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4 years ago today March 3rd 2017 one of the greatest games ever made was released

Wunray

Member
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Today marks the 4th anniversary of the Legend of Zelda Breath pf the Wild, in my opinion one of the greatest games ever made and to me shows how exploration in an open world should be done. The sense of adventure this game invokes is something I personally have never experienced in an open world before, and the amount of freedom it offers is best in class. No game is perfect however, hyrule can use less rain and yes the weapon degradation is annoying and the lack of real dungeons sucked, although I didn't mind, but in spite of those annoyances this game is still one of the greats. The legend of zelda is my favorite gaming series and this game represents what a zelda world should be, free and open and I hope more games earn from it's open nature (no you asshat thinking I mean I want every open world game to have the protag climbing every surface and paragliding down everywhere, I just mean the world should be more open and you should have the choice to approach an objective in different ways like deus ex and dishonored but bigger). I have have high hopes for it's sequel and I believe Nintendo can pull it off and I would go so far as to say it might be their crowning achievement. So here is to BotW and to the 35th anniversary of the series.

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Robb

Gold Member
Four years.. time flies.

Fantastic game, really happy Nintendo was willing to take some risks with the franchise after Skyward Sword.

It's definitely among my top 3 Zelda games of all time and I can not wait for the sequel!
 

NinjaBoiX

Member
It’s annoying how close it was to being so much better.

Tweak the weapon system (no durability, more compelling individuality), and dial the slipping while climbing in the rain right down.

It could’ve been even more outstanding with a few tweaks that really should’ve been picked up in game testing. I don’t think I’ve seen such a dichotomy between a few fundamental flaws and the overall quality of a game before.
 

Hugare

Member
It's incredible how this game sabotages every one of its mechanics

Here, one of Zelda's best combat system yet. But wait, here's also weapon degradation.

Climb everywhere! But wait, when it rains ... It'll suck. And it rains a lot.

Go anywhere! Actualy, don't. Not until you have the right gear for it, or you gather a lot of ingredients to cook a lot of food that makes you capable of exploring this area.

Here, have your horse! But you can't call it from everywhere. So always stay close to it.

Explore, there are thousands of things to find! Thousands of koroks seeds or shrines, I mean. Nothing else.

I spent too much time discussing about what I think about this game here, so I'll just leave it at that

I REALLY wanted to enjoy this game. It was the first game that I got for my Switch. But it tries really hard to make the experience less enjoyable at every turn.

It has so many design flaws that calling it one of the best games ever is almost painful.
 
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Wunray

Member
It's incredible how this game sabotages every one of its mechanics

Here, one of Zelda's best combat system yet. But wait, here's also weapon degradation.

Climb everywhere! But wait, when it rains ... It'll suck. And it rains a lot.

Go anywhere! Actualy, don't. Not until you have the right gear for it, or you gather a lot of ingredients to cook a lot of food that makes you capable of exploring this area.

Here, have your horse! But you can't call it from everywhere. So always stay close to it.

Explore, there are thousands of things to find! Thousands of koroks seeds or shrines, I mean. Nothing else.

I spent too much time discussing about what I think about this game here, so I'll just leave it at that
Fair critisim hopefully they touch up on them in the sequel.
Edit: kinda disagree with the bolded but it's w/e.
 
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DelireMan7

Member
Agreed.

I understand why it can be consider overrated but for me it remains a memorable experience. It made ME the adventurer, not Link. Exploring this world was so good.
A real open world with full freedom to explore anything.
 

bbeach123

Member
Really really loved it in the beginning . This game have one of the the best exploration feeling in any game .

Too bad im a RPG player , and this is not a RPG . So after a while I just see no reason to fight anything AT ALL . No EXP , no loot , no reward , break your weapon . There's just no reason to hit stuff .
 
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Huh? What am I 'salty' about?

I'd say you're the salty one here, bucko. I offered an opinion on a video game. You don't like that opinion, and now you're acting like a little crybaby bitch. Move on. Some people don't share your taste in toys.

Gruesomely overrated by Nintendo loving manchildren and pansexual, genderfluid game journalists.

It's okay. Sometimes fun. Sometimes boring.

Lmao what the fuck


you mad oprah winfrey GIF
 

SlimySnake

Flashless at the Golden Globes
I dont think i have ever played a video game that went out of its way to stop me from having fun. you brought up weapon degradation, and rain, and i will add horses and cooking to that. half of the time, the game just wants to punish me and make me walk miles on end.

they call sony games walking simulators, but this is by far the game that made me walk the most. the dungeons sucked like you said, and tbh, i think the dungeons are what make zelda one of the greatest franchises ever. throwing away their soul to chase some open world fads was a betrayal i thought zelda fans would never forgive, but i guess they were never really zelda fans.

i was watching this clip on youtube of some guy taking out one of those centaurs. its supposed to be a high level boss takedown video. he was all decked out with lots of fancy swords and gear, and i am not kidding when i say this but he broke like four weapons before i stopped watching.

the game is a parody of itself. nintendo learned all the bad things from ubisoft, and none of the good things that make ac games fun to play. skills, better combat, rewarding exploration, side quests, all the things open world games have taken so long to get right. all missing from this game. i remember grinding for the master sword for hours and it literally broke in like 10-20 hits. i quit the game right then and there.

the combat dungeons are copy paste. the puzzle shrines are uninspired and feel divorced from the base game. they shouldve been incorporated into the dungeons in the story modes.

there are plenty of games this gen ive found to be overrated. witcher 3, rdr2, uncharted 4, mario odyssey, but upon replaying witcher 3, i was able to find some redeeming qualities. it was fun to explore. fun to play. deep cusomtizaion. great story. same with rdr2 and uncharted 4. i still think u4 is overrated, but i did a complete 180 after giving witcher 3 and rdr2 an extra 10-20 hours to get better. and they did. zelda never did. its the same game all the way till the end.

like u4, i do understand that there is lots to like here for people who like this kind of stuff. but like u4, i think its a 7 out of 10 game at best. best of the generation? not even close. by any metric, visuals, story, combat, game design, gameplay loop, everything is lacking.

lets hope nintendo ignores all this praise and understands that this is not the way to take the franchise.
 

Shubh_C63

Member
I tried playing it on emulator (Seriously HD textures were amazing looking), but just never completed it.

I could see if i had a switch that game would have taken my life. Like how Minish Cap, the only other Zelda game I have played had my addicted.
 

Wunray

Member
I dont think i have ever played a video game that went out of its way to stop me from having fun. you brought up weapon degradation, and rain, and i will add horses and cooking to that. half of the time, the game just wants to punish me and make me walk miles on end.

they call sony games walking simulators, but this is by far the game that made me walk the most. the dungeons sucked like you said, and tbh, i think the dungeons are what make zelda one of the greatest franchises ever. throwing away their soul to chase some open world fads was a betrayal i thought zelda fans would never forgive, but i guess they were never really zelda fans.

i was watching this clip on youtube of some guy taking out one of those centaurs. its supposed to be a high level boss takedown video. he was all decked out with lots of fancy swords and gear, and i am not kidding when i say this but he broke like four weapons before i stopped watching.

the game is a parody of itself. nintendo learned all the bad things from ubisoft, and none of the good things that make ac games fun to play. skills, better combat, rewarding exploration, side quests, all the things open world games have taken so long to get right. all missing from this game. i remember grinding for the master sword for hours and it literally broke in like 10-20 hits. i quit the game right then and there.

the combat dungeons are copy paste. the puzzle shrines are uninspired and feel divorced from the base game. they shouldve been incorporated into the dungeons in the story modes.

there are plenty of games this gen ive found to be overrated. witcher 3, rdr2, uncharted 4, mario odyssey, but upon replaying witcher 3, i was able to find some redeeming qualities. it was fun to explore. fun to play. deep cusomtizaion. great story. same with rdr2 and uncharted 4. i still think u4 is overrated, but i did a complete 180 after giving witcher 3 and rdr2 an extra 10-20 hours to get better. and they did. zelda never did. its the same game all the way till the end.

like u4, i do understand that there is lots to like here for people who like this kind of stuff. but like u4, i think its a 7 out of 10 game at best. best of the generation? not even close. by any metric, visuals, story, combat, game design, gameplay loop, everything is lacking.

lets hope nintendo ignores all this praise and understands that this is not the way to take the franchise.
I see where you're coming from and I believe some of these will be addressed in the sequel, mainly the dungeon aspect, and I personally hope they deal with weapon degradation. I also think there should be more worth while items to gain while exploring, but not how ac does by that lvl gating bs or gear score. You're right about the side quest, they aren't very rewarding but I personally never focused too much on them until after I beat the game. Tbh I don't see anything wrong with the horse and traversal is made easier the more you explore with more towers unlocked and shrines lead to fast travel. But at the end of the day BoTW has it's short comings and I believe in the zelda team to do right by the fans.
 

SlimySnake

Flashless at the Golden Globes
I see where you're coming from and I believe some of these will be addressed in the sequel, mainly the dungeon aspect, and I personally hope they deal with weapon degradation. I also think there should be more worth while items to gain while exploring, but not how ac does by that lvl gating bs or gear score. You're right about the side quest, they aren't very rewarding but I personally never focused too much on them until after I beat the game. Tbh I don't see anything wrong with the horse and traversal is made easier the more you explore with more towers unlocked and shrines lead to fast travel. But at the end of the day BoTW has it's short comings and I believe in the zelda team to do right by the fans.
Modern day ACs have completely shit the bed with their level gating. I was talking more about ac games that came before it. Black flag, unity and ac Brotherhood. When exploring was fun and rewarding.

The problem i had with the horses was that on your first trip to the four dungeons, they wnt you to walk or climb shit forcing you to leave your horse behind. I remember giving the game another chance going back to it after a few months and it took me like two hours just to get to the lesbian colony in the desert area because there were no stables around and i hadn't unlocked any fast travel points in that region. Then they told me i can't enter and that i would to find my way around the city. It was just a deflating feeling.

I hope they borrow from dark souls a bit. They have the weapons already. Let me upgrade them and give each weapon different attributes so i can create builds around it. It doesn't need arbitrary skill points per level up but there is no reason to not have upgrades trees for gadgets and abilities.

Instead of hiding korok seeds that only increase inventory space, add better rewards like weapon upgrades, armor upgrades and anything that makes these puzzles worth doing.

Let me call my damn horse from anywhere and have it spawn like in ghost of tsushima. It will fix so many issues.

Incorporating abilities like statis and magnets into combat would give make the combat far more dynamic.
 
I really enjoyed the game..... Alot..... But I don't get the hype of the game. In terms of recentish open world games I thought the witcher 3 was much much better
 

DGrayson

Mod Team and Bat Team
Staff Member
One of the best games I have personally played. Top 20 all time for sure.

Weapon degradation I got used to eventually and I didn't mind it. I liked how it forced me to switch up my weapons. The main issue for me was thr lack of enemy variety and the lack of real reward for clearing out enemy camps. By the end of the game I was just running past them.
 

WildBoy

Member
It's incredible how this game sabotages every one of its mechanics

Here, one of Zelda's best combat system yet. But wait, here's also weapon degradation.

Climb everywhere! But wait, when it rains ... It'll suck. And it rains a lot.

Go anywhere! Actualy, don't. Not until you have the right gear for it, or you gather a lot of ingredients to cook a lot of food that makes you capable of exploring this area.

Here, have your horse! But you can't call it from everywhere. So always stay close to it.

Explore, there are thousands of things to find! Thousands of koroks seeds or shrines, I mean. Nothing else.

I spent too much time discussing about what I think about this game here, so I'll just leave it at that

I REALLY wanted to enjoy this game. It was the first game that I got for my Switch. But it tries really hard to make the experience less enjoyable at every turn.

It has so many design flaws that calling it one of the best games ever is almost painful.

I'd rather korok seeds that will expand my inventory thanks some meaningless bit of text an intern wrote scattered around the world.. or worse 5 percent chance of health up on parry when close to water.... Or some arbitrary stat.

Have to disagree with every statement if I'm honest.. game is a master piece. Only thing lacking was story... But I made my own stories. Collected every single Korok, shrine etc.. maybe you just weren't good at the game or took the time to get good.
 

TheSHEEEP

Gold Member
Good game? Yes.
Overrated yes.
It's not one of the best game of all time, just a good game.
Exactly.

There are two things that made me step away from the game:
- Weapon degradation is just plain dumb - I'm not generally a fan of such mechanics, but if you gotta have them, at least make them decent. BotW has weapons crack so fast you'd think they are all made of styrofoam. It's a terrible nuisance. And by the end game, you just run past all enemies due to it. Absurd.
- Dungeons suck. The greatest part of all Zelda games were always the intricate dungeons. Here, they have been degraded to mostly small and boring puzzle rooms. And not even themed. Blergh.

The overworld is really nice, and I do hope they keep that - just do the fuck away with weapon degradation and have proper dungeons again.
 

WildBoy

Member
One of the best games I have personally played. Top 20 all time for sure.

Weapon degradation I got used to eventually and I didn't mind it. I liked how it forced me to switch up my weapons. The main issue for me was thr lack of enemy variety and the lack of real reward for clearing out enemy camps. By the end of the game I was just running past them.

Lack of reward for enemy camps? Do you like enemy camps? It was a relief they were not mandatory... Especially in master mode.
 

Hugare

Member
I'd rather korok seeds that will expand my inventory thanks some meaningless bit of text an intern wrote scattered around the world.. or worse 5 percent chance of health up on parry when close to water.... Or some arbitrary stat.

Have to disagree with every statement if I'm honest.. game is a master piece. Only thing lacking was story... But I made my own stories. Collected every single Korok, shrine etc.. maybe you just weren't good at the game or took the time to get good.
I was ready to accept your opinion, but

"maybe you just weren't good at the game or took time to get good"

Bahahahaha. Get the fuck out with this shit.

'cause nowadays Nintendo games are so hard, huh?

I played enough to beat 2 of the Divine Beasts. I think that I played enough to have a good judgement of the game's mechanics.

The game is not hard, at all. Those things were just annoying, not hard.

If you are happy with the game that you got, good for you.

To me, it was as full of holes as a swiss cheese with its core mechanics, and I dont give a damn if you agree with me or not
 
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