttering issues with Virtal Desktop. I bought a new router and did a complete fresh install of my vr pc and it’s all good. Completely smooth.
 

Tygeezy

Member
I'm on my 3 week vacation now and a bit sick, so I'm playing through Boneworks and Half Life Alyx for the first time. I don't even have the words - this is incredible. Absolutely incredible! I'm in gaming BLISS!

Only problem is that I'm playing using the link cable instead of Virtual Desktop. I'm still having problems with it. It's a bit stuttery whereas the link cable is smooth perfection. Not talking about latency here, but stuttery. My latency is usualy 29-35 which I find perfectly fine.

I bought from steam and app called "fpsVR" ( it's for monitoring GPU usage, CPU, usage, framerate and even frametime ) and it was well worth the money. If you're on the fence about paying for something which many believe should be free, it's only $3 just do it and you'll be very happy with the results.

I've watched a few vids about optimizing Virtual Desktop but I can't seem to figure this one out. If I set the framerate at 90 then the framerate fluctuates in the 80's and it's showing frametime spikes which is what's causing the stuttering.

If I set the framerate to 80 then it stutters just as before and the framerate fluctuates in the 70s. If I set the framerate to 72 then it fluctuates in the 60s with the exact same frametime spikes.

I can set the streaming options to low medium or high. It makes no difference.
I can set the graphical options inside HL:Alyx to low, or Ultra. It makes no difference.

It's not a performance issue. It's something else.

It's not unplayable but it's bad enough that here I am using the link cable when I'd much prefer wireless. The link cable has me locked at 90fps and is butter smooth. The performance and smoothness it's perfect! ... but there's a stupid wire. Shows my GPU usage at about 80% so I still have some headroom and the frametime graph is nice and smooth, no frametime spikes at all.

There are quite a few videos with people who have overcome this issue so it's not that Virtual Desktop is at fault here.

I have an AC 5ghz router but I'm starting to think it's a cheapo and not quite up to the task. Thinking of buying a new one.

Anyone else here ever have the same problems with Virtual Desktop? Any advice?
Have you tried enabling video buffer? What kind of router do you have? I’m using a UniFi Dream Machine and it’s been great. Also what codec are you using? Hevc or h.264? What bitrate are you using?
 
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Have you tried enabling video buffer? What kind of router do you have? I’m using a UniFi Dream Machine and it’s been great. Also what codec are you using? Hevc or h.264? What bitrate are you using?

Yeah I've tried verything I can so far. I've watched videos about optimizing Virtual Desktop and because of them I was able to reduce my latency but these random and fairly frequent micro stutters just won't go away.

I've tried Slice on and off, boost clock on and off, played with the bitrate, put it on H.264 etc .... I've tried all the things :)

But I've got an old router that even causes problems ( I think ) on my weekend Civ 6 LAN games.

And tons of people report that buying a new router fixes their problem with VD so ....



In that video he tests 3 different routers from the same product line. 2 of them work perfectly, one doesn't.
 
I have a $10 coupon for the Oculus Store. Which of these games should I get?

- Jurassic World Aftermath
- Myst
- Walking Dead S&S
- Rez Infinite
- Until You Fall
- Phantom Covert Ops
- Trover Saves The Universe
- The Room VR
- Down the Rabbit Hole
- Journey of the Gods
- Shadow Point
- Virtual Virtual Reality
- Vacation Simulator
 

kizito

Member
The Room VR or Walking dead. If you are a fan of Rick and Morty, Trover might be a good choice too.

Just avoid Jurassic World, game is honestly not good, feels very low budget and gameplay loop is boring unless you are a huge fan of the movies.
 
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The Room VR or Walking dead. If you are a fan of Rick and Morty, Trover might be a good choice too.

Just avoid Jurassic World, game is honestly not good, feels very low budget and gameplay loop is boring unless you are a huge fan of the movies.
I do love Jurassic Park, but I wasn’t sure either of the gameplay from some videos. Surprising you picked The Room, just doesn’t get a lot of attention. Although it is the best rated out of everything I listed it seems.
 

Alexios

Cores, shaders and BIOS oh my!
Most of those have their merits, depends on what you're in the mood for.

If pure (point & click esque but no longer point & click thanks to VR) adventure then The Room or Myst if you've not played other versions, for more puzzling then Shadow Point, if something with fantasy action Journey of the Gods (not really Zelda-like, it's linear, no backtracking stuff, but lovely all the same for the most part) etc.

Saints & Sinners is possibly the best of the bunch overall, not as super polished as others but of far larger scope with meaty gameplay loop and what not like a non VR game, but I can't vouch for how it is on stand alone Quest 2 (definitely better than Quest 1 but maybe still too compromised, Idk) if you can't play via a decent PC.

Edit: checked a few videos and it's like playing a Switch port of a high end game. Impressive for fitting apparently the whole game and everything in but it still looks ugly compared to games made for the system to begin with instead of downgrading the higher end content. The opposite of Journey of the Gods or Apex Construct.
 
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Spukc

always chasing the next thrill
I had stuttering issues with Virtal Desktop. I bought a new router and did a complete fresh install of my vr pc and it’s all good. Completely smooth.
can't stress enough how important a good router is,,
it's night and day.
 
Walkabout Mini Golf on Quest keeps getting better:



one of the few VR sports games I feel compelled to play, because genuinely polished and mini golf, like ping-pong, are always good casual fun
 
I'm on my 3 week vacation now and a bit sick, so I'm playing through Boneworks and Half Life Alyx for the first time. I don't even have the words - this is incredible. Absolutely incredible! I'm in gaming BLISS!

Only problem is that I'm playing using the link cable instead of Virtual Desktop. I'm still having problems with it. It's a bit stuttery whereas the link cable is smooth perfection. Not talking about latency here, but stuttery. My latency is usualy 29-35 which I find perfectly fine.

I bought from steam and app called "fpsVR" ( it's for monitoring GPU usage, CPU, usage, framerate and even frametime ) and it was well worth the money. If you're on the fence about paying for something which many believe should be free, it's only $3 just do it and you'll be very happy with the results.

I've watched a few vids about optimizing Virtual Desktop but I can't seem to figure this one out. If I set the framerate at 90 then the framerate fluctuates in the 80's and it's showing frametime spikes which is what's causing the stuttering.

If I set the framerate to 80 then it stutters just as before and the framerate fluctuates in the 70s. If I set the framerate to 72 then it fluctuates in the 60s with the exact same frametime spikes.

I can set the streaming options to low medium or high. It makes no difference.
I can set the graphical options inside HL:Alyx to low, or Ultra. It makes no difference.

It's not a performance issue. It's something else.

It's not unplayable but it's bad enough that here I am using the link cable when I'd much prefer wireless. The link cable has me locked at 90fps and is butter smooth. The performance and smoothness it's perfect! ... but there's a stupid wire. Shows my GPU usage at about 80% so I still have some headroom and the frametime graph is nice and smooth, no frametime spikes at all.

There are quite a few videos with people who have overcome this issue so it's not that Virtual Desktop is at fault here.

I have an AC 5ghz router but I'm starting to think it's a cheapo and not quite up to the task. Thinking of buying a new one.

Anyone else here ever have the same problems with Virtual Desktop? Any advice?

Quoting myself because I found the solution! ( and I didn't need to buy a new router ).

The problem was the app "fpsVR" lol

Ironic because I bought that app specifically for Half Life Alyx. There are not a lot of options in VR to check your performance and I wasn't sure how well my 1080ti would handle this game. Not a lot of VR benchmarks in general.

It's a great app but something about HL:Alyx, fpsVR and Virtual Desktop TOGETHER just don't mix.

If I use Boneworks, fpsVR and Virtual Desktop together it introduces a little bit of occasional stuttering, but nothing as severe as it was with Alyx.

It is possible to use fpsVR perfectly with the link cable and any game I own so far.

It seems that Virtual Desktop doesn't get along with overlays, of any kind. Turn off Steam Overlay, turn off GeForce experience in-game overlay, turn off fpsVR.

Hope this helps someone someday as playing Half Life Alyx (or Boneworks) with NO CABLE is much more enjoyable and immersive. The Quest 2 with Virtual Desktop is probably THE best headset to play HL:Alyx with ATM. Othere may say the Index because of Knuckles or the Reverb G2 because of the higher resolution display, but I just don't like to play with a cable. I just don't. ( for a seated racing or flying game it would be OK ).
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
No cables is a game changer.

To be honest I’m still amazed how well virtual desktop works. It’s a software miracle.
 
So, it's really a full new game for I Expect you to Die 2:



cool undercover talk by the devs:



Am I understanding it right that this will be multiplayer about impostors and a single agent? Among Ass and TTT influencing game design big time perhaps... or just good old Spy x Spy comics? One agent against other?

Exciting times, the original was one of made-for-VR first great games.
 
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