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Ghost of Tsushima has one of the highest completion rates among open-world games on PlayStation

Azurro

Banned
The single player industry, meaning AAA, has been struggling creatively for years, decades really. That whole side of gaming is one big grift.

Getting your money takes precedence over everything else so they push all their chips towards the most cancerous aspects of gaming (graphics, marketing, FOMO, story, overeliance on IP).

Single player developers should have been asking themselves why players grow bored of their games. Instead, it's "How do we get their money".

I'm hopeful that things are changing though.

Less than 30% of people completed the cancerous and horrible game known as The Witcher 3.

Or wait, I think, maybe, just maybe, you are an Xbox troll and whatever Xbox doesn't have = bad.
 

pasterpl

Member
I’ve put 2h in ghost of Tsushima and dropped it, that 2h is 2x time I have spent with Spider-Man or death stranding before dropping these, not sure why, but most of sony games didnt click with me past gen
 

Panajev2001a

GAF's Pleasant Genius
I’ve put 2h in ghost of Tsushima and dropped it, that 2h is 2x time I have spent with Spider-Man or death stranding before dropping these, not sure why, but most of sony games didnt click with me past gen
Not all great masterpieces are liked by everyone, but 2h seems like a short time to make your mind up... 1h with Spider-man even more so. In either game you are barely familiar with the gameplay and the free roaming aspect is of more limited value (more restricted on GoT as you are a bit under skilled compared to the invaders camps).
 

martino

Member
the more content a game has the more people lost their way and finish the game.
news at 11
And here Sucker punch made a choice. Instead of solving the problem they have since dawn of time to fill and give life and a purpose to their open world , they made it as video gamey and empty as ever.
This sure helps the average Joe to focus and finish the main story.
 
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So maybe it's closer to a season of TV where half the audience falls off. Maybe it's similar to a book where half the readership thinks it's not worth finishing. Or maybe it's a restaurant where you go a handful of times and think "Ya know what, let's never come back here again."

If game developers/publishers got paid based on completion rate, the industry would be far healthier. Instead, they profit off a business model where you hand them $60 and they do this...



I'm not impressed or surprised that so many grew tired of GoT. Single player AAA is in a coma.


Show us the completion rates from a time when it wasn't "in a coma" for comparison, please.
 

Ar¢tos

Member
I’ve put 2h in ghost of Tsushima and dropped it, that 2h is 2x time I have spent with Spider-Man or death stranding before dropping these, not sure why, but most of sony games didnt click with me past gen
I seriously doubt you ever played any of those games. People don't throw away 180$ for games they have no intention to keep playing after 1-2h.
I suffered through the whole boredom of Uncharted 4 and I only spent 10$ on it.

Your post history is basically an anti Sony/Pro MS campaign. I don't know what you get from posting in Playstation threads when you clearly have no interest in the platform.
Does MS pay you per post?
 

dcmk7

Banned
So maybe it's closer to a season of TV where half the audience falls off. Maybe it's similar to a book where half the readership thinks it's not worth finishing. Or maybe it's a restaurant where you go a handful of times and think "Ya know what, let's never come back here again."

If game developers/publishers got paid based on completion rate, the industry would be far healthier. Instead, they profit off a business model where you hand them $60 and they do this...



I'm not impressed or surprised that so many grew tired of GoT. Single player AAA is in a coma.


I don't know why responding to this obvious troll.

Just want to point out this.. what about the people who are currently playing it? They make up the 50% that you're worried about. You don't spare a single thought for them.

Just assumed they have all just dropped it, I wonder why :messenger_smirking:

And 50% is ridiculously high.
 

pasterpl

Member
I seriously doubt you ever played any of those games. People don't throw away 180$ for games they have no intention to keep playing after 1-2h.
I suffered through the whole boredom of Uncharted 4 and I only spent 10$ on it.

Your post history is basically an anti Sony/Pro MS campaign. I don't know what you get from posting in Playstation threads when you clearly have no interest in the platform.
Does MS pay you per post?

IMG-6482.jpg



Do you want me to share my Playstation Username? You will be able to see that I have played most of these games.

What a surprising opinion...

Yeah, I simply dont enjoy these games, shocking, I am not allowed to have my own opinion. I have spent my hard earn cash on these games, tried them, but I am not allowed to voice my disappointment. Grow up, please.

Not all great masterpieces are liked by everyone, but 2h seems like a short time to make your mind up... 1h with Spider-man even more so. In either game you are barely familiar with the gameplay and the free roaming aspect is of more limited value (more restricted on GoT as you are a bit under skilled compared to the invaders camps).
My free time is at a premium so the game has to grab me from the very beginning, otherwise, I will not be interested in playing till the end. I think 4 games I have played most on my PS4Pro last gen were Wipeout, GoW, Uncharted 4, and Detroit, the only one that I have completed (a couple of times was Detroit). Uncharted 4 and GoW got me bored (but it took them longer to achieve it) but I have spent easily 20h in each and I think both are good games.
 

Panajev2001a

GAF's Pleasant Genius
My free time is at a premium so the game has to grab me from the very beginning, otherwise, I will not be interested in playing till the end. I think 4 games I have played most on my PS4Pro last gen were Wipeout, GoW, Uncharted 4, and Detroit, the only one that I have completed (a couple of times was Detroit). Uncharted 4 and GoW got me bored (but it took them longer to achieve it) but I have spent easily 20h in each and I think both are good games.
I appreciate full well free time is at a premium, but I honestly believe you are robbing yourself of a great experience by quitting these games so early. Way too early.
 

Mmnow

Member
There were things that Ghost did better than any other game this generation. The style was unreal - and I say that as a huge Kurosawa fan.

And I'd say the same about Spidey - incredible game that has a style that just jumps off the screen. Currently replaying it on PS5, and it mostly stands up (way better than the linear Last of Us did, so it's not a linear/open world thing).

But both games fall into the trap of endless busywork. You can't enjoy the world, because there's a fucking pigeon or fox to chase. You can't find out what's over the horizon without a bunch of assholes deciding to take up your time with fights.

These games aren't the only ones guilty of this, but I've played them back-to-back and it is tiring. If you ignore them, there's no point in the open worlds being this sprawling (and you miss out on a bunch of content). If you do it all, or even some of it, it becomes a process of just ticking off locations.

If there's one thing that happens this generation, I hope open worlds become more natural. Red Dead 2 wasn't for everybody, I know, but missions and side-missions had very specific start points, and everything else fit into that world without feeling too much like just scratching off locations. You had the choice to do hunting etc, but it was so secondary that it never felt like you absolutely had to (and I didn't).
 

Panajev2001a

GAF's Pleasant Genius
Yeah I loved you could fast travel to every area or point of interest if yiu had discovered it.
In most of the cases, I want to take a horse ride there and ensure I help the people of Tsushima against Mongols and Bandits. I really really like the settings and the lore.
 

Panajev2001a

GAF's Pleasant Genius
You can't find out what's over the horizon without a bunch of assholes deciding to take up your time with fights.
Sure, and some may find it tiring (I do not), but they at least have an in game worthwhile explanation: the Island has been in ages and the ruling class seemingly murdered which causes all sorts of havoc and confusions local bandwidths thrive in as well as the roaming invaders.

Not very long in the game, you can get the right armour and skills to enjoy those fights and actively go out and look for them (you can avoid most of them too as you liberate the island a bit more and clear some bottlenecks in some roads).
 

Woo-Fu

Banned
Shouldn't these numbers be weighted in some way by time since release and overall popularity?

What would be interesting is a chart that overlays units sold with completion rate over time. Then compare that for each game and you'd have a better picture of games that really are exceptions to the norm.

And a more important statistic if we want to talk about open-world titles would be how much of optional content was completed. I'd want to know of the people who completed the game how many of them did everything and how many simply did the main storyline and moved on. What's the completion rate for the open world content vs. the completion rate for the main storyline?
 
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Mmnow

Member
Sure, and some may find it tiring (I do not), but they at least have an in game worthwhile explanation: the Island has been in ages and the ruling class seemingly murdered which causes all sorts of havoc and confusions local bandwidths thrive in as well as the roaming invaders.

Not very long in the game, you can get the right armour and skills to enjoy those fights and actively go out and look for them (you can avoid most of them too as you liberate the island a bit more and clear some bottlenecks in some roads).
Sure, it can be explained. But when your open world boils down to "here's a long road with some fights, and maybe a question mark to discover", it becomes samey. There's only so many roads, so many different landscapes.

Individually the fight scheme in Ghost is incredible. But over 40 hours, when it's the main distraction while traveling? If it were one long corridor with different textures on the walls the further forward you go, people would riot. But because it gives you the illusion of wide open spaces, with distractions along the way, it allows for poor variety.

And again, I don't want to seem too harsh on Ghost, because I really enjoyed it. I'm speaking entirely from an open world perspective.
 

Thirty7ven

Banned
Yeah, I simply dont enjoy these games, shocking, I am not allowed to have my own opinion. I have spent my hard earn cash on these games, tried them, but I am not allowed to voice my disappointment. Grow up, please.

Incredible, games that are so different, so critically acclaimed, and you like none of them.

Can you tell us, by comparison, how did MS first party deliver for you? Just so we can clear this "you're just a xbox fanboy" confusion.
 
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pasterpl

Member
Incredible, games that are so different, so critically acclaimed, and you like none of them.

Can you tell us, by comparison, how did MS first party deliver for you? Just so we can clear this "you're just a xbox fanboy" confusion.
I think I have enjoyed 2 ms games last gen; forza horizon 4 (still think that they should reboot pgr as i rate this series higher)and halo wars 2. i never was a big fan of gears (gameplay loop in there is very tiring, story is shit), halo declined massively, ryse (horrible), recore was fun, but felt more like indie game and got me bored after 30 minutes, quantum break had potential, but dropped it after 1h, state of decay (didn’t like it at all), bleeding edge was crap, sea of thieves completely not my cup of tea, played 30 minutes, didn’t hook me up. other ms game that I have completed was crackdown 3 (I have enjoyed previous instalments so sticked with it). Now I am playing wreckfest, cod Cold War (just online matches in domination), hate warezone, really enjoyed first ghost recon (wild lands), Diablo 3, hades on pc. I don’t like series like assassin creed, gta, rdr, Witcher. historcially if I would have to list games I have spent most time in would be; tekken, gran tourismo, pro evolution soccer (psone and ps2 gen games with couch coop/vs), then pure single player would have to be oblivion, Skyrim, dragon age.

funny thing, I really love manga/anime but hate Japanese RPG games (especially turn based) that’s why I never played more than 30 minutes in final fantasy.

I play video games since I was 5 years old (1990) across all platforms, started with pc and then moved between console brands. Owned or still have consoles and games from all manufacturers across various generations.

edit;

some other games/series that I didnt like after testing; fallout, battlefield 1 and v (I really liked battlefield 4, but hated the latest instalment), far cry, the division

I really liked dishonoured and Wolfenstein, doom eternal not so much

i spend a lot of money on games across various platforms and unfortunately I am often disappointed with my purchases
 
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jonnyp

Member
Half the players grew too bored to finish it.

Congratulations?

A 50% finish rate should be an embarrassment for Sucker Punch. But they got your $60.00 which is how they measure success.

Do you ever think before posting? Just asking, because it is obvious that you have no idea what the average completion rates are for games.
 

Malachai

Gold Member
One of the rare times I played until I got the platinum. Thoroughly enjoyed it and can't wait to see what they do with the sequel.
 

Men_in_Boxes

Snake Oil Salesman
I don't know why responding to this obvious troll.

Just want to point out this.. what about the people who are currently playing it? They make up the 50% that you're worried about. You don't spare a single thought for them.

Just assumed they have all just dropped it, I wonder why :messenger_smirking:

And 50% is ridiculously high.

If you pay attention to XBox Lives Most Played Games List or SteamCharts you'll see how ridiculously quick single player games slide after release. It's fascinating to watch. The 7 people currently playing Ghost of Tsushima aren't going to move the needle if/when they finish it.

Show us the completion rates from a time when it wasn't "in a coma" for comparison, please.

This is actually a good question that sadly, I don't think we'll be able to answer.

Having said that, look at the business models for single player games. They make the vaaast majority of their money in the first week of release and the return policy from most/all platforms is horrendous. Publishers incentivize Metascore goals, graphics, and massive marketing blitzes to recoup their investment.

Multiplayer doesn't suffer from such a cancerous business model. The "buy cosmetics only if you want" approach is such a breath of fresh air. Fun beats graphics, depth beats story, new IP beats overeliance on stale IP. Everything is positioned to reward great games rather than massive hype.
 
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I actually didn't finish it, and I love the game. Started getting a little repetitive, and I've had a lot going on.

But yeah, I plan to finally finish it and platinum it soon. I'm replaying all of Nioh 2 at the moment instead on PS5 lol. Now that is a long game if you want to get everything.

I also didn't finish Miles Morales, and that's supposedly a really short game. Just got super, super bored with it. It's basically exactly the same as the previous game, but worse. I platinumed Spider Man though.
 
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Lol AAA is a "grift".

Oh no, I gave them $60 and all I got in return is a 4k60fps cinematic game that will last me dozens of hours.

I have been cheated. Dem smart corp o rations dun outwitted me agin'. They always pullin' a fast one on me. Sneaky sneaky!

Now all I have is this game that will last me dozens of hours. I dun been robbed.

Also let's make game profits based on how many people complete the game, because that is a reasonable request.
 
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dcmk7

Banned
If you pay attention to XBox Lives Most Played Games List or SteamCharts you'll see how ridiculously quick single player games slide after release. It's fascinating to watch. The 7 people currently playing Ghost of Tsushima aren't going to move the needle if/when they finish it.



This is actually a good question that sadly, I don't think we'll be able to answer.

Having said that, look at the business models for single player games. They make the vaaast majority of their money in the first week of release and the return policy from most/all platforms is horrendous. Publishers incentivize Metascore goals, graphics, and massive marketing blitzes to recoup their investment.

Multiplayer doesn't suffer from such a cancerous business model. The "buy cosmetics only if you want" approach is such a breath of fresh air. Fun beats graphics, depth beats story, new IP beats overeliance on stale IP. Everything is positioned to reward great games rather than massive hype.

Cancerous business model :messenger_tears_of_joy:

I can't believe we are having to defend a 50% completion rate around here.

The thing is, with the GoT sequel (if there is one), it will very likely sell more copies than original. That pattern is typically common for most sequels.

That is despite half of the players being bored to death with the original.
 

Panajev2001a

GAF's Pleasant Genius
Multiplayer doesn't suffer from such a cancerous business model. The "buy cosmetics only if you want" approach is such a breath of fresh air.
Oh please... :rolleyes:... this is the In AppPurchases / micro transactions / loot boxes filled paradise we are talking about ;)?!?
 
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Men_in_Boxes

Snake Oil Salesman
Cancerous business model :messenger_tears_of_joy:

I can't believe we are having to defend a 50% completion rate around here.

The thing is, with the GoT sequel (if there is one), it will very likely sell more copies than original. That pattern is typically common for most sequels.

That is despite half of the players being bored to death with the original.

I didn't say the business model wasn't effective at accomplishing it's goal (getting $$$), I said it was cancerous.

Ghost of Tsushima 2 will probably sell more copies that the first, but it'll come out in 3 years, have fancy graphics, have another abysmal finish rate, and no one's going to play it outside the first week or two.

Snake oil salesmen had carts they'd use to travel from town to town because they knew they couldn't set up shop in town. Sucker Punch will bring the GoT cart around in 2023 and try to convince as many people as possible that this time is different. They'll have buyers.
 

Panajev2001a

GAF's Pleasant Genius
I didn't say the business model wasn't effective at accomplishing it's goal (getting $$$), I said it was cancerous.

Ghost of Tsushima 2 will probably sell more copies that the first, but it'll come out in 3 years, have fancy graphics, have another abysmal finish rate, and no one's going to play it outside the first week or two.

Snake oil salesmen had carts they'd use to travel from town to town because they knew they couldn't set up shop in town. Sucker Punch will bring the GoT cart around in 2023 and try to convince as many people as possible that this time is different. They'll have buyers.
I fail to see how the business model is cancerous for users. You seem to be taking a corporation maximisation of profits perspective there am that is quite frankly where the talks of players as being engaged/addicted to their daily dopamine hits and whales sustaining growing profits come from.

Games where once you buy them you can fully have fun and focus on enjoying yourself vs game that starts milking you dry post purchase constantly trying to nag you into purchasing something and adds as much busywork and tedium as possible to force you to spend money to bypass it on top of gambling (loot boxes with hidden odds). Whoa...
 

Aion002

Member
I’ve put 2h in ghost of Tsushima and dropped it, that 2h is 2x time I have spent with Spider-Man or death stranding before dropping these, not sure why, but most of sony games didnt click with me past gen
Same thing to me with Nintendo games.

I bought a Wii on lauch and other than Pandora's Tower and The Last Story, I played one or two hours of every other Nintendo published or developed game and just stopped.

It's not Nintendo's fault, I just disliked them.

We have to be thankful that there's so many games to play and we can just avoid the ones we dislike. I know that Nintendo games are not for me... And that's a pity... For me.
 
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Interfectum

Member
These percentages always seem misleading... The assumption always is the only people who are counted in this are fans who lined up day 1, paid $60 and then dropped it out of boredom or whatever the excuse is. What about family members just trying it out? People who bought it on sale and threw it to their backlog? Or any number of reasons why someone would start / stop a game before the completion achievement?

Instead of looking at the completion achievement some where should look at the first few achievements people can get in the game and notice that there is usually a big drop off around there. I'd say usually at least 10% of the players never even get to the first achievement.

Check this:
Cyberpunk: https://steamcommunity.com/stats/1091500/achievements. (90% made it to the first achievement, big drop to 70% for the next)
Half Life Alyx: https://steamcommunity.com/stats/546560/achievements. (89% made it to the first achievement, by the 8th achievement already in the 50s)
Divinity 2: https://steamcommunity.com/stats/435150/achievements. (85% made it to the first achievement, in the 50s by achievement 5.)

etc etc.

The point being it's really hard to gauge what completion percentages actually mean if we can't even get a good barometer for overall gamer habits. It could very well be no matter how compelling, how easy, how amazing you make a game like this you won't ever go past a certain percentage.
 
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sloppyjoe_gamer

Gold Member
I finished the story on PS4 Pro, but didn't platinum it.....is it worth re-downloading on PS5 and going for the plat with my existing save?
 

DeepEnigma

Gold Member
I completed TLoU2 last year within the first month, and still yet to complete Ghost (will do it this week or maybe even today), and I find Ghost to be the better “game.”

TLoU2 was still very well made, polished and great mechanics. Just depressing as all hell. Though going into Act III in Ghost was a little somber as well.

I’m an outlier I suppose.
 

Men_in_Boxes

Snake Oil Salesman
Oh please... :rolleyes:... this is the In AppPurchases / micro transactions / loot boxes filled paradise we are talking about ;)?!?

Voluntary > Mandatory.

I fail to see how the business model is cancerous for users. You seem to be taking a corporation maximisation of profits perspective there am that is quite frankly where the talks of players as being engaged/addicted to their daily dopamine hits and whales sustaining growing profits come from.

Games where once you buy them you can fully have fun and focus on enjoying yourself vs game that starts milking you dry post purchase constantly trying to nag you into purchasing something and adds as much busywork and tedium as possible to force you to spend money to bypass it on top of gambling (loot boxes with hidden odds). Whoa...

"You only play that game because you're addicted to it. I play games that are legitamitely good."

This is school yard level poppycock.

Single player games don't go after the multiplayer business model because publishers know they can't compete there. It's a jungle that rewards fun. Single player is built on hype, not fun.
 

KRYPT83

Member
Half the players grew too bored to finish it.

Congratulations?

A 50% finish rate should be an embarrassment for Sucker Punch. But they got your $60.00 which is how they measure success.
I was one of them game is fucking trash beautiful world generic story got to act3 or the 3rd area and had enough. Will go back and finish eventually
 

Men_in_Boxes

Snake Oil Salesman
I was one of them game is fucking trash beautiful world generic story got to act3 or the 3rd area and had enough. Will go back and finish eventually

Salesmen often say if you let the customer walk out the door saying "I'll be back, I just have to talk it over with my wife", they're not coming back.

Certainly there are exceptions, but I assume most people grow bored of games while thinking "I'll return to it later. I just want to do/play this (other thing) right now."
 

Azurro

Banned
I didn't say the business model wasn't effective at accomplishing it's goal (getting $$$), I said it was cancerous.

Ghost of Tsushima 2 will probably sell more copies that the first, but it'll come out in 3 years, have fancy graphics, have another abysmal finish rate, and no one's going to play it outside the first week or two.

I feel like this is 1984. You try so hard to convince yourself of ideas that are contradictory. 2 good things (a >50% completion rate is insanely good) are actually bad things. Wait, not just bad, CANCEROUS.

Maybe you are very young and that's why you are so immature. How old are you buddy? :)

I'd ask how much MS pays for the ultra fanboy promotion, but I am afraid you do it without a fee, which is a bit sad. You should get a PS5 and join the community rather than having to do these sad things to convince yourself that games you don't have access to are bad. :)
 
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