nkarafo
Member
I'm doing a play-through of old, 90's PC FPS games, stuff like Doom, Duke 3D, Blood, Quake, etc.
One thing i'm enjoying about most of there games is the sound. I'm not talking about the music (which is a different topic by itself) but mainly the sound effects.
They may be low quality 22khz stuff most of the time, but the effects themselves give so much personality to each game.
Doom, in particular, is pretty iconic. If you play a single sound effect from that game, i could immediately tell it's DOOM. The door sound effect is in the same level as Mario's jump or Sonic's ring collecting sounds in terms of how recognizable it is. Also, the shotgun sounds (both the regular and double barreled) sound better than 99% of any game that uses similar weapons.
The same thing applies for other games like Quake. Every enemy grunt, every weird effect... Just use a teleporter and tell me if it's not the weirdest thing you heard (and it even uses a few different, random effects each time).
I think the last game i played that had memorable sfx was Half-Life 2. I remember loving the life support beeeeeep and the death confirmation whenever you killed an enemy soldier.
I miss stuff like that. I finished DOOM Eternal recently and i remember nothing from it, sfx wise. just generic, weak sounds. I don't think there is a single modern game where you can play a sound effect and i could tell what game that is. It's pretty sad.
Am i wrong with this? And if i'm right, what happened? They don't hire sound people anymore? They only care about composers and voice actors?
One thing i'm enjoying about most of there games is the sound. I'm not talking about the music (which is a different topic by itself) but mainly the sound effects.
They may be low quality 22khz stuff most of the time, but the effects themselves give so much personality to each game.
Doom, in particular, is pretty iconic. If you play a single sound effect from that game, i could immediately tell it's DOOM. The door sound effect is in the same level as Mario's jump or Sonic's ring collecting sounds in terms of how recognizable it is. Also, the shotgun sounds (both the regular and double barreled) sound better than 99% of any game that uses similar weapons.
The same thing applies for other games like Quake. Every enemy grunt, every weird effect... Just use a teleporter and tell me if it's not the weirdest thing you heard (and it even uses a few different, random effects each time).
I think the last game i played that had memorable sfx was Half-Life 2. I remember loving the life support beeeeeep and the death confirmation whenever you killed an enemy soldier.
I miss stuff like that. I finished DOOM Eternal recently and i remember nothing from it, sfx wise. just generic, weak sounds. I don't think there is a single modern game where you can play a sound effect and i could tell what game that is. It's pretty sad.
Am i wrong with this? And if i'm right, what happened? They don't hire sound people anymore? They only care about composers and voice actors?
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