Here's the thing tool wise Most of the first half of last gen was Sony getting their developers off Power-PC architecture and on to x86. SO there was going to be a long lull of studios moving over their tools to x86, which is why there was such a long wait from end of PS3 era to PS4 in terms of releases.
Now that they have their engines built, tools built and better workflows because of the low level API being ready out the gate on PS5 toolsets which are basically super enhanced PS4 toolsets, games are coming out at a consistent clip. Insomniac has by far the most efficient work flow. They literally have 2 studios and worked on Spiderman remastered, Miles morales, and Ratchet & clank:RA. And already are on track to release Spiderman 2 next year, and possibly Wolverine in 2024, on top of making what I've heard as a X-men game with co-op/Mulitplayer.
Guerilla has multiple teams, is working on multiple projects and just released one of the largest most dense games on PS5 last month. ANd it would have been able to release last year if not for covid. So 4 years since Zero dawn.
Sony has their studios setup to release games every 3-4 years instead of 5-6 like it was for some. ANd with studios now being 2 team based, and some of them 3. It's hard to knock how many games they have pumped out in the past 2 years.
The bulk of the games you’ve quoted are sequels, which are often easier and faster to make.
I don’t think there’s any thematic difference. Every one of the big three has studios with lightning Fast turnaround times…and those that take time to release stuff.
Another major issue for XBOX Studios is the perception of quality. Ninty and PS generally push out polished products, which even at their lowest ebb will still net a 75 MC, most will be mid-80s to mid-90s. Projects like Crackdown 3, Sea of Thieves, MCC and Bleeding Edge being barebones, buggy or simply unfinished have gone some way to damaging the brand, I think. They might only wind up as GP fodder, but building a quantity over quality reputation for the service probably isn't in their best interest. Hype is good - look at Elden Ring - but it'll be harder to manufacture that if they keep pushing to stuff that comes with the kind of caveats that deflate the hype.
Xbox just had a stellar year with respect to game critical reception, winning publisher of the year awards and amassing over 100 GOTY awards combined.
And you’re scraping the barrel to bring out reviews from 2017, MCC debacle from 2014 and Crackdown 3 just to paint the picture of ‘damage’ to the brand.
This isn’t a good faith argument. At all
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