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Resident Evil Village: Village Demo Gameplay (PS5)

Fredrik

Member
Yes but that could have applied to the Xbox version as well.
We don’t know much about the Xbox version except that it ran better than the unoptimized PS5 version for whatever reason we can only speculate on.
People are seeing what they want to see and get triggered too easily. I just see: early version runs badly on PS5, will be optimized before launch. What’s wrong about that?
 

assurdum

Banned
We don’t know much about the Xbox version except that it ran better than the unoptimized PS5 version for whatever reason we can only speculate on.
People are seeing what they want to see and get triggered too easily. I just see: early version runs badly on PS5, will be optimized before launch. What’s wrong about that?
We don't know if it's really true eh. He said also it struggles at 1080p on ps5.
 
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sublimit

Banned
We don’t know much about the Xbox version except that it ran better than the unoptimized PS5 version for whatever reason we can only speculate on.
People are seeing what they want to see and get triggered too easily. I just see: early version runs badly on PS5, will be optimized before launch. What’s wrong about that?
Due to Dusk Golem's Tales from his Arse?
 

Elios83

Member
We don’t know much about the Xbox version except that it ran better than the unoptimized PS5 version for whatever reason we can only speculate on.
People are seeing what they want to see and get triggered too easily. I just see: early version runs badly on PS5, will be optimized before launch. What’s wrong about that?

No amount of optimization is going to turn a game struggling to run at 60fps at 1080p to 4K CB (at least double the internal resolution of 1080p) at 60fps with ray tracing on. It's a miracle not optimization.
Graphics haven't changed at all since the game was announced last June so the idea that better performance was obtained through a downgrade is nonsense.
Just for reference the kind of performance that Dusk Golem suggested is close to how the game actually runs on the base PS4, not even the Pro.
The guy was just lying to try to run a pro-Xbox narrative. He even admitted it.
 
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Fredrik

Member
We don't know if it's really true eh.
What if it was 100% true? Does it even matter? People just made a hen from a feather as usual, saw a reason to be concerned or fight over the state of unoptimized code for whatever reason.
Only thing that matters is how it runs now. Extremely well on PS5. Still unknown on XSX.
 

assurdum

Banned
What if it was 100% true? Does it even matter? People just made a hen from a feather as usual, saw a reason to be concerned or fight over the state of unoptimized code for whatever reason.
Only thing that matters is how it runs now. Extremely well on PS5. Still unknown on XSX.
I don't know what the hell are you trying to argue now, honestly. If it doesn't matter why you even talked about it for first...
 
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Fredrik

Member
I don't know what the hell are you trying to argue now, honestly. If it doesn't matter why you even talked about it for first...
I just said you can’t use a near finished version to disprove early performance concerns. Can’t go: ”Hah! I knew he was full of shit!” because a game that is out in a few days is now optimized.
Edit:
People shouldn’t have been triggered in the first place. Maybe it was a biased report/leak but it shouldn’t have blown up the way it did if people stopped a thought about it for a second or two. Early code can run badly for a million of reasons not related to the hardware.
 
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SafeOrAlone

Banned
Wait, those of you saying it felt "cross-gen" weren't actually fooled by Capcom pretending this was a next-gen game, right?
That little announcement they made claiming that they were "able to get the game running on last generation consoles" nearly made me gag. It was clearly developed for last gen with a few bonus's for next-gen consoles.

I'm looking forward to the game, but that was just ass-hat way of Capcom advertising to people that it wouldn't be a Cyberpunk 2077 situation.
 
I gotta say my one major issue - and maybe this would break the vibe. But there really should be some type of climb button or jump button in my opinion. It wasn’t needed for re7 cus it didn’t have this type of architecture but yeah
 

assurdum

Banned
I just said you can’t use a near finished version to disprove early performance concerns. Can’t go: ”Hah! I knew he was full of shit!” because a game that is out in a few days is now optimized.
Edit:
People shouldn’t have been triggered in the first place. Maybe it was a biased report/leak but it shouldn’t have blown up the way it did if people stopped a thought about it for a second or two. Early code can run badly for a million of reasons not related to the hardware.
Dude...if you really want go down to this route, I'll give what you want. At the start of the next generation, before anyone knew a shit about the state of development on both console, Dusk Golem rumoured RE8 rans perfectly at 4k 60 FPS on series X when it struggled on ps5 at 1080p. Now everyone knows the tools were quite behind on series X the first months, but for bizzarre reason, Capcom, a japanese company, notorious to give his best on Xbox platform, not had any issue on series X; not only! it runs flawless a game at the quadruple of the resolution of the ps5, where it was more problematic. Something not sounds weird to you?
I'm saying it's impossible a game cans run worse on ps5 at the early stage or it can't run better on series X? Who knows, maybe, everything could be, but it's not that point. The point is to not use a nonsense rumours of Dusk Golem when it was debunked by him quite fast, thanks to the many developers who putted him in a corner, asking more evidence about it.
 
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VFXVeteran

Banned
Did anyone notice any significant change with RT on? I found it pretty unnoticeable besides the 45 fps.
Until I get my hands on the game, I can't tell you what they used RT for. It appears non-existent though from the videos. Very overbright GI-baked lighting which is a no-no these days.
 
Dude...if you really want go down to this route, I'll give what you want. At the start of the next generation, before anyone knew a shit about the state of development on both console, Dusk Golem rumoured RE8 rans perfectly at 4k 60 FPS on series X when it struggled on ps5 at 1080p. Now everyone knows the tools were quite behind on series X the first months, but for bizzarre reason, Capcom, a japanese company, notorious to give his best on Xbox platform, not had any issue on series X; not only! it runs flawless a game at the quadruple of the resolution of the ps5, where it was more problematic. Something not sounds weird to you?
I'm saying it's impossible a game cans run worse on ps5 at the early stage or it can't run better on series X? Who knows, maybe, everything could be, but it's not that point. The point is to not use a nonsense rumours of Dusk Golem when it was debunked by him quite fast, thanks to the many developers who putted him in a corner, asking more evidence about it.

I'm wondering if the game will run at a Native 4K@60FPS on the XSX. Dusk really made it seem like that was the case.
 

Fredrik

Member
Dude...if you really want go down to this route, I'll give what you want. At the start of the next generation, before anyone knew a shit about the state of development on both console, Dusk Golem rumoured RE8 rans perfectly at 4k 60 FPS on series X when it struggled on ps5 at 1080p. Now everyone knows the tools were quite behind on series X the first months, but for bizzarre reason, Capcom, a japanese company, notorious to give his best on Xbox platform, not had any issue on series X; not only! it runs flawless a game at the quadruple of the resolution of the ps5, where it was more problematic. Something not sounds weird to you?
I'm saying it's impossible a game cans run worse on ps5 at the early stage or it can't run better on series X? Who knows, maybe, everything could be, but it's not that point. The point is to not use a nonsense rumours of Dusk Golem when it was debunked by him quite fast, thanks to the many developers who putted him in a corner, asking more evidence about it.
Did he say that it ran perfectly at 4K 60 on XSX? And Capcom devs stepped in and debunked him?

I’m trying to Google it but can’t find any of that. I just see a Resetera thread where he tries to explain framedrops seen in an early RE8 trailer by how his sources said that it had temporary performance issues on PS5, which he thought would be optimized by launch. He said it ran perfectly fine on XSX and PC though but I haven’t seen any talk about resolution or framerates or graphics or ray tracing or anything. But maybe I just missed those details?

Btw, early Xbox tools problem was a narrative formed by Xbox fans to explain why early games ran better on PS5. Devs has said that both consoles came in hot and tools will improve for both.
 
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Northeastmonk

Gold Member
Mr X was the worst part of RE2 for me. I think I am skipping this game because of Mrs D.
I can’t imagine Capcom using that gameplay element the entire game. I’d imagine it’s not going to be a 1:1 comparison just cause they show this. This in its own right is actually tension building and makes you feel like you’re the intruder. I guess it adds to it rather than having the environment do it all. Mr X was a whole different story. It’s not like Mrs D was waiting for you outside the castle in the demo. It could be taken out of context. I feel like saying Mrs D is Mr X re-skinned isn't fair.
 
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Zeroing

Banned
“Why is everyone dying on me... this... is just too much“ - Ethan ( bad voice acting)

this game makes me confused.
It is set on the current time correct?
the architecture is old, that is ok. But why are some characters dressed in Victorian period, others in the 50s style etc?
if there’s a virus, it makes them zombies, vampires, werewolves, flies etc...wow that’s one weird virus.

I don’t know, the game just seems like all the tropes of movie horror genre throw into a mix...
 

spyshagg

Should not be allowed to breed
Guys, you should wait for my analysis of the game for the RT. I can tell you exactly what is RT and what is not.

From the looks of things, the RT they used is very limited and probably only 1 feature. This doesn't look like a Cyberpunk RT featured game.


You, are a fraud.


residentevilvillagegam6jsa.png
residentevilvillagegab5k0g.png



6Y7Ghli.png

zwgH8uB.png




RT effects:
shadows, occlusion, reflections, and global illumination.
 

TheKratos

Member
That just confirms RT used is limited but let's be honest, we can't expect Cyberpunk level of RT implementation on consoles.
 

spyshagg

Should not be allowed to breed
That just confirms RT used is limited but let's be honest, we can't expect Cyberpunk level of RT implementation on consoles.
No.

Limited in RT means using just shadows, or just reflections. This game is using 4 RT features, including the heaviest of all in a hybrid game: lighting.
 

Data Ghost

Member
I look forward to the Digital Foundry comparison. Getting the feeling that the XSX version will come out on top. Now if they could only fix those slow clunky controls.
 

Haggard

Banned
RT effects:
shadows, occlusion, reflections, and global illumination.
Maybe on paper.
In the material we´ve seen so far at least RT was extremely limited/scaled down.
No.

Limited in RT means using just shadows, or just reflections. This game is using 4 RT features, including the heaviest of all in a hybrid game: lighting.
Wrong.
You can implement every single feature and then "limit" it by scaling down the accuracy/bounces/Ray-Count/Range etc and/or exempting objects as you see fit.
 
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spyshagg

Should not be allowed to breed
Semantics. And the context of limited I quoted meant the other type of "limited" as in: missing features.
 
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Why can't they just make it 1080p / 1440p with RT at 60fps. This 45fps thing is just odd.

Also, have they fixed the controls yet? Aiming was fucked up and 'sticky' with bad acceleration (smooth and slow then too fast meaning you over shoot finer accuracy) in the first PS5 demo.
 

assurdum

Banned
Did he say that it ran perfectly at 4K 60 on XSX? And Capcom devs stepped in and debunked him?

I’m trying to Google it but can’t find any of that. I just see a Resetera thread where he tries to explain framedrops seen in an early RE8 trailer by how his sources said that it had temporary performance issues on PS5, which he thought would be optimized by launch. He said it ran perfectly fine on XSX and PC though but I haven’t seen any talk about resolution or framerates or graphics or ray tracing or anything. But maybe I just missed those details?

Btw, early Xbox tools problem was a narrative formed by Xbox fans to explain why early games ran better on PS5. Devs has said that both consoles came in hot and tools will improve for both.
Now you are trying to argue the semantic to run fine at 4k on series X. What changes exactly? You don't even know the details of this rumour (he was quite clear if I'm not wrong even via Twitter) but still you persist to use it. Why? And Capcom should debunk such rumour, are you really serious? Early tools issue a narrative? :pie_confused:
 
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sinnergy

Member
Maybe on paper.
In the material we´ve seen so far at least RT was extremely limited/scaled down.

Wrong.
You can implement every single feature and then "limit" it by scaling down the accuracy/bounces/Ray-Count/Range etc and/or exempting objects as you see fit.
Doesn’t matter, it’s still in the game , scaled back or not. Most games stick to 1 or 2 RT effects.
 

assurdum

Banned
Maybe on paper.
In the material we´ve seen so far at least RT was extremely limited/scaled down.

Wrong.
You can implement every single feature and then "limit" it by scaling down the accuracy/bounces/Ray-Count/Range etc and/or exempting objects as you see fit.
What is it wrong? There is an huge difference to use raytracing with limited bounces than say it's just used for 1-2 effects.
 
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Haggard

Banned
Doesn’t matter, it’s still in the game , scaled back or not. Most games stick to 1 or 2 RT effects.
What is it wrong? There is an huge difference to use raytracing with limited bounces than say it's just used for 1-2 effects.
Hey, we have this feature...but it`s limited to half the objects on screen, 260p internal resolution and a 5 feet radius around the protagonist...but we can still use it in our marketing material, right? riiiight?!?
:messenger_tears_of_joy:

Well, maybe there`ll be scalability for PC and we haven`t seen any decent material from the consoles either, yet.
 
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First of all, don't say dumbshit. I don't have the demo nor have I played it.



Again, I don't have the game on the PC. Can you point out the occlusion or the GI? Reflections can be SSR. Present a video of all the options you are saying is in the demo.
Look at DF analysis of the previous demo. Reflection are done with RT.
 

VFXVeteran

Banned
Maybe on paper.
In the material we´ve seen so far at least RT was extremely limited/scaled down.

Wrong.
You can implement every single feature and then "limit" it by scaling down the accuracy/bounces/Ray-Count/Range etc and/or exempting objects as you see fit.
Yep.

The RT has to be significant enough to show a leap in visuals. This game looks horrible with it's similar color palette usage throughout (probably a art decision). The only thing I see impressive is the PBR shading in the various rooms.
 

VFXVeteran

Banned
Look at DF analysis of the previous demo. Reflection are done with RT.
OK. But from the screenshots that was presented, it doesn't seem like it captures the world accurately. That reflection on the table looks like it could be SSR. There is nothing else in the reflection other than blurred ends of the stove. The wall adjacent to it isn't even in the reflection.

Unless someone on these threads thinks they can do a better job at presenting the RT features, I'll give my own analysis once I get the game. Keeping in mind that the PC version may give a better representation of the RT features than the consoles - especially since they are running at 45FPS with no DLSS support.
 
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sinnergy

Member
Hey, we have this feature...but it`s limited to half the objects on screen, 260p internal resolution and a 5 feet radius around the protagonist...but we can still use it in our marketing material, right? riiiight?!?
:messenger_tears_of_joy:

Well, maybe there`ll be scalability for PC and we haven`t seen any decent material from the consoles either, yet.
The lighting and shadow pass is clearly visible, even in stills.
 

Fredrik

Member
Never mind.
Early tools issue a narrative? :pie_confused:

My guess. Seems like creative thinking yeah. The devs that has actually talked about it has said that the tools were fine, Codies for example, both consoles came in a bit hot is how they phrased it, no specific issues with XSX. Tools will obviously improve going forward but that’s not exclusive to Xbox.
 
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spyshagg

Should not be allowed to breed
First of all, don't say dumbshit. I don't have the demo nor have I played it.



Again, I don't have the game on the PC. Can you point out the occlusion or the GI? Reflections can be SSR. Present a video of all the options you are saying is in the demo.


Let me put it very clearly what kind of person you are.

Your words one page ago:

Guys, you should wait for my analysis of the game for the RT. I can tell you exactly what is RT and what is not.

From the looks of things, the RT they used is very limited and probably only 1 feature. This doesn't look like a Cyberpunk RT featured game.


Your words after being caught saying bullshit:

First of all, don't say dumbshit. I don't have the demo nor have I played it.



How can anyone take you seriously? I mean, really. How can anyone. You talk without looking at stuff and when someone catches you in your bullshit you panic and start throwing semantics.
 

iHaunter

Member
I'm actually quite excited about this but...the models for the Lycans look like PS3. NGL. Kinda strange that the environment looks great but the Lycan models look 2 generations below. Just me?
 
Why can't they just make it 1080p / 1440p with RT at 60fps. This 45fps thing is just odd.

Also, have they fixed the controls yet? Aiming was fucked up and 'sticky' with bad acceleration (smooth and slow then too fast meaning you over shoot finer accuracy) in the first PS5 demo.
You can turn off aiming acceleration in options. When the next demo hits go into options on the main menu and do that first thing.
 

spyshagg

Should not be allowed to breed
OK. But from the screenshots that was presented, it doesn't seem like it captures the world accurately. That reflection on the table looks like it could be SSR. There is nothing else in the reflection other than blurred ends of the stove. The wall adjacent to it isn't even in the reflection.

Unless someone on these threads thinks they can do a better job at presenting the RT features, I'll give my own analysis once I get the game. Keeping in mind that the PC version may give a better representation of the RT features than the consoles - especially since they are running at 45FPS with no DLSS support.


Anyone with eyes actually, can be better at presenting evidence of raytracing than you could apparently.



dNwpBux.jpg




I'm 100% positive on two RT features in this image: Reflections, Illumination (light bouncing).
I'm 50% on RT ambient occlusion and 25% on RT shadowing.

This is FAR better than your expert analysis consisting of:

I can tell you exactly what is RT and what is not.

From the looks of things, the RT they used is very limited and probably only 1 feature.




PS: they are not running at 45FPS on console. Yet again, what did you see? surely wasn't Resident Evil 8 coverage. Thats for sure.
 
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Dr Kaneda

Member
PS: they are not running at 45FPS on console.
Yeah it's mostly 60 but not fixed with some dips into the mid 50s. But that's the demo. I think what people speculated is the reason CAPCOM outright called it 45 is because in potentially more demanding areas in the full game we're going to see consistent dips to around that. Else why would CAPCOM sell themselves short in advertising?
 

VFXVeteran

Banned
How can anyone take you seriously? I mean, really. How can anyone. You talk without looking at stuff and when someone catches you in your bullshit you panic and start throwing semantics.
Why did you not quote me saying "Wait for my analysis as I don't have the game yet":

"Until I get my hands on the game, I can't tell you what they used RT for. It appears non-existent though from the videos. Very overbright GI-baked lighting which is a no-no these days."

You are more than happy to post a thread with a Graphics Analysis if you are qualified.




Until you make your own analysis thread that people can see/know what you are talking about, you really should STFU.
 

fart town usa

Gold Member
Game looks nice I guess. Kind of an odd choice to only have two werewolves that run away almost immediately. Game doesn't really utilize the first person perspective much better than 7 did. I get the feeling Capcom just isn't ever going to really get it. I also hated how the game keeps unequipping your weapon. Voice acting didn't really do it for me and I don't know if RE really needed an old hag straight out of The Last Unicorn either.
Spoiler Alert: The old hag is actually Stevie Nicks

iu
 

spyshagg

Should not be allowed to breed
Why did you not quote me saying "Wait for my analysis as I don't have the game yet":

"Until I get my hands on the game, I can't tell you what they used RT for. It appears non-existent though from the videos. Very overbright GI-baked lighting which is a no-no these days."


So to paraphrase your mental process, you cannot give an analysis because you dont have the game, but, not having the game did not prevent you from giving the analysis anyway here:


Until I get my hands on the game, I can't tell you what they used RT for. It appears non-existent though from the videos. Very overbright GI-baked lighting which is a no-no these days.

Guys, you should wait for my analysis of the game for the RT. I can tell you exactly what is RT and what is not.

From the looks of things, the RT they used is very limited and probably only 1 feature. This doesn't look like a Cyberpunk RT featured game.


So, no VFXVeteran VFXVeteran , you are the one who should STFU, and stop landscaping the forums while you are at it.
 
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VFXVeteran

Banned
So to paraphrase your mental process, you cannot give an analysis because you dont have the game, but, not having the game did not prevent you from giving the analysis anyway here:
I, like everyone else, have a right to an opinion from what they are seeing. Did you hound all the other people that said the game looks unimpressive? Or just me because you are salty with the mods giving me vetted status?

So, no VFXVeteran VFXVeteran , you are the one who should STFU, and stop landscaping the forums while you are at it.
I look forward to your analysis since you gave two screenshots and think you know how RT works.
 
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