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[VGC] PS5 redesign coming in (Q2/Q3) 2022 ft. 6nm AMD CPU

kyliethicc

Member
This might not be a slim, just a 6nm version of the PS5.

Sony calls their launch units "1000" and slim models "2000." But for small updates they just go with 1100, 1200, or 2100 etc.

They might just have the exact same exterior but with a 6nm chip, and never even tell the public about it. Only thing that could differ a bit between the launch units and this is power draw. They'll probably keep making both 7 and 6 nm chips to increase production.

CFI-1000 = PS5 (7nm)
CFI-1100 = PS5 (6nm)

The CFI-2000 (slim) model might not come until 2023.

8Yho5wR.jpg
 
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So does this mean thermals might change? As in not as an aggressive cooling solution? Or is this more or less just makes it easier to produce the chips with no real big change in overall internal or external design?

Can anyone chime in on this?
6nm brings no power consumption reduction or perf boosts of its own; it's meant as a cost-saving node process.

You would need at least 5nm for that but the CPU component is already 5nm, they are shifting that design to 6nm with same perf but lower costs impact.
 

kyliethicc

Member
So does this mean thermals might change? As in not as an aggressive cooling solution? Or is this more or less just makes it easier to produce the chips with no real big change in overall internal or external design?

Can anyone chime in on this?
Maybe at best 5-10% less max power draw, like PS5 can hit 200-210 W max, maybe this would drop it down to ~ 180-190 W max.

Otherwise, this is just a smart way for Sony to make more PS5s. They could have both 7nm and 6nm chipsets in the PS5s, both would be identical for game devs, and users wouldn't even notice a difference. But Sony would have more wafers to buy and use for production.
 
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This is clearly a move to counter supply chain issues. This isn't a planned redesign years in the making.

You're clueless.

It is impossible to redesign a processor, validate, tapeout and move to volume production, for a brand new fabrication process in the short time span between the PS5 launch and when this new chip is reported to come to market.

All this HAD to have been planned a couple of years ago for the 6nm APU to be ready for volume production in 2022. It takes years to design and manufacture a semiconductor part.

The fact that you're attempting to argue otherwise demonstrates your complete lack of understanding of the subject matter.
 

Fafalada

Fafracer forever
And a certain group on Twitter is celebrating it, equating it with a failed PS5 design with bottlenecks that now need a redesign instantly 😂 Ah, good day and fun times! lol.
Ppl forget, but PS2 had a hw-revision in 6-8 months of release, and another one the year following. And that was just the start...
PS3 was obviously even more aggressive with first revision arriving in under 6 months.
DSlite was around there too, Xb360 was 16 months etc.
Actually 2+ years is on the slow side for hw revisions so if anything it indicates a well balanced launch model...
 

Hendrick's

If only my penis was as big as my GamerScore!
You're clueless.

It is impossible to redesign a processor, validate, tapeout and move to volume production, for a brand new fabrication process in the short time span between the PS5 launch and when this new chip is reported to come to market.

All this HAD to have been planned a couple of years ago for the 6nm APU to be ready for volume production in 2022. It takes years to design and manufacture a semiconductor part.

The fact that you're attempting to argue otherwise demonstrates your complete lack of understanding of the subject matter.
Totoki suggested Sony had means with which it could cope.

“For example, we could find maybe a secondary resource, or by changing the design we could cope,” the exec said.
Changing a design to "cope" does not sound like a planned event.
 
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Ppl forget, but PS2 had a hw-revision in 6-8 months of release, and another one the year following. And that was just the start...
PS3 was obviously even more aggressive with first revision arriving in under 6 months.
DSlite was around there too, Xb360 was 16 months etc.
Actually 2+ years is on the slow side for hw revisions so if anything it indicates a well balanced launch model...
Thank you. I was reading the first page and thought “I am insane in remembering revisions coming out sooner than 2 years”.
 

AGRacing

Member
1. Clearly 6nm is not "pro" material.

2. The "redesign" will be a slight mobo / power delivery / cooling difference potentially inside what will look EXACTLY like the current system.... think of what happened when the Nintendo Switch got a lower power chip or one of the revisions of the PS4 Pro .... that's what you're in for with a 6nm PS5. That's it.
 

cragarmi

Member
This might not be a slim, just a 6nm version of the PS5.

Sony calls their launch units "1000" and slim models "2000." But for small updates they just go with 1100, 1200, or 2100 etc.

They might just have the exact same exterior but with a 6nm chip, and never even tell the public about it. Only thing that could differ a bit between the launch units and this is power draw. They'll probably keep making both 7 and 6 nm chips to increase production.

CFI-1000 = PS5 (7nm)
CFI-1100 = PS5 (6nm)

The CFI-2000 (slim) model might not come until 2023.

8Yho5wR.jpg
I would say this is the most likely scenario, just a small revision, maybe including an all black option?
 

DenchDeckard

Moderated wildly
Fuck me it only just clicked but, if Sony are having trouble at 7nm to build stock imagine how bad it must be for microsoft with that chocker wide boi die size.
explains a lot about why we are seeing less series X in the wild.
 

Elios83

Member
It totally makes sense and it fits with what Sony has traditionally done.
They constantly cut costs through yearly hardware redesigns which can be either just internal or full redesigns (slim models).
Even this year in their fiscal reports they stated that manufacturing costs will go down so it's likely that a new internal revision with the same 7nm chip is coming later this year as well.
This year they'll also have continued issues with supply so price cuts are really unlikely, they'll probably do a bundle for November/December (it would be ironic if that bundle was with GTAV remaster :messenger_tears_of_joy: :messenger_tears_of_joy: since that was precisely the PS4 bundle in 2014 and came without a price cut at 399$).
Next year is different, with a 5-6nm chip and taking advantage of the fact they have a small APU already, they can seriously increase production and yields per wafer, reduce costs, power consumption, size of the console and ultimately price for consumers.
So this all makes sense.
 
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Papacheeks

Banned
Fuck me it only just clicked but, if Sony are having trouble at 7nm to build stock imagine how bad it must be for microsoft with that chocker wide boi die size.
explains a lot about why we are seeing less series X in the wild.

No, Microsoft started later in Production. They also went with a much simpler design internally. Issue with Sony is because they went with a much more custom design with I/O and a chip that has weird clock speeds and voltage makes the yield of such chips harder on top of 7nm being the most used node right now for new products.

Microsoft is fine. They use standard cooling solution for their stack. Sony unfortunatley went with liquid metal cooling and custom sized cooling solution with the heatsink and weird SOC design. So because of that yields have to be really good, and when you make a batch from a wafer, sometimes you dont get good yields at trying to achieve those set clocks/specs.

Microsoft's setup is more straight forward. So getting good good yields is not as hard for their soc.
 
No, Microsoft started later in Production. They also went with a much simpler design internally. Issue with Sony is because they went with a much more custom design with I/O and a chip that has weird clock speeds and voltage makes the yield of such chips harder on top of 7nm being the most used node right now for new products.

Microsoft is fine. They use standard cooling solution for their stack. Sony unfortunatley went with liquid metal cooling and custom sized cooling solution with the heatsink and weird SOC design. So because of that yields have to be really good, and when you make a batch from a wafer, sometimes you dont get good yields at trying to achieve those set clocks/specs.

Microsoft's setup is more straight forward. So getting good good yields is not as hard for their soc.

there’s not enough information to know this
 

Bryank75

Banned
The speed at which they can get units in the hand of consumers is extremely important, especially in the current global situation.... so the sooner they can implement these changes and increase supply, the better.

If they really want to win this game once and for all, they are supposedly currently at 3:1 sales with the competition and they should be aiming for 5:1 or more. Channeling most supply to the US, Canada and UK..... while maybe increasing Japan supply slightly so they can beat PS4 figures. Europe is fine at current levels, people will not really move to Xbox here as easily.

The hardware market is incredibly important for games and always will be due to how fast tech moves and how much data transfer it requires for a game like Returnal or R&C.
 

Dream-Knife

Banned
The PS5 is 7nm, not 5, so how will a custom 6nm process be cheaper?

Cool that a slim is coming so soon though.

So is it still Zen 2 and RDNA 2 based? Or will it be Zen 3 or 4? RDNA 3 isn't supposed to come out until end of 2022.
 
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Dream-Knife

Banned
Because I say so. But really, come on dude.
1) 6nm is not enough of a process improvement over 7nm to justify a Pro. That would make the chip much bigger, worsen yields and the Pro prohibitively expensive.
2) Why on earth would they release a Pro less than 2 years after launch when they are nowhere near able to supply the current demand for the current model?
2. Why is nvidia releasing a 3080ti when any 30 series GPUs are unavailable? AMD keeps releasing cards you can't buy either.

A $7-800 pro that will guarantee sell and make a profit is a good move for them. They were forced into $500. Now they can get some profit off an always in demand item.
 

DeepEnigma

Gold Member
The PS5 is 7nm, not 5, so how will a custom 6nm process be cheaper?

Cool that a slim is coming so soon though.

So is it still Zen 2 and RDNA 2 based? Or will it be Zen 3 or 4? RDNA 3 isn't supposed to come out until end of 2022.
It's a smaller die that gets you more per wafer so they can increase production and cut costs. A cost cutting (less transistors means less parts for power draw) and volume boosting revision, like they do every gen.

This,
This might not be a slim, just a 6nm version of the PS5.

Sony calls their launch units "1000" and slim models "2000." But for small updates they just go with 1100, 1200, or 2100 etc.

They might just have the exact same exterior but with a 6nm chip, and never even tell the public about it. Only thing that could differ a bit between the launch units and this is power draw. They'll probably keep making both 7 and 6 nm chips to increase production.

CFI-1000 = PS5 (7nm)
CFI-1100 = PS5 (6nm)

The CFI-2000 (slim) model might not come until 2023.

8Yho5wR.jpg
 
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Tripolygon

Banned
Changing a design to "cope" does not sound like a planned event.
It's a standard answer to a simple question. The current chip shortage dates far back to 2018. All this was planned out in advance. All console revisions are planned out in advance. They book fabs years in advance to production and for the entire duration of the generation including changing to smaller nodes. You don't have a product that lasts 7 years without having roadmapped how you are going to cost reduce or keep up with demand. It is not like smartphones that new versions come out every year.
 
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Will they fix the buzzing noise that some people experience with the current design? I've had to return two systems and I'm just waiting for an opportunity to get back in.
 
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