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Wow, Metroid Dread really is the Soulsborne of Metroid (no spoilers thread)

Eevee86

Member
I don't think the game punishes you like souls. You don't have to trek back if you die on a boss or to an E.M.M.I. Enemies do more damage but you're also a mobile killing machine in this one. Once you've got an enemy pattern down you can dance all over them.
 
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alucard0712_rus

Gold Member
My biggest problem with this game is it's linearity. I mean you can't wall jump to grab things for example - there's always a catch - developers are like "haha - NO!". You are not allowed to get things you not allowed to get, period. Kinda boring. Already done 3 areas and almost gone interest in playing. It's more action-packed, less about isolation and your move-set creativity. Why just not allow even minimal sequence breaking? No fun allowed. I liked Samus Returns a LOT more.

Edit: the second problem is aiming. I got something like a deadzone. Just try to aim A BiT lower or higher and a laser 'jumps' a lot higher or lower. Very noticable on distant enemies and when you try to destroy EMMI. And of course there is no aiming sensitivity setting.
Anyone have this issue?

Edit 2: As for the thread title - I think that Samus Returns was soulsborne metroid. No bullshit Metroid game. Very atmospheric, just you and the alien planet. It feels like you actually on the mission of HUNTING the metroids. Also the game trying to mimic Super much less. Overall I can't wait to play it even if I started Dread. Just my opinion of 25 year long metroid fan.
 
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amigastar

Member
My biggest problem with this game is it's linearity. I mean you can't wall jump to grab things for example - there's always a catch - developers are like "haha - NO!". You are not allowed to get things you not allowed to get, period. Kinda boring. Already done 3 areas and almost gone interest in playing. It's more action-packed, less about isolation and your move-set creativity. Why just not allow even minimal sequence breaking? No fun allowed. I liked Samus Returns a LOT more.

Edit: the second problem is aiming. I got something like a deadzone. Just try to aim A BiT lower or higher and a laser 'jumps' a lot higher or lower. Very noticable on distant enemies and when you try to destroy EMMI. And of course there is no aiming sensitivity setting.
Anyone have this issue?

Edit 2: As for the thread title - I think that Samus Returns was soulsborne metroid. No bullshit Metroid game. Very atmospheric, just you and the alien planet. It feels like you actually on the mission of HUNTING the metroids. Also the game trying to mimic Super much less. Overall I can't wait to play it even if I started Dread. Just my opinion of 25 year long metroid fan.
To solve this problem just move the stick all to the edge and circle it up and down if that makes sense.
 
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alucard0712_rus

Gold Member
To solve this problem just move the stick all to the edge and circle it up and down if that makes sense.
Yeah, you mean moving stick not just up/down but right/left at the same time?

If it this - not working for me. It works on closer enemies but on other side of a room its not. I mean just try to aim a bit lower at other side of a room. For me It 'jumps' considerably lower or higher without any chance to aim in-between. Looks like a deadzone and it's more pronounced with distance.
 

Dr. Claus

Vincit qui se vincit
I'm just going to leave you with a couple tidbits. This game is hard af, it punishes you like a Souls game, it has the best controls of any 2D game I've ever played, and it's probably the best game on Switch.

I don't expect it to get BOTW scores only because reviewers are too soft for this level of gaming, and there is a lot of angst directed towards this game for some reason, but it's an absolute masterpiece and will one day be remembered as one of the best games ever.

Samus Returns is dogmeat in comparison.

Sounds like hyperbole but holy shit, HOLY SHIT.

Dude, lay off the low effort threads for a bit. Especially ones filled with hyperbole like this.

The game isn't that difficult. Almost every enemy is a pushover if you have basic timing to counter. Bosses pose a bit more of a challenge, but you start either at the room or shortly before it so a death is only a few seconds of wasted effort. Its the typical memorize their few attack patterns and hit them in their weak point.

Now, that isn't a bad thing as its a tried and true method of boss design. The bosses are unique nad varied so you always have something to look forward to. However, they aren't as "difficult" as soulsbourne games, or even as difficult as classical Metroid or Castlevania titles.

As for EMMI's, that will be more subjective. Outside a few deaths, I haven't had any issue thus far at the halfway point. A few deaths, but they start you at the beginning of an EMMI door when you do. As long as you can keep a cool head, you should get through with little problem.

Its an amazing game, but trying to hype it up this much or just outright make hyperbole statements helps no one and can only help push people further away from playing.
 

wOs

Member
It gets my vote. Just polished. Feels good. Every time you shoot or jump it feels good. Id take suggestions for what's better but I can't think of anything.
Not a suggestion just a question. I'm not saying this is the best ever but, I can think of same games I liked the movement in like ori. Is it as
Satisfying as that to get through some sections? Either way I can't wait to play.
 

Bragr

Banned
Not a suggestion just a question. I'm not saying this is the best ever but, I can think of same games I liked the movement in like ori. Is it as
Satisfying as that to get through some sections? Either way I can't wait to play.
That's an interesting comparison. I think the Ori games are slightly better games, but in terms of control and movement, and it's hard to put one over the other, both are extremely satisfying 2D games to control.
 

Dr Bass

Member
Not a suggestion just a question. I'm not saying this is the best ever but, I can think of same games I liked the movement in like ori. Is it as
Satisfying as that to get through some sections? Either way I can't wait to play.
It controls better than both Ori games IMO. Forget clearing sections, it’s satisfying just to traverse the areas.
 

Marty-McFly

Banned
How long is the game?
Depends how long you want it to be. My first run was 22 hours but I got killed relentlessly and had no walthrough at the time like people do now. I play around trying to get speedruns on hard mode and it's still more fun than anything else right now. Sometimes I just try to fuck with the enemy AI in other playthroughs and parry the fuck out of EMMIs. It just feels so good control Samus so I'll play until I move on to the next thing that interests me.

:messenger_sunglasses:
 
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Fredrik

Member
Not a suggestion just a question. I'm not saying this is the best ever but, I can think of same games I liked the movement in like ori. Is it as
Satisfying as that to get through some sections? Either way I can't wait to play.
It’s tighter than Ori but still moves just as smoothly. Super polished controls. Plays like a dream. It’s animated incredibly well too, every animation connects with perfection, she does some slight parkour thing over smaller obstacles without you barely noticing it, when going from running to sliding to morph ball it’s done smoooothly with zero jankiness.
 

DForce

NaughtyDog Defense Force
It's a great game, but I do believe it will turn a lot of casuals away. The boss fights were much harder than all the previous metroids. The only plus side for casual gamers is that you continue right next to the boss fight after you die.
 

Fredrik

Member
It's a great game, but I do believe it will turn a lot of casuals away. The boss fights were much harder than all the previous metroids. The only plus side for casual gamers is that you continue right next to the boss fight after you die.
That has always been the case. I doubt any casual gamer has ever finished any of the previous Metroid games, they’re not easy we’ve just played them so much that we’re cheating the bosses and know our way on the map and know where the pickups are.
 

WolfusFh

Member
It’s based on evading and countering a lot more then older games.

Souls gameplay is all based around countering dodging etc mechanics.. in this instance comparing it with souls games is not silly.. ever played blasphemous?
Oh, right. Evade and counter. Such a unique mechanic, clearly invented by dark souls.

Hey, I have another similarity between them. You can walk and run! Totally a souls-like mechanic.
 

WolfusFh

Member
This "soulsborne" genre is nonsensical. it follows no logical pattern. It's just "oh, game has one random similarity with dark souls? Yeah, totally a souls-like/soulsborne". It goes as far as "yeah, the game mechanics don't have anything similar to dark souls, but it FEELS like souls". Imagine the mess it would be if aesthetics alone was a criteria for a game to fit a genre? Yeah. For some reason this is only done with this "genre".

Basically every 3D game with a roll-dodge or any game with melee combat and "dark oppressive atmosphere" will be called soulsborne. Or any game that is hard. Such as this thread.
 

KungFucius

King Snowflake
I think I don't like this as a Metroid game. I can get though the bosses after repeating until I get it right, but I hate the stupid parry QTE shit. Some fights are just dodging and shooting until you get the opportunity to do that, but if you miss the stupid timing, tough shit. It is just a fucking QTE that you work hard to get a chance at. The boss fights also feel too long and the retrying makes it even longer. My gamepad ends up feeling slick from a little sweat and a ton of mashing. I feel satisfied when I beat the boss, and think it is fun to get better but I will never want to do it again, because I will suck at it again and have to go through the same thing.

Metroid games used to be highly replayable, not filled with a bunch of boss fights that many people don't want to go through again. I'm sure some will replay it, but I doubt a high percentage who replayed Super Metroid a ton will. It's just weird. I like it, but would have preferred just regular dodge and counter that was maybe only 80% as long with no need for the QTE shit. If the game was like that, I would consider doing more runs to get a better time which was a lot of fun in the old games.
 

wOs

Member
It’s tighter than Ori but still moves just as smoothly. Super polished controls. Plays like a dream. It’s animated incredibly well too, every animation connects with perfection, she does some slight parkour thing over smaller obstacles without you barely noticing it, when going from running to sliding to morph ball it’s done smoooothly with zero jankiness.

Damn, I thought I was excited before. Thanks for the explanation.
 

Punished Miku

Gold Member
Damn, I thought I was excited before. Thanks for the explanation.
I didnt beat Ori but its on my list to play. Another very impressive thing is just how many abilities you have, requiring you switch between using multiple triggers and more. But it all feels very well laid out if you are used to it. Im surprised they packed this many abilities in and made it all work fluidly.
 

Dr. Claus

Vincit qui se vincit
You practice speedrunning?

Nope. Just played Metroid, Metroid II GB, Metroid II Samus Returns, Metroid II AM2R, Metroid Zero Mission, Super Metroid, and Metroid Fusion in the past few weeks. So I was well versed with the controls, style of hidden items, and general pacing with these games.

impressive did you use any guides for 100%?

Nope. There were a few ShineSpark challenges that were moderately frustrating, but nothing to the same extent as in Super.
 

Davey Cakes

Member
I've only played about half an hour but from what I've heard about the pacing and save points, it doesn't really feel like a Soulsborne. I'd say Hollow Knight fits that bill a lot better. Metroid Dread might be tough, but it's forgiving in ways that Souls games aren't.

Anyway, it's excellent right from the start. I love the opening/recap and the game plays extremely well. The EMMIs give off that "Terminator" vibe which really does fit Metroid like a glove. They're the SA-X from Fusion cranked to 11.
 
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Fredrik

Member
Im at 10 hrs. 27% items. Not done with the game yet. And I feel like the timer may not count all deaths for all I know. Been playing nonstop since Friday.
The counter has to pause when looking at the map or something. I played from 21 to 03 the first night, still only show 7 hours (30% items) on that save after I’ve played a ton more.
I’m at 4 hours (21% items) on my parallell family gaming save.

Anyway, there is hopefully still many hours left, I don’t want it to end, I’m not going to stress this.
 

Punished Miku

Gold Member
The counter has to pause when looking at the map or something. I played from 21 to 03 the first night, still only show 7 hours (30% items) on that save after I’ve played a ton more.
I’m at 4 hours (21% items) on my parallell family gaming save.

Anyway, there is hopefully still many hours left, I don’t want it to end, I’m not going to stress this.
Im going for 100% then starting again on hard. One of the best action games I've ever played since Ninja Gaiden 2.
 

Spaceman292

Banned
That has always been the case. I doubt any casual gamer has ever finished any of the previous Metroid games, they’re not easy we’ve just played them so much that we’re cheating the bosses and know our way on the map and know where the pickups are.
It's been weird seeing 'old school metroid fans' complaining about things that were already in all the old games
 
I have just beaten
tentacle underwater monster

Gameplay, graphics, control, atmosphere, level design are all top level.

Only 2 things make it not being 10 out of 10.
First, the discussed length. Note that I still haven't beaten it and this is just guessing from my side.
Second thing is linearity. And I mean in the sence that there is a set path layed out. Something like Hollow Knight where game lets you take your own way progressing, and 4 or 5 possible directions a player can take after a first area is something I was hoping for. Note here also, that this is also observation based on only 3.5 hours in on first playthrough.

Up until now it's 9/10
 

Marty-McFly

Banned
It's a great game, but I do believe it will turn a lot of casuals away. The boss fights were much harder than all the previous metroids. The only plus side for casual gamers is that you continue right next to the boss fight after you die.
I thought this at first but then I thought 10 million people bought Dark Souls 3 and this game is much slicker in the gameplay department and the controls are a lot more intuitive, and boss fights not as difficult, which will have the newbs probably lining up and hardcore alike because it's still a very challenging game, but it also grabs you right away.

Nintendo has resurrected the AAA sidescroller action game. The game is also very dynamic and people are finding out secrets. Word of mouth is spreading quick.

Sales in NA are going to be very strong over the holidays. It should easily become the best selling Metroid.
 
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amigastar

Member
Only played for about an hour but it was fantastic. Not sure how much harder it gets but it’s fairly breezy right now NGL.
Yeah, the difficulty isn't that hard (2 hours in). Coming from Doom Eternal TAG1 i have a good feeling what hard is.
 
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Aldric

Member
I'm not trying to be a smarmy "um akshually the game isn't hard git gud casuals" nerd here but I didn't think the bosses were that tough, I beat almost half of them first try. Yes they're challenging and very fun to fight but nothing unreasonable if you have some experience of 2D action games... With the exception of the final boss, who's indeed very hard. I'd say he's about on par with something like Nightmare King Grimm from Hollow Knight, lots of patterns, very fast and hits like a truck. Took me about 45 minutes and I had 4 (yes four) life points left.
 

Y0ssarian

Banned
I think I don't like this as a Metroid game. I can get though the bosses after repeating until I get it right, but I hate the stupid parry QTE shit. Some fights are just dodging and shooting until you get the opportunity to do that, but if you miss the stupid timing, tough shit. It is just a fucking QTE that you work hard to get a chance at. The boss fights also feel too long and the retrying makes it even longer. My gamepad ends up feeling slick from a little sweat and a ton of mashing. I feel satisfied when I beat the boss, and think it is fun to get better but I will never want to do it again, because I will suck at it again and have to go through the same thing.

Metroid games used to be highly replayable, not filled with a bunch of boss fights that many people don't want to go through again. I'm sure some will replay it, but I doubt a high percentage who replayed Super Metroid a ton will. It's just weird. I like it, but would have preferred just regular dodge and counter that was maybe only 80% as long with no need for the QTE shit. If the game was like that, I would consider doing more runs to get a better time which was a lot of fun in the old games.
Counter & QTEs are the reason I haven't bought Dread yet - because of what Metroid Samus Returns was like. Shame about that, first Metroid I haven't bought
 

Astral Dog

Member
The gsme controls like a dream, all bosses and enemies hsve been easy so far, you just need to pay attention to their attacks, Kraid was a little tricky but once you pay attention he is very easy to avoid and even gives you tons of health.

I can see hard mode being well, hard to beat
 

OsirisBlack

Banned
My biggest problem with this game is it's linearity. I mean you can't wall jump to grab things for example - there's always a catch - developers are like "haha - NO!". You are not allowed to get things you not allowed to get, period. Kinda boring. Already done 3 areas and almost gone interest in playing. It's more action-packed, less about isolation and your move-set creativity. Why just not allow even minimal sequence breaking? No fun allowed. I liked Samus Returns a LOT more.

Edit: the second problem is aiming. I got something like a deadzone. Just try to aim A BiT lower or higher and a laser 'jumps' a lot higher or lower. Very noticable on distant enemies and when you try to destroy EMMI. And of course there is no aiming sensitivity setting.
Anyone have this issue?

Edit 2: As for the thread title - I think that Samus Returns was soulsborne metroid. No bullshit Metroid game. Very atmospheric, just you and the alien planet. It feels like you actually on the mission of HUNTING the metroids. Also the game trying to mimic Super much less. Overall I can't wait to play it even if I started Dread. Just my opinion of 25 year long metroid fan.
There are several opportunities to Sequence break and they actually reward you for doing so.
 
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