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Hey PC Gamers. Ray Tracing in PC games

StreetsofBeige

Gold Member
PS5 and Series X are:
- 10-12 TF
- RDNA 2
- 16gb ram
- SSDs at 2.4 to 5.5 gb/s
- Somewhere in that 2070-2080 gpu range I think

They typical strive for games lately at:
- 4k. Or less than that with RT
- Asset quality probably high/ultra high range
- 60 fps. Not too many 30 fps games lately
- And most of these games are cross gen or an old game got a patch

The amount of RT can be limited. As we've all read GT7 RT is replays only, and so is FH5 (Vista mode) Some games dont even have RT. And if it does, the frames and/or resolution go down to compensate.

But realistically for PC gaming at 4k, 60 fps, high/ultra quality, and good amounts of RT throughout the game, what kind of spec PC rig would be able to do this consistently without hitching? So far, PS5/Series X cant handle it all with RT as a norm.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Most games on console use dynamic 4k, which isn't actually real 4k. Also assets at high/ultra... Well maybe with exclusive titles, I dunno, but I've seen some DF videos where they shown console games being even lower than the lowest possible on PC. That was some time ago, maybe devs are catching up on optimizing games for those consoles, but as I said, I dunno.

As for PC, if you want 4K + RTX you'll need a fucking beast, maybe even a time machine so you can grab a Super 4080 Ti.

Thankfully PC has DLSS and consoles dynamic resolutions, so everyone can play nicely enough on 4K TVs without it being a blurry mess.
 

rofif

Can’t Git Gud
2070 is not enough for raw 4k... not to mention ray tracing.
I have 3080 and most games use it at 100%
 

RoadHazard

Gold Member
Pretty much nothing that exists today can do 4K60 with high quality RT. Wait another GPU generation or two and it might be possible.
 

Ezquimacore

Banned
Look, I can tell you specs and obviously you need a pretty good rig. But you also need to know how to optimize games yourself, using nvidia/amd settings, using scaling and using third party solutions. 4K on PC is difficult to achieve because it's real 4k with real 4k textures, 2080 will be your best bet for most games.
However, I still recommend 1440p, will give you the best performance and still very crisp if you use a 1440p monitor.
 
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4k 60fps Ray Tracing : DLSS is needed
that is my experience with Cyberpunk, Quake 2 and Minecraft with my 3080.
 
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Kenpachii

Member
PS5 and Series X are:
- 10-12 TF
- RDNA 2
- 16gb ram
- SSDs at 2.4 to 5.5 gb/s
- Somewhere in that 2070-2080 gpu range I think

They typical strive for games lately at:
- 4k. Or less than that with RT
- Asset quality probably high/ultra high range
- 60 fps. Not too many 30 fps games lately
- And most of these games are cross gen or an old game got a patch

The amount of RT can be limited. As we've all read GT7 RT is replays only, and so is FH5 (Vista mode) Some games dont even have RT. And if it does, the frames and/or resolution go down to compensate.

But realistically for PC gaming at 4k, 60 fps, high/ultra quality, and good amounts of RT throughout the game, what kind of spec PC rig would be able to do this consistently without hitching? So far, PS5/Series X cant handle it all with RT as a norm.

Control-PS5-settings-scaled.jpg


That's 30 fps.

Meanwhile 2060, 1440p ultra + ultra raytracing.



I would say on rast performance about 2070-2070 super, on RT performance 2060 at best.
 
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ZywyPL

Banned
Not much as for the specs as DLSS support, if it's there then 4K+60FPS+RT is doable on something like RTX 2080 and above.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
That PC doesnt exist.

Even the toughest PCs today cant max out current games WITHOUT Raytracing at 4K Native.
If you use DLSS and other tricks then yes anything above a RTX who gives a shit could handle that.
But then the base resolution ISNT 4K.

assassins-creed-valhalla-3840-2160.png


control-3840-2160.png


watch-dogs-legion-3840-2160.png
 
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Kenpachii

Member
Ultra setting is a crap shoot, shouldn't even bother with ultra settings to start with. a 3090 can't even run rdr2 at 1080p on 60 fps at ultra settings. There are single settings that just lowering 1 notch from max saves you 50% performance.
 
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These consoles seem lucky to even be able to do any ray racing period. With that said, I'm sure a company like Naughty Dog will shock all of us with some ray racing nonsense none of us expected. I do believe a pro version of these consoles are in the works too. I would imagine the goal being full 4K 60hz (minimum) with all the ray tracing goodies turned on.
 

Dream-Knife

Banned
Ultra setting is a crap shoot, shouldn't even bother with ultra settings to start with. a 3090 can't even run rdr2 at 1080p on 60 fps at ultra settings. There are single settings that just lowering 1 notch from max saves you 50% performance.
That's not true at all. Even a 3060ti can do 60fps 1440p ultra.


I'd rather have ultra than RT.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
These consoles seem lucky to even be able to do any ray racing period. With that said, I'm sure a company like Naughty Dog will shock all of us with some ray racing nonsense none of us expected. I do believe a pro version of these consoles are in the works too. I would imagine the goal being full 4K 60hz (minimum) with all the ray tracing goodies turned on.

RT @ 4K @ 60 on a PS5?
Bwhahahahaha be serious man what are they making next Pong3D with raytraced shadows?

Nope.
Their next game will almost certainly be DSR 4K that pretty much never hits 4K so 1440p - 1800p realistic base resolution with or without RT.
Expecting native 4K and RT is a pipedream with the quality of visuals ND produce.
A clever upscaler is all the tech team need to be working on, if they can make a really good upscaler so they dont have to fight to hit the stupid 4K resolution then we might get lucky and even have a locked 60fps.


<--- Prepares to eat crow when ND produces a hybrid software/hardware Raytracer that doesnt eat too many resources and allows them to actually hit 4K60 most of the time.
 

JimboJones

Member
That's not true at all. Even a 3060ti can do 60fps 1440p ultra.


I'd rather have ultra than RT.

A lot of times games have various "ultra" settings that absolutely tank performance for very little or 0 gain in perceived fidelity.

It obviously various from game to game but it's common enough to be careful and not just fall for the trap "need everything ultra or my graphics aren't good"

I remember contact hardening shadows killed performance in mankind divided, for arguably very little image quality gains.
Also the msaa in that game was really heavy where using the TAA gave way bettern AA coverage, although usual ghosting downside but still better looking and way lighter than the msaa.
 
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Spukc

always chasing the next thrill
3080ti when you about to jump in
but my 2080 lappy does RT just fine
 
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Haggard

Banned
If a game has RT on PC it most likely has DLSS. And only a moron would go for native 4k with DLSS 2.0+ available.
If you use the tools available right then the answer is "a 2080 upwards". Without the upres trickery and the graphic slider fine-tuning even a 3080 is probably not enough.
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
That's not true at all. Even a 3060ti can do 60fps 1440p ultra.


I'd rather have ultra than RT.


Thats not truly Ultra for RDR2.

Nobody enables:
MSAA
Tree Tessellation
Ultra Water Physics
Volumetric Raymarch

Because they absolutely murder performance.
 
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RT @ 4K @ 60 on a PS5?
Bwhahahahaha be serious man what are they making next Pong3D with raytraced shadows?

Nope.
Their next game will almost certainly be DSR 4K that pretty much never hits 4K so 1440p - 1800p realistic base resolution with or without RT.
Expecting native 4K and RT is a pipedream with the quality of visuals ND produce.
A clever upscaler is all the tech team need to be working on, if they can make a really good upscaler so they dont have to fight to hit the stupid 4K resolution then we might get lucky and even have a locked 60fps.


<--- Prepares to eat crow when ND produces a hybrid software/hardware Raytracer that doesnt eat too many resources and allows them to actually hit 4K60 most of the time.
Dude, you didn't even read my post did you...let me get my highlighter out to help you.

These consoles seem lucky to even be able to do any ray racing period. With that said, I'm sure a company like Naughty Dog will shock all of us with some ray racing nonsense none of us expected. I do believe a pro version of these consoles are in the works too. I would imagine the goal being full 4K 60hz (minimum) with all the ray tracing goodies turned on.
Like I said, 4K 60hz with full ray tracing would be possible on a PS5 Pro when you consider the advancements in GPU tech to come (3-D stacking/multi-chip modules/smaller node/advanced architecture). Also, I didn't make any predictions about what Naughty Dog will do. I just said they'll more than likely surprise everyone (as they usually do) with what they are able to pull out of a PlayStation console.
 

Kenpachii

Member
Dude, you didn't even read my post did you...let me get my highlighter out to help you.


Like I said, 4K 60hz with full ray tracing would be possible on a PS5 Pro when you consider the advancements in GPU tech to come (3-D stacking/multi-chip modules/smaller node/advanced architecture). Also, I didn't make any predictions about what Naughty Dog will do. I just said they'll more than likely surprise everyone (as they usually do) with what they are able to pull out of a PlayStation console.

They would opt for 8k at that point. That's how sony works resolution over everything.
 

Haggard

Banned
Like I said, 4K 60hz with full ray tracing would be possible on a PS5 Pro when you consider the advancements in GPU tech to come
And completely ignore the fact that consoles can't just cost 1000+ bucks if they hope to sell some units.

Maybe if they had an apple logo.....
 
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MrFunSocks

Banned
2070-2080 gpu range I think.


edit: According to DF something like 2060 Super can match new consoles performance with RT.


Not a chance lol. You need at least a 3080 to even get close, but all games at 4K/60fps/Ultra/full RT likely won’t be possible til the 40 series gpu.
 
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I don't even bother with RT on at all in my 2070. It's just not worth it, I'd rather have the extra frames.

RT this console cycle seems like a waste to be honest. They should keep chasing 60fps and forget about it.
 

Velius

Banned
I was fortunate enough to land an RTX 3080 Ti at retail price, and last month I built a rig from the ground up.
For reference CPU is a Ryzen 7 5800X, and the PSU is a Corsair, 1000W

I can tell you that the 3080 Ti is the real fucking deal. It runs Cyberpunk 2077 max with Psycho Ray Tracing at around 70 - 90 fps, 1440p. I mean, there you go. The most resource demanding game that will probably come out in the next 5-10 years, running like silk.

My advice, do your best to get a 3080 Ti or a 3090 at retail. I recommend the 3080 Ti because it's just as powerful as the 3090 but several hundred dollars less.

You're paying a premium but... how much more than the other cards is it? 400? 500? My take-- it's worth it. Go big man
 
And completely ignore the fact that consoles can't just cost 1000+ bucks if they hope to sell some units.

Maybe if they had an apple logo.....
It would probably cost a grand now but once 2024 rolls around it would, I'd imagine, much more reasonable.
 

Haggard

Banned
The most resource demanding game that will probably come out in the next 5-10 years
something like that never existed and will never exist.

It would probably cost a grand now but once 2024 rolls around it would, I'd imagine, much more reasonable.
Wow you're out of the loop....

Right now we'd be talking 2-3k depending how lucky you get.
And it's not like the game development just stands still......
 
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Velius

Banned
I don't even bother with RT on at all in my 2070. It's just not worth it, I'd rather have the extra frames.

RT this console cycle seems like a waste to be honest. They should keep chasing 60fps and forget about it.
I think for some games it is. I don't see any difference in Resident Evil VIII, but Cyberpunk, it definitely makes a difference. I don't play Fortnite but comparison videos show a stark contrast with RT on/off as well.

Ultimately I guess it depends on what you're looking for. So far the only game I've encountered that makes the tech worth it to me is Cyberpunk. And hell, lots of people don't even like that game.

I'll have to try RDR2

EDIT: OH SHIT DOOM ETERNAL!!!
 

MrFunSocks

Banned
These consoles seem lucky to even be able to do any ray racing period. With that said, I'm sure a company like Naughty Dog will shock all of us with some ray racing nonsense none of us expected. I do believe a pro version of these consoles are in the works too. I would imagine the goal being full 4K 60hz (minimum) with all the ray tracing goodies turned on.
Naughty Dog games don't really need Ray Tracing though, would be almost pointless adding it in. Most of their lighting is completely baked since they're linear cinematic games that don't have dynamic lighting/time of day etc. I'd also say their first PS5 exclusive non-cross gen game will be 30fps so they can dial the graphics up to 11. I think that all the 60fps at the moment is purely because 99% of games are just previous gen games running on hardware that's like 6-8x as powerful.
 
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something like that never existed and will never exist.


Wow you're out of the loop....

Right now we'd be talking 2-3k depending how lucky you get.
And it's not like the game development just stands still......
Out of the loop on what? My initial post on this thread is in response to people being disappointed about PS5 ray tracing as it concerns GT7. Having expectations of ray tracing on a racing game shooting for 60hz on console is what's being out of the loop. I merely added that, in some years, I would imagine a PS5 Pro possibly being able to do 4K 60hz with full ray tracing. Next year we are going to see 3-D stacking on AMD CPUs and were also going to see multi-chip modules on GPUs with AMD on their high-end and Nvidia following with Hopper after Lovelace. It's perfectly reasonable to think that could happen.
 

Haggard

Banned
Out of the loop on what?
Pricing.
Possible != affordable, especially not for budget boxes.
You are talking about RTX 4xxx power at 1/4th-1/2 the price of the RTX 3xxx line within 2-3 years......
AMD would need some DLSS equivalent to get anywhere near the necessary pricetag. Brute forcing is way too expensive for consoles.
 
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Naughty Dog games don't really need Ray Tracing though, would be almost pointless adding it in. Most of their lighting is completely baked since they're linear cinematic games that don't have dynamic lighting/time of day etc. I'd also say their first PS5 exclusive non-cross gen game will be 30fps so they can dial the graphics up to 11. I think that all the 60fps at the moment is purely because 99% of games are just previous gen games running on hardware that's like 6-8x as powerful.
I can see Naughty Dog doing that. It may also be possible they finally make a different genre of game and allow for different performance options.
 

Haggard

Banned
I'll say it again. In a couple of years.
The kind of power to dollar increase you are talking about usually takes at the very least half a decade...... It's completely unrealistic as long as you don't compromise somewhere or AMD comes out with some mighty advanced DLSS competitor.... And what is "Full RT" supposed to mean in your head? Because actual "Full RT" is nothing we'll see become a standard in real time games for another 10 years or so
 
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The kind of power to dollar increase you are talking about usually takes at the very least half a decade...... It's completely unrealistic as long as you don't compromise somewhere or AMD comes out with some mighty advanced DLSS competitor.... And what is "Full RT" supposed to mean in your head? Because actual "Full RT" is nothing we'll see become a standard in real time games for another 10 years or so
I guess I should have made clear about "full ray tracing". I meant as what is possible today on the high-end. I totally expect AMD with RDNA 3 to have hardware that will accelerate FSR. Possibly RDNA 4 will have a DLSS like equivalent but who knows. A 2024 PS5 Pro/Series X2 (or something) at a cost of $499 could very well offer 4K 60hz with significantly more ray tracing features.
 
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