• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry: Scorn on Xbox Series X|S - DF Tech Review - Our First Look at FSR 2.0 On Consoles

adamsapple

Or is it just one of Phil's balls in my throat?
Text article:



Summary:

- Series X runs at 1440p internal, Series S runs at 1080p internal. Chance of DRS but DF did not see it in their testing.
- Series X presents nigh-on identically to the PC version running FSR 2 quality mode at 4K, Series S is a match for PC at 1080p with straight TAA

- Series S runs virtually locked 60 FPS with some duplicate/singular drops here and there.
- Series X has drops in cut-scenes, worse drop seen at 43 FPS. Game play is virtually 60 all the time with a drop or two in high alpha combat.

- DF mentions that FSR 2.0 requires a significant ms time in the rendering pipeline which explains could be why it wasn't in the Series S version



1v3ei5.jpg
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
Non-sense. 2.1 significantly reduces shimmering and temporal artifacts.


Maybe this will get updated in a future update, but based on the DF video it seems that the artifacts are minor and for the most part the FSR implementation is good.

But at least this is a good example of FSR matching PC presets on weaker console hardware as a test case.
 
Last edited:

Darsxx82

Member
The result on screen is exceptional and easily passes through a native 4K game.... It's good news that FSR 2.0 is already a reality on consoles.

But its frequency of use will have to be seen since it is not free in computation (~2ms in XSX). It is clear that XSS is not going to have it so easy and it will be interesting to see its use on PS5. PS The atmosphere of contempt is as grotesque as it is sublime.
 

01011001

Banned
sadly they didn't play around with the PC settings in the Windows Store version.

from my experience FPS lock and FOV settings will carry over to the Xbox version.

although it seems you can't go above 60fps on Xbox as the game is running in a 60hz container... but you can increase the FOV dramatically and you can lock it to 30fps... the latter of which isn't really useful of course but a fun curiosity.
 
Last edited:

Bojji

Member
sadly they didn't play around with the PC settings in the Windows Store version.

from my experience FPS lock and FOV settings will carry over to the Xbox version.

although it seems you can't go above 60fps on Xbox as the game is running in a 60hz container... but you can increase the FOV dramatically and you can lock it to 30fps... the latter of which isn't really useful of course but a fun curiosity.

Holy shit, i played on PC just to test it and increased fov, it really seems like it stayed in increased value on Xbox lol. But why the fuck they didn't give that option on console in the first place.
 

01011001

Banned
Holy shit, i played on PC just to test it and increased fov, it really seems like it stayed in increased value on Xbox lol. But why the fuck they didn't give that option on console in the first place.

because game developers are fucking weird...

why didn't Modern Warfare 1 on console ever get a patch for FOV settings even tho the fanbase was begging them to implement it? noone knows
 

Fredrik

Member
because game developers are fucking weird...

why didn't Modern Warfare 1 on console ever get a patch for FOV settings even tho the fanbase was begging them to implement it? noone knows
Why not have the full PC settings there? There are presets for those who don’t want options.
 

01011001

Banned
Why not have the full PC settings there? There are presets for those who don’t want options.

I've been saying this since forever. developers should implement a hidden expert menu for graphics settings.
make it a cheat code or add tons of warnings for the nooblets and let people who know what they're doing change stuff around.

imagine you're playing on a 1440p display with a Series X, now you're stuck with FSR2 turned on introducing framerate drops, even tho you don't really need it.
 

Fredrik

Member
I've been saying this since forever. developers should implement a hidden expert menu for graphics settings.
make it a cheat code or add tons of warnings for the nooblets and let people who know what they're doing change stuff around.

imagine you're playing on a 1440p display with a Series X, now you're stuck with FSR2 turned on introducing framerate drops, even tho you don't really need it.
Exactly! It’s quite absurd that the normal action for a disappointed console gamer is to go to the developer’s official Twitter page to cry over a missing setting, then if enough people do it they might hear it and add it in a menu with a patch.
Having an Advanced Setting menu there day 1 seems like such an easy fix.
 
Last edited:

Cryio

Member
Xbox Series X: 4K + FSR2 Quality: upscaled from 1440p. 60 fps.
Xbox Series S: 1080p + TAA. No upscaling. 60 fps.

I don't get it. My 5700 XT is slower than an Xbox Series X. (that's before even accounting for variable rate Shading, Sampler Feedback or Mesh Shading).

I can do 4K native at 45-50 fps. 4K + FSR2 Quality is EASY 60 fps locked at all times. 1440p + FSR2 Quality is 120 locked at all times.

This should've ran at 60 locked at all times on XSX at 4K Quality. 120 fps easily at 1440p Quality.

Series S should be 1440p Quality for 60 fps at better visuals than native 1080p + TAA. Series S could also do 120 fps at 1080p Quality or lower FSR2 preset.

Hell, the game is so light on resources and it really doesn't care about any CPU, so this could've been 1080p60 on Xbox One and PS4, with some FSR2 and maybe even dynamic rez on top.

It's great we finally have FSR2 on consoles (though not 2.1.2, come on), but this is a poor start IMO. Hell, FSR2 has lower Frametime cost/overhead on RDNA2 than on my RDNA1 card.
 
Last edited:

MarkMe2525

Gold Member
Two weeks later than VGTechs video and DF didn't spot the dynamic res with the Series S. VG doesn't even talk and gave more info.
Well at least you know they only report what they actually observe instead of piggybacking off of others work. He mentions DRS may he present but could not find evidence of it during his playthrough.
 

01011001

Banned
Xbox Series X: 4K + FSR2 Quality: upscaled from 1440p. 60 fps.
Xbox Series S: 1080p + TAA. No upscaling. 60 fps.

I don't get it. My 5700 XT is slower than an Xbox Series X. (that's before even accounting for variable rate Shading, Sampler Feedback or Mesh Shading).

I can do 4K native at 45-50 fps. 4K + FSR2 Quality is EASY 60 fps locked at all times. 1440p + FSR2 Quality is 120 locked at all times.

This should've ran at 60 locked at all times on XSX at 4K Quality. 120 fps easily at 1440p Quality.

Series S should be 1440p Quality for 60 fps at better visuals than native 1080p + TAA. Series S could also do 120 fps at 1080p Quality or lower FSR2 preset.

Hell, the game is so light on resources and it really doesn't care about any CPU, so this could've been 1080p60 on Xbox One and PS4, with some FSR2 and maybe even dynamic rez on top.

It's great we finally have FSR2 on consoles (though not 2.1.2, come on), but this is a poor start IMO. Hell, FSR2 has lower Frametime cost/overhead on RDNA2 than on my RDNA1 card.

yeah, I played it on PC and I too found the findings here highly suspect.

I ran at 1440p max settings on an RTX3060ti and easily ran ar 120 to 144 fps
 

ryan90k

Neo Member
Two weeks later than VGTechs video and DF didn't spot the dynamic res with the Series S. VG doesn't even talk and gave more info.
They didn't notice the dynamic res or the use of what looks like TAAU on series S or the difference in depth of field or the difference in shadows.
 

ryan90k

Neo Member
yeah, I played it on PC and I too found the findings here highly suspect.

I ran at 1440p max settings on an RTX3060ti and easily ran ar 120 to 144 fps
very suspect. a 120hz mode would have been great and should still be an option if they drop the resolution to 900p or 1080p and reconstruct to 1440p or something similar. Here's hoping for a patch
 
Text article:



Summary:

- Series X runs at 1440p internal, Series S runs at 1080p internal. Chance of DRS but DF did not see it in their testing.
- Series X presents nigh-on identically to the PC version running FSR 2 quality mode at 4K, Series S is a match for PC at 1080p with straight TAA

- Series S runs virtually locked 60 FPS with some duplicate/singular drops here and there.
- Series X has drops in cut-scenes, worse drop seen at 43 FPS. Game play is virtually 60 all the time with a drop or two in high alpha combat.

- DF mentions that FSR 2.0 requires a significant ms time in the rendering pipeline which explains could be why it wasn't in the Series S version



1v3ei5.jpg
If fsr 2 is that expensive would it have been better to do native 1800p or 4k?
 

yamaci17

Member
If fsr 2 is that expensive would it have been better to do native 1800p or 4k?
No need, both fsr 2 / dlss / tsr uses 4K hints to make the image look like 4K

only reason it is expensive is because it uses 4K hints/4K assets/4K lods. naturally it will look super close to native 4k while having better performance than actual native 4k. you can check tons of benchmarks. even 1080p internal res upscaled to 4K with DLSS or FSR will cost more than native 1440p alone. but it also will destroy native 1440p image quality due to the upscaled image being fed 4K lods/hints.

this is the biggest trick of these so called upscalers. nothing else. no magic, actually. you can call the technique itself magic. imagine reducing the resolution of things that may be irrevelant to overall IQ, and only keeping super important things at high res with hints. that's why there's a hit

and that's why also the performance gained from fsr/dlss depends from game to game. but biggest trick is to make sure 4k hints are there and 4k lods are utilized. rest is mostly irrevelant.
 
Last edited:
sadly they didn't play around with the PC settings in the Windows Store version.

from my experience FPS lock and FOV settings will carry over to the Xbox version.

although it seems you can't go above 60fps on Xbox as the game is running in a 60hz container... but you can increase the FOV dramatically and you can lock it to 30fps... the latter of which isn't really useful of course but a fun curiosity.
This game is begging for uncapped vrr support on series x could clearly do more than 60
 
Xbox Series X: 4K + FSR2 Quality: upscaled from 1440p. 60 fps.
Xbox Series S: 1080p + TAA. No upscaling. 60 fps.

I don't get it. My 5700 XT is slower than an Xbox Series X. (that's before even accounting for variable rate Shading, Sampler Feedback or Mesh Shading).

I can do 4K native at 45-50 fps. 4K + FSR2 Quality is EASY 60 fps locked at all times. 1440p + FSR2 Quality is 120 locked at all times.

This should've ran at 60 locked at all times on XSX at 4K Quality. 120 fps easily at 1440p Quality.

Series S should be 1440p Quality for 60 fps at better visuals than native 1080p + TAA. Series S could also do 120 fps at 1080p Quality or lower FSR2 preset.

Hell, the game is so light on resources and it really doesn't care about any CPU, so this could've been 1080p60 on Xbox One and PS4, with some FSR2 and maybe even dynamic rez on top.

It's great we finally have FSR2 on consoles (though not 2.1.2, come on), but this is a poor start IMO. Hell, FSR2 has lower Frametime cost/overhead on RDNA2 than on my RDNA1 card.
They didn’t support uncapped vrr on Xbox for some reason
 
very suspect. a 120hz mode would have been great and should still be an option if they drop the resolution to 900p or 1080p and reconstruct to 1440p or something similar. Here's hoping for a patch
We just need the option to uncap the current mode
 

skit_data

Member
Interesting to see FSR 2 running on console with good results. I hope developers start using it more on both the Series consoles and PS5 because it looks pretty damn good here while still offering good fps.

Maybe this will be what saves us from the 30fps onslaught.
 

01011001

Banned
Two weeks later than VGTechs video and DF didn't spot the dynamic res with the Series S. VG doesn't even talk and gave more info.

I always saw it like this,
VG Tech just has more time actually looking at details because their whole content concept is way simpler. barely any video editing, no voice over, no structured script to think about.

so VG Tech is just a deep inspection of the games, giving them an advantage in some ways.

that's the price Digital Foundry pays for having the production value they got, thats a lot of overhead above the core analysis of the game.
 
Last edited:

intbal

Member
Does this game have any content which would necessitate a high frame rate?
I've only watched a few youtube clips of it, but I haven't seen anything that could be called "action".
It seems like this game, much more so than PT:R or Gotham Knights, could easily get away with 30/40fps modes and the experience wouldn't suffer any.
 

SlimySnake

Flashless at the Golden Globes
The whole point of FSR is to use it on lower spec'ed GPUs. No idea whats going on with the Series S tbh.
 

RoadHazard

Gold Member
No need, both fsr 2 / dlss / tsr uses 4K hints to make the image look like 4K

only reason it is expensive is because it uses 4K hints/4K assets/4K lods. naturally it will look super close to native 4k while having better performance than actual native 4k. you can check tons of benchmarks. even 1080p internal res upscaled to 4K with DLSS or FSR will cost more than native 1440p alone. but it also will destroy native 1440p image quality due to the upscaled image being fed 4K lods/hints.

this is the biggest trick of these so called upscalers. nothing else. no magic, actually. you can call the technique itself magic. imagine reducing the resolution of things that may be irrevelant to overall IQ, and only keeping super important things at high res with hints. that's why there's a hit

and that's why also the performance gained from fsr/dlss depends from game to game. but biggest trick is to make sure 4k hints are there and 4k lods are utilized. rest is mostly irrevelant.

I don't understand anything you're saying here. Texture resolution, LODs, etc, are all completely separate from rendering resolution.

What's a "hint"?
 
Last edited:
I played about half of it on my series x and the other half on my 4090 and it was surprisingly pretty dope to me. More of an experience of a creepfest than a game in my opinion but I had an amazing time. Acts 3 and 4 feature absolutely ridiculous environments

I really wish they'd work with a team thats good at gameplay/combat and build an Aliens game already.
mj6vclc.jpg
 
Last edited:

Zathalus

Member
Xbox Series X: 4K + FSR2 Quality: upscaled from 1440p. 60 fps.
Xbox Series S: 1080p + TAA. No upscaling. 60 fps.

I don't get it. My 5700 XT is slower than an Xbox Series X. (that's before even accounting for variable rate Shading, Sampler Feedback or Mesh Shading).

I can do 4K native at 45-50 fps. 4K + FSR2 Quality is EASY 60 fps locked at all times. 1440p + FSR2 Quality is 120 locked at all times.

This should've ran at 60 locked at all times on XSX at 4K Quality. 120 fps easily at 1440p Quality.

Series S should be 1440p Quality for 60 fps at better visuals than native 1080p + TAA. Series S could also do 120 fps at 1080p Quality or lower FSR2 preset.

Hell, the game is so light on resources and it really doesn't care about any CPU, so this could've been 1080p60 on Xbox One and PS4, with some FSR2 and maybe even dynamic rez on top.

It's great we finally have FSR2 on consoles (though not 2.1.2, come on), but this is a poor start IMO. Hell, FSR2 has lower Frametime cost/overhead on RDNA2 than on my RDNA1 card.
The only 5700 XT bench I could find shows native FSR 2 Quality drop to 50 FPS during normal gameplay (with almost nothing on the screen), which is worse then what the XSX is delivering.
 

Cryio

Member
There are tons of shader compilation stuttering. But performance is a breeze at 4K60 with FSR2 Quality on 5700 XT. Like 80% GPU load at best.
 
Top Bottom