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Digital Foundry: Persona 5 Royal - The Ports You've Been Waiting For - Every Console Tested - DF Tech Review

adamsapple

Or is it just one of Phil's balls in my throat?


Finally available outside of the PlayStation ecosytem, here we're covering every single version of Persona 5 Royal available - all of the last-gen consoles, Nintendo Switch, Xbox Series X|S and even Valve Steam Deck! There are no bad ports of this game - but there's definitely a sense of a lack of technical ambition. Oliver Mackenzie has the DF Tech Review for you.



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adamsapple

Or is it just one of Phil's balls in my throat?
JGSA4NP.png





Switch and Steam Deck are a bit disappointing but otherwise all ports are as you would expect.


PlayStation 5 and Xbox Series consoles all run at a solid 60fps from start to finish - but unfortunately, Steam Deck can't match that achievement.

the Switch in particular - come in with serious visual compromises relative to the PS4 release. There's no bad ports here necessarily, just a couple that fall below expectations for modern conversions of seventh-gen software.
 

Bojji

Member
JGSA4NP.png





Switch and Steam Deck are a bit disappointing but otherwise all ports are as you would expect.

Series s could have higher res but on paper it's only more than 2x more powerful than PS4 so that would explain twice the performance at same resolution.
 

Danjin44

The nicest person on this forum
I'm surprised DF is covering this game, it fantastic stylish art direction but it still essentially PS3 game.

I'm still wondering why they never bother cover Sakura Wars on PS4, its pretty looking game.
tumblr_inline_pq7k2r5ABK1snz1fk_1280.jpg

project-sakura-wars_2019-04-19_001.jpg
 
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Killer8

Member
He over-inflates the impact of the OLED screen. It really does not make up for how blurry the game looks on Switch (540p without AA is bleh). I prefer playing the game on Steam Deck where at least it's native res and the PC port supports AA.

The area he describes as having frame drops on the Deck is also affecting even top of the line desktop PCs. It sounds like a technical issue which needs patched, not an issue with the hardware being unable to handle it (as he says, hardware utilization is low). The vast amount of the time Deck runs the game at 60fps, which is double the Switch's 30fps - yet he's not counting that as a positive for Deck because of a tiny amount of problematic areas. I also wonder if there is going to be any coverage of the PC version in a separate video, to discuss not only the performance issue mentioned, but also the borked DPI scaling making text look jagged, and Game Pass version crashing.

I have also heard from numerous people that the Switch version has compressed audio (hence the small file size), so was disappointed that an audio comparison wasn't covered. Pretty lacking video all round.
 
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ReBurn

Gold Member
Steam deck isn't a port. It's running the PC version and the hardware in the machine just isn't strong enough to handle this at 60fps. It shouldn't even be referenced in the same way as the other platforms.
Why not? It's a locked spec. Either Steam Deck and do it or it can't.
 

Fake

Member
I'm surprised DF is covering this game, it fantastic stylish art direction but it still essentially PS3 game.

I'm still wondering why they never bother cover Sakura Wars on PS4, its pretty looking game.
tumblr_inline_pq7k2r5ABK1snz1fk_1280.jpg

project-sakura-wars_2019-04-19_001.jpg

DF have a bit of problem covering japanese/anime games.

Was a pain of ass trying to convice John to look at Genshin Impact, but since Tom Morgan play he agree to cover the PS5/PS4 version.
 

Gambit2483

Member
They clearly heavily prioritized a rock solid stable 30fps for Switch version (at cost of resolution). Thankfully it's serviceable, if a bit "soft" visually, in both docked and undocked. Great Port overall 👌
 
They clearly heavily prioritized a rock solid stable 30fps for Switch version (at cost of resolution). Thankfully it's serviceable, if a bit "soft" visually, in both docked and undocked. Great Port overall 👌
Is the Switch version worth $60 if I've never played it?
 

Celcius

°Temp. member
I was kinda hoping they'd also mention the PC version with it's 120 fps cap. Glad to see that it's a great port all around though.
However, I'm surprised to see the Switch run at such a low res. It was 720p 30 fps on ps3 for vanilla P5... isn't the Switch in portable mode more powerful than that?
 
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lmimmfn

Member
He over-inflates the impact of the OLED screen. It really does not make up for how blurry the game looks on Switch (540p without AA is bleh). I prefer playing the game on Steam Deck where at least it's native res and the PC port supports AA.

The area he describes as having frame drops on the Deck is also affecting even top of the line desktop PCs. It sounds like a technical issue which needs patched, not an issue with the hardware being unable to handle it (as he says, hardware utilization is low). The vast amount of the time Deck runs the game at 60fps, which is double the Switch's 30fps - yet he's not counting that as a positive for Deck because of a tiny amount of problematic areas. I also wonder if there is going to be any coverage of the PC version in a separate video, to discuss not only the performance issue mentioned, but also the borked DPI scaling making text look jagged, and Game Pass version crashing.

I have also heard from numerous people that the Switch version has compressed audio (hence the small file size), so was disappointed that an audio comparison wasn't covered. Pretty lacking video all round.
I watched this earlier and his gripe on Steam Deck black levels vs lower res and 30FPS switch version made absolute 0 sense to me, yes OLED had much better blacks vs IPS but is it a reason to chose that display version with lower resolution and FPS?

I don't know the game but there are very few games where absolute black levels improve the atmosphere, Doom 3 and Dead Space games being the only examples I can think of off hand but Personna 5 doesn't seem like it's in the same genre.
 

LordCBH

Member
P5R looks really good, largely due to its style, but it’s quite shocking they couldn’t get the port up to native res on switch.
 

scydrex

Member
I was kinda hoping they'd also mention the PC version with it's 120 fps cap. Glad to see that it's a great port all around though.
However, I'm surprised to see the Switch run at such a low res. It was 720p 30 fps on ps3 for vanilla P5... isn't the Switch in portable mode more powerful than that?

No, i think the Switch dock mode is a bit more powerful than PS3 and 360 from what i know.
 
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LiquidMetal14

hide your water-based mammals
How's the decker run? Impressions seems super solid from what I read around the other threads.

Seems similarly demanding like Yakuza Like a Dragon and the Deck smoked that game. Capped it at 30 with maxed settings.

On a side note, anyone seeing the tools which let you increase the memory from 1gb to 4gb? CryoUtilities, works amazing and it's not even getting into manually messing with the clocks.
 

xion4360

Member
I would like to play it on Series X but I put a ton of time into it on PS already...and then I stopped playing.
 

Power Pro

Member
JGSA4NP.png





Switch and Steam Deck are a bit disappointing but otherwise all ports are as you would expect.
Seeing these numbers really makes me wish they had figured out some means of cross-save between consoles. The portability of the Switch version is a strong reason to want that version, which is why I bought it on there, but I didn't know that these numbers would be so low on Switch. You'd think it could push at least native resolution for the platform.

If it had cross-save, I would've bought it on PS5 as well, because that 4k/60fps sounds real nice.
 

PeteBull

Member
Didn’t expect Switch to be so low, the game doesn’t have a ton going on.
Keep in mind switch is 1/3rd of xbox one gpu wise, cpu much worse too, we can see its literally barely above ps3 specs wise, well below last gen stationary consoles, ninny is selling tons of switches ofc, and good for them/industry as a whole, but if MS manage to sell 4tf gpu 8c16t zen2 cpu xss for 300$ 2 years ago, u would hope ninny had at least ballpark of that specs machine now, in 2022- unfortunately big nopes on that =/

Edit link to ps3 vs ps4 DF comparision so thx to that u can tell differences between switch and ps3 timestamped
 
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01011001

Banned
They clearly heavily prioritized a rock solid stable 30fps for Switch version (at cost of resolution). Thankfully it's serviceable, if a bit "soft" visually, in both docked and undocked. Great Port overall 👌

the Switch has more GPU power than a PS3 even in portable mode, and about 1.8x the GPU power in Docked mode (not taking architectural improvements into account which also come into play)
yet the PS3 runs it at 720p

not a great port whatsoever. what happened here is clearly just a PS4 game reduced in settings to function somewhat passable on the Switch, instead of a game that's actually adjusted to work as good as possible on it.

the PS3 version is proof of that as are Atlus' other games on Switch.

I wouldn't give them an easy pass here just because it's not terrible...
one should expect better ports than that on the best selling console by a long shot. you should expect them to adjust the game to run at the Switch's native resolution, given the pinsharp look the game is going for, which it should have no issue doing on the Switch at all if it wasn't for the fact that they clearly just reduced settings of a version of the game that was originally designed for a console that is more than 4x as powerful,
instead of tailoring it to the hardware by drawing from the original version that was designed for a console that is on the same level of performance as the Switch's Portable mode.

it's happening just way too often with the Switch that ports come out that just slap lower settings on the game and reduce resolution down until they hit 30fps, which often looks just half-baked and cheap.

the worst about all of this of course is that people then start calling some of those cheaply slapped together ports "impossible ports", when anyone that's ever watched a video by Low Spec Gamer knows is complete bullshit as Doom 2016 runs absolutely exactly the way you would expect it to run on Switch equivalent PC hardware.. in fact I myself did that experiment on my old cheap 500€ Laptop that's on paper less powerful than the Switch and ran the game exactly like the Switch does... crazy I know

I think on the best selling console in recent history, which has a real chance to become one of the top 3 best selling system of all time, we should expect more in-depth porting efforts than "slap 480p30 at ultra low settings on and ship it"







wow, that became a real rant... sometimes I just can't stop myself 😈
 

Panajev2001a

GAF's Pleasant Genius
not a great port whatsoever. what happened here is clearly just a PS4 game reduced in settings to function somewhat passable on the Switch, instead of a game that's actually adjusted to work as good as possible on it.
Agreed, porting down is never quite the same as a game designed for the HW and it is not easy to do without not screwing the users on that HW. Had the game been using Switch as target platform and been ported up to PS4/PS5 it would have pushed the Switch further for sure.
 
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Gambit2483

Member
the Switch has more GPU power than a PS3 even in portable mode, and about 1.8x the GPU power in Docked mode (not taking architectural improvements into account which also come into play)
yet the PS3 runs it at 720p

not a great port whatsoever. what happened here is clearly just a PS4 game reduced in settings to function somewhat passable on the Switch, instead of a game that's actually adjusted to work as good as possible on it.

the PS3 version is proof of that as are Atlus' other games on Switch.

I wouldn't give them an easy pass here just because it's not terrible...
one should expect better ports than that on the best selling console by a long shot. you should expect them to adjust the game to run at the Switch's native resolution, given the pinsharp look the game is going for, which it should have no issue doing on the Switch at all if it wasn't for the fact that they clearly just reduced settings of a version of the game that was originally designed for a console that is more than 4x as powerful,
instead of tailoring it to the hardware by drawing from the original version that was designed for a console that is on the same level of performance as the Switch's Portable mode.

it's happening just way too often with the Switch that ports come out that just slap lower settings on the game and reduce resolution down until they hit 30fps, which often looks just half-baked and cheap.

the worst about all of this of course is that people then start calling some of those cheaply slapped together ports "impossible ports", when anyone that's ever watched a video by Low Spec Gamer knows is complete bullshit as Doom 2016 runs absolutely exactly the way you would expect it to run on Switch equivalent PC hardware.. in fact I myself did that experiment on my old cheap 500€ Laptop that's on paper less powerful than the Switch and ran the game exactly like the Switch does... crazy I know

I think on the best selling console in recent history, which has a real chance to become one of the top 3 best selling system of all time, we should expect more in-depth porting efforts than "slap 480p30 at ultra low settings on and ship it"







wow, that became a real rant... sometimes I just can't stop myself 😈

Sometimes I can't tell if you're a real account or a joke account... 🤔
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Very very disappointing they didn’t set the framerate cap to 120 like you can on pc when you enable vrr on ps5 and series x literally no reason not to and considering we are paying for this it’s the least they can do.

Also no uncapped vrr support on ps5 and series x

The other question is why they didn’t offer vrr uncap framerate support on the ps5 and series x


Yes but what about VRR and uncapped frame rates, are they in ?
 

TLZ

Banned
the Switch has more GPU power than a PS3 even in portable mode, and about 1.8x the GPU power in Docked mode (not taking architectural improvements into account which also come into play)
yet the PS3 runs it at 720p

not a great port whatsoever. what happened here is clearly just a PS4 game reduced in settings to function somewhat passable on the Switch, instead of a game that's actually adjusted to work as good as possible on it.

the PS3 version is proof of that as are Atlus' other games on Switch.

I wouldn't give them an easy pass here just because it's not terrible...
one should expect better ports than that on the best selling console by a long shot. you should expect them to adjust the game to run at the Switch's native resolution, given the pinsharp look the game is going for, which it should have no issue doing on the Switch at all if it wasn't for the fact that they clearly just reduced settings of a version of the game that was originally designed for a console that is more than 4x as powerful,
instead of tailoring it to the hardware by drawing from the original version that was designed for a console that is on the same level of performance as the Switch's Portable mode.

it's happening just way too often with the Switch that ports come out that just slap lower settings on the game and reduce resolution down until they hit 30fps, which often looks just half-baked and cheap.

the worst about all of this of course is that people then start calling some of those cheaply slapped together ports "impossible ports", when anyone that's ever watched a video by Low Spec Gamer knows is complete bullshit as Doom 2016 runs absolutely exactly the way you would expect it to run on Switch equivalent PC hardware.. in fact I myself did that experiment on my old cheap 500€ Laptop that's on paper less powerful than the Switch and ran the game exactly like the Switch does... crazy I know

I think on the best selling console in recent history, which has a real chance to become one of the top 3 best selling system of all time, we should expect more in-depth porting efforts than "slap 480p30 at ultra low settings on and ship it"







wow, that became a real rant... sometimes I just can't stop myself 😈
The Office Thank You GIF


That idiotic "impossible port" phrase should die.
 

Dreamin

Member
I never played the PS3 version and looking at these you'd expect it to run at 5fps so is there a big difference in how it looks?
edit: gonna check the comparison vid posted
 
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adamsapple

Or is it just one of Phil's balls in my throat?
I never played the PS3 version and looking at these you'd expect it to run at 5fps so is there a big difference in how it looks?
edit: gonna check the comparison vid posted

I've played OG Persona 5 on PS3. It is extremely competent with only minimal frame drops at 720p and 30 FPS. It does have notable tearing though, but otherwise it's an extremely respectable port.
 
He over-inflates the impact of the OLED screen. It really does not make up for how blurry the game looks on Switch (540p without AA is bleh). I prefer playing the game on Steam Deck where at least it's native res and the PC port supports AA.

The area he describes as having frame drops on the Deck is also affecting even top of the line desktop PCs. It sounds like a technical issue which needs patched, not an issue with the hardware being unable to handle it (as he says, hardware utilization is low). The vast amount of the time Deck runs the game at 60fps, which is double the Switch's 30fps - yet he's not counting that as a positive for Deck because of a tiny amount of problematic areas. I also wonder if there is going to be any coverage of the PC version in a separate video, to discuss not only the performance issue mentioned, but also the borked DPI scaling making text look jagged, and Game Pass version crashing.

I have also heard from numerous people that the Switch version has compressed audio (hence the small file size), so was disappointed that an audio comparison wasn't covered. Pretty lacking video all round.
I
Yes but what about VRR and uncapped frame rates, are they in ?
they enabled 120fps support on pc so i was saying its very dissapointing they didnt do the same on console and set the framerate cap to 120 if your using vrr cause the consoles can clearly do way more than 60 right now
 

-Zelda-

Banned
Do they complain about the desgin of the female characters while also plugging Forspoken again? (note, I actually pre ordered forspoken, so this is more an mocking of DF, not forspoken.)
 
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Sentenza

Member
Steam deck isn't a port. It's running the PC version and the hardware in the machine just isn't strong enough to handle this at 60fps. It shouldn't even be referenced in the same way as the other platforms.
I played roughly 20 hours of my 120 hours PC playthrough on a Steam Deck and it's DEFINITELY capable to keep 60 fps all the times.
No idea what this clueless fucker at DF is doing and why he's even "setting 1080p" on a device that has 800p as maximum native resolution.

60fps looks shit on this game. Is like trying to convert 60fps anime but key frame animation was designed for 30fps
What a moronic take.
Not only this is false. but it did in fact look even better played at 120 fps on my desktop PC.

Also, you don't seem to understand how either refresh rate or 3D rendering even work.
 
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GHG

Gold Member
Why not? It's a locked spec. Either Steam Deck and do it or it can't.

Can't do what exactly? You have access to all the same options that you would on a normal PC game. There will be a configuration that will net 60fps, even if it means messing with ini files or community mods eventually fixing any potential engine bottlenecks (or creating options that are lower than the currenly available lowest settings).

Treating it the same way as consoles where you're not afforded any autonomy makes zero sense. With PC configuration where there's a will there's a way whereas with console you're stuck with whatever options the devs give you.
 

lmimmfn

Member
I played roughly 20 hours of my 120 hours PC playthrough on a Steam Deck and it's DEFINITELY capable to keep 60 fps all the times.
No idea what this clueless fucker at DF is doing and why he's even "setting 1080p" on a device that has 800p as maximum native resolution.


What a moronic take.
Not only this is false. but it did in fact look even better played at 120 fps on my desktop PC.

Also, you don't seem to understand how either refresh rate or 3D rendering even work.
Didn't even realise he was running it at 1080p on the 800p Deck, lol, quality video right there, apparently its not black enough either.
 
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