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Callisto Protocol Devs ask for patience... and deserve none

I never understood this take. The fans are the ones shelling out 80 dollars on a promise.
You mean, marketing? Advertisement which is designed to sell you things?

If you're paying that kind of money, you deserve quality.
You are not force to pay that (even day one of day zero with preorders). That's on the fans who ironically are the ones enabling these kind of practices in the first place.
 

Sneeder

Banned
It's a bad practice is my point. I wouldn't have purchased any of those games (and haven't). Some of the games come out and they will match or exceed their hype, but it's not a practice I would endorse or condone from any publisher/developer and certainly would be a deal breaker for me to pre-order in 100% of situations.

I can tell you on one hand probably the number of games I've pre-ordered, more difficult would be games I've purchased day one, which are plenty, but I can tell you if a game has a day 1 embargo, I'm not pre-ordering it and I'm probably not going to buy it.

The idea that we can't use reviews to help us come to conclusions about the games we buy is a hilarious take, but please keep that energy up.
"The idea that we can't use reviews to help us come to conclusions about the games we buy is a hilarious take, but please keep that energy up."
You do you, but i think it's extremely stupid to look at reviews and and don't buy a game you thought looked interesting by the trailers, concept, gameplay trailers etc

There's tons and tons of games with mediocre reviews that are great and have a cult following nowadays, and i meant tons, reviews at the end of the day mean jack shit
 
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Ultimately, it's not just about Callisto Protocol. It's about an industry making it a standard practice of releasing games in a state they shouldn't have and doing so with the full knowledge.

In some cases like CP and CP2077 they made it obvious (although with CP2077 they had the help of the media).

In most cases it isn't so obvious. We rarely see day of embargo lifts. My point is some things got to give. People need to talk to their friends and make sure they aren't pre-ordering this trash going forward and when that happens, publishers will adjust accordingly.
You make a lot of sense, I am definitely not excusing the bad practices that have become increasingly commonplace.

But, ultimately, the market will decide and games will succeed or fail based on their merits.

At least the Callisto Project made it right day one.

It's still not good enough, I know, as it shouldn't have to need that to begin with.

That said, it seems like the game is receiving mixed reviews based upon more fundamental long term issues - like the cumbersome character controls and relatively short run time.
I was never really invested in this game anyway as I have too much in my backlog at present and I always felt like it was just a Dead Space rip off to tide us over until the Dead Space remake arrives.
Which doesn't do much for me as I can just go and play Dead Space 2 and 3 which I already own and which, graphics aside, outdo with Callisto Project in every department.

Anyway, I'm still balls deep in Gow Ragnarok at the moment, working my way through when I get any spare time, so I wouldn't be playing Callisto Project straight away even if I had bought it.

Plus, I have sneaking suspicion it'll come to Game Pass next year at some point.
 

tommib

Member
The amount of people mocking the OP and trying to reign in sympathy for the dev is so weird to see. The game isn't bad, but it certainly is average at best. It kind of reminds me of The Evil Within. TEW came out when the Survival Horror genre was pretty much dead, and the best we got were scary walking simulators. So when the grandfather of Resident Evil released a new Survival Horror IP, fans of the genre were hyped. Then the game came out and it was mediocre. But that didn't stop some people from saying "Nah man, it's totally good!"
Can we ban everyone who affirms The Evil Within was mediocre? Thanks.
 

Rippa

Member
What I can’t wrap my brain around is this:

If these next-gen consoles are nothing more than mid-tier PC’s, why is it that games on PC’s that are built with $thousands of dollars$ not able to just Brute force these games into performing way better than their console counterparts without a shadow of a doubt?

If I were a PC enthusiast spending that kind of cash on a rig, I’d expect all games to run flawlessly when compared to the consoles.
 

ZehDon

Gold Member
I'm not speaking down to you and hilariously that's what you're doing to me.
Speaking down to you isn't "hilarious", it's "warranted". You created a thread, continually post "I don't care if someone disagrees with me" while also systematically talking down to every person who disagrees with you. You obviously wanted an echo chamber to satiate your rage-boner, and aren't thrilled you've met resistence.

... but the people who have come after me in this thread do so to shill for this company which makes no sense...
You know we can all read the replies, and we're all aware that virtually no one is "shilling", right?

... Again, do you believe that games should have a same day embargo on reviews? ...
Sure, why shouldn't it? I waited for the user feedback at launch, which was solid after the stutter fix patch, so I bought in. Haven't read a single review.

... Do you believe games should be released in an unplaying state on a major platform? ...
Do you mean the issue where the incorrect RC for the PC release was uploaded to the digital stores, which is why they were able to patch it in less than twelve hours?

... If you think that's clickbait, by all means, but these are the facts here.
Nothing you've posted can be considered a "fact"? What the fuck are you talking about? You have the highest number of replies in this thread, and it's you pushing your click-bait and screaming at anyone who dares disagree with you. The only "fact" is that the article you've based this thread on was out of date before it was posted, and it was written and published anyway to cash in on clicks from idiots who can't apply critical thinking.
 
What I can’t wrap my brain around is this:

If these next-gen consoles are nothing more than mid-tier PC’s, why is it that games on PC’s that are built with $thousands of dollars$ not able to just Brute force these games into performing way better than their console counterparts without a shadow of a doubt?

If I were a PC enthusiast spending that kind of cash on a rig, I’d expect all games to run flawlessly when compared to the consoles.

A lot of it comes down to the way the games are installed and interact with the drivers on the PC.

The PS5 game knows exactly what hardware it is working with and the game can be built to work exactly the expected way. On PC however, you don't know what video card someone will use and the game needs to be able to interact with a multitude of different drivers and video cards.

This is a bottleneck that will always impact PC gaming compared to console gaming and where a lot of that edge dollar for dollar is lost.

here's an article for you

 
Speaking down to you isn't "hilarious", it's "warranted". You created a thread, continually post "I don't care if someone disagrees with me" while also systematically talking down to every person who disagrees with you. You obviously wanted an echo chamber to satiate your rage-boner, and aren't thrilled you've met resistence.


You know we can all read the replies, and we're all aware that virtually no one is "shilling", right?


Sure, why shouldn't it? I waited for the user feedback at launch, which was solid after the stutter fix patch, so I bought in. Haven't read a single review.


Do you mean the issue where the incorrect RC for the PC release was uploaded to the digital stores, which is why they were able to patch it in less than twelve hours?


Nothing you've posted can be considered a "fact"? What the fuck are you talking about? You have the highest number of replies in this thread, and it's you pushing your click-bait and screaming at anyone who dares disagree with you. The only "fact" is that the article you've based this thread on was out of date before it was posted, and it was written and published anyway to cash in on clicks from idiots who can't apply critical thinking.

There is a difference between not caring if you disagree with me and not caring for your opinion or points.

I haven't talked down to anyone, but I do find it shilling for corporations to endorse day of review embargos. Whether you care about reviews or not, you should see that is pretty anti-consumer and pretty extreme within the industry and I don't see the industry being bettered by encouraging it further.

You literally just shilled in here by saying you have no problem with a day of review lift.

Outside of the problems with the PC, they knew they didn't have a 80 or 90 hit on this, so they decided to suppress reviews to improve their sales. That's poor.

Is it a fact that they got less-than-stellar reviews? Is it a fact that they did a day of embargo lift? Is it a fact that that's out of the ordinary?
 

ZehDon

Gold Member
... You literally just shilled in here by saying you have no problem with a day of review lift....
Cool, so you don't know the meaning of the word "shill". Maybe look it up.

Outside of the problems with the PC, they knew they didn't have a 80 or 90 hit on this, so they decided to suppress reviews to improve their sales. That's poor.
They suppressed reviews by sending free review copies to many outlets and YouTubers and let post about whatever they wanted, spoilers and all? That's not suppressing reviews, and you're deliberately using sensationalist language to drum up hate because you want people to be angrier than they are. CDPR tried to suppress the review narrative when they refused to let people post their own footage of Cyberpunk 2077. Sony tried to suppress the review narrative when they refused to let reviewers talk about the second half of TLOU2, and only show footage from one or two named areas. TCP didn't do any of those things. You - like many low-rent YouTubers - are trying to manufacture the next big outrage. It's not going to plan because - shock - the game is actually decent if you spend some time with it.

If you need reviews before you buy, then you wait for the reviews. So, the review availability date doesn't matter to you.
If you buy a game without reviews, you're saying "I don't care about reviews". So, the review availability date doesn't matter to you.
The only people it seems to matter to are people who didn't buy the game, won't buy the game, or need advertising revenue to make rent this month.
 
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angrod14

Member
Stop preordering if you don't want to get raped by devs anymore. Be more mindful and intentional as a consumer and all of these issues will fade to you.

I'm sorry for the people who preorder but I can't think of a single rational justification for it. The game isn't going to run out, it isn't being made in limited quantities, you're putting your money upfront and you don't even have references from other people, it isn't even out yet. It's fucking retarded. Never go full retard.
 
Cool, so you don't know the meaning of the word "shill". Maybe look it up.


They suppressed reviews by sending free review copies to many outlets and YouTubers and let post about whatever they wanted, spoilers and all? That's not suppressing reviews, and you're deliberately using sensationalist language to drum up hate because you want people to be angrier than they are. CDPR tried to suppress the review narrative when they refused to let people post their own footage of Cyberpunk 2077. Sony tried to suppress the review narrative when they refused to let reviewers talk about the second half of TLOU2, and only show footage from one or two named areas. TCP didn't do any of those things. You - like many low-rent YouTubers - are trying to manufacture the next big outrage. It's not going to plan because - shock - the game is actually decent if you spend some time with it.

If you need reviews before you buy, then you wait for the reviews. So, the review availability date doesn't matter to you.
If you buy a game without reviews, you're saying "I don't care about reviews". So, the review availability date doesn't matter to you.
The only people it seems to matter to are people who didn't buy the game, won't buy the game, or need advertising revenue to make rent this month.

You are a complete shill AND you're conflating things.

CDPR suppressed reviews when they didn't give people base platform review copies, knowing it wasn't in good shape. Sony didn't suppress reviews by having people not give out spoilers for a narrative-heavy game. There are absolutely vague ways of getting around talking about story specifics in reviews and it also doesn't prevent you from giving a game a grade.

You're leaving out an element of people who don't necessarily wait for reviews, but they do listen to people who might. A lot goes into game sales, but I' m done arguing with people who are shilling for day of reviews. Like I'm mind boggled to be in this position in the first place, but I'll exit this circular argument now.
 

Rippa

Member
A lot of it comes down to the way the games are installed and interact with the drivers on the PC.

The PS5 game knows exactly what hardware it is working with and the game can be built to work exactly the expected way. On PC however, you don't know what video card someone will use and the game needs to be able to interact with a multitude of different drivers and video cards.

This is a bottleneck that will always impact PC gaming compared to console gaming and where a lot of that edge dollar for dollar is lost.

here's an article for you

[/URL]
So basically developing for lowest common denominator.

Are shitty and cheap PC’s holding gaming back? 😋
 
So basically developing for lowest common denominator.

Are shitty and cheap PC’s holding gaming back? 😋

I mean ultimately we'll see what Sony can do with first-party PS5 games down the line and if they can make games that really can't be played on low-spec PCs. With Microsoft, they're always going to develop for the XSS in mind, so PC will hardly be a bottleneck for them.

With 3rd parties, I don't think PC will hold them back because we still have XSS as well.

Ultimately Microsoft, Epic, Nvidia, and AMD will come up with solutions to resolve the shader compilation issues. The question is whether these solutions will be universal or for new(er) cards.
 

ZehDon

Gold Member
You are a complete shill AND you're conflating things.
You clearly think "shill" means "anyone who disagrees with me". Again, might wanna look it up.

CDPR suppressed reviews when they didn't give people base platform review copies, knowing it wasn't in good shape. Sony didn't suppress reviews by having people not give out spoilers for a narrative-heavy game. There are absolutely vague ways of getting around talking about story specifics in reviews and it also doesn't prevent you from giving a game a grade.
If Sony didn't suppress reviews with TLOU2 because it let people give it a grade, then CDPR didn't suppress CP2077 reviews either because lots of outlets did score the last gen version - and it scored poorly. In my opinion, both companies tried to suppress reviews. CDPR knew the game needed more work - the Xbone version was basically unplayable - and tried to control the narrative. Sony knew TLOU2 was going to piss people off and tried to control the narrative - anyone who didn't like the game was unable to tell people what they didn't like because Sony wouldn't let them.

You're leaving out an element of people who don't necessarily wait for reviews, but they do listen to people who might.
... then they wait for the people who wait for the reviews. Either you wait, or you don't. If you don't, it's on you. If you do, you wait.

... Like I'm mind boggled to be in this position in the first place, but I'll exit this circular argument now.
You're not exiting a circular argument; you're walking away because it's become painfully clear that you don't have an argument and just wanted a ride on the hate train.
 
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Celcius

°Temp. member
First Pokemon and now this.
Corporate greed is ruining everything these days.
 
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I love again that people are going in so much harder on this than they are with Game Freak for Pokemon

I think people are going hard on them as well to the point that they had to issue an apology.

That game was released with a 24 hour embargo lift, which was also poor form.

Again, they absolutely knew the game was shit and released it anyway.
 

damidu

Member
i guess some games/devs might be getting it disproportionally harder than others, but im ok with the pushback.
the “release broken product/fix in coming months “ stuff is getting out of control with games.

the only reason they acted quick is probably the heavy pushback and steam reviews.

in calisto’s case the hype machine they had going for it backfired too i guess.
 

SlimySnake

Flashless at the Golden Globes
It still amazes me people are willing to preorder PC games without seeing any pc gameplay.
Im always tempted because of those GMG deals that can get you games for as low as $35. Elden Rings was $40. Gotham Knights too.

I chose not to preorder though.
 

Drizzlehell

Banned
Nothing will change because gamers have no self esteem, self respect, or self control to actually be capable of holding companies to a higher standard by not buying their shit games. Eventually everyone caves and pays for this garbage while rationalizing it in their own heads with stupid explanations like "well, it might not be very well polished but I like it, I guess"

If the same situation happens every single time, where a highly anticipated game sells like hotcakes despite being barely playable and sparking huge controversies, then how is anyone even surprised anymore that it became a standard? Publishers realized that they could sell us bottled piss water as long as it was hyped up enough before release, and we're just gonna cry about it for a few days on twitter, and then bow our heads in shame and buy it anyway, like junkies who wish they could kick the habit but are incapable of doing it.
 
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StreetsofBeige

Gold Member
Nothing will change because gamers have no self esteem, self respect, or self control to actually be capable of holding companies to a higher standard by not buying their shit games. Eventually everyone caves and pays for this garbage while rationalizing it in their own heads with stupid explanations like "well, it might not be very well polished but I like it, I guess"

If the same situation happens every single time, where a highly anticipated game sells like hotcakes despite being barely playable and sparking huge controversies, then how is anyone even surprised anymore that it became a standard? Publishers realized that they could sell us bottled piss water and we're just gonna cry about it for a few days on twitter, and then bow our heads in shame and buy it anyway, like junkies who wish they could kick the habit but are incapable of doing it.
The day one rush is too big for some people. And that combines with pre-orders which is even weirder since games dont run out during the digital age. Maybe during the disc era long time ago before internet ordering (a gamer lived and died by whatever games their small local game store carried in Bumfuck Hicksville), or someone is looking for a limited edition $150 super duper ultra collector's edition, you might have to dive in and buy day one.

But now, all any gamer has to do is wait for day one coverage. If the game is solid, download it on day two.

How hard can it be to wait 24 hours sifting through reviews and performance tests?
 
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Not my style of game, not something I plan on playing, but I have no problem being patient with the developers. They're already showcasing that they're making efforts to fix the issue and that they're aware of the problems. So long as they're being addressed. Would've been cool for them to be there at launch, but it is what it is, they're dealing with it.
 

S0ULZB0URNE

Member
Looks great,performance is great,sound is great,feels great with the controller,the atmosphere is great and the game is great 🤷‍♂️


If I listened to the whining I would of missed out on this gem.
 

Jigsaah

Gold Member
How bad is it? I was just asking my friend if he was gonna pick it up for PC. Is it a problem just on consoles or nah?
 

radewagon

Member
Nothing will change because gamers have no self esteem, self respect, or self control to actually be capable of holding companies to a higher standard by not buying their shit games. Eventually everyone caves and pays for this garbage while rationalizing it in their own heads with stupid explanations like "well, it might not be very well polished but I like it, I guess"

If the same situation happens every single time, where a highly anticipated game sells like hotcakes despite being barely playable and sparking huge controversies, then how is anyone even surprised anymore that it became a standard? Publishers realized that they could sell us bottled piss water as long as it was hyped up enough before release, and we're just gonna cry about it for a few days on twitter, and then bow our heads in shame and buy it anyway, like junkies who wish they could kick the habit but are incapable of doing it.
This is not a gamer specific problem. People pay money for all sorts of poorly made things. Just think of all the people who saw Rise of Skywalker knowing that it sucked. Maybe people just don't care all that much.
 

DavidGzz

Member
If you bought it on Steam there is a fix supposedly. If you played too much to get a refund that is. Not excusing the dev, just spreading awareness for those who had their cheeks spread wide.
 

Rea

Member
Once again we have a classic case of games releasing to make investors happy.

A lot of the time it isn’t the Developers fault, I don’t think any dev wants to work years on a game to release something they know is unfinished just to have it run through the mud..

Games releasing in unfinished states are always because of the higher ups.
I hate the word Devs, in fact they are not devs, it's the fault of fucking Corpo CEOs and publishers. Devs has nothing to do with this. The actual devs are working their asses off most of the time.
 
I hate the word Devs, in fact they are not devs, it's the fault of fucking Corpo CEOs and publishers. Devs has nothing to do with this. The actual devs are working their asses off most of the time.

I don't buy this either. It's an easy scapegoat of total responsibility.

It's the devs who made the game and the devs who didn't produce in time for deadlines. The devs who didn't make a good melee/control system.

Comes a time when a game is locked in and a publisher has no choice but to run with it. And that's what happened here. The Publisher made the decision to block the reviews until the last minute but BECAUSE the developer made a mediocre game.

Should they have delayed it 6-12 months to rework the combat and iron out technical issues? How much would that have cost them?

At the end of the day, they're collectively to blame, but no the developers do not get some easy pass.
 

Rea

Member
I don't buy this either. It's an easy scapegoat of total responsibility.

It's the devs who made the game and the devs who didn't produce in time for deadlines. The devs who didn't make a good melee/control system.

Comes a time when a game is locked in and a publisher has no choice but to run with it. And that's what happened here. The Publisher made the decision to block the reviews until the last minute but BECAUSE the developer made a mediocre game.

Should they have delayed it 6-12 months to rework the combat and iron out technical issues? How much would that have cost them?

At the end of the day, they're collectively to blame, but no the developers do not get some easy pass.
It's a small with big projects, the deadline is set by the publisher, not devs. Delaying the game is also not a decision for devs, it's always the higher ups who is giving the call.
 
It's a small with big projects, the deadline is set by the publisher, not devs. Delaying the game is also not a decision for devs, it's always the higher ups who is giving the call.
The developers agree to the deadline and project manage around it.

If you tell me you can do something in 3 years, but then in the 10th month of the 3rd year tell me, hey, I'm coming up short, after I've already made my plans around you delivering... and you think I'm solely to blame... you're mistaken.
 

ZehDon

Gold Member
... It's the devs who made the game and the devs who didn't produce in time for deadlines...
:rolleyes:
If you tell me you can do something in 3 years, but then in the 10th month of the 3rd year tell me, hey, I'm coming up short, after I've already made my plans around you delivering... and you think I'm solely to blame... you're mistaken.
This may be the most delusional post in the history of NeoGAF. You clearly know less than nothing about project management, reality, creative endeavors, reality, time management, or reality,
 
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Rea

Member
The developers agree to the deadline and project manage around it.

If you tell me you can do something in 3 years, but then in the 10th month of the 3rd year tell me, hey, I'm coming up short, after I've already made my plans around you delivering... and you think I'm solely to blame... you're mistaken.
Tell me that you don't know about Software Development Lifecycle, without telling me.

Most of the time, publishers are the one who is always pushing the Devs, not the other way around. Only Sony is much more flexible and more forgiving, if I'm not wrong.
 

TGO

Hype Train conductor. Works harder than it steams.
How bad is it? I was just asking my friend if he was gonna pick it up for PC. Is it a problem just on consoles or nah?
Works great on PS5/PS4
Xbox systems have some graphical bugs and performance issues and PC has shader compilation problem that makes the game stutter like other games have had in the past on PC.
A lot of it is over exaggeration and can't be taken seriously.
I even heard people say the voice acting is terrible but it's exactly what you'd expect from the talent involved, which is excellent.
This is very weird situation where the game is just getting hate on for more then the actual problems it did have on other platforms.
And people who haven't even played it are just regurgitating what they've heard in the bad reviews from people who think pressing left and right to dodge is hard.
 
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Tell me that you don't know about Software Development Lifecycle, without telling me.

Most of the time, publishers are the one who is always pushing the Devs, not the other way around. Only Sony is much more flexible and more forgiving, if I'm not wrong.

What you're referring to is bad project management and sometimes unrealistic timelines, but timelines that have been agreed to none the less.

You have no idea what I do for work, so my suggestion would be to be cautious here, because you have no idea what you're talking about.

You guys and I'm talking to you and ignoring the other guy who is a clown, have no idea what the publisher goes through to get a game launched and focus only on the developer as the poor lost lamb.

The reality is it takes a village to ship a game and it takes project management. The reason why crunch happens so often in the industry is that games aren't well project managed. People get big eyes and big stomachs and they take on more than they can chew. Scope creep pushes you further and further and further out of the original plan.

Hey if we give the player this mechanic, it'll put the game over the top. Is it in our original plan? How long will it take? 6 weeks. Okay, we can make up for that along the way. Wait... it's taking us 4 months? Now we're behind schedule and we'll get crucified if we use crunch...

Meanwhile, you've booked tv ad time and youtube, tik tok, Instagram ad buys for October, November, and December, that are non refundable or refundable for a large fee, you have no other game to launch in that time frame so if you delay the game, that ad buy is lost forever. Meanwhile, you still need to pay 150 people for 6 more additional months on the game, while you can't fully go into production on your next game because while you cant get out of the conceptual phase because there are no engineers available because they're busy fixing the last game or maybe it's mostly contractors who you had to extend for 6 months, so maybe it's going to cost an extra 5.6 to 10 million dollars on top of what you've already spent, plus an additional 20 million in advertising. So maybe you need sell an extra 700K units to even break even on the delay and no guarantee from your developer that the 6 months of delay time is going to fundamental resolve the issues you're seeing.

But yes, go on and tell me more and more about how it is JUST the publisher's fault.
 

Rea

Member
What you're referring to is bad project management and sometimes unrealistic timelines, but timelines that have been agreed to none the less.

You have no idea what I do for work, so my suggestion would be to be cautious here, because you have no idea what you're talking about.

You guys and I'm talking to you and ignoring the other guy who is a clown, have no idea what the publisher goes through to get a game launched and focus only on the developer as the poor lost lamb.

The reality is it takes a village to ship a game and it takes project management. The reason why crunch happens so often in the industry is that games aren't well project managed. People get big eyes and big stomachs and they take on more than they can chew. Scope creep pushes you further and further and further out of the original plan.

Hey if we give the player this mechanic, it'll put the game over the top. Is it in our original plan? How long will it take? 6 weeks. Okay, we can make up for that along the way. Wait... it's taking us 4 months? Now we're behind schedule and we'll get crucified if we use crunch...

Meanwhile, you've booked tv ad time and youtube, tik tok, Instagram ad buys for October, November, and December, that are non refundable or refundable for a large fee, you have no other game to launch in that time frame so if you delay the game, that ad buy is lost forever. Meanwhile, you still need to pay 150 people for 6 more additional months on the game, while you can't fully go into production on your next game because while you cant get out of the conceptual phase because there are no engineers available because they're busy fixing the last game or maybe it's mostly contractors who you had to extend for 6 months, so maybe it's going to cost an extra 5.6 to 10 million dollars on top of what you've already spent, plus an additional 20 million in advertising. So maybe you need sell an extra 700K units to even break even on the delay and no guarantee from your developer that the 6 months of delay time is going to fundamental resolve the issues you're seeing.

But yes, go on and tell me more and more about how it is JUST the publisher's fault.
Sry I didn't understand your post, and TLDR.
Agree to disagree then.
 

GymWolf

Member
The game is a mess even on ps5, i forgot the last game with so many hiccups just by turning the camera around, the other games are perfect so it is not my ps5 dying or some shit, i'm currently on patch 1.6.

Console only player really have low ass standard if this shit is acceptable\good, if this is the best version i dread thinking about the other 2.
 
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Beer Baelly

Al Pachinko, Konami President
the office stanley GIF


I finished it on SX @performance mode. Yes I have low standards
 

tommib

Member
The game is a mess even on ps5, i forgot the last game with so many hiccups just by turning the camera around, the other games are perfect so it is not my ps5 dying or some shit, i'm currently on patch 1.6.

Console only player really have low ass standard if this shit is acceptable\good, if this is the best version i dread thinking about the other 2.
Lol. Console gamers get the best versions. We don’t need to complain about anything. What a cheap shot with that Low Ass StandardsTM bullshit. GTFO with this PCMR trolling.

Quality mode and it works beautifully on my PS5. Never tried performance.
 
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