alabtrosMyster
Banned
You don't care enough about anything to argue against changing what you consider a part of its essence? or at least question motives?Gatekeeping anything is stupid.
I dont need half an essay to tell me that.
You don't care enough about anything to argue against changing what you consider a part of its essence? or at least question motives?Gatekeeping anything is stupid.
I dont need half an essay to tell me that.
Yes, but this is not what xbox stated here is what they said:Not all people are capable of playing on "Normal" levels.
You have some people with physical or mental disabilities needing modified controllers or more time to do things and you may have some really young kids who just want to play the same game they see others playing without dying every 5 seconds.
I generally don't really care what other people do or how they choose to play through their games.
There are usually different achievements for playing at higher difficultiy levels if dicerning your gaming prowness to others is important to you .
Technically it's not false, but I would argue it's not the same depending on the difficulty level, you're not doing the same thing. You can enjoy it as much as you want, but having your mom read a book to you is not the same as picking up a book and reading the story inside by yourself.Beating the game on the lowest difficulty is still beating the game
Of course I do.You don't care enough about anything to argue against changing what you consider a part of its essence? or at least question motives?
Only at the start of each level for older video games when you get sent back many levels should you get a game over. Using it inside levels right before hard parts is NOT legit gaming.
- Using save states, is legit gaming
By this philosophy, shouldn't you just let people think what they want, even if they hate easy difficulty? because in the next sentence, you are judging them and telling them to grow up, which goes against the first sentence.
No, it is about that modern attitude that people seemingly have to be comforted and valued all the time, even if they are objectively doing worse than others; and if you refuse to do that, you are "gatekeeping" . As someone already mentioned a few pages earlier, this is a trend that extends way beyond gaming and I don't quite get it.This thread isn't about whether people think easy difficulty is bad. It is about how other people play games and how other people feel about other people playing games..
I’ll take that bet.Five bucks says Elden Ring now has an easy difficulty mode.
That being said, games should be however the developers intended but the problem is developers no longer have any say in it but producers and corporations do. I'm all in on accesibility and giving everyone a chance at finishing a game but if you're going to disregard the crowd that prefers a challenge in the process, then you're just a bunch of idiots.
Only at the start of each level for older video games when you get sent back many levels should you get a game over. Using it inside levels right before hard parts is NOT legit gaming.
No, it is about that modern attitude that people seemingly have to be comforted and valued all the time, even if they are objectively doing worse than others; and if you refuse to do that, you are "gatekeeping" . As someone already mentioned a few pages earlier, this is a trend that extends way beyond gaming and I don't quite get it.
Guys, I'm loving this debate about "legit gaming".
Btw, what the hell is "legit gaming"? Of course it's legit, but I agree with OP in the sense that you didn't "beat" the game if you cheated. At the same time, there is absolutely nothing wrong with cheating in a single player game, when the priority should be having a good time.
Because I want value out of my games and difficulty settings allow this? Grinding, difficulty spikes etc are imo signs of poor design. Test my reflexes, test my problem solving that is fun - but why seek to test my patience?Gotta be one of the worst takes of all time.
I agree, I think the movie thing works too. You could argue that some dumb-dumb might turn to you and say 'I have no idea what is going on', but are you going to explain it to them so they can enjoy what they paid for or are you going to laugh in their face and get them to leave the theatre.Because I want value out of my games and difficulty settings allow this? Grinding, difficulty spikes etc are imo signs of poor design. Test my reflexes, test my problem solving that is fun - but why seek to test my patience?
When you have a family, job, other interests competing for your time you will want to be able to enjoy a game without it causing frustration.
The harder settings should exist - I enjoyed getting 007 on goldeneye and additional objectives, but I was able to enjoy and improve by going through the game and enjoying it.
Beating a game on easy is beating the game and I shouldn't suffer any cut content for doing so. Though rewards and objective changes to increase challenge is fair and good.
Its like running the London marathon, great runners will set great times but I can walk it and enjoy the view. I will watch the experts and enjoy what they do. It is not exclusive.
To me it is like games where you have to earn the two player mode - you advertised something I paid for, I should be able to try it when I get it home...
Word. I really liked Yakuza 7, but towards the end there's a ridiculous difficulty spike and it being a JRPG, you're not going to get past it without grinding. Sure, there is a "dungeon" for exactly that purpose, and the game suggest you grind that out in a not-so-subtle way - but at the same time, the game implies the dungeon is optional. That (and the unnecessary and nonsensical cameos after it) really brought the game down a few notches for me.Grinding, difficulty spikes etc are imo signs of poor design.
If developers want to include difficulty modes, that's fine. IF not, that's fine too. More difficulty modes do increase accessibility, though.
For an offline game, if you're some hardcore freak who plays on nightmare mode, it doesn't hurt you if someone else plays on easy. Get over it.
I’m getting lost in semantics. But yeah, both ways are viable. It’s all good.My question is: is beating Dark Souls using only a shield, or using the Guitar Hero controller (like some people did on Youtube), "legit gaming" ?
Isn't that cheating as well (albeit to have a malus instead of a bonus)? Because I'm pretty certain that Dark Souls was never meant to be played like that.
So if we can agree that these weird and unconvenient (and even stupid, if we want) ways to play are legit, simply because it's fun for the person doing it, why shouldn't be legit to use cheats, glitches and save states, for exactly the same reasons?
Beating a video game is only slightly more ambitious than watching TV. And also, why the fuck do you even care. It’s supposed to be entertainment. You know, fun?I don't know about it being meaningful, I'm trying to express my confusion with why people insist on this stuff so much. I think that "Everyone's a winner, there are no wrong ways to enjoy a game!" approach is just incredibly insincere and only serves to teach people to be less ambitious and feel like victims too easily.
@Nevan Hard disagree. I cannot help but be impressed when seeing highly professional performances on some games, like certain kinds of speedruns or no hit/death runs. Especially if it's a game I know well and have a grasp at how hard it must be to perform that way.
Lmao ikr if anything legit way would be playing it old school so after dying 3 times you have to start a new game like in the arcade timesGuys, I'm loving this debate about "legit gaming".
Btw, what the hell is "legit gaming"? Of course it's legit, but I agree with OP in the sense that you didn't "beat" the game if you cheated. At the same time, there is absolutely nothing wrong with cheating in a single player game, when the priority should be having a good time.
What does this have to do with anything that I said? When and where did I say that videogames are not supposed to be fun or entertaining? All I said was that it's bullshit to pretend that acknowledging when people game on higher difficulties is somehow "gatekeeping".Beating a video game is only slightly more ambitious than watching TV. And also, why the fuck do you even care. It’s supposed to be entertainment. You know, fun?
I had sex with a woman last night despite playing games on easy. Am I a unicorn? How do you souls fans and hard mode guys deal with the endless sex thrown your way? It must be exhausting.
Yet here we are on page 4I just don't care. Play at whatever difficulty you want to. It doesn't affect anyone else and I don't see why a person would take even a single second to worry about what difficulty another plays a game at.
I had sex with a woman last night despite playing games on easy. Am I a unicorn? How do you souls fans and hard mode guys deal with the endless sex thrown your way? It must be exhausting.
i just hope the next doom isnt so effing difficult that i can at least beat it on the lowest difficulty setting. i couldnt do that with doom eternal and it broke my greasy heart.
DOOM Eternal is badly designed, which is what is making it hard.Doom Eternal springs to mind, playing it on the easiest difficulty is still no walk in the park.
A sock with lipstick around the elastic ring isn't a real woman any more than someone beating a game on easy is a real Gamer.I had sex with a woman last night despite playing games on easy. Am I a unicorn? How do you souls fans and hard mode guys deal with the endless sex thrown your way? It must be exhausting.