The point I continue to make is Microsoft was comparing to all Xbox One generation games period, with PRT, without, doesn't matter. And they came away from all that extensive monitoring and analysis with this one conclusion.
When we set out to design the Xbox Series X, we aspired to build our most powerful console ever powered by next generation innovation and delivering consistent, sustained performance never before seen in a console with no compromises. To achieve this goal, we knew we needed to analyze each...
news.xbox.com
This is it. After months of teaser trailers, blog posts and even the occasional leak, we can finally reveal firm, hard …
www.eurogamer.net
What did they do with that information?
Finally, what people aren't appreciating is that there are 3 bars in that real-time tech demo. Xbox One X with a HDD, a 9th gen console running XVA with an SSD and a well optimized streaming system, but without SFS (Basically Series X), and finally the 3rd bar is showcasing Series X running XVA with SFS enabled this time. Microsoft is saying we are getting 2.5x effective multiplier effect on our system memory and I/O bandwidth compared to Xbox Series X optimized games. The multiplier isn't coming from comparing the Xbox One X to Series X with SFS, but from comparing Xbox Series X XVA
without SFS to Xbox Series X XVA
with SFS.
Microsoft planned for, created and implemented a solution they feel is integral to the architecture of Xbox Series X, and that will make all Xbox games better unless a developer out there can come up with something superior. Maybe PRT saw limited adoption because this extensive degree of work was never done before to ensure its adoption and make it more accessible and useful, and Microsoft saw a way to make that happen with their custom Xbox implementation of Sampler Feedback. Some are stuck on comparing to PS5. I know this thread is titled in a way that gets attention, but the larger point here has nothing to do with Playstation 5. This is exciting for the future of Xbox games period. If the majority of them were not using PRT, and would have likely never started using PRT, then Sampler Feedback Streaming by Microsoft is a way to make that happen once Xbox and PC games start making use of it.