But that’s car, though. Its purpose is to make life more convenient, so the simplification is welcomed. We’re talking about games here.
No matter how many sales figure you cited, that’s not gonna convince me, because it’s not the answer I’m looking for.
I don’t count a game company values by how much money they made. It’s about the content they produced.
How would you feel if some kid just go and erase your kid’s hopscotch line from the pavement because it’s not the standard block that’s used around the world? That’s how I feel about the situation, anyway.
Videogame suppose to be fun and interesting and varied. If Sony’s gonna efficiently condense it to just fun, they might as well sell me a dopamine injection.
I get what you're saying. But Jim Ryan and execs care about $$$. Execs job is to grow profits and increase profit margin. If that means kacking Japan Studio and consolidate into Sony California that's the call.
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At our company we trash underperforming brands too. Even if it makes a bit of profits, it still may not worth keeping as we can free up resources for other products and simplify the product lines.
Sony realized MS had great success catering to the mainstream COD crowd during 360, so Sony took over partnering with Activision. That's where the money is (and other big name titles).
Unfortunately gaming is a resource heavy industry so entire studios are cut. What you're looking for is something more like the company I work at with 500+ products spanning every kind of user. And half this shit can be bought at Walmart. And that's just our region's products. Globally, I have no idea, we surely got 1,000s of products. All it takes is the factories to adjust the machinery to churn out a different variation. But gaming isn't like that. It's a very black and white kind of industry where a studio or publisher sticks to a relatively small number of products (games) and makes a run with it. Even companies like EA and Activision (probably the most mainstream companies out there) really only have a handful of games that come out every year. My company region makes probably 50 new ones every year alone and the other 450 keep going too.
What gaming companies consolidate into smaller number of games, the industry is made up with 100s of devs that all contribute games to the pot. That's the exact opposite of my company where there's only maybe 5 key suppliers that supply everything in my product lines, but each of us releases new shit every year.