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Poor optimization or is the Series X/PS5 underpowered? Dying light 2 as reference

PeteBull

Member
I comepare killzone 3 with killzone shadowfall and compare TLOU2 with demon souls remastered.

The first comparison is a way bigger difference.
Agree but again, compare ps4 version of tlou2, not ps4pro version, for me 30 to 60fps is huge bump in visuals and fun so 1440p60fps demons souls is more impressive compared to 4k30fps mode, despite it requiring less graphical power to run.

Another thing is- u cant compare power of consoles in a vacuum, instead gotta keep in mind what tech is/was avaiable at that time in pc market.

In terms of actual power in the boxes, current ps5 vs what pc can offer max is much stronger package vs what back then in 2013-2014 ps4 could offer vs topend pc of that time.

PS5's gpu(6600xt to maybe 6700xt, nivida side rtx 2070s to rtx 2080)is roughly 50% as strong vs topend pc gpu(rtx 3090, rx 6900xt), cpu 30% as strong compared vs r9 5950xt or i9 12900k.

Back in the day ps4 jaguar cores were big meme to emphasisse how outdated and weak that shit was even vs midrange 2500k from 2011, same with gpu that was roughly equivalent to gtx 750ti/760 or from amd side hd 7850 or newer r7 265 (both 750ti and r7 265 launched early 2014 for 150$msrp, back then msrp was actual price, not like now).

Now what u get in ps5 is at the very least i5 10400f+ 6600xt(some games perf is close to 6700xt even) thats huge upgrade.
So both sony and microsoft did best they could to offer us as strong as possible components really, this gen.
 
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Swift_Star

Banned
More like people doesn't want to accept that its due to the hardware issue by shifting the blame to the developers.


Well we have seen it performing at higher fidelity elsewhere
So when a game runs badly on pc but suberbly on consoles it’s the hardware fault, right? I mean, “low level” pc hardware couldn’t run Arkham Knight at launch and is struggling to run HZD at console level.
 

PeteBull

Member
So when a game runs badly on pc but suberbly on consoles it’s the hardware fault, right? I mean, “low level” pc hardware couldn’t run Arkham Knight at launch and is struggling to run HZD at console level.
Same thing happen when game gets ton of love and pc port is just afterthought, basically whole gen long 750ti was roughly equivalent to ps4, but just look how bad its performing in god of war, at settings below ps4(which are named original, low means below that) .
U simply gotta accept sometimes devs give more effort to console version, sometimes more to pc version, and very often, especially with multiplatform releases, all the versions get very rough treatment.
 

Swift_Star

Banned
Same thing happen when game gets ton of love and pc port is just afterthought, basically whole gen long 750ti was roughly equivalent to ps4, but just look how bad its performing in god of war, at settings below ps4(which are named original, low means below that) .
U simply gotta accept sometimes devs give more effort to console version, sometimes more to pc version, and very often, especially with multiplatform releases, all the versions get very rough treatment.

So ArtHands ArtHands low level pc hardware can’t handle a 2018 PS4 game, huh?
 

PeteBull

Member

Sosokrates

Report me if I continue to console war
Agree but again, compare ps4 version of tlou2, not ps4pro version, for me 30 to 60fps is huge bump in visuals and fun so 1440p60fps demons souls is more impressive compared to 4k30fps mode, despite it requiring less graphical power to run.

Another thing is- u cant compare power of consoles in a vacuum, instead gotta keep in mind what tech is/was avaiable at that time in pc market.

In terms of actual power in the boxes, current ps5 vs what pc can offer max is much stronger package vs what back then in 2013-2014 ps4 could offer vs topend pc of that time.

PS5's gpu(6600xt to maybe 6700xt, nivida side rtx 2070s to rtx 2080)is roughly 50% as strong vs topend pc gpu(rtx 3090, rx 6900xt), cpu 30% as strong compared vs r9 5950xt or i9 12900k.

Back in the day ps4 jaguar cores were big meme to emphasisse how outdated and weak that shit was even vs midrange 2500k from 2011, same with gpu that was roughly equivalent to gtx 750ti/760 or from amd side hd 7850 or newer r7 265 (both 750ti and r7 265 launched early 2014 for 150$msrp, back then msrp was actual price, not like now).

Now what u get in ps5 is at the very least i5 10400f+ 6600xt(some games perf is close to 6700xt even) thats huge upgrade.
So both sony and microsoft did best they could to offer us as strong as possible components really, this gen.
Yes. I agree, the consoles are a greater jump in on paper specs.
But that doesn't effect my point.
 

PeteBull

Member
I dunno, now that I've had my 3080 for awhile, it seems like maxzed out graphics at 1440p is the sweet spot.
Streetprice for this gpu is north of 1500$ and quite often even over 2k usd https://gyazo.com/6262473d97315dee7443f2145c37327d

We cant expect games, especially multiplatform games on consoles worth 400 to 500$ to look/run even remotely close.
What u can expect is no or highly reduced raytracing and 1440p30fps for games that run 1440p60fps on ur gpu, or other cuts be it res or settings to get to stable 60fps(like many multiplatoform games proved by now).
 
Metro Exodus has a superior RTGI implementation than this game, which the consoles versions don't even get with DL2 and are stuck with shadows & AO at 30fps, and manages to run within a respectable 1440p/60 profile on AMD's weak ass RT the consoles are stuck with - so I doubt the consoles are to blame really. I'm gonna give the devs the benefit of the doubt anyway and say that it's likely they just stretched themselves too thin supporting all the systems they do, instead of calling their competency into question given the all round lack of optimisation.
 

John Wick

Member
I have a PS5 and for me is clearly underpowered, especially for a machine that is supposed to long for 5 or even 7 years. I mean, Tsushima or Uncharted not achieving 4k60fps means 1440p30fps when true next gen graphics, like Unreal 5, arrives.
Underpowered for £399? What type of performance were you expecting?
There is hardly anything out there using the true capabilities of the consoles. It will take time and effort to get the best out of these machines.
 

ToTTenTranz

Banned
Anyone claiming a lack of the consoles' GPU power as motive for the visuals and performance in this game are making really unfortunate comments, as every AAA game release on the current-gen consoles will prove otherwise.


In 2020 we had Insomniac saying they were scratching the surface with the PS5's capabilities when they released Spider Man Miles Morales along with the PS5 launch, but in 2022 there are people out there, like Alex Battaglia from DF, saying Dying Light 2 looks like that on consoles because they're too limited?

Regardless, IMO it's not like DF's article carries a lot of credibility after they start their Dying Light 2 PC article claiming the game is "a graphics juggernaugt".
 
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elliot5

Member
Anyone claiming a lack of the consoles' GPU power as motive for the visuals and performance in this game are making really unfortunate comments, as every AAA game release on the current-gen consoles will prove otherwise.


In 2020 we had Insomniac saying they were scratching the surface with the PS5's capabilities when they released Spider Man Miles Morales along with the PS5 launch, but in 2022 there are people out there, like Alex Battaglia from DF, saying Dying Light 2 looks like that on consoles because they're too limited?

Regardless, IMO it's not like DF's article carries a lot of credibility after they start their Dying Light 2 PC article claiming the game is "a graphics juggernaugt".
on PC maxed out it is a good looking game though? Alex was speaking in terms of this game only WRT console performance... due to how intensive THIS GAME is... not a blanket statement.
 
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ToTTenTranz

Banned
on PC maxed out it is a good looking game though? Alex was speaking in terms of this game only WRT console performance... due to how intensive THIS GAME is... not a blanket statement.

It's a good looking game but far from a great looking one, and it's good looking at a performance cost that is unreachable to almost all PC gamers. I don't know what you mean with it being "instensive".

This is how Assassin's Creed Valhalla performs, while looking a lot better than Dying Light 2 w/o RT:


performance-2560-1440.png
 

Tqaulity

Member
It's absolutely poor optimization in this case. The consoles are fixed machines so the specs are known. Theoretically, anytime a piece a software doesn't run well on a console it's the fault of the SW itself and lack of optimization. Given enough time and knowledge on the hardware, any competent developer can make a game run well on a fixed box with given specs by catering it's its strengths and working around it's weaknesses. PC is completely different though given all the HW and SW variables on that platform.

No secret this game went through a bit of development hell with several major development changes along the way and was a challenge to even get out of the door. Furthermore, Techland did not do much of anything to optimize the engine for the next gen consoles:
  1. Game doesn't use the SSDs in any meaningful way. Only the brute force speed at the hardware level results in faster speeds on the current gen vs last gen. But still the load times in general are pretty horrendous (Lack of Optimization)
  2. No DRS or temporal upscaling solution is employed (pretty much necessary to get big open worlds games running at anything approaching 4K and 60fps. All of the examples you guys are referencing (i.e Spider Man MM, Metro Exodus, Rift Apart) all use DRS and temporal reconstruction techniques. Techland didn't bother with either and just capped the min native resolution to maintain the target framerate (Lack of optimization)
  3. DL2 engine is clearly ill suited to the PS5/Xbox Series hardware as it was designed for last gen with different tradeoffs than what it necessary on current gen. Again, they have made very little attempts to customize the engine to cater to the strengths of these consoles. Just a straight port to get it working
  4. Pretty evident here that the engine also doesn't take advantage of the unified memory setup on consoles, which is fundamentally different than programming on a PC's split memory with PCI-E bus. A minimal amount of optimization on console could theoretically get better data throughput and bandwidth utilization resulting in better overall perf even without factoring in the SSD (Metro Exodus does this in spades for their RT solution on consoles).
I expect we'll see some perf improvements with subsequent patches or perhaps adding in a DRS solution on consoles. Also, the RT can definitely use some optimizing even on PC. Perf hit is pretty severe currently. But the bottom line is that the DL2 engine is not well suited for the current hardware and really does need a rewrite to work well on them in the future.
 

elliot5

Member
It's a good looking game but far from a great looking one, and it's good looking at a performance cost that is unreachable to almost all PC gamers. I don't know what you mean with it being "instensive".

This is how Assassin's Creed Valhalla performs, while looking a lot better than Dying Light 2 w/o RT:


performance-2560-1440.png
Ubisoft and AC and the Anvil engine is also extremely matured and well funded.. you're not going to get the same output from every studio. That's life.
 
I agree with the OP.

Why did GT7 go from being potentially 240 fps or 120 fps to 60 fps? Now I understand not delivering 240fps because what TVs even support that, but the lack of 120fps was extremely disappointing.

Then look at Uncharted remasters on PS5. Surprising that the PS5 couldn't do this in 4K60.

So it often begs the question of whether it is a hardware issue or a development issue.
 

IDWhite

Member
Anyone claiming a lack of the consoles' GPU power as motive for the visuals and performance in this game are making really unfortunate comments, as every AAA game release on the current-gen consoles will prove otherwise.


In 2020 we had Insomniac saying they were scratching the surface with the PS5's capabilities when they released Spider Man Miles Morales along with the PS5 launch, but in 2022 there are people out there, like Alex Battaglia from DF, saying Dying Light 2 looks like that on consoles because they're too limited?

Regardless, IMO it's not like DF's article carries a lot of credibility after they start their Dying Light 2 PC article claiming the game is "a graphics juggernaugt".

What exactly are you expecting from a guy completely biased to PC and Nvidia side?

Then we have other cases with people spending thousand $ to have a decent PC that need to justificate all of that money because they are gonna play with better performance than a console from 400 - 500 $. But eventually they know or discover that his super PC of thousand $ is performing the same or worse.
 

TrebleShot

Member
Ubisoft and AC and the Anvil engine is also extremely matured and well funded.. you're not going to get the same output from every studio. That's life.
Im actually surprised in Valhalla, you need a 3070 to play 1440p 60fps? isn't this running at those specs on the PS5/XSX?
 

Tqaulity

Member
Then look at Uncharted remasters on PS5. Surprising that the PS5 couldn't do this in 4K60.
Not surprising at all. Again, as I said above we can't understate the importance of DRS and/or temporal reconstruction this gen. Naughy Dog (like Techland at this point) does not have DRS or a temporal upscaling solution in their engine. Thus all of their games run at a fixed native resolution. The goal is for consistent performance meaning that you want a resolution to guarantee a consistent performance 99% of the time (in general).

Let's remember, 4K/60fps for a game like Uncharted that was designed on PS4 to run at 1080p/30fps would literally require 8x the performance (4x resolution * 2x framerate). On paper, the PS5 is roughly ~7x the GPU of the PS4 at best and only ~4-5x on the CPU side. So brute force wouldn't be enough to get to 4K/60fps with consistent performance. The point here is that the PS5 targets of 4K/30fps or 1440p/60fps makes sense from a brute force perspective and the consistency in performance at these settings clearly show that there is some perf overhead in play here.

Now if Naughty Dog could implement DRS or a temporal reconstruction technique in their engine, it would be pretty easy to handle an Uncharted 4 running at say in input resolution of 1440p -> reconstructed to 4K at 60fps OR probably employ DRS to have a 1440p-4K range at a consistent 60fps. Hopefully they can add some of these techniques to their future PS5 engine. But since we're limited to native resolutions currently, 1440p/60fps makes perfect sense given the performance envelope.
 
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TrebleShot

Member
What exactly are you expecting from a guy completely biased to PC and Nvidia side?

Then we have other cases with people spending thousand $ to have a decent PC that need to justificate all of that money because they are gonna play with better performance than a console from 400 - 500 $. But eventually they know or discover that his super PC of thousand $ is performing the same or worse.
Spot on, lets not forget as well you can pay £90 for 6 months of Geforce now which performs pretty close to native...why would anyone burn cash on a gpu SO over-priced.
 

VFXVeteran

Banned
Ok so Playing Dying light 2 on my PS5 and I have 3 choices:

Performance: 1080p/60 fps sacrificing resolution and ray tracing

Resolution: 1800p/30fps sacrificing ray tracing (not even 4k)

Quality: 1080p/30fps with ray tracing a couple other effects!

My question is why? This game is good looking but I wouldn't call it a world beater. Even on the Series X its the same with the resolution being slightly higher at 1944p.

Why can't we play a game like this at 4k/30ps with ray tracing or at least 1080p/60fps with ray tracing? As stated this game isn't a mind blower as far as graphics and curious as to why we aren't getting more performance?
It has to do with how they implemented certain things in the graphics engine. RT is expensive.. too expensive even for high-end graphics cards (they use DLSS in order to get more performance), so we are still a couple of generations of evolution before it becomes feasible at 4k/60FPS.

The game doesn't look very good compared to other games because of it's art direction. Not because of it's tech. People need to stop equating art direction = advanced tech. That's never the case. They are totally independent of each other.

In answer to your original question, it all boils down to bandwidth. And the consoles have very little to get the kind of results people want.
 
Not surprising at all. Again, as I said above we can't understate the importance of DRS and/or temporal reconstruction this gen. Naughy Dog (like Techland at this point) does not have DRS or a temporal upscaling solution in their engine. Thus all of their games run at a fixed native resolution. The goal is for consistent performance meaning that you want a resolution to guarantee a consistent performance 99% of the time (in general).

Let's remember, 4K/60fps for a game like Uncharted that was designed on PS4 to run at 1080p/30fps would literally require 8x the performance (4x resolution * 2x framerate). On paper, the PS5 is roughly ~7x the GPU of the PS4 at best and only ~4-5x on the CPU side. So brute force wouldn't be enough to get to 4K/60fps with consistent performance. The point here is that the PS5 targets of 4K/30fps or 1440p/60fps makes sense from a brute force perspective and the consistency in performance at these settings clearly show that there is some perf overhead in play here.

Now if Naughty Dog could implement DRS or a temporal reconstruction technique in their engine, it would be pretty easy to handle an Uncharted 4 running at say in input resolution of 1440p -> reconstructed to 4K at 60fps OR probably employ DRS to have a 1440p-4K range at a consistent 60fps. Hopefully they can add some of these techniques to their future PS5 engine. But since we're limited to native resolutions currently, 1440p/60fps makes perfect sense given the performance envelope.

I like how you feel like you're lecturing on something, but the question posed was whether the hardware isn't powerful enough or are developers not doing enough, and your answer is both and neither...
 

wOs

Member
Streetprice for this gpu is north of 1500$ and quite often even over 2k usd https://gyazo.com/6262473d97315dee7443f2145c37327d

We cant expect games, especially multiplatform games on consoles worth 400 to 500$ to look/run even remotely close.
What u can expect is no or highly reduced raytracing and 1440p30fps for games that run 1440p60fps on ur gpu, or other cuts be it res or settings to get to stable 60fps(like many multiplatoform games proved by now).
That is what I mean. I feel like the expectation isn't online with the reality of the current cards. That said yes coding to the metal or whatever will makes it harder to compare, but even still. If people thought this gen was 4K 60 native on most games, they will be disappointed.
 

M1chl

Currently Gif and Meme Champion
That early video, but want ask DL2 devs, why that PS4 version looks better, than DL2 even PC version?

Yeah maybe something called budget and number of software engineers, high profile artists.
 

Corndog

Banned
Your logic is flawed. Miles Moralis runs at 1440p/60 fps with ray tracing and Far Cry 6 runs in higher resolution than 1080p in It's performance mode. If Techland can't to better than 1080p It's their fault.

No need to buy a PC because Techland chose to easy way to achieve 60fps.
Resolution isn’t everything. There are plenty of reasons why it might take more rendering resources.
 

TonyK

Member
Underpowered for £399? What type of performance were you expecting?
There is hardly anything out there using the true capabilities of the consoles. It will take time and effort to get the best out of these machines.
Underpowered to achieve 4k60fps. I'm happy with my PS5 and it has great value for that price, but it's underpowered to achieve what I wanted as standard for this gen: 4k and 60fps.
 

Heimdall_Xtreme

Jim Ryan Fanclub's #1 Member
That early video, but want ask DL2 devs, why that PS4 version looks better, than DL2 even PC version?

Why are different places?

Its like the games of ps2 to ps3, that are "The same" but in diferrent mode?

For example: Ghostbuster the videogame
 
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rofif

Can’t Git Gud
The game is just very demanding and not even looking so great.... I wouldn't blame consoles
 

Corndog

Banned
Agree but again, compare ps4 version of tlou2, not ps4pro version, for me 30 to 60fps is huge bump in visuals and fun so 1440p60fps demons souls is more impressive compared to 4k30fps mode, despite it requiring less graphical power to run.

Another thing is- u cant compare power of consoles in a vacuum, instead gotta keep in mind what tech is/was avaiable at that time in pc market.

In terms of actual power in the boxes, current ps5 vs what pc can offer max is much stronger package vs what back then in 2013-2014 ps4 could offer vs topend pc of that time.

PS5's gpu(6600xt to maybe 6700xt, nivida side rtx 2070s to rtx 2080)is roughly 50% as strong vs topend pc gpu(rtx 3090, rx 6900xt), cpu 30% as strong compared vs r9 5950xt or i9 12900k.

Back in the day ps4 jaguar cores were big meme to emphasisse how outdated and weak that shit was even vs midrange 2500k from 2011, same with gpu that was roughly equivalent to gtx 750ti/760 or from amd side hd 7850 or newer r7 265 (both 750ti and r7 265 launched early 2014 for 150$msrp, back then msrp was actual price, not like now).

Now what u get in ps5 is at the very least i5 10400f+ 6600xt(some games perf is close to 6700xt even) thats huge upgrade.
So both sony and microsoft did best they could to offer us as strong as possible components really, this gen.
The only other option was nvidia. That would of made back compat difficult.
 

PeteBull

Member
Underpowered to achieve 4k60fps. I'm happy with my PS5 and it has great value for that price, but it's underpowered to achieve what I wanted as standard for this gen: 4k and 60fps.
U can achieve even 16k 240fps if u play og tetris.
With limited power budget, as every console is- something has to give, shiny graphics, fps or resolution, my rtx 3080ti i bought in august for 2200 euro can do in some games 4k60fps max settings(relatively new and pretty good looking diablo2 remaster), and in some it barely can do 1080p60fps on max settings- cp2077 with maxed everything, even raytracing on psycho
 

sncvsrtoip

Member
As Alex said on new df video, devs should chose medium settings and higher resolution (idealy dynamic) for performance mode instead of high and 1080p
 

ethomaz

Banned
I agree with the OP.

Why did GT7 go from being potentially 240 fps or 120 fps to 60 fps? Now I understand not delivering 240fps because what TVs even support that, but the lack of 120fps was extremely disappointing.

Then look at Uncharted remasters on PS5. Surprising that the PS5 couldn't do this in 4K60.

So it often begs the question of whether it is a hardware issue or a development issue.
Or just moving from 30fps to 60fps or 60fps to 120fps requires twice RAW POWER from the GPU.
Framerate is really that expensive.

30fps to 120fps needs 4x more RAW POWER.

We need to realize... it is really worth to have high framerates on consoles? For me all games should be limited to max 60fps and min 30fps on consoles... that is a nice spot and don't require extreme RAW power from the GPU side even so 60fps will hold graphics to reach determined quality level.

Why not let PC deal framerate over 60fps? You can upgrade every year to solve the issue... on consoles not.
 
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assurdum

Banned
Well whatever it's the reason this game not seems so special graphically speaking. They could at least put the super resolution of AMD as minimum in the next patch. I refuse to believe ps5 can't handle 60 FPS with the AMD reconstruction.
 

PeteBull

Member
Well whatever it's the reason this game not seems so special graphically speaking. They could at least put the super resolution of AMD as minimum in the next patch. I refuse to believe ps5 can't handle 60 FPS with the AMD reconstruction.
This game has 60fps mode, really stable at that, just its 1080p and reduced settings, something had to give, those multiplatform studios dont have infinite amount of time to focus on 1 platform, thats why u cant expect extreme optimisation from those games, it will run ok, look ok but far below what sony first party can take out of the mashine with demons souls, spiderman or ratchet- and soon many more titles.
 
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Or just moving from 30fps to 60fps or 60fps to 120fps requires twice RAW POWER from the GPU.
Framerate is really that expensive.

30fps to 120fps needs 4x more RAW POWER.

We need to realize... it is really worth to have high framerates on consoles? For me all games should be limited to max 60fps and min 30fps on consoles... that is a nice spot and don't require extreme RAW power from the GPU side even so 60fps will hold graphics to reach determined quality level.

Why not let PC deal framerate over 60fps? You can upgrade every year to solve the issue... on consoles not.

I'm quoting the series producer, I didn't pull a number out of my ass...
 

assurdum

Banned
This game has 60fps mode, really stable at that, just its 1080p and reduced settings, something had to give, those multiplatform studios dont have infinite amount of time to focus on 1 platform, thats why u cant expect extreme optimisation from those games, it will run ok, look ok but far below what sony first party can take out of the mashine with demons souls, spiderman or ratchet- and soon many more titles.
From what I know AMD super resolution it's extremely easy to use and practically free ... this game it's muddy as hell in 4k screen.
 

ethomaz

Banned
I'm quoting the series producer, I didn't pull a number out of my ass...
Which number from your ass?

60fps needs exactly 2x the RAW power of 30fps.
120fps needs exactly 2x the RAW power of 60fps.
120fps needs exactly 4x the RAW power of 30fps.

There is magic or upscaling tech that changes that.... if you did not render a frame you are not 60fps anymore but 59fps... to a game be 60fps the GPU needs to render 60 frames per second... 120fps the GPU needs to render 120 frames per second... so from 60fps to 120fps you need to render 2x more frames so you do need a GPU 2x more powerful.
 
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VFXVeteran

Banned
Well whatever it's the reason this game not seems so special graphically speaking. They could at least put the super resolution of AMD as minimum in the next patch. I refuse to believe ps5 can't handle 60 FPS with the AMD reconstruction.
A lot of you guys are really clueless about rendering. The video showed the dramatic difference between fake lighting and doing lighting the proper way (which is expensive), and you STILL think because the game doesn't look artistically good to your eyes, the PS5 should be able to render the realistic RT lighting without any performance drops. This is typical of all of you gamers that gauge art direction as technology advancements.

I can fool most of you by using a typical 2D lighting system with baked lightmaps, high res textures and normal maps and throwing in saturated colors with PBR shaders. That would be good enough for you to praise the game as the best graphics ever seen.
 
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Which number from your ass?

60fps needs exactly 2x the RAW power of 30fps.
120fps needs exactly 2x the RAW power of 60fps.
120fps needs exactly 4x the RAW power of 30fps.

There is magic or upscaling tech that changes that.... if you did not render a frame you are not 60fps anymore but 59fps... to a game be 60fps the GPU needs to render 60 frames per second... 120fps the GPU needs to render 120 frames per second... so from 60fps to 120fps you need to render 2x more frames so you do need a GPU 2x more powerful.
 
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