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[TechRadar] Xbox Series S is now a real threat to PS5

DavidGzz

Member
It's not too difficult for Sony to quickly launch their own subscription service. In fact I wouldn't be surprised if Sony had one being readied in the background right now. Put all released titles on there and put new titles on after 6 months etc

Something that causes Sony to shift their whole strategy is definitely a threat. That's all this article is claiming.
 

Zeroing

Banned
All of this reminds me the Sony is "Doomed" era. Sony is been very quiet lately, I wonder what they are planning.
 

UltimaKilo

Gold Member
I agree. The Sony die hards will continue to use their laughing gifs but its a great point.

Ps5 will continue to sell extremely well (and will beat xbox so don't worry) but gamepass will hurt Sonys revenues. I've heard a few times from core gamers who have both consoles say "oh I was going to buy that game on Ps5 but it comes on gamepass next week so I'll just wait).

No doubt this will be replicated across the casuals...." ill get an xbox with gamepass as it includes the games I wanted instead of having to pay $/£70 per game.

To admit gamepass will have absoloubtly no affect sonys revenue is naiive. Not saying it will topple way way down as I'm not into that fanboy crap.... But I'm sure it'll have an effect
It will be negligible, for the reason consumers buy PS for their exclusives, and Xbox for MS exclusives.

I have both GamePass and PSNOW/+ and the latter has superior software, at the moment.

But that’s a market of its own, the subscription battle, which will be interesting to watch going forward.
 

Neo_game

Member
Don't see how this is bad for everyone, still be tons of sales of x and ps5, and plenty of next gen games to enjoy. As far as the DE goes, Sony barely makes any, so good luck with that.

Next gen games will have to be compromised if SS is the lead platform. SX and PS5 will be treated as mid gen upgrade
🤦‍♂️
 

thats going to be one, interesting discussion
This analysts are always retarded this guy and the guy who predicted 200 million ps5 sales are all retarded.. "bethesda box" what is this guy thinking does he think that bethesda is the first company to be bought in the history of video games!

People are more inclined to buy a nintendo switch than a series s because its fun and compact not another addition on the living room just because of bethesda! I mean come on man and also nintendo is every gamers childhood its respected by pc, xbox, playstation gamers they are in a world of there own its why the lack of console warring when nintendo is involved infact the only reason id have bought a series s is if it was a handheld to play those bethesda games, and thats also a stretch when u consider handheld pcs are now becoming common with tencent on the brink of making one.

playstation 5 owners that will buy or bought a series s will be less than 5 percent of total ps5 owners all those bethesda games will come on pc anyway and microsoft isnt clear if titles like elder scrolls, fallout or doom will be xbox exclusive theyll probably be on pc and come out later on ps5.!
 
I don't think developers can make XSX exclusives if I'm not wrong. If a game releases for the XSX they also have to release it for the XSS.
Yes but like the wii it was way weaker than ps3/360 and devs made games for all 3 platforms early on but in a year or 2 they stopped making games for wii because it was just impossible

And history repeats itself, they will make a game natively for series x and ps5 then make a port for series s they wont abandone it but the games will be far worse than they are now theyll be a mess like cyberpunk on series s, itll be microsofts liability but devs wont care and were already seeing this some games have nextgen features like raytracing only on ps5 and x but are completely off on series s

And if devs start making cinematic 30 fps triple a games for series x and ps5 this will doom the series s cause its only having a chance in this 60-120fps cross gen crap
 

jroc74

Phone reception is more important to me than human rights
No, you've heard it from select users.

There's also been plenty of discussion of PS Now changing or combining into a service that would compare to GamePass in a more competitive sense.
Exactly.

Like how PSNow didnt allow downloads at first, now it does for the past 1-2 years IIRC. Plus was never needed for PSNow, Live Gold is only with Game Pass Ultimate, and that didnt happen until last year IIRC.

Seems like Sony and MS are once again taking different paths to the same destination.
 
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What about the Series X?!?! Is it now what's called "chop liver" 🤔 lol jk

This article reads like it wants to say something bold... but then ultimately doesn't cause it doesn't want to be wrong. A lot of "Not saying..." Ehh if you have a prediction, say it. If you really believe it, who cares. You're allowed to wrong as much as right.
 

THE DUCK

voted poster of the decade by bots
Next gen games will have to be compromised if SS is the lead platform. SX and PS5 will be treated as mid gen upgrade
🤦‍♂️

Nobody in thier right mind actually believes that. They would build the higher end versions and downscale as needed.
Xbox series x, ps5 and high end pc spec would be by far the most customers combined, even if the s is a raging success.
 
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Astral Dog

Member
Don't worry Sony is going to buy Square Enix, From Software and Capcom this year to be prepared against the incoming S threat, videogames won't be the same anymore
 

LastBattle

Member
This article is kind of funny (I hope it is intentional).

But from Sony's perspective (and any other console manufacturer for that matter) any secondary device that a user is gaming on is a threat to your revenue stream. Even if it is something as simple as the competitor had a better sale on game X than you did so buyer ABC bought the software for that platform instead. In this example especially, the user with the secondary XSS system might get GP and once they have that they probably won't buy any of the software (or the MTX or DLC that goes with it) included in GP from the PS store. They may also start diverting some of their time to this secondary platform, which acts a natural limiter on the time they are spending on the primary platform (and the money they are spending there).
This poster gets it. Couple this with the potential for game pass to change buying behaviour and it could become a significant problem with game pass eating into Sony software sales.

Since getting game pass I haven’t bought any games as I’m
Finding it meets my gaming needs and then some. Sony’s big hitting exclusives will still sell, however other software sales may dwindle. Especially at the new retail price.
 
Yes but like the wii it was way weaker than ps3/360 and devs made games for all 3 platforms early on but in a year or 2 they stopped making games for wii because it was just impossible

And history repeats itself, they will make a game natively for series x and ps5 then make a port for series s they wont abandone it but the games will be far worse than they are now theyll be a mess like cyberpunk on series s, itll be microsofts liability but devs wont care and were already seeing this some games have nextgen features like raytracing only on ps5 and x but are completely off on series s

And if devs start making cinematic 30 fps triple a games for series x and ps5 this will doom the series s cause its only having a chance in this 60-120fps cross gen crap

I can see that happening. Some games did get worse on the PS4/X1 as the gen went on. Cyberpunk is probably the best example of a game that ended up like crap on those platforms. I can also see the same happening with current gen systems but the XSS will be the worst of them. Whether or not the XSS will play games at an unacceptable level (like Cyberpunk on last gen systems for example) remains to be seen.
 
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If it wasn't for PS5 stock shortages, I would have had one already but Series S was the only available next gen console in my area so I got that instead.
Not a bad purchase as I quite enjoy it but the moment PS5 becomes available, my Series S will be getting its insides cleaned.
 
I can see that happening. Some games did get worse on the PS4/X1 as the gen went on. Cyberpunk is probably the best example of a game that ended up like crap on those platforms. I can also see the same happening with current gen systems but the XSS will be the worst of them. Whether or not the XSS will play games at an unacceptable level (like Cyberpunk on last gen systems for example) remains to be seen.
Cyberpunk is terrible on last gen because of the Jaguar CPU. XSS is up to the task.
 
I can see that happening. Some games did get worse on the PS4/X1 as the gen went on. Cyberpunk is probably the best example of a game that ended up like crap on those platforms. I can also see the same happening with current gen systems but the XSS will be the worst of them. Whether or not the XSS will play games at an unacceptable level (like Cyberpunk on last gen systems for example) remains to be seen.
I can see series s suffering so much in the end this will be microsofts liability cause you cant blame a developer if you gave him a weak console devs will always spend time and resoucrces to make top production quality games for the top products nonofy cares if u made a weaker product just to hit a sales target... its like asking a developer why your 10 year old gpu cant hit 60fps with raytracing
 

DaGwaphics

Member
I can see series s suffering so much in the end this will be microsofts liability cause you cant blame a developer if you gave him a weak console devs will always spend time and resoucrces to make top production quality games for the top products nonofy cares if u made a weaker product just to hit a sales target... its like asking a developer why your 10 year old gpu cant hit 60fps with raytracing

Tell that to the developers that keep porting games to Switch. If the system moves some software it will be supported, if it doesn't it will get some half-ass ports.
 

DaGwaphics

Member
What do you mean by half-ass ports?

Because even some of the ports that had a ton of effort put into them still look like ass compared to the PS4 and X1 versions.

I'm just talking about playability. Obviously the XSS isn't going to look as good as the XSX or PS5, it's not supposed to, neither is the switch.

So far, devs have been good about using settings that allow software to be very playable on the XSS. Even if they've had to remove the 60fps option (Cyberpunk) or lower resolution quite a bit (Valhalla ), everything has remained very playable. If the platform doesn't sell, you could see devs getting really sloppy (20fps, etc.). If it does they will be mindful enough to keep things playable even if it is 720p/30.
 
Xbox Series S isn't a threat, it's a mistake. Clearly far less demand for that product, and next to PS5 DE looks like a terrible value. Unfortunately for us it will limit development for the entire generation, too.

Hope the experiment fails miserably and MS just goes back to their roots of delivering 1 console. Would have rather seen an XSX DE instead.
 
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DaGwaphics

Member
Xbox Series S isn't a threat, it's a mistake. Clearly far less demand for that product, and next to PS5 DE looks like a terrible value. Unfortunately for us it will limit development for the entire generation, too.

Hope the experiment fails miserably and MS just goes back to their roots of delivering 1 console. Would have rather seen an XSX DE instead.

Still can't come close to touching one where I live.

I must really reside in a pro-Xbox city. LOL
 
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Tell that to the developers that keep porting games to Switch. If the system moves some software it will be supported, if it doesn't it will get some half-ass ports.
The switch is different devs arent forced to make switch ports but its a must to make a series s port of everygame made for series x. This means devs will just make bad ports similar to cyberpunk on lastgen consoles its just how it is. Devs wont let series s stop their visions and goals when developing ps5 and series x games the series s will just have to suffer.
 

DaGwaphics

Member
The switch is different devs arent forced to make switch ports but its a must to make a series s port of everygame made for series x. This means devs will just make bad ports similar to cyberpunk on lastgen consoles its just how it is. Devs wont let series s stop their visions and goals when developing ps5 and series x games the series s will just have to suffer.

If they sacrifice IQ to maintain the target framerate, that can still be okay.
 
If they sacrifice IQ to maintain the target framerate, that can still be okay.
They wont maintain iq nor framerates the only reason games are hitting framerate targets on seties s is simply because they are crossgen, when nextgen games start coming out it will be completely worse on series s. I mean can you imagine a game targeted for 30 fps on series x and ps5 would look and function on series s?
 
They wont maintain iq nor framerates the only reason games are hitting framerate targets on seties s is simply because they are crossgen, when nextgen games start coming out it will be completely worse on series s. I mean can you imagine a game targeted for 30 fps on series x and ps5 would look and function on series s?
CPU will have no problem, that leaves GPU.

It really depends if those 30 fps on other platforms are targeting 1440p or 2160p, but at 4 TFlops with feature parity Xbox Series S is no slouch for 1080p (note that 1080p is 4 times less resolution than native 4K).

Compromises will have to be made but at this point there's plenty of options for it to be less of a compromise than anything remotely modern on Switch (or even PS4/Xbox One). Xbox Series S actually has a feature related to culling that might help a lot, if it's usable.
 

Hezekiah

Banned
I don't know about right now but later on it will be.

You have dense not to realize the Series S is going to be the massive sale/promotion device for xbox. None of us her on a gaming forum are part of the market it's geared for... That thing will be eaten up by casuals when it's on sale for $200.

$199 with a massive library at hand fom 6 month gamepass card. That thing will be monsterous.
UPLmjwa.gif
 
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CPU will have no problem, that leaves GPU.

It really depends if those 30 fps on other platforms are targeting 1440p or 2160p, but at 4 TFlops with feature parity Xbox Series S is no slouch for 1080p (note that 1080p is 4 times less resolution than native 4K).

Compromises will have to be made but at this point there's plenty of options for it to be less of a compromise than anything remotely modern on Switch (or even PS4/Xbox One). Xbox Series S actually has a feature related to culling that might help a lot, if it's usable.
Your just talking about teraflops, weve already seen games that miss features on series s that are on ps5 and series x infact hitman 3 has better settings fps and resolutions on ps4 pro than series s.

Developers have talked about the bottlenecks of series s for months now and even recently the remedy developer heres the link The big bottleneck isnt just teraflops its the ram thats the big bottleneck and in video games ram is 90 percent more important than anything and developing a game made to use 13.5gb on series x and ps5 then port to series s with only 7.5gb is virtually a big headache doesnt matter about how fast the cpu and how many teraflops you have the amount of data structures behind the games logic is the bottleneck people just think if u lowered resolution and textures then thats it🤣.
Consoles arent pcs everything is introcately made to use certain budgets and resources you have and when a game is made for 30fps on a series x and ps5 it will suffer alot of cutbacks on series x that its basically pointless, it destroys the game directors and designers idea basically some games would be totally pointless to play on series s because they wont have the designers vision. Imagine if you wanted to have a scene that the gameplay mechanics require it to have raytracing, 100 enemies and 2 huge monsters for instance a god of war level thats designed with the games plot in mind and then its 30fps on ps5 and series x using everything on this consoles and then you port it to series s but can only have 50 enemies no raytracing and 1 monster! This is exactly why some developers would just make shitty ports to series s especially big triple a devs its just an utterly pointless and nagging peace of hardware its exactly why most developers are low blowing microsoft for not listening to them and appreciating sony for listening to them.

 

DaGwaphics

Member
Your just talking about teraflops, weve already seen games that miss features on series s that are on ps5 and series x infact hitman 3 has better settings fps and resolutions on ps4 pro than series s.

Not sure where you got this idea from. The XSS is better than PS4 Pro across the board, better CPU, better (more modern GPU), 3GB more ram for games, slightly more bandwidth, etc.
 
Your just talking about teraflops, weve already seen games that miss features on series s that are on ps5 and series x infact hitman 3 has better settings fps and resolutions on ps4 pro than series s.
True about teraflops but also feature parity (feature parity is very important going forward, but not for cross gen games). But that's mostly because I don't think futurology is useful right now.

We'll have to wait and see. There are certainly some custom features on PS5 (SSD speed and the compression engine) that could make things more difficult if games decide to rely on them, but Xbox also seems to have a few RDNA2 features that might perform better or equivalent to Sony's.

With the Hitman 3 example I have to say, there is no reason for it to perform worse on the Xbox Series S other than less optimization, bad tools or less experience. This, because PS4 Pro is a 4 teraflop console (older architecture though) with less RAM and that RAM has similar bandwidth with less decompression capacity to it.

We can look for bottlenecks all we want, but unless the thing is bogged there are just none that justify it.
Developers have talked about the bottlenecks of series s for months now and even recently the remedy developer heres the link The big bottleneck isnt just teraflops its the ram thats the big bottleneck and in video games ram is 90 percent more important than anything and developing a game made to use 13.5gb on series x and ps5 then port to series s with only 7.5gb is virtually a big headache doesnt matter about how fast the cpu and how many teraflops you have the amount of data structures behind the games logic is the bottleneck people just think if u lowered resolution and textures then thats it🤣.
Developers are bitching about the fact they have a third spec, and it's not as close as the other two. That's normal.

Of course it's not a flick of a switch, but it doesn't seem like such a big problem either. Anyway, it's probably wiser if you build your game code to run on the XSS and then scale it up rather than the other way around (you'll even end up with more RAM available this way).

But, doing it the other way around is the problem PC ports to consoles have had for decades. And the solution is the same: do the game with consoles in mind then scale it up and that way you avoid pulling a cyberpunk.
Consoles arent pcs everything is introcately made to use certain budgets and resources you have and when a game is made for 30fps on a series x and ps5 it will suffer alot of cutbacks on series x that its basically pointless, it destroys the game directors and designers idea basically some games would be totally pointless to play on series s because they wont have the designers vision. Imagine if you wanted to have a scene that the gameplay mechanics require it to have raytracing, 100 enemies and 2 huge monsters for instance a god of war level thats designed with the games plot in mind and then its 30fps on ps5 and series x using everything on this consoles and then you port it to series s but can only have 50 enemies no raytracing and 1 monster! This is exactly why some developers would just make shitty ports to series s especially big triple a devs its just an utterly pointless and nagging peace of hardware its exactly why most developers are low blowing microsoft for not listening to them and appreciating sony for listening to them.
Why would you be limited to 50 enemies and 1 huge monster, if your CPU is the same?

And I have to say, Ray Tracing on these consoles is very limited, all of them. Games without RT, worst case scenario, look a little less realistic and run a lot faster. It's seldom transformative, again because current hardware RT capabilities are limited but also because it's complementary, you don't need RT to have good graphics.

The whole graphical fidelity argument I don't get. Xbox Series S is not a console for the best graphical fidelity, but then again if you as a dev want graphical fidelity and the best spec available why are you developing for consoles? You are because it's where the money is, that's why even Sony is backporting their games for the PS4, and devs are not complaining about it.

Graphics are good enough now for most people over on any console minus the Switch, and a dev citing "vision" made a lot more sense a few years ago when that could mean the difference between a game or a gameplay experience even being possible or not - I don't feel like that is the case right now, and that the biggest leap this gen to the prior is really CPU.

In regards to vision, I think the already mentioned SSD speed+decompression block combo on PS5 will mean a lot more than the things you mentioned for devs that don't need to take other platforms into account. Naugthy dog and Guerilla games will love it, that's the most transformative feature so far.
 
But it's not like a PC that can play 1080P 30FPs games is going to cost gamers an arm and a leg to obtain. Also if they can afford a 299$ console they can probably afford a 399$ one.

Just saying that matching the XSS with a PC or surpassing with a console isn't that much more expensive.

Now if you're talking about matching a PC with a PS5 or the XSX I can see how it can be very expensive to do.
You clearly don't know much about PC gaming. 399$ pc will not be enough for games for AAA graphically demanding games. You forgetting that console is sold at loss. SS manufacturing cost high, its 299 coz MS selling it loss, same goes for X and PS5.

399 Gaming PCs are good for Minecraft and Fortnite but not other AAA games.

Plus low end pc hardware wont get same level optimisation from devs.
 
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Derktron

Banned
All of this reminds me the Sony is "Doomed" era. Sony is been very quiet lately, I wonder what they are planning.
Lol, Sony needs to go down that route just like every major company has done before so they can humble themselves and not be greedy assholes.
 

DaGwaphics

Member
You clearly don't know much about PC gaming. 399$ pc will not be enough for games for AAA graphically demanding games. You forgetting that console is sold at loss. SS manufacturing cost high, its 299 coz MS selling it loss, same goes for X and PS5.

399 Gaming PCs are good for Minecraft and Fortnite but not other AAA games.

Plus low end pc hardware wont get same level optimisation from devs.

Buy an equivalent CPU and you've spent the majority of your budget in one go, no $$$ for a GPU at all. LOL
 

Neo_game

Member
Nobody in thier right mind actually believes that. They would build the higher end versions and downscale as needed.
Xbox series x, ps5 and high end pc spec would be by far the most customers combined, even if the s is a raging success.

We will see how it goes. The way I see it next gen demanding games will be some 1440P. So if they try to downscale from it? Then SS would be doing some 900P with low texture quality and probably no RT and some other gfx settings will be omitted as well? I fail to see how this is going to raging success. IMO Microsoft should have done what Sony did and release SX DE instead.
 
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Fredrik

Member
We will see how it goes. The way I see it next gen demanding games will be some 1440P. So if they try to downscale from it? Then SS would be doing some 900P with low texture quality and probably no RT and some other gfx settings will be omitted as well? I fail to see how this is going to raging success. IMO Microsoft should have down what Sony did and release SX DE instead.
If devs would stop removing the settings menu when porting to console it would actually be no different from buying a lowend graphics card for your PC.

But the problem comes when devs are guessing what the user want to prioritize. On console it’s always an optimization lottery. You never know what you’ll get. And with lowend consoles it becomes a big problem. Switch is obviously the worst but Xbox One S has been terrible too and I suspect Xbox Series S to be awful too. You just never know how the devs will scale down the game, could be resolution, graphics, framerate, anything. We have no idea and no control. So the best bet is to always have the most powerful box.
 

THE DUCK

voted poster of the decade by bots
We will see how it goes. The way I see it next gen demanding games will be some 1440P. So if they try to downscale from it? Then SS would be doing some 900P with low texture quality and probably no RT and some other gfx settings will be omitted as well? I fail to see how this is going to raging success. IMO Microsoft should have down what Sony did and release SX DE instead.

Yes, I don't think the true test is this price point. Microsofts end game for the s is to sell it at 249 or 199. At those prices, it will sell no matter what.
 
True about teraflops but also feature parity (feature parity is very important going forward, but not for cross gen games). But that's mostly because I don't think futurology is useful right now.

We'll have to wait and see. There are certainly some custom features on PS5 (SSD speed and the compression engine) that could make things more difficult if games decide to rely on them, but Xbox also seems to have a few RDNA2 features that might perform better or equivalent to Sony's.

With the Hitman 3 example I have to say, there is no reason for it to perform worse on the Xbox Series S other than less optimization, bad tools or less experience. This, because PS4 Pro is a 4 teraflop console (older architecture though) with less RAM and that RAM has similar bandwidth with less decompression capacity to it.

We can look for bottlenecks all we want, but unless the thing is bogged there are just none that justify it.

Developers are bitching about the fact they have a third spec, and it's not as close as the other two. That's normal.

Of course it's not a flick of a switch, but it doesn't seem like such a big problem either. Anyway, it's probably wiser if you build your game code to run on the XSS and then scale it up rather than the other way around (you'll even end up with more RAM available this way).

But, doing it the other way around is the problem PC ports to consoles have had for decades. And the solution is the same: do the game with consoles in mind then scale it up and that way you avoid pulling a cyberpunk.

Why would you be limited to 50 enemies and 1 huge monster, if your CPU is the same?

And I have to say, Ray Tracing on these consoles is very limited, all of them. Games without RT, worst case scenario, look a little less realistic and run a lot faster. It's seldom transformative, again because current hardware RT capabilities are limited but also because it's complementary, you don't need RT to have good graphics.

The whole graphical fidelity argument I don't get. Xbox Series S is not a console for the best graphical fidelity, but then again if you as a dev want graphical fidelity and the best spec available why are you developing for consoles? You are because it's where the money is, that's why even Sony is backporting their games for the PS4, and devs are not complaining about it.

Graphics are good enough now for most people over on any console minus the Switch, and a dev citing "vision" made a lot more sense a few years ago when that could mean the difference between a game or a gameplay experience even being possible or not - I don't feel like that is the case right now, and that the biggest leap this gen to the prior is really CPU.

In regards to vision, I think the already mentioned SSD speed+decompression block combo on PS5 will mean a lot more than the things you mentioned for devs that don't need to take other platforms into account. Naugthy dog and Guerilla games will love it, that's the most transformative feature so far.
Having the same Cpu doesnt mean you can just have same amount of enemies or characters ler scene as another hardware, weve already seen games with fewer pedestrians on series s than the other 2 consoles.

Your Graphics fidelity answer is so ridiculous its laughable developers have always yearned for graphics fidelity in consoles in all triple a games its why you have games like uncharted and god of war and its always the same thing developers will simply make native ps5 and series x games as a base and then port back a rubbish port to series s they wont let a weaker hardware designed because of greed and bad decisions hold back their game design the same way with ps5s ssd what will happen is theyll design games with ps5's ssd in mind and then scale back for series consoles to avoid crashes and popin weve already seen this in mortal shell wherer series consoles have popin theyll just clean that up in mextgen games.

This has always been the norm developers always create games with the best console in mind and then make itterations for the badly engineered console we saw how they ditched the wii with triple a games even though the wii outsold both ps3 and 360, they also made the x360 their base dev comsole because it was powerful had similar ram with ps3 but was easier to code for and then port the games to ps3 and u always had a rubbish port on ps3 early on that gen until sony fixed the tools and devs matured with the hardware.
 
Not sure where you got this idea from. The XSS is better than PS4 Pro across the board, better CPU, better (more modern GPU), 3GB more ram for games, slightly more bandwidth, etc.
It vould be a bad port but yes ps4 pro does have better settings and resolutions than series s and some games just perform similar the only big difference is series s cpu which let it hit higher frame rates but its basically a lastgen console thise rdna 2 features are fancy but its the ram and shaders thats a big bottleneck but lets wait and see
 

turtlepowa

Banned
Series S has been in stock on Best Buy Canada for few days now.
I think MS has produced much more XSS than XSX and one thing is for sure: Most core gamers and tech enthusiasts are buying at the start and they are going for the XSX. But most consoles will be sold later when the casuals buy. Sony sold more than 100m consoles after 2014 and also Sony sold 80% normal PS4s after the Pro release.
 
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