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Sony doing patches for old games and not doing native PS5 version is such a shame

KAL2006

Banned
I know people are excited about Last of Us 2 finally getting a patch. But seems like I'm the only one that's disappointed. Sony did the same thing with Days Gone, Ghost of Tsushima, Rachet and Clank and God of War. Where the patch is a simple frame rate unlock which allows the games to run at 60fps. Don't get me wrong that's still great and better than nothing. But I would have though they would put more effort with their big titles from PS4 especially when third parties have done full PS5 native versions for free such as Mortal Kombat 11, Avengers, Terminator and etc.

With PS4 patches the only upgrade you get is a frame rate upgrade, due to the way PS4 games are designed they are restricted to PS4 memory so you don't get a resolution boost (unless game had dynamic res), no improved textures, no instant loading, no DualSense features. Obviously I don't expect Sony to do native PS5 versions for all their PS4 games but I did expect native PS5 version for their big and most recent games like Ghost of Tsushima, God of War and Last of Us Part 2.
 

Skifi28

Member
Most of these games look excellent to begin with. A native port would be nice, but even I as a player don't see much point. 4k CB to 4k native, it's like yay but whatever. Pushing the LoDs 10 meters further, uhm ok. Increasing that texture resolution so I can zoom in 200% on a wall, eh.
 
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Fbh

Member
Fuck no.
If I get a Ps5 I want Sony to focus on new games. Not on remaking all the stuff I already own and played on ps4 from the ground up for Ps5.

Ps4 games with better framerate (and sometimes higher res) is perfectly fine.



If only they were SMARTER in their DELIVERY. Believing in generations came back and bit them in their ass
?
Series X doesn't have native versions of their Xb1 games, it's just that their backwards compatibility is much better.
 
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Krappadizzle

Gold Member
If only they were SMARTER in their DELIVERY. Believing in generations came back and bit them in their ass
giphy.gif


I don't think these games are that old and need much updated.
4k60-120 +basic lod etc should be enough

giphy.gif
 
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Skifi28

Member
Believing in generations came back and bit them in their ass
To this day, I still have no idea what this line means. It's one of those PR statements you can decipher in 20 different ways and it still holds true. To me it seems like each person made their own assumptions and feels betrayed based on something that was never actually said.
 
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With BC there is no much sense to make a full remastered version.

There's talk of Last of US remake/remaster, it doesn't make any sense to me. ( There is a PS4 version already)

I'm even happy with Spider-Man MM and Uncharted Lost Legacy like standalone shorter games that use the same tech just so there is new stuff to play.

Remakes like FF7R or Demon's Souls are better as they are old enough and they bring something new to the game.

Reminiscing and replaying is not for me.
Not even interested in Mass Effect remaster even though it's one of my fav IPs.
 

CamHostage

Member
Taking man power away from the new games being developed for native PS5 versions of last generation's titles is something I disagree with

To a point, maybe, but there are so many specialist studios out there these days who are experienced in rerigging an existing game that I don't know that it would require the actual original development staff to do this work. It might be hard for super-custom work like what TLoU2 has, but Virtuos and Panic Button and Sabre and all these other studios could use the work. (Plus, there's a lot of staff at these companies who otherwise get furloughed when the team ships a game, so unless you're a game-shipping machine like Insomniac, those folks could be put to good use on the PS5 builds.)

In general, I do agree that time and money is best spent on new games, but old games can make money too, so as long as the new projects aren't sidelined. This may be the only chance for these PS4 games to be remade to run their best (until somebody hacks them in emulators and throws future-tech hardware at them to crank them up more,) so if these PS4 games are worth playing today on a PS5, they're are hopefully worth rebuilding as best they can be made to run on PS5.

But, free is free...
 
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Kataploom

Gold Member
I know people are excited about Last of Us 2 finally getting a patch. But seems like I'm the only one that's disappointed. Sony did the same thing with Days Gone, Ghost of Tsushima, Rachet and Clank and God of War. Where the patch is a simple frame rate unlock which allows the games to run at 60fps. Don't get me wrong that's still great and better than nothing. But I would have though they would put more effort with their big titles from PS4 especially when third parties have done full PS5 native versions for free such as Mortal Kombat 11, Avengers, Terminator and etc.

With PS4 patches the only upgrade you get is a frame rate upgrade, due to the way PS4 games are designed they are restricted to PS4 memory so you don't get a resolution boost (unless game had dynamic res), no improved textures, no instant loading, no DualSense features. Obviously I don't expect Sony to do native PS5 versions for all their PS4 games but I did expect native PS5 version for their big and most recent games like Ghost of Tsushima, God of War and Last of Us Part 2.
The whole point of BC is to make games available to the new install base at the lowest cost possible... The alternative would be a tiny selection of big hits as it was from PS3 to PS4
 

Corndog

Banned
Taking man power away from the new games being developed for native PS5 versions of last generation's titles is something I disagree with

I'd rather have the new games come out earlier or on time
Do you not think they will make a ps5 version? If they do then that will obviously take manpower.
 

Raekwon26

Member
To a point, maybe, but there are so many specialist studios out there these days who are experienced in rerigging an existing game that I don't know that it would require the actual original development staff to do this work. It might be hard for super-custom work like what TLoU2 has, but Virtuos and Panic Button and Sabre and all these other studios could use the work. (Plus, there's a lot of staff at these companies who otherwise get furloughed when the team ships a game, so unless you're a game-shipping machine like Insomniac, those folks could be put to good use on the PS5 builds.)

In general, I do agree that time and money is best spent on new games, but old games can make money too, so as long as the new projects aren't sidelined. This may be the only chance for these PS4 games to be remade to run their best (until somebody hacks them in emulators and throws future-tech hardware at them to crank them up more,) so if these PS4 games are worth playing today on a PS5, they're are hopefully worth rebuilding as best they can be made to run on PS5.

But, free is free...

Remake PS4 games.... for the PS5?

Hell no. Oh my God....
 
You have to remember most people did not purchase a PS4 Pro and are upgrading to a PS5 from a base PS4 console.

So the higher resolution from the Pro plus the 60fps from the PS5 is a decent update for many.

I agree with you as an OLED 4K 120hz VRR owner but we are the minority.
 

LiquidMetal14

hide your water-based mammals
I'm not discounting your opinion but you may not have any idea of how much time and resources that takes.

I'll take basic performance gains over a more arduous long process. If it's just a resolution and frame rate boost then I'm good. If I want new feature I look to the current generation of titles, not the past.
 

CamHostage

Member
Remake PS4 games.... for the PS5?

Hell no. Oh my God....
Not remaking. Optimizing/porting. Same assets, same engine, just hiring some people to take the game and make the most of what's already there that can't be done with a basic patch because too much PS4 baggage is stuck in the trunk.

Wouldn't it make sense to have some of the same effort put into porting a game to PC put into making a game run real well on new PlayStation platforms?
 
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skakmk

Member
Nope I don't agree with this. Id rather prefer the developers spend their time and resources to produce great next gen exclusives. 60 FPS is plenty good for these wonderful looking games.
 
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KAL2006

Banned
Surely the cost and resources of a native PS5 version isnt much if 3rf party developers manage to do it and many do it for free. There are native versiom of Avengers, Mortal Kombat 11, Borderlands 3, Doom Eternal, Metro Exodus, Nioh 2, Monster Boy, Terminator, No Man's Sky and etc. If it was so complicated and costly then why are 3rd party devs managing, this isn't just massive 3rd party publishers doing it with games like Fortnite but low budget games like Terminator.
 

KAL2006

Banned
The whole point of BC is to make games available to the new install base at the lowest cost possible... The alternative would be a tiny selection of big hits as it was from PS3 to PS4

Why not both

BC for majority of games
Native ports of the big games

I don't think any gives a shit that inFamous Second Son doesn't have a native port, but something as big as Last of Us 2 people would have loved a native port with improved draw distance, instant loading, higher resolution and DualSense support. No one saying they need to go all out and rework the game fully and add a new lighting engine with ray tracing and add new game models. If a small developer can make a Terminator PS5 native port or a indie developer can make a native port of their games I'm sure a first party studio can easily do it without breaking the bank.
 

skakmk

Member
Why not both

BC for majority of games
Native ports of the big games

I don't think any gives a shit that inFamous Second Son doesn't have a native port, but something as big as Last of Us 2 people would have loved a native port with improved draw distance, instant loading, higher resolution and DualSense support. No one saying they need to go all out and rework the game fully and add a new lighting engine with ray tracing and add new game models. If a small developer can make a Terminator PS5 native port or a indie developer can make a native port of their games I'm sure a first party studio can easily do it without breaking the bank.
It could be because ND/SP designed these games to get maximum performance out of the Playstation 4 unlike the multiplatform games you mentioned which were all designed to be scalabe on PC's?
 
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Kataploom

Gold Member
Why not both

BC for majority of games
Native ports of the big games

I don't think any gives a shit that inFamous Second Son doesn't have a native port, but something as big as Last of Us 2 people would have loved a native port with improved draw distance, instant loading, higher resolution and DualSense support. No one saying they need to go all out and rework the game fully and add a new lighting engine with ray tracing and add new game models. If a small developer can make a Terminator PS5 native port or a indie developer can make a native port of their games I'm sure a first party studio can easily do it without breaking the bank.
Cause BC is good enough for what they want to achieve, it's just a matter of resource efficiency since the vast majority of players won't care anyway
 

TexMex

Member
Give me a 60FPS patch and spend the time and resources on other, new games. TLOU2 isn't even a year old. I don't want them putting any money into a PS5 "remaster." Minimal effort making old games run better in favor of giving me new games please.
 

jakinov

Member
To a point, maybe, but there are so many specialist studios out there these days who are experienced in rerigging an existing game that I don't know that it would require the actual original development staff to do this work. It might be hard for super-custom work like what TLoU2 has, but Virtuos and Panic Button and Sabre and all these other studios could use the work. (Plus, there's a lot of staff at these companies who otherwise get furloughed when the team ships a game, so unless you're a game-shipping machine like Insomniac, those folks could be put to good use on the PS5 builds.)

In general, I do agree that time and money is best spent on new games, but old games can make money too, so as long as the new projects aren't sidelined. This may be the only chance for these PS4 games to be remade to run their best (until somebody hacks them in emulators and throws future-tech hardware at them to crank them up more,) so if these PS4 games are worth playing today on a PS5, they're are hopefully worth rebuilding as best they can be made to run on PS5.

But, free is free...
The problem with hiring these studios is that you have to pay so that they make a profit not just the cost of the work. Which will in turn eat away of the profits that are already arguably going to be adversely affected by a backwards compatible version already being playable. So you are probably not looking at great ROI with possibility of not even making any profit. The money could be spent on other gaming projects with higher reward or even on traditional investments with same reward, lower risk.
 

LectureMaster

Gold Member
Are people complaining like this the same people complaining first party drought?

It's obvious they should be focusing on new PS5 games.
 
Metro Exodus is a great example about what your saying , full blown next gen for free if you have the Ps4 version ..but i accept a 60fps patch for free when games like TLOU2, GOT, GOW etc already looks great
 

N1tr0sOx1d3

Given another chance
I’d rather Sony deliver quality next gen titles than go back and improve last gen quality. Either way, it’s all quality, and as Sony fans, it’s quality everywhere.
 

SlimySnake

Flashless at the Golden Globes
Nah, these studios are far too talented to be forced to slave away on remasters and remakes. What's done is done. Let them focus on a new IP or a full blown sequel instead.

Games already take way too long to make. We dont need more time wasted prettying up older games.
 
Unlike Microsoft, Sony has two separate SDKs for PS4 and Ps5 games, which makes it more costly to do a full native PS5 version of the same game. This is why most developers opt to add features to the current PS4 versions that take advantage of the PS5 hardware like faster loading and improved performance.
 
I know people are excited about Last of Us 2 finally getting a patch. But seems like I'm the only one that's disappointed. Sony did the same thing with Days Gone, Ghost of Tsushima, Rachet and Clank and God of War. Where the patch is a simple frame rate unlock which allows the games to run at 60fps. Don't get me wrong that's still great and better than nothing. But I would have though they would put more effort with their big titles from PS4 especially when third parties have done full PS5 native versions for free such as Mortal Kombat 11, Avengers, Terminator and etc.

With PS4 patches the only upgrade you get is a frame rate upgrade, due to the way PS4 games are designed they are restricted to PS4 memory so you don't get a resolution boost (unless game had dynamic res), no improved textures, no instant loading, no DualSense features. Obviously I don't expect Sony to do native PS5 versions for all their PS4 games but I did expect native PS5 version for their big and most recent games like Ghost of Tsushima, God of War and Last of Us Part 2.
U might have heard there is a pandemic, it has slowed down dev work to a crawl. Expect lots of games getting delayed, forget about doing anything else.
 

SpokkX

Member
Shame?

i think upgrading games to next gen versions for free is great

… but it sucks on ps5 because they cant really upgrade to native ps5, only some boosted ps4 title. Sony really screwed this up - They should at least formalize their upgrading and trademark ”stupid delivery”
 

Bo_Hazem

Banned
With BC there is no much sense to make a full remastered version.

There's talk of Last of US remake/remaster, it doesn't make any sense to me. ( There is a PS4 version already)

I'm even happy with Spider-Man MM and Uncharted Lost Legacy like standalone shorter games that use the same tech just so there is new stuff to play.

Remakes like FF7R or Demon's Souls are better as they are old enough and they bring something new to the game.

Reminiscing and replaying is not for me.
Not even interested in Mass Effect remaster even though it's one of my fav IPs.

Not every publisher is Sony, that's the sad part. Sony makes us have extremely high standards when it comes to remasters and remakes.
 
I like the 60fps and simple upgrades, what annoys me is that it's not a given that at least the vast majority of their PS4 titles will get them and how long it took for just this one to come out (no uncharted 4?).

For the rest, they should put their energy in making actual ps5 games.
 

CamHostage

Member
The problem with hiring these studios is that you have to pay so that they make a profit not just the cost of the work. Which will in turn eat away of the profits that are already arguably going to be adversely affected by a backwards compatible version already being playable. So you are probably not looking at great ROI with possibility of not even making any profit. The money could be spent on other gaming projects with higher reward or even on traditional investments with same reward, lower risk.
Maybe, although I don't know that I agree the ROI would go better in making new products with unproven market value than ensuring the value of solid sellers. TLoU and Horizon and God of War will continue to count their future sales in terms of moving the 7th digit up higher and higher, and adding PS5 as a dedicated SKU will make it easier to sell than a PS4 game with patches (even if the differences are still not as compelling as a full "remaster" job.) Meanwhile, any new product (in a new IP, at least) will be lucky if it ranks 1 million in sales. It's one of the things that sucks about games today, that people ask why companies keep remastering hits and spending forever supporting games instead of making sequels, but the old addage "You have to spend money to make money" plays a little differently now when we're talking products that already make money.

(That said, your assessment of the ROI has more simple supportive evidence right now: Sony did not spend the money that I'm saying could have earned them more sales.)
 
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