S0ULZB0URNE
Member
These enhancements are limited by older/slower storage solutions still being supported.I think that's why there's a focus on new compression techniques from both companies. They pretty much know installs are going to get bigger but they can mitigate some of that with better compression.
I don't think these advancements are just limited to the PS5 but it can be applied to the Series consoles as well. There's no denying that these SSDs are much faster than what previous systems had. It's only logical that improvements will extend beyond just better load times. I don't believe these companies would have invested in them if they weren't worth it.
Thus far PS5 is the only platform that has some games that take advantage of it because legacy tech isn't supported in the development process.
We should see similar results with XSX/xss when MS takes the nipple out of xbo/X mouth and forces the minimum spec on PC to require a SSD.
Also...
Direct Storage should alleviate things on the PC side.
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