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Resident Evil Village - Winters’ Expansion TGS 2022 Trailer

Looking forward to this. Shame about the FOV on Series X being so low, makes it pretty painful to play for me personally. Hoping that the third person mode fixes that for me.
 

fart town usa

Gold Member
Is it just me or are Rose's thumbs effing HUGE, lol.

CL5cjZk.png


Don't care either way, just couldn't help but notice it.
 

IbizaPocholo

NeoGAFs Kent Brockman

However, even though third person will be coming to Resident Evil Village, it's been confirmed that Ethan's face will not be shown, no matter how hard players try. In an interview with Inside, producer Masao Kawada said some effort was put into making "Ethan's face invisible," adding that he is supposed to represent the player's ego. Director Kento Kinoshita chipped in by saying that, even if the player turns around to face the camera itself, it will change angle or just turn back away. Kawada then went on to jokingly say that maybe someone will verify it, but it sounds as if Capcom does not want fans to see the protagonist's looks, even from this perspective.
 

Arachnid

Member

However, even though third person will be coming to Resident Evil Village, it's been confirmed that Ethan's face will not be shown, no matter how hard players try. In an interview with Inside, producer Masao Kawada said some effort was put into making "Ethan's face invisible," adding that he is supposed to represent the player's ego. Director Kento Kinoshita chipped in by saying that, even if the player turns around to face the camera itself, it will change angle or just turn back away. Kawada then went on to jokingly say that maybe someone will verify it, but it sounds as if Capcom does not want fans to see the protagonist's looks, even from this perspective.
Oh fuck off and just let us look at his face

:/
 

PrefectAboro

Neo Member
As much fun as I had with RE7/8, I just felt that style deviated away from the lore of the franchise. Werewolves, demonic possession, vampires that stuff belongs in Castlevania IMO.

I am intrigued to try out that 3rd person perspective though!
 
[/URL]

However, even though third person will be coming to Resident Evil Village, it's been confirmed that Ethan's face will not be shown, no matter how hard players try. In an interview with Inside, producer Masao Kawada said some effort was put into making "Ethan's face invisible," adding that he is supposed to represent the player's ego. Director Kento Kinoshita chipped in by saying that, even if the player turns around to face the camera itself, it will change angle or just turn back away. Kawada then went on to jokingly say that maybe someone will verify it, but it sounds as if Capcom does not want fans to see the protagonist's looks, even from this perspective.
Happy Paper Bag GIF by SoulPancake


Just use a paper bag.
 

Lux R7

Member
so you turn the camera and the camera turns itself just to prevent you from seeing his face. I wonder if this will create some gameplay problems, sounds stupid tbh.
 

Aggelos

Member

Skifi28

Member
[/URL]

However, even though third person will be coming to Resident Evil Village, it's been confirmed that Ethan's face will not be shown, no matter how hard players try. In an interview with Inside, producer Masao Kawada said some effort was put into making "Ethan's face invisible," adding that he is supposed to represent the player's ego. Director Kento Kinoshita chipped in by saying that, even if the player turns around to face the camera itself, it will change angle or just turn back away. Kawada then went on to jokingly say that maybe someone will verify it, but it sounds as if Capcom does not want fans to see the protagonist's looks, even from this perspective.
WTF is this shit. Nobody asked for this, just make it a normal third person game.
 

GymWolf

Member
so you turn the camera and the camera turns itself just to prevent you from seeing his face. I wonder if this will create some gameplay problems, sounds stupid tbh.
This must be the stupidest thing i ever heard.
 
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Astral Dog

Member
As much fun as I had with RE7/8, I just felt that style deviated away from the lore of the franchise. Werewolves, demonic possession, vampires that stuff belongs in Castlevania IMO.

I am intrigued to try out that 3rd person perspective though!
Fuck no.

The series desperately needed a kick back into horror, and the first person games succesfuly (more or less,since Capcom couldn't keep focus) achieved that

The silly 'lore'in Resident Evil only serves to show its B movie roots, its not supposed to be grounded even if they use that pseudo scientific explanation i love the classic horror movie inspiration in the new games and hope it continues in the next installment.

Wich im not worried tbh, Resident Evil 4 Remake will use a similar theme to VILLAGE, and if those RE9 leaks are real we are in for a spooky game
 
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tommib

Member
As much fun as I had with RE7/8, I just felt that style deviated away from the lore of the franchise. Werewolves, demonic possession, vampires that stuff belongs in Castlevania IMO.

I am intrigued to try out that 3rd person perspective though!
It felt like a Tim Burton inspired rollercoaster. I hear you. I hope they shake it off in RE9 and bring back good old zombies.
 

Astral Dog

Member
It felt like a Tim Burton inspired rollercoaster. I hear you. I hope they shake it off in RE9 and bring back good old zombies.
imo the lore should never limit what Resident Evil is creatively,its not supposed to be like The Last of Us or The Walking Dead or some shit, Resident Evil is a full survival horror series not just the zombie game.

Fortunately im not worried they will lose track with RE4 and RE9
 
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tommib

Member
imo the lore should never limit what Resident Evil is creatively,its not supposed to be like The Last of Us or The Walking Dead or some shit, Resident Evil is a full horror series not just the zombie game.

Fortunately im not worried they will lose track with RE4 and RE9
I get it but I like horror and Village was IMO the less scary RE I’ve ever played. Scare factor was 0. The scariest part was carrying a baby up the stairs in the intro, afraid I would drop it. :/

The gore was also very tame. It felt like a PG13 RE to me. But I hate everything about Village. It’s almost irrational, sorry!
 

Astral Dog

Member
I get it but I like horror and Village was IMO the less scary RE I’ve ever played. Scare factor was 0. The scariest part was carrying a baby up the stairs in the intro, afraid I would drop it. :/

The gore was also very tame. It felt like a PG13 RE to me. But I hate everything about Village. It’s almost irrational, sorry!
Yeah its not as scary as 7 was unfortunately i do appreciate its a big love letter to gothic horror though and some parts got me
 

Lux R7

Member
This must be the stupidest thing i ever heard.

yeah, i mean this
"Director Kento Kinoshita chipped in by saying that, even if the player turns around to face the camera itself, it will change angle or just turn back away. "

is absurd, i can't watch what's behind me while i run in the other direction in a third person game? lol c'mon what, i hope they are trolling
 

tommib

Member
yeah, i mean this
"Director Kento Kinoshita chipped in by saying that, even if the player turns around to face the camera itself, it will change angle or just turn back away. "

is absurd, i can't watch what's behind me while i run in the other direction in a third person game? lol c'mon what, i hope they are trolling
You’ll see what’s behind you but Ethan will turn at the same time as the camera. Some games do this on specific “forced walking” sequences. Here they’re doing it so that you clearly don’t see his face. It’s super weird. Specially because Ethan is kind of handsome.
 
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Lux R7

Member
You’ll see what’s behind you but Ethan will turn at the same time as the camera. Some games do this on specific “forced walking” sequences. Here they’re doing it so that you clearly don’t see his face. It’s super weird. Specially because Ethan is kind of handsome.

well ok, i mean if it doesn't affect gameplay i don't care that much
 

Northeastmonk

Gold Member
I wonder if they kept the opening sequence in first because carrying Rose up the steps. From how it sounds, they’ve basically made it so the camera won’t be able to look anywhere other than from the neck or shoulder length down?
 

Aggelos

Member








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There was definitely a scene in Re7 where you can see Ethans face. Near the boat section where you change characters.

Looking forward to jumping back into Villiage for sure.
 

TGO

Hype Train conductor. Works harder than it steams.
imo the lore should never limit what Resident Evil is creatively,its not supposed to be like The Last of Us or The Walking Dead or some shit, Resident Evil is a full survival horror series not just the zombie game.

Fortunately im not worried they will lose track with RE4 and RE9
To be fair everything went to pot with RE4.
Resident Evil was always grounded.
A pharmaceutical company doing experiments behind the scenes of a pretty normal world.
Every monster had a explanation for their existence as test subjects.
You knew what they was before and how they mutated.
It was b movie stuff but believable to some capacity
Horror came to two forms, the victims of the outbreak and how they became that by the hands of a trusted pharmaceutical company and the biological weapons that they created.
The second was an important core of RE.
a familiar world once full of life dripping with death & dread, with every scene telling a story.
RE4 onwards went into more unbelievable B movie territory while still hanging on to the experimental science to explain away what you saw.
The world felt less familiar and more like a world the Jack O'Neill & SG1 would visit in a TV Show
RE7 & 8
They both borrow from different horror movies which are far and away from the world we know as RE, even more so then RE4.
RE7 would go the Texas Chainsaw/Wrong Turn(which is fine) and would throw in some Supernatural stuff which was a little out of place and RE8 would go all in of the Supernatural and dump you into the world Van Helsing (The Hugh Jackman one)
but everything is still explained by "experimental subjects"
while I agree RE shouldn't be limited creatively.
it has to be creative within the world it exists and that includes it's lore.
And after 2 decades of hunting biological weapons I think even Chris should be a little taken back by the stuff in RE7&8.
And not because of its monsters as they could exist in the same manner every other biological weapon has in RE.
but because of the fantasy like world they exist in which is so far from the world he is from.
 
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PrefectAboro

Neo Member
To be fair everything when to pot with RE4.
Resident Evil was always grounded.
A pharmaceutical company doing experiments behind the scenes of a pretty normal world.
Every monster had a explanation for their existence as test subjects.
You knew what they was before and how they mutated.
It was b movie stuff but believable to some capacity
Horror came to two forms, the victims of the outbreak and how they became that by the hands of a trusted pharmaceutical company and the biological weapons that they created.
The second was an important core of RE.
a familiar world once full of life dripping with death & dread, with every scene telling a story.
RE4 onwards went into more unbelievable B movie territory while still hanging on to the experimental science to explain away what you saw.
The world felt less familiar and more like a world the Jack O'Neill & SG1 would visit in a TV Show
RE7 & 8
They both borrow from different horror movies which are far and away from the world we know as RE, even more so then RE4.
RE7 would go the Texas Chainsaw/Wrong Turn(which is fine) and would throw in some Supernatural stuff which was a little out of place and RE8 would go all in of the Supernatural and dump you into the world Van Helsing (The Hugh Jackman one)
but everything is still explained by "experimental subjects"
while I agree RE shouldn't be limited creatively.
it has to be creative with in the world it exists and that includes it's lore.
And after 2 decades of hunting biological weapons I think even Chris should be a little taken back by the stuff in RE7&8.
And not because of its monsters as they could exist in the same manner every other biological weapon has in RE.
but because of the fantasy like world they exist in which is so far from the world he is from.
I agree TGO TGO the BOW creatures made sense in the RE1/2/3/0/CV era. I won't be surprised if they start adding Dragons in the next one lol! Although the RE9 leaks seem to suggest "wendigo and skinwalker type urban legend creatures" which sounds really intriguing. They had a great premise in Re 7 you get to be an Umbrella Employee. Would of been cool if Ethan was like William Birkin working in the lab, as a scientist. Actually testing humans and animals with the T/G-Virus and dealing with the consequences when shit hits the fan!

Instead Capcom saw the success of Outlast and Alien Isolation and decided to mix that FPS style with the "Evil Dead/Texas Chainsaw" movies. And while they were enjoyable and fun to play, it didn't scratch that itchy scratchy tasty feeling I was craving until I played RE 2 Remake. Almost every unexpected encounter with a slow zombie was actually scary and the lickers were terrifying! I really hope Capcom remakes Code Veronica and treat it like RE2 Remake. CV had my favorite music.
 

Mr Hyde

Member
I agree somewhat with the criticism on Village. I played up to Lady Dimitrescu and it was good and engaging, but apart from the village setting it felt nothing like Resident Evil. The characters felt like satire especially that dude with a giant hammer. Dimitrescu was cool though, but her minions was neither scary nor fun to fight. Werewolves is not really my thing either, they just felt out of place and kinda boring. I haven't finished it yet so I might change opinion when I do. It's not a bad game at all, it's just weird labeling it Resident Evil when clearly it's not.
 

Astral Dog

Member
VILLAGE has flaws, i just don't think the art direction or setting is one of them 🤷🏻‍♂️ many long running series have to try new things eventually, the Umbrella/virus storyline ended many years ago on a fucking volcano 🌋
 
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rofif

Can’t Git Gud
I think this is the best RE since 4.
I really really liked 7 and obviously RE2make is the best one ever but when we talk about strictly new entries, Village is fantastic.
Can't wait for the dlc!
I've got this on steam but might get it for ps5 to experience dualsense, 3d audio and be ready for psvr2
 
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I think this is the best RE since 4.
I really really liked 7 and obviously RE2make is the best one ever but when we talk about strictly new entries, Village is fantastic.
Can't wait for the dlc!
I've got this on steam but might get it for ps5 to experience dualsense, 3d audio and be ready for psvr2
This automatically means that RE 12 has to be great.
 

Kokoloko85

Member
To be fair everything went to pot with RE4.
Resident Evil was always grounded.
A pharmaceutical company doing experiments behind the scenes of a pretty normal world.
Every monster had a explanation for their existence as test subjects.
You knew what they was before and how they mutated.
It was b movie stuff but believable to some capacity
Horror came to two forms, the victims of the outbreak and how they became that by the hands of a trusted pharmaceutical company and the biological weapons that they created.
The second was an important core of RE.
a familiar world once full of life dripping with death & dread, with every scene telling a story.
RE4 onwards went into more unbelievable B movie territory while still hanging on to the experimental science to explain away what you saw.
The world felt less familiar and more like a world the Jack O'Neill & SG1 would visit in a TV Show
RE7 & 8
They both borrow from different horror movies which are far and away from the world we know as RE, even more so then RE4.
RE7 would go the Texas Chainsaw/Wrong Turn(which is fine) and would throw in some Supernatural stuff which was a little out of place and RE8 would go all in of the Supernatural and dump you into the world Van Helsing (The Hugh Jackman one)
but everything is still explained by "experimental subjects"
while I agree RE shouldn't be limited creatively.
it has to be creative within the world it exists and that includes it's lore.
And after 2 decades of hunting biological weapons I think even Chris should be a little taken back by the stuff in RE7&8.
And not because of its monsters as they could exist in the same manner every other biological weapon has in RE.
but because of the fantasy like world they exist in which is so far from the world he is from.

I agree. But I like RE7-8 over RE4,5,6. The way it brings it all back to Umbrella is decent
 
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rofif

Can’t Git Gud
Any idea if there will be ps5 physical release with dlc? like goty edition and stuff?
I have it on pc but I am debating getting ps5 version for 3rd person mode and the DLC since I am just interested in dualsense and 3d audio implementation. the PC version had annoying stutters too, dunno if fixed.

Btw. To those playing on ps5 with pulse 3d. You have system 3d headphones enabled and in game 3d enabled? I remember there was some weirdness in the demo
 

Barakov

Member
Any idea if there will be ps5 physical release with dlc? like goty edition and stuff?
I have it on pc but I am debating getting ps5 version for 3rd person mode and the DLC since I am just interested in dualsense and 3d audio implementation. the PC version had annoying stutters too, dunno if fixed.

Btw. To those playing on ps5 with pulse 3d. You have system 3d headphones enabled and in game 3d enabled? I remember there was some weirdness in the demo
I believe the Gold Edition that comes out in October comes with everything.
 
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