• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Do you think it will be possible for Nintendo to ever create a Mario game as groundbreaking as Mario64 was?

p2Xz1Dg.gif
mario64ttch5u3w.gif
I can post cool videos and gifs from other games being speed runned that are much more impressive...sorry friend, doesn't prove anything. Try again

Edit: if you really think those gifs are impressive then it only confirms you have been stuck in the past
 
Last edited:
If the next mario is as "open world" as Bowser's Fury, then we might have a classic in the making... Just expand the idea even more and make the game challenging (Bowser's Fury and Odyssey are a breeze)
 

nkarafo

Member
I can post cool videos and gifs from other games being speed runned that are much more impressive...sorry friend, doesn't prove anything. Try again

Edit: if you really think those gifs are impressive then it only confirms you have been stuck in the past
Allow me to take the opinion of players who know how to push mechanics (without glitches) over some neogaf casul.
 
Last edited:
It’s not about being the first.
It’s about coming at the right time.

VB was way too early. And it showed.

That is basically what I said, yes.

VB really wasn't VR, it was just stereoscopic Game Boy graphics strapped to your face. You need a lot more than that for something to actually be VR.

I was just making a joke. I have one and keep it mostly because it looks cool on my shelves, I never regarded it as a true VR device myself any more than I think of the 3DS as a VR device. In fact I find all the VB games would be better suited to the 3DS interface.

giphy.gif


The truth is the Virtual Boy is widely regarded as part of the history and evolution of VR. It's seen as the first consumer VR device released.





 
So weird people acting like Mario 64 is not impressive. If you had a modern game with a character that controlled like that, with so many seamless animations, all just using a couple of buttons, people would be all about it. I don't think I've played a single 3rd person platformer with character controls this good since Mario 64. It is just too fun and free to control him. Mario alone is masterful design worthy of making this a masterpiece. It has yet to be surpassed.
 
Every Mario game since then has been superb, but still not quite as magical as Mario64 was.

What will it take? VR? Some kind of next gen motion control technology? Or maybe a standard sticks and buttons game, but simply executed flawlessly?
The only way of doing so is to make another Mario who's really, really fun to play

The true, last one was Sunshine, Odissey and the two Galaxy were close but, not enough for me
 

RoadHazard

Gold Member
That is basically what I said, yes.



I was just making a joke. I have one and keep it mostly because it looks cool on my shelves, I never regarded it as a true VR device myself any more than I think of the 3DS as a VR device. In fact I find all the VB games would be better suited to the 3DS interface.

giphy.gif


The truth is the Virtual Boy is widely regarded as part of the history and evolution of VR. It's seen as the first consumer VR device released.






Did the 3DS ever have a VB Virtual Console? Seems like an absolute no-brainer.
 
Last edited:
Virtual Boy might not have had head tracking but it was marketed as an early VR device. Virtual is half the name, even. If you are into VR, you have to give Nintendo props for at least trying to further the cause back in the 90s. It paved the way.
 
Allow me to take the opinion of players who know how to push mechanics (without glitches) over some neogaf casul.
Weak insult friend. Again hiding behind speedrunning, who made them the ultimate authority in deciding what game has the best controls? "Breaking news: 24/7 obsessed Mario 64 speedrunner says Mario 64 has best controls"...Lol stop making a fool of yourself and play a new platformer for once my nostalgia blinded friend.
 

nkarafo

Member
Weak insult friend. Again hiding behind speedrunning, who made them the ultimate authority in deciding what game has the best controls? "Breaking news: 24/7 obsessed Mario 64 speedrunner says Mario 64 has best controls"...Lol stop making a fool of yourself and play a new platformer for once my nostalgia blinded friend.
At least i had some arguments, weak as they were, you just repeat the same, tired, nostalgia strawman over and over again.
 
Last edited:
At least i had some argument, weak as it were, you just repeat the same, tired, nostalgia strawman over and over again.
It's not a strawman, it's obviously true in your case especially when you spout nonesense like Mario 64 having the best controls and still being unsurpassed.
 

Markio128

Member
There were 3D games before Mario 64, it was just that Nintendo did such a good job with presentation, game design, camera, controls, etc. You do not have to be the first to do something to make an impact. You simply have to do it really well.

VR is good but it is not seamless, there is still a ways to go technologically. I feel like a glassless VR or AR experience with new holographic or projection technology developed in 10 or so years would be a game changer. Nintendo have already dipped their toes into VR with the BOTW/SMO/Toad's Treasure Tracker Labo VR stuff. Plus they even released a VR console already decades before that! Clearly the company always has it in consideration.

What if there was a Mario where the game projected all around you and you effectively had a glassless VR experience? There is no telling where tech will go.
Of course, there were 3D games before Mario 64, but it was the analogue controls that made all the difference. I still think controllers these days have the potential to provide new sensations, more so than the games themselves. This is one area where MS could look to innovate, rather than just try to improve what is already there.
 

nkarafo

Member
It's not a strawman, it's obviously true in your case especially when you spout nonesense like Mario 64 having the best controls and still being unsurpassed.
I haven't played every single platform game in existence but in the context of Mario games the next ones felt more limiting control-wise to me. Like, i wasn't able to do similar moves with the same speed and grace as before. Not to mention Mario 3D World felt like my characters were in chains, on top of the complete lack of view controls. And if some pro gamers also feel the same way, i guess i can't be entirely wrong.

I just don't get your dismissive attitude of "you are wrong because of nostalgia". One of the weakest arguments when it comes to games/movies/other media discussions. It's basically a non-argument, especially when others try to explain why they have certain opinions. You never explained your position, you just entered this thread with your edgy, reductive post.
 

Ev1L AuRoN

Member
I think Mario Galaxy 1 & 2, Mario Odyssey are as amazing if not more amazing than Mario 64.

But I don't think any Mario will wow us quite like Mario 64 since it was the first 3D Mario, in a new system, Mario 64 was the first time I saw clean 3D graphics with rock solid framerate (for the most part) mipmap textures, perspective corrected geometry, gigantic levels and great animation all around. And the Ice on the cake. Great controls and a Master Piece game that define the industry.
 

mortal

Gold Member
Every gen had a groundbreaking Mario.



latest

super-mario-galaxy-1-button-1599258841533.jpg

3181387-ig-supermariogalaxy-20170113.jpg
These are solid games with some interesting innovations on ideas or mechanics building on preceding entries within the franchise.
Although I don't believe they could be considered groundbreaking in same way Mario 64 was.
 
I haven't played every single platform game in existence but in the context of Mario games the next ones felt more limiting control-wise to me. Like, i wasn't able to do similar moves with the same speed and grace as before. Not to mention Mario 3D World felt like my characters were in chains, on top of the complete lack of view controls. And if some pro gamers also feel the same way, i guess i can't be entirely wrong.

I just don't get your dismissive attitude of "you are wrong because of nostalgia". One of the weakest arguments when it comes to games/movies/other media discussions. It's basically a non-argument, especially when others try to explain why they have certain opinions. You never explained your position, you just entered this thread with your edgy, reductive post.
Who are these "pro gamers", please post the ones who say Mario 64 has unsurpassed controls. Come on now, we all know it's just you who think this and that's ok but be honest. It's just such an ignorant claim, it seems you really don't play or have played a lot of platformers at all...

And I already explained my position, if you think that's edgy so be it, I think you're blinded by nostalgia.
 

nkarafo

Member
Thats the whole point. It was special because it was the first to do 3D right. Like how doom was one of the 1st mainstream 1st person shooters. Go and play it now and its nothing special
What why? :pie_crying:

DOOM is still pretty special. Level designs are still some of the best if you like the "puzzle/labyrinthine" type of levels. It's not like modern games have improved over this design, modern FPS games have completely abandoned it. You can only get this from some indie shooters nowadays. Plus, the DOOM mod community is alive and well.
 
Last edited:

Markio128

Member
I haven't played every single platform game in existence but in the context of Mario games the next ones felt more limiting control-wise to me. Like, i wasn't able to do similar moves with the same speed and grace as before. Not to mention Mario 3D World felt like my characters were in chains, on top of the complete lack of view controls. And if some pro gamers also feel the same way, i guess i can't be entirely wrong.

I just don't get your dismissive attitude of "you are wrong because of nostalgia". One of the weakest arguments when it comes to games/movies/other media discussions. It's basically a non-argument, especially when others try to explain why they have certain opinions. You never explained your position, you just entered this thread with your edgy, reductive post.
Mario 64’s controls were so ahead of their time that most developers are still trying to catch up. You only need to play it even now to realise this - with only the visuals being a thing of the past - defo not the controls.
 

nkarafo

Member
Who are these "pro gamers", please post the ones who say Mario 64 has unsurpassed controls. Come on now, we all know it's just you who think this and that's ok but be honest. It's just such an ignorant claim, it seems you really don't play or have played a lot of platformers at all...

And I already explained my position, if you think that's edgy so be it, I think you're blinded by nostalgia.
You think wrong.

You continue to ignore what i post and also continue not giving any arguments yourself.

If you don't want to discuss then why even enter the thread? Still have no idea why you think Mario's 64 controls aren't as good, other than blaming the controller itself (which you can easily replace with a different one)


Mario 64’s controls were so ahead of their time that most developers are still trying to catch up. You only need to play it even now to realise this - with only the visuals being a thing of the past - defo not the controls.
I know right? I do often replay all these games since i also test emulators. Controlling Mario in 64 feels so great to me that i find myself mindlessly messing around in the castle courtyard for no reason. There's something addictive about the freedom of movement and responsiveness that i don't get as much in the later games.
 
Last edited:
I feel like in order for that to happen it has to be a different format....like VR for HL Alyx. Simply because Mario 64 switched to 3D and killed it while so many other games that transitioned to 3D suffered and ended up being shitty. Right now we are just getting better looking Mario 64 but nothing mind blowing. Mario 64 was literally open world in a sense and the same is done today.
 

Goro Majima

Kitty Genovese Member
Considering the horsepower requirements on *good* VR, I'm curious to see what they continue to do with augmented reality after Mario Kart Live and Pokemon Go. I don't think they've ran out of ideas in that arena yet.
 

rodrigolfp

Haptic Gamepads 4 Life
Mario 64’s controls were so ahead of their time that most developers are still trying to catch up. You only need to play it even now to realise this - with only the visuals being a thing of the past - defo not the controls.
And camera controls and the frame rate/input lag. Thank god Gabe for emulation and the PC port.
 
Last edited:

EruditeHobo

Member
I’d argue Odyssey was. Same with Galaxy 1 and 2

the only thing that makes Mario 64 ‘magical’ for me these days is mostly the nostalgia.

Well it completely cracked the code for 3D platformer. Odyssey and the Galaxy games did nothing on that level, and in fact were completely reliant on that from 64.

The really obvious answer is no, there will be no further breakthroughs on the level of 64 -- I don't think there is a more fundamental barrier than the one between 2D & 3D. There's no 4th dimension to solve for, in terms of the medium.

No I played it when it first released and was mind blown back then like everyone else but looking back it's not because the game was so good or special, it was just the first legit 3D platformer.

You just explained how it's more influential than any other 3D Mario game... it cracking the code means no matter how much polish or iteration occurs, 64 is the most important and most crucial in the genre.
 

EruditeHobo

Member
I can post cool videos and gifs from other games being speed runned that are much more impressive...sorry friend, doesn't prove anything. Try again

Edit: if you really think those gifs are impressive then it only confirms you have been stuck in the past

You're not engaging with what those gifs really point to...

Every other Mario game has been a bastardization of 64. No other Mario game has controls like Mario 64. They are all worse or more limited versions of the moveset, and often they hamstring in terms of momentum in a way 64 doesn't. And when you're talking about a platformer specifically, the entire point is to nail movement and level traversal. That's what the core gameplay is.

Every other 3D Mario relies on gimmicks in some way, whereas 64 just relies on a great, diverse moveset.
 
Last edited:

OrtizTwelve

Member
Every Mario game since then has been superb, but still not quite as magical as Mario64 was.

What will it take? VR? Some kind of next gen motion control technology? Or maybe a standard sticks and buttons game, but simply executed flawlessly?
Mario 64 is remembered fondly because it was the FIRST 3D Mario game created. Going from 2D on SNES to full 3D on N64 was a huge leap in technology.
 
The 3D renaissance of gaming between the mid 90 till the end 90s was THE best time for gaming EVER. It was a magical time of dreaming of the future, a feeling of freedom and a technical leap that has been never matched since then. Mario 64 destilled all those defining feelings in one masterpiece and like the flippin Mona Lisa art teachers will tell about it even in 100 years. Im soooo thankfull i lived that time in my teens.....
 

NeoIkaruGAF

Gold Member
the N64 pad was garbage back then as it is now, dogsh*t joystick.
I’m still waiting for an analog stick that feels as precise as the N64’s. If only Nintendo had designed it to last.



Plot twist: Sega releases [...] a new Sonic game that redefines EVERYTHING in a way we can't even conceive of right now. Please universe.
One could argue Sega did that multiple times through the years, only on the negative side of things.
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
I get the nostalgia for Super Mario 64, going 3D, a bunch of levels it was AAA for the most part. Every Mario since is pushing some sort of energy narrative (sunshine, galaxies, etc.) most people know Mario for going threw hell to save the Princess.
video games GIF
Donald Trump Parody GIF
 

Kokoloko85

Member
What why? :pie_crying:

DOOM is still pretty special. Level designs are still some of the best if you like the "puzzle/labyrinthine" type of levels. It's not like modern games have improved over this design, modern FPS games have completely abandoned it. You can only get this from some indie shooters nowadays. Plus, the DOOM mod community is alive and well.

If Doom is special so is Mario 64.
Doom was more special because it was the first of its kind. I prefer shooters like Quake, Golden Eye, No1 lives forever, Time Splitters 2. Doom gave birth to these games
 
it really wasn't that ground-breaking and the mass propaganda campaign for it only really worked in the US which was aided by droughts in the amount of available games and later being bundled with the console and it still didn't sell even half the US ltd or even a 3rd of the US ltd of the N64 itself, it only sold just short of 6 million NPD and within spitting distance from Golden Eye which also benefitted from the game droughts and bundles, though not as many bundles as M64.

Basically removing the then press hype surrounding it, it was mostly just a very empty platformer that relied on backtracking and collectables, the novelty was running around open spaces with objects disguising the fact the levels were empty. Very flat colors, somewhat slow movement though fps was somewhat consistent, and boxy polygons even though the image quality was high due to lack of pushing anything substantial which was somewhat of a benefit.

But it worked for the time back in the day, In the US, and the game droughts helped it and later the bundles. Mario Sunshine arguably, was the ground breaking game as it actually had a somewhat living town with various shadow and lightning effects with an somewhat interactive environment and detailed design somewhat immersing you in a world and making Delfino seem like a real town/city as opposed to M64 feeling nothing like a kingdom and more like running around flat environments.

Both have tedious game design and are hard to go back to although Sunshine has a good first couple hours before the poorer designed levels and "platform dimension' stages started getting worse,
 

Tg89

Member
it really wasn't that ground-breaking and the mass propaganda campaign for it only really worked in the US which was aided by droughts in the amount of available games and later being bundled with the console and it still didn't sell even half the US ltd or even a 3rd of the US ltd of the N64 itself, it only sold just short of 6 million NPD and within spitting distance from Golden Eye which also benefitted from the game droughts and bundles, though not as many bundles as M64.

Basically removing the then press hype surrounding it, it was mostly just a very empty platformer that relied on backtracking and collectables, the novelty was running around open spaces with objects disguising the fact the levels were empty. Very flat colors, somewhat slow movement though fps was somewhat consistent, and boxy polygons even though the image quality was high due to lack of pushing anything substantial which was somewhat of a benefit.

But it worked for the time back in the day, In the US, and the game droughts helped it and later the bundles. Mario Sunshine arguably, was the ground breaking game as it actually had a somewhat living town with various shadow and lightning effects with an somewhat interactive environment and detailed design somewhat immersing you in a world and making Delfino seem like a real town/city as opposed to M64 feeling nothing like a kingdom and more like running around flat environments.

Both have tedious game design and are hard to go back to although Sunshine has a good first couple hours before the poorer designed levels and "platform dimension' stages started getting worse,
Man, what a shit post.
 

Tg89

Member
Some people actually played games before the N64, and other games on other systems at the same time and aren't easily amused by press hype and empty levels, which only seemed to work in the US anyway.
Yet you’re apparently impressed by shadows. Do they have those where you live? I’m not in the US.

which 3D platformers did you play before SM64?
 

nkarafo

Member
Some people actually played games before the N64, and other games on other systems at the same time and aren't easily amused by press hype and empty levels, which only seemed to work in the US anyway.
I played games before the N64, started with the Game Boy, Master System and arcades. Never really gave a shit about the press.

And i disagree with every word in your post.


So... lets see what we got so far... the game was successful because of press propaganda and people still like it now because of nostalgia. This thread really opened my eyes. /s
 
Last edited:

Tg89

Member
Goal post moving and acting like you don't know what I mean by shadows, interesting.
You literally said that Sunshine was more innovative than 64 cause it had shadows.

So you think adding shadows to game is more impressive than being the blueprint for how a platforming game controls and operates within a 3D space. Even if we pretend that Sunshine was the first game to have shadows it's obnoxious.
 
Last edited:
I played games before the N64, started with the Game Boy, Master System and arcades.
And that's exactly the problem. Wrong systems.

And while you are sarcastic and dismissive in the rest of your post, it's very clear the press had something to do with it along WITH game droughts which you omitted for convenience. As it only had the type of sales id did (almost 6 million NPD just short) in the US. Nowhere else. Seems weird for such a ground breaking game that shocked the world and made everyone dance. Almost caught up by Golden Eye (less than a 850k gap) also in the US, I think surpassed by GE in the UK. and surpassed by Mario Kart in Japan.

For a major super ground breaking transforming omg game that's not the best performance out there, a logical person would ask questions.
 
You literally said that Sunshine was more innovative than 64 cause it had shadows.
No I didn't, not only did I not make the statement you just made up, I listed numerous things as to why I thought SMS was more innovative (comparatively) to M64, if you are going to lie and be dishonest you may as well just say you don't have an argument and move on.

If you disagree with something address the whole thing.
 
Last edited:

Tg89

Member
No I didn't, not only did I not make the statement you just made up, I listed numerous things as to why I thought SMS was more innovative (comparatively) to M64, if you are going to lie and be dishonest you may as well just say you don't have an argument and move on.

If you disagree with something address the whole thing.
Still waiting on you to name this 3d platformer you played before SM64.

You seem to think immersion = innovation. I disagree. Immersion is a by product of technology getting better. Even if the technology is innovative, Nintendo isn't creating the technology, just implementing it. Even if we consider that stuff to be groundbreaking, there were plenty of games doing that before SMS came out. Whereas again,. SM64 was the blueprint. They figured out how to make platforming work in a 3d space.

SMS is a fantastic game, I wouldn't even be mad if someone liked it more than SM64...it could be the better game, but there's nothing remotely groundbreaking about it.
 
Last edited:
Top Bottom