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THE COALITION MOVING TO NEXT-GEN DEVELOPMENT, UNREAL ENGINE 5

CamHostage

Member
I don't understand why Sony would show off unreal 5 with the ps5 if virtually none of their big studios use the engine, unlike Microsoft.

Sony has not announced any new internally-produced games since that UE5 reveal, I don't think?

Once PS5 came out, PlayStation has been focused on re-introducing games from its previous 2020 announcements, like Ratchet and Returnal and other games that reached stores or are near to release. They have been practically radio-silent about Horizon Forbidden West or GoW Ragnarok or GT7 or any of the future projects it teased in its big PS5 showcase events (and none of those games were announced to be or are expected to be using UE5; Unreal Engine 5 debuted in May, just before that show.) Aside from the Jade Raymond and Firewalk deal announcements, Sony has concentrated on games shipping/releasing soon, and has not yet let on much about its deep future plans, UE5 or otherwise.

But also, I was trying to look up what's actually announced to be using UE5, because I also had the question, what studios does Microsoft have using the engine besides The Coalition? Hellblade 2 is confirmed as a project that "the team will be building the game on Unreal 5 and leveraging the power of Xbox Series X".(They say "will be building", and what we saw in 2019 was probably rigged in UE4 and custom tools, but I wouldn't be surprised if Ninja Theory was a pilot partner with Epic in getting UE5 tools early.) And then Inxile's Brian Fargo said it'll use UE5 for its future title, which hadn't started as of May 2020 but would be their next title. So, that is three.

For sure 3 UE5 game announcements is more than Sony's 0 announcements as of today, and having the first official game announced on it with Hellblade 2 is a nice check on the board for Xbox after Sony made the first UE5 move. Then again, it is still so early for UE5. Epic hasn't even shown it off a second time yet or made any new major UE5 announcements in almost a year despite UE5 supposedly releasing for developers this year. (GDC got pushed back from its usual March event so we have to assume we'll get more of UE5 at GDC in July, if not sooner?)

So far the confirmed Unreal Engine 5 list is just Fortnite, Hellblade 2, The Coalition project, Inxile project, and some wishful-thinking indies like ArcheAge 2 and Dreamhouse VR. (Also, not FF7R#2)
https://en.wikipedia.org/wiki/List_...or planning for it than we know of right now.
 
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Dont all games and demos for a specific platform be built for that specific platform?

Not really sure what you are saying here.

The demo itself was overkill with all those giant statues in that room. Like that poster said....that demo.... was built specifically for the PS5, showing off what the PS5 can do.
Because it was demoed on a console now means it was built for it? Ehhh, I highly doubt that, as it was built for PC, and ported down to consoles and phones. This is how it has always been, and always will be. Not sure what you are saying otherwise. It definitely hyped up the never before seen, new product, the SSD. Buy that's about it. The GPU still needs to render the data, which there are stronger GPU's out there, and if the data throughput was maxed out on ps5, don't you think it would have been mentioned, or at least the amount of data being used per second?
 

Snake29

RSI Employee of the Year
I don't understand why Sony would show off unreal 5 with the ps5 if virtually none of their big studios use the engine, unlike Microsoft.

Since a few games use it like Days Gone, Sackboy, Returnal. Also UE is used for movies and tv shows to, so this investment is not only game related.....

We should know this by know, instead of starting this nonsense again.
 
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bitbydeath

Member
Because it was demoed on a console now means it was built for it? Ehhh, I highly doubt that, as it was built for PC, and ported down to consoles and phones. This is how it has always been, and always will be. Not sure what you are saying otherwise. It definitely hyped up the never before seen, new product, the SSD. Buy that's about it. The GPU still needs to render the data, which there are stronger GPU's out there, and if the data throughput was maxed out on ps5, don't you think it would have been mentioned, or at least the amount of data being used per second?
The GPU wasn’t heavily utilised in that demo.
Vice president of engineering Nick Penwarden said, “I can say that the GPU time spent rendering geometry in our UE5 demo is similar to the geometry rendering budget for Fortnite running at 60fps on consoles.”
 
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Because it was demoed on a console now means it was built for it? Ehhh, I highly doubt that, as it was built for PC, and ported down to consoles and phones. This is how it has always been, and always will be. Not sure what you are saying otherwise. It definitely hyped up the never before seen, new product, the SSD. Buy that's about it. The GPU still needs to render the data, which there are stronger GPU's out there, and if the data throughput was maxed out on ps5, don't you think it would have been mentioned, or at least the amount of data being used per second?

It was built for PS5 and can be ported down to PC and and phones

HdMpX0o.gif
 
The GPU wasn’t heavily utilised in that demo.

GPU needs to render the data, regardless. The SSD is not a GPU. X amount of data needs to be processed by the GPU. We don't know how much X data is, therefore you have no clue whether or not PC performance will be similar or much better performance, resolution, and quality. Again, this isn't the first time Sweeney has shilled for consoles, as he has a long history of that. Especially as you see the monetary transactions between Sony and Epic. Of course he's gonna shill, and shut up Epic China devs, who literally CREATED the demo.
 
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jroc74

Phone reception is more important to me than human rights
Because it was demoed on a console now means it was built for it? Ehhh, I highly doubt that, as it was built for PC, and ported down to consoles and phones. This is how it has always been, and always will be. Not sure what you are saying otherwise. It definitely hyped up the never before seen, new product, the SSD. Buy that's about it. The GPU still needs to render the data, which there are stronger GPU's out there, and if the data throughput was maxed out on ps5, don't you think it would have been mentioned, or at least the amount of data being used per second?
...its a demo for a specific platform.....

How is it not built for that platform?

You even said "built for PC and then ported down for consoles and phones"

Arent all 3 of those specific platforms? Add in ...specific....consoles and the platforms grow.

Still not sure what you are saying otherwise.

Seems some of you are too hung up on something, not really sure what.
 
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MonarchJT

Banned
I am not talking about Pc sunshine, i am talking about consoles, hence the word xbox in my posts.

Do you think the xbox is going to run that demo the same as the ps5, I don't think so.


Epic's vice president of engineering, Nick Penwarden, touched on this point in a post-demo stream. "There are tens of billions of triangles in that scene, and we simply couldn't have them all in memory at once," he says, referring to a bunch of statues in the demo. "So what we ended up needing to do is streaming in triangles as the camera is moving throughout the environment. The IO capabilities of PlayStation 5 are one of the key hardware features that enable us to achieve that level of realism."
when he talk about ps5 he is talking about xsx xss and of course the better machine pc. is just payed pr you get it right ? stop with this embarasing non sense is an insult for everyone that know about tech
 
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bitbydeath

Member
GPU needs to render the data, regardless. The SSD is not a GPU. X amount of data needs to be processed by the GPU. We don't know how much X data is, therefore you have no clue whether or not PC performance will be similar or much better performance, resolution, and quality. Again, this isn't the first time Sweeney has shilled for consoles, as he has a long history of that. Especially as you see the monetary transactions between Sony and Epic. Of course he's gonna shill, and shut up Epic China devs, who literally CREATED the demo.
Of course the GPU would still need to process it but with the speed it streams at, it means it only needs to process what you’re seeing. That’s the big fundamental shift that they were demoing.
 

Snake29

RSI Employee of the Year
That demo was not custom made, they specifically said it can run on any supported hardware, including phones. The only reason it had PlayStation branding was because of Sony's financial contributions to Tim Sweeney's pocketbook. Nothing more.

The base engine works and is scalable. The demo itself won't ever work that way on a mobile phone...lol

People still sound butthurt that it was shown on the PS5 instead of the XSX.
 
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when he talk about ps5 he is talking about xsx xss and of course the better machine pc. is just payed or u get it right ? stop with this embarasing non sense is an insult for everyone that know about tech
Only the ps5 has a SSD. The demo isn't possible on any other console or PC. It would have to be scaled down to work on mobile phones... Unless they are 5G compatible. 5G really means 5Gbps compressed. With it's loch Ness architecture, this provides a whooping 34.5gbps, and if it utilizes it's ramen technology, it can reach specs up to double that, or 69gbps. Phenomenal!
 
Imaging thinking an SSD being only 8x faster than a game could ever need instead of 10x will negate the massive ram advantage PCs have over consoles.



For Sony you're counting a bunch of games that were delayed into 2020 that don't even have dedicated next gen versions. Then you have a remake, an expandalone, AA 3rd party game that was already pushed off of launch, and a couple games that haven't come out yet. None of that is something we can call impressive yet. Returnal is the lone new exclusive next gen game and it's far from AAA. If you're counting cross gen stuff, XSX is the place to be without question due to it's improvements in BC and patches that added brand new features like for Gears, which also had a major expansion. Maybe if they decided to make you pay 50$ for the expansion you'd think the sides were closer?


Until we see the Big dogs like Horizon and Halo, next gen isn't really about the next gen g
Imaging thinking an SSD being only 8x faster than a game could ever need instead of 10x will negate the massive ram advantage PCs have over consoles.



For Sony you're counting a bunch of games that were delayed into 2020 that don't even have dedicated next gen versions. Then you have a remake, an expandalone, AA 3rd party game that was already pushed off of launch, and a couple games that haven't come out yet. None of that is something we can call impressive yet. Returnal is the lone new exclusive next gen game and it's far from AAA. If you're counting cross gen stuff, XSX is the place to be without question due to it's improvements in BC and patches that added brand new features like for Gears, which also had a major expansion. Maybe if they decid

Imaging thinking an SSD being only 8x faster than a game could ever need instead of 10x will negate the massive ram advantage PCs have over consoles.



For Sony you're counting a bunch of games that were delayed into 2020 that don't even have dedicated next gen versions. Then you have a remake, an expandalone, AA 3rd party game that was already pushed off of launch, and a couple games that haven't come out yet. None of that is something we can call impressive yet. Returnal is the lone new exclusive next gen game and it's far from AAA. If you're counting cross gen stuff, XSX is the place to be without question due to it's improvements in BC and patches that added brand new features like for Gears, which also had a major expansion. Maybe if they decided to make you pay 50$ for the expansion you'd think the sides were closer?


Until we see the Big dogs like Horizon and Halo, next gen isn't really about the next gen games
Calling them impressive or not, Sony has been releasing games very steadily and Microsoft hasn't. That was my point and wondering why there hasn't been games on Microsoft side or they might be having poor management.
 
Of course the GPU would still need to process it but with the speed it streams at, it means it only needs to process what you’re seeing. That’s the big fundamental shift that they were demoing.
So again, why can't PC handle this better? Has dedicated ram, and the demo will be out before PC gets I/O reworked, and can still perform better. Doesn't matter if we are in a shift or not, the point is, this demo will run on PC, and be the lead performer compared to other hardware and consoles. To think otherwise, is blatantly being obtuse.
 

Fredrik

Member
I guess I should be excited but I’m just pissed. I’m still waiting on the first 1st party game to arrive on XSX.
 

bitbydeath

Member
So again, why can't PC handle this better? Has dedicated ram, and the demo will be out before PC gets I/O reworked, and can still perform better. Doesn't matter if we are in a shift or not, the point is, this demo will run on PC, and be the lead performer compared to other hardware and consoles. To think otherwise, is blatantly being obtuse.
Because it doesn’t have an IO that matches PS5 yet. But that won’t always be the case.
 
Because it doesn’t have an IO that matches PS5 yet. But that won’t always be the case.
So again, can you provide i/o throughput? You seen to keep avoiding this specific thing. If ps5 will handle it better than PC, does this mean movie producers are gonna throw out their PC to make movies on ps5 going forward? Game devs gonna throw away all their hardware, and develop on ps5? You can't even access Google.com on it. Let's get serious for once.
 
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CamHostage

Member
Didn't Epic say all UE4 projects could be easily passed on to UE5?

All of the features of UE4 will be included in or compatible with UE5, so a developer can build a game in Unreal Engine v4.25 and expect forward-compatibility, but apparently developers will still have to port their project from 4 to 5.

It's not described what the port process entails. (It is said to be easier than 3-to-4). UE4 already has a lot of components like Chaos Physics, Niagara VFX, stuff like that which are built with next-gen in their sights (or are just made to play along with whatever engine they're working for), plus general Unreal Engine development tools like MetaHuman Creator should be in the development suite for whatever Epic offers, but I would think if you're planning on making real use of Nanite / Lumen, your UE4 prototype is just going to get you started?

 
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What a weird tweet/information. Euh...Yes? Is it some big, intersting news to mention that you are shifting to an engine that most of the industry will adopt anyway?
 

bitbydeath

Member
So again, can you provide i/o throughput? You seen to keep avoiding this specific thing. If ps5 will handle it better than PC, does this mean movie producers are gonna throw out their PC to make movies on ps5 going forward? Game devs gonna throw away all their hardware, and develop on ps5? You can't even access Google.com on it. Let's get serious for once.
22GB/sec.
After decompression that typically becomes 8 or 9 gigabytes but the unit itself is capable of outputting as much as 22 gigabytes a second if the data happened to compress particularly well.

EDIT: And I’m sure you know that movies aren’t made from a single PC.
 
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22GB/sec.


Ok now you are purposely being obtuse. For the billionth time, how much data does the UE5 demo transmit per second. Holy shit, this is like pulling teeth with some of you warriors. Simply present the data, not waste my time. For the last time. Numbers on the demo please. Put up or shut up. If you don't know, simply just say that.
 
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bitbydeath

Member
i really want see that GPU working with 22gb/s data hahaaha when is dropping frames in old gen games already (and this is valid for all next gen consoles) . albeit excellent people should really realize what kind of hw we are getting for 499 dollars
And it’s increased since then too with the purchase of Oodle licenses.
 

bitbydeath

Member
Ok now you are purposely being obtuse. For the billionth time, how much data does the UE5 demo transmit per second. Holy shit, this is like pulling teeth with some of you warriors. Simply present the data, not waste my time. For the last time. Numbers on the demo please. Put up or shut up. If you don't know, simply just say that.
No need to be rude.
I don’t believe Epic have given out that information.
 

CurtBizzy

Member
i really want see that GPU working with 22gb/s data hahaaha when is dropping frames in old gen games already (and this is valid for all next gen consoles) . albeit excellent people should really realize what kind of hw we are getting for 499 dollars
bduv5sV.jpg
 

MonarchJT

Banned
And it’s increased since then too with the purchase of Oodle licenses.

that's great but as I have said millions of times and so many others have pointed out (from vfxveteran to infinite others) the limit in the ps5 is the GPU not the i/o that really seem overkill at this point
 
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No need to be rude.
I don’t believe Epic have given out that information.
I'm sorry about that. I just felt you were purposely trying to avoid that topic. But thanks for the answer. They haven't given out info, which is why I forgot believe it can run just as good if not better on a pci 3.0 drive on a PC. Epic wouldn't shoot themselves in the foot by creating an engine around a minimum speed of X amount of data throughput, that the majority of the gaming population have no access to.
 
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bitbydeath

Member
that's great but as I have said millions of times and so many others have pointed out (from vfxveteran to infinite others) the limit in the ps5 is the GPU not the i/o that really seem overkill at this point
Might be the case but if the UE5 demo only utilised as much of the GPU as Fortnite then things will only keep getting better from what we’ve seen.
 
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