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Microsoft / Activision Deal Approval Watch |OT| (MS/ABK close)

Do you believe the deal will be approved?


  • Total voters
    886
  • Poll closed .
Status
Not open for further replies.

Topher

Gold Member
Corporate world is weird. You can have departments within a company that flatly refuse to work with their competition and then you have another department where staffers across different companies get along great or used to work with each other previously etc. It creates this weird to and fro that varies wildly. I've seen corporates 100% rule out working with a partner only for staff or depts to simultaneously or subvert something with said partner in the same day unbeknownst to internal conflicts etc. It's batshit crazy.

Corporates and guidelines can change in an instant anyhow.

I never expected COD to go exclusive, why would it? Minecraft didn't. Halo opened up. Sea of Theives/Forza etc on PC and Xbox. It really isn't what they're about anymore, the fans, fanbois, publishers, media and all have some catching up to do. Azure doesn't give a shit if you want windows or linux, same goes for Xbox.

Kind of like Microsoft and Sony. Rivals in video games, but partners in Azure and AI sensors. Behind the scenes, the corporate types are not nearly as passionate as the fans of their products.
 

Warablo

Member
I am not a Microsoft hater, but I've never felt compelled to buy an Xbox of any generation. The only game I've been remotely interested in was Gears of War, but that was mostly because of their excellent Mad World commercial.

I'm never terribly enticed by subscriptions to games. I'd rather buy a title I want to have for the long haul. I have PS+, but have played 1 ps+ game in the years it has existed.
If you never jumped on during early Xbox era of Kotor, Halo, Gears of War and Mass Effect then you never were gonna.
 
Last edited:

Topher

Gold Member
If you never jumped on during early Xbox era of Kotor, Halo, Gears of War and Mass Effect then you never were gonna.

Mass Effect wasn't a part of the "early Xbox era". Either way, I wasn't a console gamer at all during that era and I jumped on board this gen. I'm pretty sure there are quite a few like me out there so I'm not buying this theory of yours.
 

Warablo

Member
Mass Effect wasn't a part of the "early Xbox era". Either way, I wasn't a console gamer at all during that era and I jumped on board this gen. I'm pretty sure there are quite a few like me out there so I'm not buying this theory of yours.
Bioshock and Mass Effect were considered exclusives during 360 launch.

I bought a 360 for Halo and Mass Effect. At least promos and hype for Mass Effect.

I am just saying Halo and Gears were big news back then and how Microsoft attracted a lot of their fans. So of course if you never jumped in then, you'd be coming to Xbox/PC for Game Pass essentially these days until games start releasing.
 
Last edited:

Topher

Gold Member
Bioshock and Mass Effect were considered exclusives during 360 launch.

I bought a 360 for Halo and Mass Effect.

You are melding two different gens though. Kotor and Halo were first gen Xbox. Gears, Bioshock and Mass Effect were 360. "Early Xbox era" would be defined strictly as og Xbox so I'm still not certain what point you are making.
 

Warablo

Member
You are melding two different gens though. Kotor and Halo were first gen Xbox. Gears, Bioshock and Mass Effect were 360. "Early Xbox era" would be defined strictly as og Xbox so I'm still not certain what point you are making.
You don't think Halo 3 wasn't apart of 360 era? Halo 1, 2 and Kotor Xbox era. Huge hitter Halo 3 on 360. Not sure why you don't think early Xbox era doesn't also include 360 launch.
 
Last edited:

Topher

Gold Member
You don't think Halo 3 wasn't apart of 360 era? Not sure why you don't think early Xbox era doesn't also include 360 launch.

I'm referring to when the franchises started. But sure if you want to call 360 part of the "early Xbox era" then why stop at launch? Just include the entire Xbox 360 generation since we are being so arbitrary. Still doesn't seem like much of a point is being made. Plenty of folks have become fans of Xbox since then.
 

Warablo

Member
I'm referring to when the franchises started. But sure if you want to call 360 part of the "early Xbox era" then why stop at launch? Just include the entire Xbox 360 generation since we are being so arbitrary. Still doesn't seem like much of a point is being made. Plenty of folks have become fans of Xbox since then.
I wasn't trying to make any "point"
 
I am not a Microsoft hater, but I've never felt compelled to buy an Xbox of any generation. The only game I've been remotely interested in was Gears of War, but that was mostly because of their excellent Mad World commercial.

I'm never terribly enticed by subscriptions to games. I'd rather buy a title I want to have for the long haul. I have PS+, but have played 1 ps+ game in the years it has existed.
If kojima is about to jump in, any mortal can.
 
lol



Because unlike MS, they don't need their games for free to sell millions. They can actually sell their games.

Why "take a revenue loss" when the model they are using is working for them and is turning their games into profit after not even a week?


"lol"




Microsoft's games sell also, my friend. But what is even the purpose of releasing premium (COD/God of War/Elden Ring) or freemium (Fortnite/Warzone/Destiny 2/Overwatch 2) games in the first place? To bring in money, right? Microsoft has simply found an alternate method to get its customers to pay them for the games they offer. Game Pass helps tremendously with that process by taking the pressure off any one game from Microsoft needing to make all the money it can make on its own solely through traditional up-front sales.

Game Pass is basically an Xbox first-party game live service subscription that delivers guaranteed day one first-party AAA games as its most anticipated seasonal or DLC content, and gives it to you at no additional cost. The monthly subscription fee is how you're paying for whatever new or existing content you consume. Or like a monthly patreon with over 25 million subscribers paying a minimum of $9.99/month or a maximum of 14.99/month to access the content. People think because they may not see the exact same headlines for every Microsoft first-party game, or a first-party title may not chart as high in NPD from one month to the next, it means Microsoft is not making any money off their games. That is incorrect. Game Pass, like Fortnite & COD Warzone, doesn't need to top NPD charts or whatever other best-selling lists out there because they bring in money, period. $2.9 billion on xbox consoles alone just in 2021 to be exact.

If people are newly subscribing to and/or staying subscribed to game pass to play Xbox first-party games (or even third-party games), then Microsoft doesn't need every person to buy their first-party games upfront, because the money they would have received is still coming, but in bigger portions, I believe, thanks to Game Pass. The thing that I feel some people still can't wrap their heads around today is that people pay for Xbox/PC Game Pass. The shit isn't free. We don't pay with sexual favors, we pay for Game Pass using real money. The sexual favors are how publishers agree to sell to Microsoft in the first place. :messenger_tears_of_joy:

Dr Evil GIF


On a serious note, people paying for Xbox Game Pass (new and existing subscribers) is a large part of how Microsoft gets paid for all the first-party games they add to Game Pass, past and present. Some people don't like hearing this, but it's true. Many can't accept this because they think it doesn't square with their worldview of how first-party AAA games should be sold. People think "yea, but how many copies did it sell!?" The answer, in the case of Xbox Game Pass, may be that it really doesn't matter. People are subscribing to Game Pass at the pace they are yearly because of the existing and future Xbox first-party titles that are guaranteed on day one at an incredible price. They're the big attractions and why Game Pass is growing at the speed it is and maintaining subscribers. Yes, even older, already released first-party games. That there are plenty of 3rd party games and the occasional 3rd party AAA as well, is the icing on the top that further helps Microsoft pay for the first-party games they're putting into game pass because those too attract and maintain subscribers.

People gravely underestimate the power of game catalogs, especially one that keep growing at no additional cost with many of the biggest games a platform has to offer as Game Pass does. Huge digital game catalogs are a big reason PC gaming has been so popular for years, it's the reason digital has so strongly surpassed physical console sales in like no time at all, and it's why Steam is so damn popular today. I was there at the earliest days of Steam as an early tester. My Steam ID is literally 4 digits in the 1xxx range. Game Pass in many ways feels exactly like what Steam was in those early days -- back when CS 1.6 was the only damn thing on there. And even then you knew exactly what Steam had the potential to become. You knew steam would grow into a juggernaut that would feel essential for many reasons outside of whatever brought you to it because it just made too much damn sense. Xbox Game Pass has that exact same early Steam vibe to it. We haven't yet fully seen the fully formed version of what it will become, but 2023 will start making that picture much clearer, especially with major releases like Starfield. Xbox's first party games, present and future, are the steam equivalent of what counter-strike 1.6 meant for steam in those early days.

Some may have issues with anyone saying Microsoft is being paid for putting its first-party games in game pass day one because we aren't getting the type of data necessary to individually assign credit to specific games, or even to fully know which game is most responsible for keeping people on Game Pass. It is important data to know, true, which is why the people at Microsoft who need to know this actually do. The money is coming in regardless of which game/games are responsible. Game Pass represents a collective effort by many games, headlined by all of Xbox's first-party titles. We can make educated guesses, and likely turn out correct for the most significant releases, but it ultimately doesn't matter which is most responsible for bringing new subscribers and what's most responsible for retaining them. All that matters is that they are retained and the money is coming in. Outside of that..

Sport Who Cares GIF


In fact, Microsoft is making more money per individual who stays subscribed to game pass as compared to a single person who purchases God of War Ragnarok for $60 or $70, more than a person who bought Forza Horizon 5 or Halo Infinite Campaign for $60, and certainly more than anyone who will go on to buy Starfield and Redfall. A full purchase is a one-time deal. Game Pass is likely generating just over $300 million per month right now. And I highly suspect I'm actually lowballing that figure.

Game Pass just gives Microsoft another method of payment to collect money for its games over the course of a one-year time period, rather than attempting to get it all at once. I repeat, the business model is not too dissimilar in its objective from free-to-play games that also seek to collect money over the course of the year. Or like MMOs such as World of Warcraft or Elder Scrolls Online that operate in a similar fashion. It hasn't fully caught on yet that Game Pass, despite being a subscription games service, makes more sense to be viewed like free to play service title in terms of how its money is generated gradually. It's more like fortnite, genshin impact or candy crush in that respect. Only viewed that way will Game Pass begin to make a little more sense for some.

Microsoft isn't actually giving away its games for free like some people bizarrely suggest. They're surely getting far more for them now than at any point during the previous generation. Halo 5 before Game Pass launched did 5 million sold in 3 months. Game Pass right now is likely making more than twice that revenue in only 2 months, and significantly more per calendar/fiscal year.

Now consider that over 1 million gamers had already paid for Forza Horizon 5 in early access before it officially launched on Game Pass.



There were only 2 ways to get early access. The premium add-ons bundle for $49.99 for game pass users who wanted everything in the premium edition without having to buy the game, or by purchasing the premium edition that was sold for $99. For every one of those million early access players who had game pass you're looking at $170-$230 (if they had ultimate) for the year off one game pass customer who bought the premium add-on bundle.

Even if first party games sold a bit more copies without Game Pass existing, it would not be enough to beat the revenues that Game Pass is bringing in for Xbox currently. I don't know of a single xbox first-party game that brought in $2.9 billion in revenue for the year on the Xbox 360.

Halo 3 did $170 million on its first day and $300 million in its first week.

https://www.nbcnews.com/id/wbna21139328

I don't think anyone disagrees Halo 3 was a successful traditional game launch, right? Well, Game Pass each year is smashing those numbers. Game Pass does over $300 million per month. Microsoft makes more money with their first party games in game pass than they would without Game Pass. Microsoft found a different way to help generate enough money yearly to support its first party games. That method is game pass. It isn't the only means by which the Xbox business brings in money to fund their operations, but it's by far the most game-changing, and the one Microsoft has the strongest ability to dictate the return.

Xbox doesn't ever have to be the console sales leader with something like Game Pass. Without Game Pass, Xbox consoles need to sell a whole lot more units to better sell first party games to recoup investments made. Each game would need to put up much bigger numbers the old-fashioned way, something Xbox has already demonstrated it can do with a variety of games, but now there's no need to? Lots of games likely never got sequels because they didn't perform well enough on Xbox before Game Pass. If Quantum Break released today for game pass, there would be a sequel confirmed already.

The way I see it, Sony is opting to get all its money faster by demanding it upfront, which is the traditional way of doing it. Whereas Microsoft is comfortable with getting some of its money upfront for their first-party games, and is totally okay with getting the rest of their money later throughout the year. It's a distinctly fortnite in its nature or a psuedo free to play model, except not actually free-to-play because to enter the eco-system you must pay a subscription fee. That's what Game Pass is.

Forza Horizon 5 over 3 million players day one. People don't think this matters because they're like "haha players, not sales", but the people playing it on game pass (paying game pass customers) ARE the sales. And they pay per month for an entire year. Game Pass has not lost subscribers a single year since it has existed. It might one day, but that time clearly isn't now.
https://gamingbolt.com/forza-horizon-5-crosses-3-million-players-on-day-1


TLDR Version - Game Pass' revenue yearly = practically Xbox first party game revenue and should be considered as such along with actual traditional first party game sales because Xbox First Party games are the biggest reason game pass is so popular, why people subscribe, and why it has been growing at the pace it has been. The third-party titles are a bonus on top of the xbox first party games. Even when you think you or someone you know has beaten all xbox first party games, there are many who haven't and are playing through some games for the first time even up to this month. There are plenty xbox first party titles on game pass I've never beaten, but intend to. Do not underestimate the popularity of having a growing catalog at no additional cost at your fingertips. It's why pc gaming has been popular for years, it's why steam is so popular, it's why digital has blown physical sales away. Game Pass has the vibe of Steam in its early days. You knew it would be big.
 

feynoob

Banned
"lol"




Microsoft's games sell also, my friend. But what is even the purpose of releasing premium (COD/God of War/Elden Ring) or freemium (Fortnite/Warzone/Destiny 2/Overwatch 2) games in the first place? To bring in money, right? Microsoft has simply found an alternate method to get its customers to pay them for the games they offer. Game Pass helps tremendously with that process by taking the pressure off any one game from Microsoft needing to make all the money it can make on its own solely through traditional up-front sales.

Game Pass is basically an Xbox first-party game live service subscription that delivers guaranteed day one first-party AAA games as its most anticipated seasonal or DLC content, and gives it to you at no additional cost. The monthly subscription fee is how you're paying for whatever new or existing content you consume. Or like a monthly patreon with over 25 million subscribers paying a minimum of $9.99/month or a maximum of 14.99/month to access the content. People think because they may not see the exact same headlines for every Microsoft first-party game, or a first-party title may not chart as high in NPD from one month to the next, it means Microsoft is not making any money off their games. That is incorrect. Game Pass, like Fortnite & COD Warzone, doesn't need to top NPD charts or whatever other best-selling lists out there because they bring in money, period. $2.9 billion on xbox consoles alone just in 2021 to be exact.

If people are newly subscribing to and/or staying subscribed to game pass to play Xbox first-party games (or even third-party games), then Microsoft doesn't need every person to buy their first-party games upfront, because the money they would have received is still coming, but in bigger portions, I believe, thanks to Game Pass. The thing that I feel some people still can't wrap their heads around today is that people pay for Xbox/PC Game Pass. The shit isn't free. We don't pay with sexual favors, we pay for Game Pass using real money. The sexual favors are how publishers agree to sell to Microsoft in the first place. :messenger_tears_of_joy:

Dr Evil GIF


On a serious note, people paying for Xbox Game Pass (new and existing subscribers) is a large part of how Microsoft gets paid for all the first-party games they add to Game Pass, past and present. Some people don't like hearing this, but it's true. Many can't accept this because they think it doesn't square with their worldview of how first-party AAA games should be sold. People think "yea, but how many copies did it sell!?" The answer, in the case of Xbox Game Pass, may be that it really doesn't matter. People are subscribing to Game Pass at the pace they are yearly because of the existing and future Xbox first-party titles that are guaranteed on day one at an incredible price. They're the big attractions and why Game Pass is growing at the speed it is and maintaining subscribers. Yes, even older, already released first-party games. That there are plenty of 3rd party games and the occasional 3rd party AAA as well, is the icing on the top that further helps Microsoft pay for the first-party games they're putting into game pass because those too attract and maintain subscribers.

People gravely underestimate the power of game catalogs, especially one that keep growing at no additional cost with many of the biggest games a platform has to offer as Game Pass does. Huge digital game catalogs are a big reason PC gaming has been so popular for years, it's the reason digital has so strongly surpassed physical console sales in like no time at all, and it's why Steam is so damn popular today. I was there at the earliest days of Steam as an early tester. My Steam ID is literally 4 digits in the 1xxx range. Game Pass in many ways feels exactly like what Steam was in those early days -- back when CS 1.6 was the only damn thing on there. And even then you knew exactly what Steam had the potential to become. You knew steam would grow into a juggernaut that would feel essential for many reasons outside of whatever brought you to it because it just made too much damn sense. Xbox Game Pass has that exact same early Steam vibe to it. We haven't yet fully seen the fully formed version of what it will become, but 2023 will start making that picture much clearer, especially with major releases like Starfield. Xbox's first party games, present and future, are the steam equivalent of what counter-strike 1.6 meant for steam in those early days.

Some may have issues with anyone saying Microsoft is being paid for putting its first-party games in game pass day one because we aren't getting the type of data necessary to individually assign credit to specific games, or even to fully know which game is most responsible for keeping people on Game Pass. It is important data to know, true, which is why the people at Microsoft who need to know this actually do. The money is coming in regardless of which game/games are responsible. Game Pass represents a collective effort by many games, headlined by all of Xbox's first-party titles. We can make educated guesses, and likely turn out correct for the most significant releases, but it ultimately doesn't matter which is most responsible for bringing new subscribers and what's most responsible for retaining them. All that matters is that they are retained and the money is coming in. Outside of that..

Sport Who Cares GIF


In fact, Microsoft is making more money per individual who stays subscribed to game pass as compared to a single person who purchases God of War Ragnarok for $60 or $70, more than a person who bought Forza Horizon 5 or Halo Infinite Campaign for $60, and certainly more than anyone who will go on to buy Starfield and Redfall. A full purchase is a one-time deal. Game Pass is likely generating just over $300 million per month right now. And I highly suspect I'm actually lowballing that figure.

Game Pass just gives Microsoft another method of payment to collect money for its games over the course of a one-year time period, rather than attempting to get it all at once. I repeat, the business model is not too dissimilar in its objective from free-to-play games that also seek to collect money over the course of the year. Or like MMOs such as World of Warcraft or Elder Scrolls Online that operate in a similar fashion. It hasn't fully caught on yet that Game Pass, despite being a subscription games service, makes more sense to be viewed like free to play service title in terms of how its money is generated gradually. It's more like fortnite, genshin impact or candy crush in that respect. Only viewed that way will Game Pass begin to make a little more sense for some.

Microsoft isn't actually giving away its games for free like some people bizarrely suggest. They're surely getting far more for them now than at any point during the previous generation. Halo 5 before Game Pass launched did 5 million sold in 3 months. Game Pass right now is likely making more than twice that revenue in only 2 months, and significantly more per calendar/fiscal year.

Now consider that over 1 million gamers had already paid for Forza Horizon 5 in early access before it officially launched on Game Pass.



There were only 2 ways to get early access. The premium add-ons bundle for $49.99 for game pass users who wanted everything in the premium edition without having to buy the game, or by purchasing the premium edition that was sold for $99. For every one of those million early access players who had game pass you're looking at $170-$230 (if they had ultimate) for the year off one game pass customer who bought the premium add-on bundle.

Even if first party games sold a bit more copies without Game Pass existing, it would not be enough to beat the revenues that Game Pass is bringing in for Xbox currently. I don't know of a single xbox first-party game that brought in $2.9 billion in revenue for the year on the Xbox 360.

Halo 3 did $170 million on its first day and $300 million in its first week.

https://www.nbcnews.com/id/wbna21139328

I don't think anyone disagrees Halo 3 was a successful traditional game launch, right? Well, Game Pass each year is smashing those numbers. Game Pass does over $300 million per month. Microsoft makes more money with their first party games in game pass than they would without Game Pass. Microsoft found a different way to help generate enough money yearly to support its first party games. That method is game pass. It isn't the only means by which the Xbox business brings in money to fund their operations, but it's by far the most game-changing, and the one Microsoft has the strongest ability to dictate the return.

Xbox doesn't ever have to be the console sales leader with something like Game Pass. Without Game Pass, Xbox consoles need to sell a whole lot more units to better sell first party games to recoup investments made. Each game would need to put up much bigger numbers the old-fashioned way, something Xbox has already demonstrated it can do with a variety of games, but now there's no need to? Lots of games likely never got sequels because they didn't perform well enough on Xbox before Game Pass. If Quantum Break released today for game pass, there would be a sequel confirmed already.

The way I see it, Sony is opting to get all its money faster by demanding it upfront, which is the traditional way of doing it. Whereas Microsoft is comfortable with getting some of its money upfront for their first-party games, and is totally okay with getting the rest of their money later throughout the year. It's a distinctly fortnite in its nature or a psuedo free to play model, except not actually free-to-play because to enter the eco-system you must pay a subscription fee. That's what Game Pass is.

Forza Horizon 5 over 3 million players day one. People don't think this matters because they're like "haha players, not sales", but the people playing it on game pass (paying game pass customers) ARE the sales. And they pay per month for an entire year. Game Pass has not lost subscribers a single year since it has existed. It might one day, but that time clearly isn't now.
https://gamingbolt.com/forza-horizon-5-crosses-3-million-players-on-day-1


TLDR Version - Game Pass' revenue yearly = practically Xbox first party game revenue and should be considered as such along with actual traditional first party game sales because Xbox First Party games are the biggest reason game pass is so popular, why people subscribe, and why it has been growing at the pace it has been. The third-party titles are a bonus on top of the xbox first party games. Even when you think you or someone you know has beaten all xbox first party games, there are many who haven't and are playing through some games for the first time even up to this month. There are plenty xbox first party titles on game pass I've never beaten, but intend to. Do not underestimate the popularity of having a growing catalog at no additional cost at your fingertips. It's why pc gaming has been popular for years, it's why steam is so popular, it's why digital has blown physical sales away. Game Pass has the vibe of Steam in its early days. You knew it would be big.

Too Much Stop GIF by CBC
 

Topher

Gold Member
"lol"




Microsoft's games sell also, my friend. But what is even the purpose of releasing premium (COD/God of War/Elden Ring) or freemium (Fortnite/Warzone/Destiny 2/Overwatch 2) games in the first place? To bring in money, right? Microsoft has simply found an alternate method to get its customers to pay them for the games they offer. Game Pass helps tremendously with that process by taking the pressure off any one game from Microsoft needing to make all the money it can make on its own solely through traditional up-front sales.

Game Pass is basically an Xbox first-party game live service subscription that delivers guaranteed day one first-party AAA games as its most anticipated seasonal or DLC content, and gives it to you at no additional cost. The monthly subscription fee is how you're paying for whatever new or existing content you consume. Or like a monthly patreon with over 25 million subscribers paying a minimum of $9.99/month or a maximum of 14.99/month to access the content. People think because they may not see the exact same headlines for every Microsoft first-party game, or a first-party title may not chart as high in NPD from one month to the next, it means Microsoft is not making any money off their games. That is incorrect. Game Pass, like Fortnite & COD Warzone, doesn't need to top NPD charts or whatever other best-selling lists out there because they bring in money, period. $2.9 billion on xbox consoles alone just in 2021 to be exact.

If people are newly subscribing to and/or staying subscribed to game pass to play Xbox first-party games (or even third-party games), then Microsoft doesn't need every person to buy their first-party games upfront, because the money they would have received is still coming, but in bigger portions, I believe, thanks to Game Pass. The thing that I feel some people still can't wrap their heads around today is that people pay for Xbox/PC Game Pass. The shit isn't free. We don't pay with sexual favors, we pay for Game Pass using real money. The sexual favors are how publishers agree to sell to Microsoft in the first place. :messenger_tears_of_joy:

Dr Evil GIF


On a serious note, people paying for Xbox Game Pass (new and existing subscribers) is a large part of how Microsoft gets paid for all the first-party games they add to Game Pass, past and present. Some people don't like hearing this, but it's true. Many can't accept this because they think it doesn't square with their worldview of how first-party AAA games should be sold. People think "yea, but how many copies did it sell!?" The answer, in the case of Xbox Game Pass, may be that it really doesn't matter. People are subscribing to Game Pass at the pace they are yearly because of the existing and future Xbox first-party titles that are guaranteed on day one at an incredible price. They're the big attractions and why Game Pass is growing at the speed it is and maintaining subscribers. Yes, even older, already released first-party games. That there are plenty of 3rd party games and the occasional 3rd party AAA as well, is the icing on the top that further helps Microsoft pay for the first-party games they're putting into game pass because those too attract and maintain subscribers.

People gravely underestimate the power of game catalogs, especially one that keep growing at no additional cost with many of the biggest games a platform has to offer as Game Pass does. Huge digital game catalogs are a big reason PC gaming has been so popular for years, it's the reason digital has so strongly surpassed physical console sales in like no time at all, and it's why Steam is so damn popular today. I was there at the earliest days of Steam as an early tester. My Steam ID is literally 4 digits in the 1xxx range. Game Pass in many ways feels exactly like what Steam was in those early days -- back when CS 1.6 was the only damn thing on there. And even then you knew exactly what Steam had the potential to become. You knew steam would grow into a juggernaut that would feel essential for many reasons outside of whatever brought you to it because it just made too much damn sense. Xbox Game Pass has that exact same early Steam vibe to it. We haven't yet fully seen the fully formed version of what it will become, but 2023 will start making that picture much clearer, especially with major releases like Starfield. Xbox's first party games, present and future, are the steam equivalent of what counter-strike 1.6 meant for steam in those early days.

Some may have issues with anyone saying Microsoft is being paid for putting its first-party games in game pass day one because we aren't getting the type of data necessary to individually assign credit to specific games, or even to fully know which game is most responsible for keeping people on Game Pass. It is important data to know, true, which is why the people at Microsoft who need to know this actually do. The money is coming in regardless of which game/games are responsible. Game Pass represents a collective effort by many games, headlined by all of Xbox's first-party titles. We can make educated guesses, and likely turn out correct for the most significant releases, but it ultimately doesn't matter which is most responsible for bringing new subscribers and what's most responsible for retaining them. All that matters is that they are retained and the money is coming in. Outside of that..

Sport Who Cares GIF


In fact, Microsoft is making more money per individual who stays subscribed to game pass as compared to a single person who purchases God of War Ragnarok for $60 or $70, more than a person who bought Forza Horizon 5 or Halo Infinite Campaign for $60, and certainly more than anyone who will go on to buy Starfield and Redfall. A full purchase is a one-time deal. Game Pass is likely generating just over $300 million per month right now. And I highly suspect I'm actually lowballing that figure.

Game Pass just gives Microsoft another method of payment to collect money for its games over the course of a one-year time period, rather than attempting to get it all at once. I repeat, the business model is not too dissimilar in its objective from free-to-play games that also seek to collect money over the course of the year. Or like MMOs such as World of Warcraft or Elder Scrolls Online that operate in a similar fashion. It hasn't fully caught on yet that Game Pass, despite being a subscription games service, makes more sense to be viewed like free to play service title in terms of how its money is generated gradually. It's more like fortnite, genshin impact or candy crush in that respect. Only viewed that way will Game Pass begin to make a little more sense for some.

Microsoft isn't actually giving away its games for free like some people bizarrely suggest. They're surely getting far more for them now than at any point during the previous generation. Halo 5 before Game Pass launched did 5 million sold in 3 months. Game Pass right now is likely making more than twice that revenue in only 2 months, and significantly more per calendar/fiscal year.

Now consider that over 1 million gamers had already paid for Forza Horizon 5 in early access before it officially launched on Game Pass.



There were only 2 ways to get early access. The premium add-ons bundle for $49.99 for game pass users who wanted everything in the premium edition without having to buy the game, or by purchasing the premium edition that was sold for $99. For every one of those million early access players who had game pass you're looking at $170-$230 (if they had ultimate) for the year off one game pass customer who bought the premium add-on bundle.

Even if first party games sold a bit more copies without Game Pass existing, it would not be enough to beat the revenues that Game Pass is bringing in for Xbox currently. I don't know of a single xbox first-party game that brought in $2.9 billion in revenue for the year on the Xbox 360.

Halo 3 did $170 million on its first day and $300 million in its first week.

https://www.nbcnews.com/id/wbna21139328

I don't think anyone disagrees Halo 3 was a successful traditional game launch, right? Well, Game Pass each year is smashing those numbers. Game Pass does over $300 million per month. Microsoft makes more money with their first party games in game pass than they would without Game Pass. Microsoft found a different way to help generate enough money yearly to support its first party games. That method is game pass. It isn't the only means by which the Xbox business brings in money to fund their operations, but it's by far the most game-changing, and the one Microsoft has the strongest ability to dictate the return.

Xbox doesn't ever have to be the console sales leader with something like Game Pass. Without Game Pass, Xbox consoles need to sell a whole lot more units to better sell first party games to recoup investments made. Each game would need to put up much bigger numbers the old-fashioned way, something Xbox has already demonstrated it can do with a variety of games, but now there's no need to? Lots of games likely never got sequels because they didn't perform well enough on Xbox before Game Pass. If Quantum Break released today for game pass, there would be a sequel confirmed already.

The way I see it, Sony is opting to get all its money faster by demanding it upfront, which is the traditional way of doing it. Whereas Microsoft is comfortable with getting some of its money upfront for their first-party games, and is totally okay with getting the rest of their money later throughout the year. It's a distinctly fortnite in its nature or a psuedo free to play model, except not actually free-to-play because to enter the eco-system you must pay a subscription fee. That's what Game Pass is.

Forza Horizon 5 over 3 million players day one. People don't think this matters because they're like "haha players, not sales", but the people playing it on game pass (paying game pass customers) ARE the sales. And they pay per month for an entire year. Game Pass has not lost subscribers a single year since it has existed. It might one day, but that time clearly isn't now.
https://gamingbolt.com/forza-horizon-5-crosses-3-million-players-on-day-1


TLDR Version - Game Pass' revenue yearly = practically Xbox first party game revenue and should be considered as such along with actual traditional first party game sales because Xbox First Party games are the biggest reason game pass is so popular, why people subscribe, and why it has been growing at the pace it has been. The third-party titles are a bonus on top of the xbox first party games. Even when you think you or someone you know has beaten all xbox first party games, there are many who haven't and are playing through some games for the first time even up to this month. There are plenty xbox first party titles on game pass I've never beaten, but intend to. Do not underestimate the popularity of having a growing catalog at no additional cost at your fingertips. It's why pc gaming has been popular for years, it's why steam is so popular, it's why digital has blown physical sales away. Game Pass has the vibe of Steam in its early days. You knew it would be big.


Bored The Breakfast Club GIF
Bored Loop GIF
Siamese Cat No GIF by Sarah Zucker
 

feynoob

Banned
Some info from Idas.

The timeline of events during the last 30 days has been very interesting:

- MS rejected offering remedies to the European Commission (EC) on October 28th
- The EC opened Phase 2 on November 8th
- According to the NYT, on November 10th MS offered Sony the 10 year agreement
- On November 18th, the EC delays the deadline for Phase 2 fifteen days (that delay was requested by MS because it was done under article 10(3)2)
- On November 23rd, Politico says that the FTC will likely sue (although MS probably knew since mid October)
- On the weekend of November 26-27th, MS and Sony meet to talk about the 10 year agreement (according to DealReporter)
- On November 28th (the day after the meeting between MS and Sony), Reuters says that MS will offer the 10 year remedy to the EC

So, is the timeline saying that MS and Sony reached an agreement and they just want to it make official (through remedies) or that the negotiation failed and MS is going directly to regulators with the same offer? 🤔

It's hard to say for sure, but my guess is that there could be an agreement and that's why MS is offering a 10 year remedy. If there was no agreement, why would you offer something so specific?

It could also fit with what I said the other day about fast tracking an approval with the EC (one that includes the OK from the most belligerent third party) to pressure the CMA and FTC.
 

onesvenus

Member
I've got no take either way on GoW sales - weird you'd think I had any view on them from what I posted -, but network stress testing is a thing, and something I would expect Xbox/Microsoft to be very competent at, so would expect at least 100k - 500k accounts in pre-release for testing given the scale of the game, to avoid the embarrassment and Drive Club damage it could do to the IP if not properly simulated to take the load of many connections, even more so with it being on game pass making the initial numbers potentially in the millions just trying out the online feature.
Network testing is obviously a thing. Having those users count in the rankings when you wouldn't even be able to interact with them is a weird thought
 

Ezekiel_

Banned
"lol"




Microsoft's games sell also, my friend. But what is even the purpose of releasing premium (COD/God of War/Elden Ring) or freemium (Fortnite/Warzone/Destiny 2/Overwatch 2) games in the first place? To bring in money, right? Microsoft has simply found an alternate method to get its customers to pay them for the games they offer. Game Pass helps tremendously with that process by taking the pressure off any one game from Microsoft needing to make all the money it can make on its own solely through traditional up-front sales.

Game Pass is basically an Xbox first-party game live service subscription that delivers guaranteed day one first-party AAA games as its most anticipated seasonal or DLC content, and gives it to you at no additional cost. The monthly subscription fee is how you're paying for whatever new or existing content you consume. Or like a monthly patreon with over 25 million subscribers paying a minimum of $9.99/month or a maximum of 14.99/month to access the content. People think because they may not see the exact same headlines for every Microsoft first-party game, or a first-party title may not chart as high in NPD from one month to the next, it means Microsoft is not making any money off their games. That is incorrect. Game Pass, like Fortnite & COD Warzone, doesn't need to top NPD charts or whatever other best-selling lists out there because they bring in money, period. $2.9 billion on xbox consoles alone just in 2021 to be exact.

If people are newly subscribing to and/or staying subscribed to game pass to play Xbox first-party games (or even third-party games), then Microsoft doesn't need every person to buy their first-party games upfront, because the money they would have received is still coming, but in bigger portions, I believe, thanks to Game Pass. The thing that I feel some people still can't wrap their heads around today is that people pay for Xbox/PC Game Pass. The shit isn't free. We don't pay with sexual favors, we pay for Game Pass using real money. The sexual favors are how publishers agree to sell to Microsoft in the first place. :messenger_tears_of_joy:

Dr Evil GIF


On a serious note, people paying for Xbox Game Pass (new and existing subscribers) is a large part of how Microsoft gets paid for all the first-party games they add to Game Pass, past and present. Some people don't like hearing this, but it's true. Many can't accept this because they think it doesn't square with their worldview of how first-party AAA games should be sold. People think "yea, but how many copies did it sell!?" The answer, in the case of Xbox Game Pass, may be that it really doesn't matter. People are subscribing to Game Pass at the pace they are yearly because of the existing and future Xbox first-party titles that are guaranteed on day one at an incredible price. They're the big attractions and why Game Pass is growing at the speed it is and maintaining subscribers. Yes, even older, already released first-party games. That there are plenty of 3rd party games and the occasional 3rd party AAA as well, is the icing on the top that further helps Microsoft pay for the first-party games they're putting into game pass because those too attract and maintain subscribers.

People gravely underestimate the power of game catalogs, especially one that keep growing at no additional cost with many of the biggest games a platform has to offer as Game Pass does. Huge digital game catalogs are a big reason PC gaming has been so popular for years, it's the reason digital has so strongly surpassed physical console sales in like no time at all, and it's why Steam is so damn popular today. I was there at the earliest days of Steam as an early tester. My Steam ID is literally 4 digits in the 1xxx range. Game Pass in many ways feels exactly like what Steam was in those early days -- back when CS 1.6 was the only damn thing on there. And even then you knew exactly what Steam had the potential to become. You knew steam would grow into a juggernaut that would feel essential for many reasons outside of whatever brought you to it because it just made too much damn sense. Xbox Game Pass has that exact same early Steam vibe to it. We haven't yet fully seen the fully formed version of what it will become, but 2023 will start making that picture much clearer, especially with major releases like Starfield. Xbox's first party games, present and future, are the steam equivalent of what counter-strike 1.6 meant for steam in those early days.

Some may have issues with anyone saying Microsoft is being paid for putting its first-party games in game pass day one because we aren't getting the type of data necessary to individually assign credit to specific games, or even to fully know which game is most responsible for keeping people on Game Pass. It is important data to know, true, which is why the people at Microsoft who need to know this actually do. The money is coming in regardless of which game/games are responsible. Game Pass represents a collective effort by many games, headlined by all of Xbox's first-party titles. We can make educated guesses, and likely turn out correct for the most significant releases, but it ultimately doesn't matter which is most responsible for bringing new subscribers and what's most responsible for retaining them. All that matters is that they are retained and the money is coming in. Outside of that..

Sport Who Cares GIF


In fact, Microsoft is making more money per individual who stays subscribed to game pass as compared to a single person who purchases God of War Ragnarok for $60 or $70, more than a person who bought Forza Horizon 5 or Halo Infinite Campaign for $60, and certainly more than anyone who will go on to buy Starfield and Redfall. A full purchase is a one-time deal. Game Pass is likely generating just over $300 million per month right now. And I highly suspect I'm actually lowballing that figure.

Game Pass just gives Microsoft another method of payment to collect money for its games over the course of a one-year time period, rather than attempting to get it all at once. I repeat, the business model is not too dissimilar in its objective from free-to-play games that also seek to collect money over the course of the year. Or like MMOs such as World of Warcraft or Elder Scrolls Online that operate in a similar fashion. It hasn't fully caught on yet that Game Pass, despite being a subscription games service, makes more sense to be viewed like free to play service title in terms of how its money is generated gradually. It's more like fortnite, genshin impact or candy crush in that respect. Only viewed that way will Game Pass begin to make a little more sense for some.

Microsoft isn't actually giving away its games for free like some people bizarrely suggest. They're surely getting far more for them now than at any point during the previous generation. Halo 5 before Game Pass launched did 5 million sold in 3 months. Game Pass right now is likely making more than twice that revenue in only 2 months, and significantly more per calendar/fiscal year.

Now consider that over 1 million gamers had already paid for Forza Horizon 5 in early access before it officially launched on Game Pass.



There were only 2 ways to get early access. The premium add-ons bundle for $49.99 for game pass users who wanted everything in the premium edition without having to buy the game, or by purchasing the premium edition that was sold for $99. For every one of those million early access players who had game pass you're looking at $170-$230 (if they had ultimate) for the year off one game pass customer who bought the premium add-on bundle.

Even if first party games sold a bit more copies without Game Pass existing, it would not be enough to beat the revenues that Game Pass is bringing in for Xbox currently. I don't know of a single xbox first-party game that brought in $2.9 billion in revenue for the year on the Xbox 360.

Halo 3 did $170 million on its first day and $300 million in its first week.

https://www.nbcnews.com/id/wbna21139328

I don't think anyone disagrees Halo 3 was a successful traditional game launch, right? Well, Game Pass each year is smashing those numbers. Game Pass does over $300 million per month. Microsoft makes more money with their first party games in game pass than they would without Game Pass. Microsoft found a different way to help generate enough money yearly to support its first party games. That method is game pass. It isn't the only means by which the Xbox business brings in money to fund their operations, but it's by far the most game-changing, and the one Microsoft has the strongest ability to dictate the return.

Xbox doesn't ever have to be the console sales leader with something like Game Pass. Without Game Pass, Xbox consoles need to sell a whole lot more units to better sell first party games to recoup investments made. Each game would need to put up much bigger numbers the old-fashioned way, something Xbox has already demonstrated it can do with a variety of games, but now there's no need to? Lots of games likely never got sequels because they didn't perform well enough on Xbox before Game Pass. If Quantum Break released today for game pass, there would be a sequel confirmed already.

The way I see it, Sony is opting to get all its money faster by demanding it upfront, which is the traditional way of doing it. Whereas Microsoft is comfortable with getting some of its money upfront for their first-party games, and is totally okay with getting the rest of their money later throughout the year. It's a distinctly fortnite in its nature or a psuedo free to play model, except not actually free-to-play because to enter the eco-system you must pay a subscription fee. That's what Game Pass is.

Forza Horizon 5 over 3 million players day one. People don't think this matters because they're like "haha players, not sales", but the people playing it on game pass (paying game pass customers) ARE the sales. And they pay per month for an entire year. Game Pass has not lost subscribers a single year since it has existed. It might one day, but that time clearly isn't now.
https://gamingbolt.com/forza-horizon-5-crosses-3-million-players-on-day-1


TLDR Version - Game Pass' revenue yearly = practically Xbox first party game revenue and should be considered as such along with actual traditional first party game sales because Xbox First Party games are the biggest reason game pass is so popular, why people subscribe, and why it has been growing at the pace it has been. The third-party titles are a bonus on top of the xbox first party games. Even when you think you or someone you know has beaten all xbox first party games, there are many who haven't and are playing through some games for the first time even up to this month. There are plenty xbox first party titles on game pass I've never beaten, but intend to. Do not underestimate the popularity of having a growing catalog at no additional cost at your fingertips. It's why pc gaming has been popular for years, it's why steam is so popular, it's why digital has blown physical sales away. Game Pass has the vibe of Steam in its early days. You knew it would be big.

I think I finally get it.

It's satire.
 

gothmog

Gold Member
Some info from Idas.

The timeline of events during the last 30 days has been very interesting:
I have a hard time thinking that a 10 year COD deal alone is going to sway the EU. Their concerns seem to be larger than that. It may be that the deal is part of a larger concession but we have yet to hear about that.

This seems like part of the fanboy daydream that Sony is the only reason these mergers are being looked at by these organizations.
 

feynoob

Banned
I have a hard time thinking that a 10 year COD deal alone is going to sway the EU. Their concerns seem to be larger than that. It may be that the deal is part of a larger concession but we have yet to hear about that.
It will. That was one of their main concern. The impact of COD leaving PS, and potential harm. 10 years is enough for that, considering that how is long a popular IP can survive.
The rest dont have any strong argument, MS can work with them on that part.
 
If this deal Falls thru MS and Activision still work just exclusively together. They can put call of duty on game pass and still charge 70 bucks for PlayStation fans. They can make a lot of their games exclusive cuz Microsoft can pay for them. Overall I can see this hurting Sony in the end because of this.
 

GhostOfTsu

Banned
Those PS side are not here anymore. 2021 and early 2022 was wild with them.

Kratos was the best among them. Pure anarchist.
Kretos made one legendary post but the rest of his posting history was like a regular fan.

Nothing like them or adamsapples. Those people are completely gone. What the hell is Phil doing with his employees/fans. Scary as fuck 😳
 
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Kagey K

Banned
I feel like day after day this deal seems less likely to go through. Sony is making it seem like losing COD means going bankrupt and it's actually going through.
I highly doubt MS will just stop trying to acquire large publishers if this deal doesn't go through. They clearly have money to burn and for some reason I feel like they will go after 2K and GTA if this fails... or they might gobble up bunch of smaller stuff like Ubisoft and whatnot.
Actually every day that passes is good for the deal.

If they found a dealbreaker; they would have announced it and killed it already.

The speculation means nothing and everyday new people are finding ways to frame the argument, when realistically nobody (with any say) has looked at the file in days.
 

Banjo64

cumsessed
Only just seen this;

https://www.gamedeveloper.com/conso...elder-scrolls-vi-i-will-be-xbox-exclusive#nnn

In that filing, Microsoft refers to the fantasy RPG as a "mid-size game," and therefore justifying its potential isolation from PlayStation or Nintendo consoles.

They’ve not quoted the actual submission, so their interpretation may be wrong. However classifying TES as a mid-size game/series is a bare faced lie.
 

feynoob

Banned
Only just seen this;

https://www.gamedeveloper.com/conso...elder-scrolls-vi-i-will-be-xbox-exclusive#nnn

In that filing, Microsoft refers to the fantasy RPG as a "mid-size game," and therefore justifying its potential isolation from PlayStation or Nintendo consoles.

They’ve not quoted the actual submission, so their interpretation may be wrong. However classifying TES as a mid-size game/series is a bare faced lie.
They are right on that park.
It's been 11 years since we have had a new elder scrolls game. And the new one would not out for a while.

If it's was super hot, bethesda would have rushed a new entry.

It's not GoW or Zelda level of priority.

A great series, but it's not a priority for bethesda list currently.
 

Cyborg

Member
Gamers will regret supporting this deal! Maybe not now or in 5 years but if this deal passes (seems it will) we will regret it! I don't like Jim that much but he is right that MS is a force that is able to dominate (monopolize) a market.
 

feynoob

Banned
Gamers will regret supporting this deal! Maybe not now or in 5 years but if this deal passes (seems it will) we will regret it! I don't like Jim that much but he is right that MS is a force that is able to dominate (monopolize) a market.
Money.
If Sony had the money, it would have been the same.
Neither party is right for this deal. But it's better than 3rd party like Amazon or tencent owning Activision.
 

Cyborg

Member
Money.
If Sony had the money, it would have been the same.
Neither party is right for this deal. But it's better than 3rd party like Amazon or tencent owning Activision.
Sure but it won't be a good thing in the long run for gamers! Money buys everything and that's why there are rules to protect customers. I mean a regular customer cant oversee the strategic importance of this deal simply because they don't care at the moment or don't understand it.

As an Xbox/MS fan, people are excited about this, it will make your brand stronger with great exclusives on the horizon. Until they have gained such power on the market that they will force you to buy stuff or ''make'' you pay an amount so high that you are ''forced'' to do so because there will be no alternatives. You can see this as a doom scenario but we have seen it in the past with MS but also with other companies.
 

Menzies

Banned
Sure but it won't be a good thing in the long run for gamers! Money buys everything and that's why there are rules to protect customers. I mean a regular customer cant oversee the strategic importance of this deal simply because they don't care at the moment or don't understand it.

As an Xbox/MS fan, people are excited about this, it will make your brand stronger with great exclusives on the horizon. Until they have gained such power on the market that they will force you to buy stuff or ''make'' you pay an amount so high that you are ''forced'' to do so because there will be no alternatives. You can see this as a doom scenario but we have seen it in the past with MS but also with other companies.
Wouldn’t it be horrible for someone to get so dominant that they raise console and game prices exerting market power with no impact. Shudder at the thought. Thankfully we’re in a harmonious utopia with Sony in the lead and all is right with the world.
 

feynoob

Banned
Sure but it won't be a good thing in the long run for gamers! Money buys everything and that's why there are rules to protect customers. I mean a regular customer cant oversee the strategic importance of this deal simply because they don't care at the moment or don't understand it.
Consumers are generally dumb. They don't care anything, but their benefits.


As an Xbox/MS fan, people are excited about this, it will make your brand stronger with great exclusives on the horizon. Until they have gained such power on the market that they will force you to buy stuff or ''make'' you pay an amount so high that you are ''forced'' to do so because there will be no alternatives. You can see this as a doom scenario but we have seen it in the past with MS but also with other companies
MS would need to buy a huge junk of the market to do that.

The benefit of this deal, is that MS cant buy EA or take 2, since they would be considered a monopoly.

As long as Nintendo and PS exist, MS cant raise the price.
 
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