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[VG Tech] Outriders PS5 and Xbox Series X|S Frame Rate Test

ZywyPL

Banned
Xbox wins just because I don't have to pay 60$


54p3a2.jpg
 

DJ12

Member
The best thing as always is to wait for DF at least simply as a second opinion
Rofl.

How about someone that can actually do some analysis.

Df never spotted any of this the first time round so unlikely they will now either.
 

Hendrick's

If only my penis was as big as my GamerScore!
Yes this is a perfect test. Those guys have all the versions, they don't know the theoretical resolutions and just compare the sharpness by visual comparison. Without surprise they don't know why but they clearly see the ground with more details on PS5 and they say the PS5 version looks better because of this. They also say the One X looks better (sharper) than the Pro so for them and judging by apparent sharpness of image:

Pro < One X < XSX < PS5


Ah yes, nothing exudes technical expertise more than the sharper = better visual comparison.
 

DJ12

Member
Intrigued, I restarted the game and tried to find a single "washed out" texture. Here are some screenshots, obviously take compression into account ...but you can download the image to realize for yourself the nonsense of certain topics







Please stop with this washed-out texture nonsense created by some fanboy for obvious reasons
Great, Now fire up your ps5 and take the same screenshots.
 
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ethomaz

Banned
The Series versions has one of the options:

- Worst AF
- Texture streaming issues.

These are the only guess I have to explain the visual differences.
In the second case the texture will get sharper with the time when it is fully streamed.
 
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Shmunter

Member
I'll tell you the same many people may feel insulted by your way of doing what I have seen done before me with others) be careful the reports are for this
I don’t do passive aggressive, I confront head on like I have with you.

Your threat amuses me, only worthy thing you’ve ever posted
 

S0ULZB0URNE

Member
It's all it looks like to my untrained eyes, I do need new glasses though lol. AF can make a big difference to IQ more than res in a lot of cases imo.
95

95

8ubKF7H.png

95

95

PS4 in the pic above is a higher res, but look at the floor.
True but the Outriders difference is larger.

This isn't the first PS5 game to have more details but lower resolution.

The unified ram advantage of the PS5 is the reason imo.
 
Code:
Platforms    PS5    Xbox Series X    Xbox Series S
Frame Amounts         
Game Frames    20875    20872    20874
Video Frames    20890    20890    20890
Frame Tearing Statistics         
Total Torn Frames    0    0    0
Lowest Torn Line    -    -    -
Frame Height    2160    2160    2160
Frame Time Statistics         
Mean Frame Time    16.68ms    16.68ms    16.68ms
Median Frame Time    16.67ms    16.67ms    16.67ms
Maximum Frame Time    33.33ms    50ms    50ms
Minimum Frame Time    16.67ms    16.67ms    16.67ms
95th Percentile Frame Time    16.67ms    16.67ms    16.67ms
99th Percentile Frame Time    16.67ms    16.67ms    16.67ms
Frame Rate Statistics         
Mean Frame Rate    59.96fps    59.95fps    59.95fps
Median Frame Rate    60fps    60fps    60fps
Maximum Frame Rate    60fps    60fps    60fps
Minimum Frame Rate    55fps    56fps    55fps
5th Percentile Frame Rate    60fps    60fps    60fps
1st Percentile Frame Rate    59fps    59fps    59fps
Frame Time Counts         
16.67ms    20860 (99.93%)    20855 (99.92%)    20859 (99.93%)
33.33ms    15 (0.07%)    16 (0.08%)    14 (0.07%)
50ms    0 (0%)    1 (0%)    1 (0%)
Other         
Dropped Frames    0    0    0
Runt Frames    0    0    0
Runt Frame Thresholds    20 rows    20 rows    20 rows

PS5 wins this one. 60fps 99.93% vs. 99.92% of the time on Series X.
However the longest frame time is on the PS5 (at 33ms VS 50ms on both the X and the S... it probably happened twice, but it happened.

That filtering... it negates everything else (not that there was anything to "negate", but we like extreme language here).
 

FrankWza

Member
True but the Outriders difference is larger.

This isn't the first PS5 game to have more details but lower resolution.
It’s a microcosm of the x itself.
Showing tflops advantage to draw focus while being at a disadvantage or even in other areas. Trying to deliver on promises to a base or core of long disappointed,turned demanding customers. And rightfully so. They really shot themselves in the foot with the “worlds most powerful console” boast.
 

TLZ

Banned
Code:
Platforms    PS5    Xbox Series X    Xbox Series S
Frame Amounts         
Game Frames    20875    20872    20874
Video Frames    20890    20890    20890
Frame Tearing Statistics         
Total Torn Frames    0    0    0
Lowest Torn Line    -    -    -
Frame Height    2160    2160    2160
Frame Time Statistics         
Mean Frame Time    16.68ms    16.68ms    16.68ms
Median Frame Time    16.67ms    16.67ms    16.67ms
Maximum Frame Time    33.33ms    50ms    50ms
Minimum Frame Time    16.67ms    16.67ms    16.67ms
95th Percentile Frame Time    16.67ms    16.67ms    16.67ms
99th Percentile Frame Time    16.67ms    16.67ms    16.67ms
Frame Rate Statistics         
Mean Frame Rate    59.96fps    59.95fps    59.95fps
Median Frame Rate    60fps    60fps    60fps
Maximum Frame Rate    60fps    60fps    60fps
Minimum Frame Rate    55fps    56fps    55fps
5th Percentile Frame Rate    60fps    60fps    60fps
1st Percentile Frame Rate    59fps    59fps    59fps
Frame Time Counts         
16.67ms    20860 (99.93%)    20855 (99.92%)    20859 (99.93%)
33.33ms    15 (0.07%)    16 (0.08%)    14 (0.07%)
50ms    0 (0%)    1 (0%)    1 (0%)
Other         
Dropped Frames    0    0    0
Runt Frames    0    0    0
Runt Frame Thresholds    20 rows    20 rows    20 rows

PS5 wins this one. 60fps 99.93% vs. 99.92% of the time on Series X.
That's a significant difference!
 
I never really care about these comparisons.... The best version you can get is for the console you have.

That said there are people here that will say its a win for the PS5 no matter what and it's hilarious. If you can dish it out at least be humble enough to accept sometimes you might 'lose'. Are some people really bragging about 0.01% more in frames over 15% less resolution.
 
The resolution difference will go unoticed by many but most will definitely notice the sharper looking textures on PS5.
I think the shadow maps are the same, they are just smudged by the AF setting like the rest of the image.
They would look the same but lower res because textures are at right angles.
You would be able to see neither unless you are Spiderman or something... that AF at normal playing angles is pretty obvious, no need to do anything else than point it out, nobody will ask you what you are talking about, series X would probably look better by running the game at 480p with higher AF than what they are doing now.

and what would be the impact of an higher AF on series consoles (it's not free, not expensive, but not free).
 
I never really care about these comparisons.... The best version you can get is for the console you have.

That said there are people here that will say its a win for the PS5 no matter what and it's hilarious. If you can dish it out at least be humble enough to accept sometimes you might 'lose'. Are some people really bragging about 0.01% more in frames over 15% less resolution.
If you got someone to just play both versions of this game with the point of having fun enjoying the game I would bet they won't notice a difference beyond controller.
 

Schmick

Member
I never really care about these comparisons.... The best version you can get is for the console you have.

That said there are people here that will say its a win for the PS5 no matter what and it's hilarious. If you can dish it out at least be humble enough to accept sometimes you might 'lose'. Are some people really bragging about 0.01% more in frames over 15% less resolution.
Yes.... but there is a difference in IQ don't you think?
 
I think the shadow maps are the same, they are just smudged by the AF setting like the rest of the image.

You would be able to see neither unless you are Spiderman or something... that AF at normal playing angles is pretty obvious, no need to do anything else than point it out, nobody will ask you what you are talking about, series X would probably look better by running the game at 480p with higher AF than what they are doing now.

and what would be the impact of an higher AF on series consoles (it's not free, not expensive, but not free).
The screenshots in question were from an overhead straight down view. My statement stands as correct.
 
The screenshots in question were from an overhead straight down view. My statement stands as correct.
Correct, but useless... If they fix the AF the resolution will be lowered to accommodate it, we don't know how low they will have to go to keep the framerate as stable as it is now (it already drop, very little, but it does drop).

So as it is the game looks much better on PS5--unless you keep the camera over the head of the character for some reason, but I don't play third person shooters by looking straight at the ground.
 
Correct, but useless... If they fix the AF the resolution will be lowered to accommodate it, we don't know how low they will have to go to keep the framerate as stable as it is now (it already drop, very little, but it does drop).

So as it is the game looks much better on PS5--unless you keep the camera over the head of the character for some reason, but I don't play third person shooters by looking straight at the ground.
Textures at certain angles look better yes. I was never arguing anything different. I was arguing the ps5 has better textures which is does not.
Edit
Also people think dudes screenshots would look better on ps5, which again is incorrect since the angle the screenshot was taken wouldn't show af differences.
 
Last edited:

Mmnow

Member
I saw a dev talking about the AF and he says he reckons it's as easy as changing a few settings, and that the increase shouldn't impact much on performance - certainly not to the point where resolution is as low as PS5.

Fingers crossed its done sooner rather than later. Its not as bad as in that gif, but it's definitely noticeable on some textures.
 

Fredrik

Member
Intrigued, I restarted the game and tried to find a single "washed out" texture. Here are some screenshots, obviously take compression into account ...but you can download the image to realize for yourself the nonsense of certain topics







Please stop with this washed-out texture nonsense created by some fanboy for obvious reasons
AF issues aren’t seen in top down view. Take some photos when you’re looking straight ahead instead.
 

Shmunter

Member
Textures at certain angles look better yes. I was never arguing anything different. I was arguing the ps5 has better textures which is does not.
Edit
Also people think dudes screenshots would look better on ps5, which again is incorrect since the angle the screenshot was taken wouldn't show af differences.
Those angles are the way the game is played however. This is not an overhead isometric shooter surely.
 

argam

Neo Member
I do not understand the people that get percentage differences between versions based on the max value of the dynamic resolution. That figure means nothing, because pretty much any console can get 4k resolution when minimum load is on display (for example looking at the sky). The way to compare them is when displaying similar scenes (in that case VGT reports a difference of about 16% less resolution on PS5) and/or at maximum load (and in that case they both reach the same resolution of 1080p).

The weird part is that assuming that the 16% difference is always there, at high load (and dropping to 1080p) the PS5 should drop more fps, but it is not seen in the analysis. Perhaps he did not encounter any of those high load scenes?
 

S0ULZB0URNE

Member
It shows af difference like I said. Again, please stop arguing things you don't understand.
Example. If you were to take the camera and look straight down the 2 pics would look the same except Xbox would look better because it's higher res.
You also said....

"They would look the same but lower res because textures are at right angles."

3xV5PmJ.gif


Keep embarrassing yourself if you like.
 
Correct, but useless... If they fix the AF the resolution will be lowered to accommodate it, we don't know how low they will have to go to keep the framerate as stable as it is now (it already drop, very little, but it does drop).

So as it is the game looks much better on PS5--unless you keep the camera over the head of the character for some reason, but I don't play third person shooters by looking straight at the ground.
In most games the difference between 4x-16x filtering is a negligible impact on performance. It can, and should, be patched and then the xbox will still have essentially the same framerate and an almost 15% on average rez advantage. Sheesh its like baby's first pc game in here...
 
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Tmack

Member
Series X appears to have at most a 32% pixel pushing advantage. In other words, it can also easily match on AF. Watch it get fixed in a patch. :)

Based on what data you taking that conclusion?

Because from the avaible data it`s impossible to make that assumption.

Top res can be as low as 1 frame.... you can even have a scenario where a console with the highest peak resolution actually have a lower average resolution... Xbox pixel advantage can be as high as 32% or as low as 1%, we simple don`t know.
 
In most games the difference between 4x-16x filtering is a negligible impact on performance. It can, and should, be patched and then the xbox will still have essentially the same framerate and an almost 15% on average rez advantage. Sheesh its like baby's first pc game in here...
You say "negligible", give me a number so I know why you are calling me name and you sound so knowledgeable... I mean, I said myself that the cost was small, but we don't know exactly what it would mean in the end.

Seriously.
 
You say "negligible", give me a number so I know why you are calling me name and you sound so knowledgeable... I mean, I said myself that the cost was small, but we don't know exactly what it would mean in the end.

Seriously.
Af is memory bandwidth heavy so if you have lots of bandwidth available there is a zero fps deficit. If you are low on bandwidth af will have more fps hit.
 

GametimeUK

Member
Not gonna lie, but I'm on the side of PS5 here. There's no point in a resolution advantage for Xbox if the textures look like soup.

However, I do believe this game shows the Xbox Series X has a power advantage due to the pixel count. The thing I don't understand is why would the AF be so bad on Series? I just throw 16X AF on everything on my PC and I don't notice a massive difference in performance.
 

assurdum

Banned
Not gonna lie, but I'm on the side of PS5 here. There's no point in a resolution advantage for Xbox if the textures look like soup.

However, I do believe this game shows the Xbox Series X has a power advantage due to the pixel count. The thing I don't understand is why would the AF be so bad on Series? I just throw 16X AF on everything on my PC and I don't notice a massive difference in performance.
Because AF costs FPS. Is there any other multiplat on series X at higher res which runs the same of the ps5 as Outriders? I don't think it's a coincidence.
 
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Not gonna lie, but I'm on the side of PS5 here. There's no point in a resolution advantage for Xbox if the textures look like soup.

However, I do believe this game shows the Xbox Series X has a power advantage due to the pixel count. The thing I don't understand is why would the AF be so bad on Series? I just throw 16X AF on everything on my PC and I don't notice a massive difference in performance.
Af requires memory bandwidth. Since PC's don't share between cpu and GPU they usually have an abundance. Consoles share bandwidth so af could effect performance more on them.
 

ethomaz

Banned
Not gonna lie, but I'm on the side of PS5 here. There's no point in a resolution advantage for Xbox if the textures look like soup.

However, I do believe this game shows the Xbox Series X has a power advantage due to the pixel count. The thing I don't understand is why would the AF be so bad on Series? I just throw 16X AF on everything on my PC and I don't notice a massive difference in performance.
Bandwidth is the best guess right now.
But it doesn't look it just AF from the evidences.
 
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