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First Details on New PlayStation 5 VR controllers

Weird seeing people here so impressed by the design as if Rift, Quest, and multiple other PC VR designs haven’t already been doing this already.

If Sony presented some “knuckles” like controller solution, then I would think this was something closer to being remarkable.
 
I don't understand why Sony didn't make bands which attach hands to controller, like in Valve Index controllers, so you are able to fully unclench the palm to imitate something like throw/release of some object or waving and so on. Feels like big oversight since they have finger tracker in this thing,


oGQAgNF.jpg

That's a fairly trivial change. Lots of "Knuckles Straps" type products are widely available that do this for Oculus controllers ...



So there will 100% definitely be some for the PSVR2 controllers if you want them.

So.... Valve Index controllers basically. Got it.

No. Not at all.

These are clearly following the design language of the Oculus controllers. Not the Index. And this isn't surprising consideing how much Index controllers cost. A pair of knuckels alone will probably end up costing as much as an entire PSVR2 setup.
 
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01011001

Banned
I don't understand why Sony didn't make bands which attach hands to controller, like in Valve Index controllers, so you are able to fully unclench the palm to imitate something like throw/release of some object or waving and so on. Feels like big oversight since they have finger tracker in this thing,


oGQAgNF.jpg

yeah this should be the new standard going forward. not only because this way it feels more natural to actually grab something but also this adds an automatic slip protection (I hate those wrist band thingies all motion contollers always come with)
 

Keihart

Member
Those features sound really good, it's effectively merging index features with an oculus like design and Dual sense haptic feedback combo, basically, these look like the best official VR controllers for any headset right now.
 

RoadHazard

Gold Member
I don't understand why Sony didn't make bands which attach hands to controller, like in Valve Index controllers, so you are able to fully unclench the palm to imitate something like throw/release of some object or waving and so on. Feels like big oversight since they have finger tracker in this thing,


oGQAgNF.jpg

They don't have finger tracking, they have touch sensing like the Oculus Touch controllers. Meaning it can sense your fingers being on or off the buttons (without you pressing them), but it doesn't actually know where your fingers are.
 
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RoadHazard

Gold Member
Those features sound really good, it's effectively merging index features with an oculus like design and Dual sense haptic feedback combo, basically, these look like the best official VR controllers for any headset right now.

Hm, what features do these have that the Oculus Touch controllers don't? They seem to be almost exactly the same thing. Except for the adaptive triggers I guess.
 
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Keihart

Member
Hm, what features do these have that the Oculus Touch controllers don't? They seem to be almost exactly the same thing. Except for the adaptive triggers I guess.
ChAtuus.png


They can do that with every finger like the index and al have the adaptive triggers which are another way to input as well when used correctly besideds the haptic feedback.

Edit: can't find the source video of the finger tracking, but sounds and looks like it.
 
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Keihart

Member
What is this picture supposed to mean?

There are clearly things about that prototype video that didn't make it into the final controllers. No need to confuse the two.
knuckle like finger tracking, can't find the source tho, besides the "finger tracking" in the PSblog post.

IPajaW2.png


Edit: never mind about finger tracking, it's only speculations based on the recent PSVR2 pantents filled by sony.

Untitled-1-1-768x432.jpg
 
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Yeah, that video of the prototype was very much like the Index controllers.

However what Sony just announced was almost exactly like the Oculus controllers. At some point Sony changed directions.

You seem to be assuming that everything in that prototype video is going to be in the PSVR2 controllers. That's obviously not the case.
 
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carlosrox

Banned
Port Alyx plox.

Cool, hope we get things closer to games and less like interactive experience thingies.

Not that some of them weren't really cool but...let's get some actual games going.

Hope it turns out well.
 

Keihart

Member
Yeah, that video of the prototype was very much like the Index controllers.

However what Sony just announced was almost exactly like the Oculus controllers. At some point Sony changed directions.

You seem to be assuming that everything in that prototype video is going to be in the PSVR2 controllers. That's obviously not the case.
Yeah, you are probably right about that one. There is the adaptive triggers and haptic feedback over the touch ones tho, so that's an improvement.
 
Yeah, you are probably right about that one. There is the adaptive triggers and haptic feedback over the touch ones tho, so that's an improvement.

Oculus controllers have haptic feedback but not adaptive triggers.

Another feature I hope that Sony copies from the Oculus controllers is battery life. This is some black magic shit here. I used my Quest 2 every day and the batteries that came in the controller lasted a solid month. I don't know how they do it but the battery life is almost unbelievable.

Also we don't know how well PSVR2 inside-out tracking works. Hopefully it's more like Oculus and less like Windows mixed reality.
 
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Keihart

Member
Oculus controllers have haptic feedback but not adaptive triggers.

Another feature I hope that Sony copies from the Oculus controllers is battery life. This is some black magic shit here. I used my Quest 2 every day and the batteries that came in the controller lasted a solid month. I don't know how they do it but the battery life is almost unbelievable.
Touch's haptics are really not comparable to the Dualsense in my opinion, they just feel like regular rumble.
 

RayHell

Member
I don't understand why Sony didn't make bands which attach hands to controller, like in Valve Index controllers, so you are able to fully unclench the palm to imitate something like throw/release of some object or waving and so on. Feels like big oversight since they have finger tracker in this thing,


oGQAgNF.jpg
I agree. Based on the description they only track thumb, index, and middle fingers so you still have 2 fingers to hold the controller. Seem awkward and uncomfortable to me. I would have to try.
 

Wonko_C

Member
When compared to typical gaming controllers.
Console game controllers went through their weird phase too until they settled down into their current form.

t81KdLx.jpg


I think VR controllers are standardizing a lot quicker, though. At least for the next few years until they come out with a better solution.
 
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RoadHazard

Gold Member
ChAtuus.png


They can do that with every finger like the index and al have the adaptive triggers which are another way to input as well when used correctly besideds the haptic feedback.

Edit: can't find the source video of the finger tracking, but sounds and looks like it.

The blog post very clearly talks about finger touch sensing, not finger tracking. Basically, it knows if your fingers are touching certain points on the controller, but it doesn't actually track them. Which is exactly what Oculus Touch does as well.
 

FingerBang

Member
Why the **** is Sony revealing these controllers in March of 2021?
They're probably revealing the device later this year for a launch spring next year. It's all marketing, we're talking about it. Also, it makes sense to discourage leaks since these babies are probably shipping to developers soon.
 

Okamiden

Member
That's a fairly trivial change. Lots of "Knuckles Straps" type products are widely available that do this for Oculus controllers ...

So there will 100% definitely be some for the PSVR2 controllers if you want them.
Question is not if I can customize controller if I want this bands, but if it will be there by design and developers will be able to do things I described, like in case with Index controllers.

If it's really just 3 fingers sensor on the buttons without full palm tracking, absence of bands makes sense and it is really a bummer that Sony doesn't realise full potential of controllers we have now.
 
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kyliethicc

Member
Question is not if I can customize controller if I want this bands, but if it will be there by design and developers will be able to do things I described, like in case with Index controllers.

If it's really just 3 fingers sensor on the buttons without full palm tracking, absence of bands makes sense and it is really a bummer that Sony doesn't realise full potential of controllers we have now.
The Valve Index costs $1000.

The PSVR2 will cost $400 or $500 max.

Its not gonna be able to have the same level of tech.
 

Rudius

Member
People complaining about the simplified Quest style finger tracking vs the Index are ignoring the fact that a pair of index controlers will cost you 400 dollars. Even if they were half the price it would still be too much for a very specific feature that few games would use. I'm glad that there is at least some form of finger tracking for what will certainly be a consumer friendly price .
 

rofif

Banned
People complaining about the simplified Quest style finger tracking vs the Index are ignoring the fact that a pair of index controlers will cost you 400 dollars. Even if they were half the price it would still be too much for a very specific feature that few games would use. I'm glad that there is at least some form of finger tracking for what will certainly be a consumer friendly price .
exactly. Oculus finger detection is fantastic and actually don't glitch as much as index controllers. and price
 

Wonko_C

Member
I wonder if Sony will allow you to run it on PC this time? I'd love to have some finger tracking controllers.
I'm hoping even if Sony doesn't make it support PC, you just plug it into the USB-C port of your PC and SteamVR adds support for it just like they did for the DualShock 4 and DualSense controllers. No need for external software like iVRy/TrinusPSVR this time around.
 
I don't understand why Sony didn't make bands which attach hands to controller, like in Valve Index controllers, so you are able to fully unclench the palm to imitate something like throw/release of some object or waving and so on. Feels like big oversight since they have finger tracker in this thing,


oGQAgNF.jpg
The sony controllers are still prototypes, we don't really know if it will not have this capability .
It said it had finger detection so I'm not sure why you would have finger detection if you couldn't open your hand.
 

Okamiden

Member
The sony controllers are still prototypes, we don't really know if it will not have this capability .
It said it had finger detection so I'm not sure why you would have finger detection if you couldn't open your hand.
Where is it said that announced controllers are prototype? Why would they present something which is not final design?
 

DeepEnigma

Gold Member
Doom 1 in VR with motion controls is pretty awesome, feels like a true next step and doom is an awesome game to showcase that because it was pretty much the first (semi) 3D FPS.
The Doom on the PSVR was wild as well. I was impressed that I can move my head and look behind a pipe and see parts of the world you otherwise could not in a standard FPS experience, and the scale was amazing.
 
Weird seeing people here so impressed by the design as if Rift, Quest, and multiple other PC VR designs haven’t already been doing this already.

If Sony presented some “knuckles” like controller solution, then I would think this was something closer to being remarkable.
Because PSVR used light up dildos for controllers. It's a big step up, and they look really nice. PSVR was also the highest selling VR unit IIRC though Quest has probably outsold it by now.
 

supernova8

Banned
I thought IbizaPocholo was banned. Get out of here with your threads about games literally nobody care about.
 
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Bo_Hazem

Banned
Honestly I'm more interested in the concerts/theater features. I can see them making virtual theaters for movies, events, etc as patented.
 

sendit

Member
Honestly I'm more interested in the concerts/theater features. I can see them making virtual theaters for movies, events, etc as patented.

This feature already exist in some fashion and the experience isn’t that great at the moment (even on the most expensive headset). The resolution per screen on the optics need to have a minimum of 4K per eye if not higher. I would even go to say it needs atleast 8K per eye with content to match. This is specifically important for live content and movies.
 
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