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Who will be the next to step out of their comfort zone like Guerilla Games?

spawn

Member
It might be interesting to see Naughty Dog try an RPG to counter Elder Scrolls 6 possibly being exclusive to Xbox.
 

The Fartist

Gold Member

Simpsons Thats The Joke GIF
 

Corgi1985

Banned
I mean they made a 3rd person action game with tall things to climb that reveal the map and highlighted ledges to grab, so it's not like they executed some bold new vision.
 

truth411

Member
Guerilla was mainly known for a FPS like Killzone and then they made HZD which was completely different from anything they had done. While it had room improvement they hit the mark and it is a beloved new IP with a highly anticipated sequel. Which other Dev who are known for making one kind of game will go in a completely different direction and succeed?
Easily Sony Santa Monica! Rumor is Corey us making a New IP.
 

CamHostage

Member
I'd like to see Bend Studio step out of its comfort zone (if it could be called that.) They're a really talented team, and I really loved them when they were the little guy doing great things on PSP with Syphon Filter and Resistance Retribution... but they've been trying to tell stories for over 20 years now yet nobody even noticed that they killed off star Gabe Logan, and Days Gone may never get to continue after its loose ending. (And now, their main story-drivers on staff have left.) Do something fun! I can't say "go back to your roots" because Bend Studio's roots are Bubsy 3D, but go out and play and do something wild, there are other things to do besides running around with a gun. (The initial idea of Days Gone was a riding a bike through hell on Earth, and that sounds great to me! It's ultimately a fine game and all I guess, but next time maybe keep chasing just the wild idea and don't spend so much effort grounding it so hard?)




On the other side, Monolith Soft may be doing important work as one of the only big-budget, adult RPG designers on Nintendo's payroll, but they've been hammering away at the Xenoblade behemoth for a long time and could really use a break. They did those colorful Project X Zone crossover games (and before that, Namco X Capcom), so how about having some fun with a few Nintendo properties and partners in a fan-baity RPG s'mashup?

 
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ReBurn

Gold Member
hopefully Naughty Dog. try something new and daring instead of sticking with safe formulas and pandering to a particular safe market

There is no need for another Uncharted or TLOU game. Uncharted Lost Legacy seemed like they were taking it in another direction but who knows what'll happen. Uncharted is just stale. TLOU had so much promise but they fucked that right up.
I'd be ok with them going back to Jak and Daxter for a while.
 

Ammogeddon

Member
Why? Its what they do well and there is plenty of room for variation with a new IP while keeping a linear narrative based game

Its kind of like asking Rockstar to stop with the open world games
No arguing there, I never said stop what they’re doing. ND are great at what they do. But what’s wrong with trying new things, it can enrich them as a developer and bring new innovations.

Even Rockstar have had a crack at other types of games, it’d be nice to see something else from them too.
 

jigglet

Banned
Retro Studios. Nintendo should give them the full freedom to do whatever they want (as long as it's Fucking Donkey Kong).
 

Banjo64

cumsessed
It might be interesting to see Naughty Dog try an RPG to counter Elder Scrolls 6 possibly being exclusive to Xbox.
Possibly being exclusive?

Dr Evil Whatever GIF



Retro Studios. Nintendo should give them the full freedom to do whatever they want (as long as it's Fucking Donkey Kong).
They haven’t made a game since 2014 and only took over the development of Metroid Prime 4 in 2019. What the fuck did they do with that 5 year gap? With all due respect to Retro but if they ever tried something that isn’t Metroid or Donkey Kong I suspect we’d never see it.
 
I agree, ND need to release at least one game this gen that doesn’t follow the same formula as Uncharted and Last of Us.
You know what, I'd played TLOU2 before Uncharted 4 and some of the design choices from 4 were carried over to TLOU2 it felt very similar. How a scene is constructed and points of interest are brought to your attention. Even the bigger expanded environments were all started with Uncharted 4, I think they are leading into fully open world games.
 

jigglet

Banned
Possibly being exclusive?

Dr Evil Whatever GIF




They haven’t made a game since 2014 and only took over the development of Metroid Prime 4 in 2019. What the fuck did they do with that 5 year gap? With all due respect to Retro but if they ever tried something that isn’t Metroid or Donkey Kong I suspect we’d never see it.

I would just have them making ports till the end of time.
 

Flabagast

Member
Guerilla was mainly known for a FPS like Killzone and then they made HZD which was completely different from anything they had done. While it had room improvement they hit the mark and it is a beloved new IP with a highly anticipated sequel. Which other Dev who are known for making one kind of game will go in a completely different direction and succeed?
CDPR has done it as well
 

Ammogeddon

Member
You know what, I'd played TLOU2 before Uncharted 4 and some of the design choices from 4 were carried over to TLOU2 it felt very similar. How a scene is constructed and points of interest are brought to your attention. Even the bigger expanded environments were all started with Uncharted 4, I think they are leading into fully open world games.
That would be cool, even if it was similar to Metro Exodus with their larger open areas. Seattle in TLOU2 certainly felt like they are heading in that direction.
 

Birdo

Banned
Playground Games (Forza Horizon) are making a Fable game. I guess you can't get any more different than that.

EDIT: Beaten like Sega in the 90's.
 
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skit_data

Member
I would like to see Naughty Dog really step out of their comfort zone. I love their games, but I wanna see that talent go into something completely different just out of curiosity.
 

KRYPT83

Member
Guerilla was mainly known for a FPS like Killzone and then they made HZD which was completely different from anything they had done. While it had room improvement they hit the mark and it is a beloved new IP with a highly anticipated sequel. Which other Dev who are known for making one kind of game will go in a completely different direction and succeed?
Step out of there comfort zone? GG was terrible at making fps another kill zone flop would of sunk the company and hzd has the same problem as kz, dull boring ass games look good though
 

TidusYuna

Member
I'd like to see Sony San Diego drop the yearly baseball game and make a brand new IP or revive an older Sony IPs.


No offense to baseball fans who love the game/sport.
 

Kdad

Member
hopefully Naughty Dog. try something new and daring instead of sticking with safe formulas and pandering to a particular safe market

There is no need for another Uncharted or TLOU game. Uncharted Lost Legacy seemed like they were taking it in another direction but who knows what'll happen. Uncharted is just stale. TLOU had so much promise but they fucked that right up.
Where is my Uncharted Kart Racing.
...also...doing Uncharted WAS ND doing something new and daring for them...
 

RoadHazard

Gold Member
Sucker Punch did this too, several times in fact. They went from Sly Cooper to Infamous to Ghost of Tsushima. Sure, the last two are both open world games, but very different in all other respects.
 

BabyYoda

Banned
Well it doesn't actually play like any of the games you listed or any other game really so that's a core problem to the point of your argument, when it feels very different to play than any other game in its genre

It does plenty to innovate. The closed in camera combined with axe mechanics. The Non-linear hub with the layered level design across multiple realms and the sinking water levels opening up the level design. Single cut camera. Introducing progression mechanics into the series.

No denying there are inspirations but to go and change so many fundamentals of a series in such drastic ways and then claim its not innovating without having played it is a bit absurd

A bit like claiming BOTW isn't doing anything original because its an amalgamation of things done in Ubisoft games, Shadow of the colossus and older Zeldas. You can generally point to another game that did something similar before for anything released these days
Well obviously you played it and I haven't, so there's that, the close camera looks a bit Gears of War though right?! The rest has all been done before or are at the best very minor innovations. I guess with any great dish, the ingredients can all be familiar, but it's the way that it's all put together that is what elevates it!

So yeah, it's a very good game in it's execution and it's very much my kind of game, but it loses points for it's lack of originality and didn't require extra special courage or anything, same with Horizon and BotW, except to say they are all ambitious games in scope and games are notoriously difficult to make, so they already have my respect, but not on the levels of say Miyazaki, truly original ideas seem to be few and far between nowadays and to have so many innovations in a series is really unprecedented, I've not seen that many since N64 games like Mario 64 and Ocarina personally (keep in mind I've gamed since the Atari 400).
 
It might be interesting to see Naughty Dog try an RPG to counter Elder Scrolls 6 possibly being exclusive to Xbox.
Naughty Dog has such an absurd level of detail, that making a game like Elder Scrolls would take them 20 years and cost 3 billion dollars.
 

bender

What time is it?
I really like Croteam with The Talos Principle as an example, but it was more a confluence of things coming together rather than the company changing tact since they went back to Serious Sam afterwards.

They made what you could call "mindless" shooters for years with Serious Sam, and then suddenly in 2014 released a puzzle game which I would say is a modern classic in the genre. I love the puzzles, narrative and themes of it. I also love the music. The presentation could be called copy and paste but there is a narrative reason for that.

It really crushes you with the cold harsh reality of the world/life but it also makes you feel the beauty of the world at the same time.

Its currently buttons on Steam so no better time to give it go if you like logic puzzles and philosophy:

You can even get the base game + DLC + soundtrack around a tenner.

There are a lot of correct answers to questions but this is the most correct answer.
 

bender

What time is it?
Naughty Dog has such an absurd level of detail, that making a game like Elder Scrolls would take them 20 years and cost 3 billion dollars.

I'd love to see another engine team develop an alternative to Gamebryo that would allow keeping track of as many objects as we see in TES/FO.
 

Tschumi

Member
I wish it would be rockstar, open world and/or third person games are great but i wish they'd try their hand at a half life kind of project, or somesuch
 

balt1kr1s

Member
From Software trying one of the two types of first person games:
- Cyberpunk theme
- Survival game on some planet in the random place of universe

I would seriously shit my pants.
 

FStubbs

Member
hopefully Naughty Dog. try something new and daring instead of sticking with safe formulas and pandering to a particular safe market

There is no need for another Uncharted or TLOU game. Uncharted Lost Legacy seemed like they were taking it in another direction but who knows what'll happen. Uncharted is just stale. TLOU had so much promise but they fucked that right up.
I'm betting sooner or later Uncharted 5 and TLOU3 will be things. Just not yet.
 

Flabagast

Member
I'd be pissed off. Some developers should stick with what they do best.
I don't agree, regarding from software there is slowly but surely a sentiment of souls-fatigue setting in. I am clearly not as excited for Elden Ring as I was for their previous projects due to how close it seems to be to what they already did ten times already.
 
I don't agree, regarding from software there is slowly but surely a sentiment of souls-fatigue setting in. I am clearly not as excited for Elden Ring as I was for their previous projects due to how close it seems to be to what they already did ten times already.
Well, I'm excited enough for the both of us.
 

cireza

Banned
But they are not starting from scratch, they are taking an old painting and re touching. They also have unlimited resources so im sure it will be fine, will it be masterpiece or unforgettable, doubtful.
I second this.

Last I heard the guys at Playground don't even code. They sit in front of the screen, watching the code generate itself. They have zero effort to make, it's all magic, really.
 
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Ceadeus

Member
I second this.

Last I heard the guys at Playground don't even code. They sit in front of the screen, watching the code generate itself. They have zero effort to make, it's all magic, really.

Exactly! It's such a magical game that the level design, character design and quest design is being miraculously generated by AI using an OG Xbox Fable CD. The magical computer is literally using decade old games as a blueprint.

simpsons bird GIF


This guy is doing the job while Playground team actually are playing beach volleyball.
 
Pure blasphemy, Naughty Dog is the only studio which pushes the medium with every new game they make. Every other studio just tries to copy what Naughty Dog did in terms of story telling, authentic charakters, cinematic gameplay, pacing et cetera. Fact that many prople are still sour about TloU 2 is proof that ND made something incredible, fanbase is still split even a year after TLoU 2s release. Fact that people raged, cried and threatened Druckman with death threats just because of what they did with the story, speaks volumes that they developed characters, not just NPCs or a generic dude who nobody cares about.
2nd half characters in TLOU2 were forgettable. The first half was great, the second half was great as well but it felt like a huge effort to get you to like Abby. Felt more forced and was not a flawless execution. The ending, while I understand the big picture, was such a cop out the build up did not make the payoff make sense. The story is not as well executed as Part 1. Other than that, it was an incredible ride.
 
Playground is the obvious one.

Compulsion is another if the rumor about their new IP being a 3rd person adventure game is true.

MachineGames if Indiana Jones is a 3rd person adventure game.

EDIT: Low key, Ghostwire Tokyo coming after The Evil Within series is a pretty nice changeup from Tango.
 
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GodofWhimsy

Member
I think Fromsoftware could make an interesting interactive visual novel or walking simulator. Utilising their ambiguous Dark Souls type dialogue, and eerie style of world-building.

I don't personally enjoy those genres, but I'd give it a go if Fromsoftware were involved.
 

LordOfChaos

Member
Guerilla was mainly known for a FPS like Killzone and then they made HZD which was completely different from anything they had done. While it had room improvement they hit the mark and it is a beloved new IP with a highly anticipated sequel. Which other Dev who are known for making one kind of game will go in a completely different direction and succeed?

A more recent example is Housemarque making this

matterfall_ps4_review_gameplay_1502769269282.jpg


And jumping into this

ezgif.com-gif-maker11lsko4.gif


Huge jump in not only style but also AAA status
 
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