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The Callisto Protocol |OT| Galaxy of Terror

Nitty_Grimes

Made a crappy phPBB forum once ... once.
Thanks for replying. I was sure there was a dedicated PS5 version that was more expensive but if so, it isn’t showing up.

Edit: guess I was going mad.

 
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Neff

Member
locking is similar. Why use it? You take chip damage, so what’s the advantage over dodging when dodging is so easy and zero damage?

I think blocking has fewer recovery frames than dodging does. Also it allows you to set up a free unblockable melee if you have the upgrade. And since backing up is the best way to buy time to reload, I can see blocking being a less effective but still useful defensive manoeuvre if you're holding down and aren't quick enough with the dodge. It can also be useful for negating projectile damage in a pinch. Generally though I agree it's really not worth it.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Fuck fighting those two headed things repeatedly. I was getting pretty pissed there towards the end. Still a solid 8/10 for me but those repeated boss battles were annoying as fuck.
If I had to deduct 1 point from an otherwise great game, it would be for this
 

Sausy1987

Member
Glad I ignored the reviews ( although some their criticisms are perfectly valid ) and bought this . Once i got used to the combat i loved it . Best looking game yet ? going ahead of gow, elden ring , gotg for my goty
 

adamsapple

Or is it just one of Phil's balls in my throat?
10GB Update out on all platforms today.



Among other things, it says ray tracing optimization, some animations etc have been sped up and death animations can be skipped.

Anyone with the Xbox version mind checking the mirror of doom to see if the reflection is better there now ?
 

Beechos

Member
One you get the stun baton you can go the whole game prob without using a bullet cept for the boss fights. Just fight 1 enemy at a time dodging is so easy its like impossible to get hurt. If theres mult just gravity them into hazards. Enemies drop health pretty frequently after a kill. The stealth sections were a joke or my game was glitched because i could literally just crouch walk and stealth kill everyone with no worry of being spotted.
 
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R6Rider

Gold Member
The stealth sections were a joke or my game was glitched because i could literally just crouch walk and stealth kill everyone with no worry of being spotted.
Yeah, I just don't think they tested that part of the game much. You can do so many actions near them and they won't react.
 

ryzen1

Member
Are there any infos on a 40 fps mode?
I'm really excited to play this game. But I cant play in 30 fps since its feels really terrible on an OLED tv.
And the performance mode has just too many tradeoffs compared to the quality mode...
 

Hugare

Member
Not a fan of the new patch that trivialize a lot of mechanics to give players a easier time.

I loved the deliberate nature of every actions you needed to take which was a nice callback to survival horror of old age.

Things like the ability to skip death animations are great though.
Exactly. I hate it.

Especially the healing animation being now sped up. It looks really bad Jacob sitting and injecting the syringe in less than 3 seconds.

Changing weapons faster is ok, actually adds to the combat, imo
 

adamsapple

Or is it just one of Phil's balls in my throat?
What were all the patch changes?


  • Added faster healing animations.
  • Added quicker weapon switching and reloads.
  • Now skip the game’s death animations.
  • Added combat improvements
  • Various localization optimizations.
  • PS4 trophies now sync via PSN.
  • Addressed ray-tracing related bugs.
  • More fixes for stuttering issues.
  • Addressed crashing issues.
  • Fixed random fps drop issue.
  • General gameplay performance improvements added.
  • Added general stability fixes.
  • Other minor fixes.
 

tommib

Member
Most changes seem good, but I don't like faster reloads or faster healing. Will have to see what the combat chances are.

They should make these changes an option in settings.
I thought the game was relatively easy even on hard (except for the last boss until you realise you should grab the exploding creatures and throw them at it). No need for the fast healing and reloads IMO. It added tension in a good way.
 
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R6Rider

Gold Member
I thought the game was relatively easy even on hard (except for the last boss until you realise you should grab the exploding creatures and throw them at it). No need for the fast healing and reloads IMO. It added tension in a good way.
Hah, I didn't even think to do that for the final boss. I just kept shooting him in the face and dodging. Took me a few tries and I would abuse the vault spots.

When NG+ plus is out I'll up the difficulty. Mostly want to fully upgrade everything.
 
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Exactly. I hate it.

Especially the healing animation being now sped up. It looks really bad Jacob sitting and injecting the syringe in less than 3 seconds.

Changing weapons faster is ok, actually adds to the combat, imo
Yea I really do not like the faster healing animation.
 
One you get the stun baton you can go the whole game prob without using a bullet cept for the boss fights. Just fight 1 enemy at a time dodging is so easy its like impossible to get hurt. If theres mult just gravity them into hazards. Enemies drop health pretty frequently after a kill. The stealth sections were a joke or my game was glitched because i could literally just crouch walk and stealth kill everyone with no worry of being spotted.
That's because the creatures are literally blind.
 

Lameshot

Neo Member
I wish you could listen audio logs while moving. I feel like im missing out huge chunk of dialogue and lore cus im lazy and not listening to them trough menus.
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
I wish you could listen audio logs while moving. I feel like im missing out huge chunk of dialogue and lore cus im lazy and not listening to them trough menus.
Start the audio log, pause the game, go back.

My Work Is Done Reaction GIF by SpongeBob SquarePants
 

Beechos

Member
That's because the creatures are literally blind.
Yes i know theyre blind theres a whole cutscene that emphasized this but i could crouch/bump into them without consequence. Most of the areas they were in had no other enemies too. There was like literally no reason for someone to trip their noise alarm to make them go after you.
 
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TGO

Hype Train conductor. Works harder than it steams.
The game timer must be off
It took me a few days to reach 7 hours into the game then it actually did as I don't have much time to play but for example I'm playing Crisis Core now and I'm in my second session and I just pass 8 hours.
weird.
 
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Umbral

Member
That's because the creatures are literally blind.
I think he‘s mentioning it because you can kill them right next to each other, bump into them, use the GRP to kill others, use the GRP to open boxes, and none of these prompt a response from them. If you walk to shoot your gun, they come running though.
 

Danjin44

The nicest person on this forum
I think he‘s mentioning it because you can kill them right next to each other, bump into them, use the GRP to kill others, use the GRP to open boxes, and none of these prompt a response from them. If you walk to shoot your gun, they come running though.
Yeah they only react to you standing up walking and gunshots but other than that they wont hear anything else, you can even throw explosive at them with your telekinesis but they won't hear you.

They could have done better job designing the A.I for those enemies.
 

GymWolf

Member
They forgot to betatest those clickers wannabe, the whole section with them is a joke.
 
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Con-Z-epT

Live from NeoGAF, it's Friday Night!
The faster healing animation is such a huge nerf. Ridiculous. In the final boss fight it would take you as long to heal as the boss would do his cry to summon his minions so you had to decide if you want to heal or do some damage. Definitely takes away a lot of the urgency and dread.
 

Umbral

Member
The faster healing animation is such a huge nerf. Ridiculous. In the final boss fight it would take you as long to heal as the boss would do his cry to summon his minions so you had to decide if you want to heal or do some damage. Definitely takes away a lot of the urgency and dread.
They should just put those changes as options under Accessibility. I liked it the way it was at launch.
 

Rambone

Member
I seem to have hit a wall with this game. I fail almost every time to see and anticipate enemy strikes which ends with me trading blows with enemies and losing way too much health. Then when enemies aren't gang banging on me, quick time event monsters are usually taking care of the rest to whittle me down to nothing. I've somehow managed to keep alive all the way up to the chapter called Habitat but the enemies here are much stronger and usually in pairs. I have upgraded my stun baton to level 2 and my pistol to extend the ammo count. Haven't really had credits for much else.

Been trying to practice dodging enemy attacks but my brain just wants to instinctively watch the attack happen before I can react to what direction to shift my character and by then the damage is already done, then add in another enemy and now I'm definitely overwhelmed and it becomes a slug fest guaranteeing that I get beat to a pulp, usually in the favor of the enemy when you add a spitter or heavy into the mix. I should probably be using GRP abilities more often but it feels like there are fewer opportunities where I am at. I sure do suck at this game, lol.

This game seems to live or die by figuring out how to dodge consistently or so it would seem, with my sloth like reflexes I'm probably pretty boned right?
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
I seem to have hit a wall with this game. I fail almost every time to see and anticipate enemy strikes which ends with me trading blows with enemies and losing way too much health. Then when enemies aren't gang banging on me, quick time event monsters are usually taking care of the rest to whittle me down to nothing. I've somehow managed to keep alive all the way up to the chapter called Habitat but the enemies here are much stronger and usually in pairs. I have upgraded my stun baton to level 2 and my pistol to extend the ammo count. Haven't really had credits for much else.

Been trying to practice dodging enemy attacks but my brain just wants to instinctively watch the attack happen before I can react to what direction to shift my character and by then the damage is already done, then add in another enemy and now I'm definitely overwhelmed and it becomes a slug fest guaranteeing that I get beat to a pulp, usually in the favor of the enemy when you add a spitter or heavy into the mix. I should probably be using GRP abilities more often but it feels like there are fewer opportunities where I am at. I sure do suck at this game, lol.

This game seems to live or die by figuring out how to dodge consistently or so it would seem, with my sloth like reflexes I'm probably pretty boned right?
Yes, use the GRP more! In fact 2/3 of the encounters can be done only with the GRP in a matter of seconds. And if there aren't any obvious death traps in which you can throw them there is often the possibility to drop them into the abyss. It's a heavily overpowered tool but if you not use it the game becomes much harder.

Don't overthink the dodge! Just HOLD left or right. I think it's fairly easy to deal with two enemies at once only with melee attacks. And don't hesitate to shoot. Way to much ammo in the game.
 
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I seem to have hit a wall with this game. I fail almost every time to see and anticipate enemy strikes which ends with me trading blows with enemies and losing way too much health. Then when enemies aren't gang banging on me, quick time event monsters are usually taking care of the rest to whittle me down to nothing. I've somehow managed to keep alive all the way up to the chapter called Habitat but the enemies here are much stronger and usually in pairs. I have upgraded my stun baton to level 2 and my pistol to extend the ammo count. Haven't really had credits for much else.

Been trying to practice dodging enemy attacks but my brain just wants to instinctively watch the attack happen before I can react to what direction to shift my character and by then the damage is already done, then add in another enemy and now I'm definitely overwhelmed and it becomes a slug fest guaranteeing that I get beat to a pulp, usually in the favor of the enemy when you add a spitter or heavy into the mix. I should probably be using GRP abilities more often but it feels like there are fewer opportunities where I am at. I sure do suck at this game, lol.

This game seems to live or die by figuring out how to dodge consistently or so it would seem, with my sloth like reflexes I'm probably pretty boned right?
I made the same mistake at the beginning of the game, kept trying for perfect dodges to interrupt enemy combos and shit. In reality, the dodging is made for sloth like reflexes. Normal dodging is actually automatic, just keep holding left or right on the analog stick and Jacob will automatically dodge it (doesn't matter which arm the enemy swings with), then keep hold the opposite direction to dodge the enemies next swing, and so on. There is no timing for it outside of perfect dodges, which really has no major benefit as enemies give you enough time to attack after there combo ends anyway.
 
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Rambone

Member
I made the same mistake at the beginning of the game, kept trying for perfect dodges to interrupt enemy combos and shit. In reality, the dodging is made for sloth like reflexes. Normal dodging is actually automatic, just keep holding left or right on the analog stick and Jacob will automatically dodge it (doesn't matter which arm the enemy swings with), then keep hold the opposite direction to dodge the enemies next swing, and so on. There is no timing for it outside of perfect dodges, which really has no major benefit as enemies give you enough time to attack after there combo ends anyway.
Yes, use the GRP more! In fact 2/3 of the encounters can be done only with the GRP in a matter of seconds. And if there aren't any obvious death traps in which you can throw them there is often the possibility to drop them into the abyss. It's a heavily overpowered tool but if you not use it the game becomes much harder.

Don't overthink the dodge! Just HOLD left or right. I think it's fairly easy to deal with two enemies at once only with melee attacks. And don't hesitate to shoot. Way to much ammo in the game.

Thanks for the advice guys! I definitely need to be using GRP more and I completely didn't understand the dodge mechanic in that it doesn't matter which direction I hold the left stick (left or right) when the enemy winds up its first attack (as dodging will be automatic) other than making sure the next attack/swing I move the stick to the opposite direction to complete the combo along with making sure I fire off some shots from my pistol to finish engagements faster which will also reduce the amount of danger I am in by disabling enemies, especially in times where I might have to take on more than one foe.

I'll practice with this and give it a go!
 
I seem to have hit a wall with this game. I fail almost every time to see and anticipate enemy strikes which ends with me trading blows with enemies and losing way too much health. Then when enemies aren't gang banging on me, quick time event monsters are usually taking care of the rest to whittle me down to nothing. I've somehow managed to keep alive all the way up to the chapter called Habitat but the enemies here are much stronger and usually in pairs. I have upgraded my stun baton to level 2 and my pistol to extend the ammo count. Haven't really had credits for much else.

Been trying to practice dodging enemy attacks but my brain just wants to instinctively watch the attack happen before I can react to what direction to shift my character and by then the damage is already done, then add in another enemy and now I'm definitely overwhelmed and it becomes a slug fest guaranteeing that I get beat to a pulp, usually in the favor of the enemy when you add a spitter or heavy into the mix. I should probably be using GRP abilities more often but it feels like there are fewer opportunities where I am at. I sure do suck at this game, lol.

This game seems to live or die by figuring out how to dodge consistently or so it would seem, with my sloth like reflexes I'm probably pretty boned right?
Two arms = expect two strikes. It's like a real time turn based combat. Don't try to time dodges. Just hold left or right and switch sides after every dodge.
When fighting more than one enemy you have to use GRP to insta kill some of them. Or use the baton heavy attack to push them into spike walls or other hazards.

One of the harder encounters I had was in a tiny hall with no spike walls or ledges or anything to kill them faster. It was just two enemies. I tried melee/guns/GRP combination but I'd always end up dying. In the end I just unloaded all of my ammo on them and made it.
 

Spukc

always chasing the next thrill

  • Added faster healing animations.
  • Added quicker weapon switching and reloads.
  • Now skip the game’s death animations.
  • Added combat improvements
  • Various localization optimizations.
  • PS4 trophies now sync via PSN.
  • Addressed ray-tracing related bugs.
  • More fixes for stuttering issues.
  • Addressed crashing issues.
  • Fixed random fps drop issue.
  • General gameplay performance improvements added.
  • Added general stability fixes.
  • Other minor fixes.
cool now make it 15 bucks and i might actually give a fuck
 

Umbral

Member
I seem to have hit a wall with this game. I fail almost every time to see and anticipate enemy strikes which ends with me trading blows with enemies and losing way too much health. Then when enemies aren't gang banging on me, quick time event monsters are usually taking care of the rest to whittle me down to nothing. I've somehow managed to keep alive all the way up to the chapter called Habitat but the enemies here are much stronger and usually in pairs. I have upgraded my stun baton to level 2 and my pistol to extend the ammo count. Haven't really had credits for much else.

Been trying to practice dodging enemy attacks but my brain just wants to instinctively watch the attack happen before I can react to what direction to shift my character and by then the damage is already done, then add in another enemy and now I'm definitely overwhelmed and it becomes a slug fest guaranteeing that I get beat to a pulp, usually in the favor of the enemy when you add a spitter or heavy into the mix. I should probably be using GRP abilities more often but it feels like there are fewer opportunities where I am at. I sure do suck at this game, lol.

This game seems to live or die by figuring out how to dodge consistently or so it would seem, with my sloth like reflexes I'm probably pretty boned right?
Some good advice from others. I’ll add my two cents.

  • Use the GRP to create space or kill enemies with hazards. Sometimes throwing them into places where the AI doesn’t know how to deal with will kill them instantly.
  • Direction doesn’t matter, as said above. Back and forth on the stick until you get an opening. Most enemies will swing a max of 3 times in a row.
  • Big Mouths try to keep their distance to spit at you. Use the GRP to bring them in and smash them. They tend to only swing once before giving you an opening to counter. You can also try to shoot their head off at a distance to stop the spitting. Use motion aiming if you’re on PS5 and want good accuracy. Adjust the sensitivity to what feels good.
  • Swinging your baton at an enemy near a spike wall or other hazard has a tendency to pull the enemy toward it.
  • Shoot their legs off then stomp them when they crawl at you.
  • Heavy attack is also useful for creating space. It can also hit multiple enemies, but it’s slow.
  • Block the final attack and leg sweep with the counter to get in some good hits, though blocking is weak and generally I don’t use it.
  • If they lose an arm, they’ll only swing once. Buy block break if you haven’t already. It’s free broken bones with every fight.
  • Perfect dodge exists, but I can’t figure out why anyone would use it. You can get maybe one hit off.
  • GRP is OP. Upgrade it all the way and have fun never using your guns or baton again. I wouldn’t be surprised if they nerf it.
  • Best upgrade strat is to focus on your baton and GRP, and pick a primary and secondary gun and only upgrade those.
 

Roni

Gold Member
Finished it a while ago, started replaying the Dead Space franchise again to remember what it was like...

The melee combat is nice, but they rely too much on it. They try to reach and then surpass the highs from DS, but the gameplay lends itself much better to a slower survival horror game with more fleshed out stealth and less combat. There are no puzzles, which is a detraction for me since it's a much needed aspect of Survival Horror.

I think it would benefit the studio to either chase the Dead Space franchise openly or do something completely different. Using similar setting, UX and structure sets you up for comparison and disappointment.
 

Rambone

Member
Some good advice from others. I’ll add my two cents.

  • Use the GRP to create space or kill enemies with hazards. Sometimes throwing them into places where the AI doesn’t know how to deal with will kill them instantly.
  • Direction doesn’t matter, as said above. Back and forth on the stick until you get an opening. Most enemies will swing a max of 3 times in a row.
  • Big Mouths try to keep their distance to spit at you. Use the GRP to bring them in and smash them. They tend to only swing once before giving you an opening to counter. You can also try to shoot their head off at a distance to stop the spitting. Use motion aiming if you’re on PS5 and want good accuracy. Adjust the sensitivity to what feels good.
  • Swinging your baton at an enemy near a spike wall or other hazard has a tendency to pull the enemy toward it.
  • Shoot their legs off then stomp them when they crawl at you.
  • Heavy attack is also useful for creating space. It can also hit multiple enemies, but it’s slow.
  • Block the final attack and leg sweep with the counter to get in some good hits, though blocking is weak and generally I don’t use it.
  • If they lose an arm, they’ll only swing once. Buy block break if you haven’t already. It’s free broken bones with every fight.
  • Perfect dodge exists, but I can’t figure out why anyone would use it. You can get maybe one hit off.
  • GRP is OP. Upgrade it all the way and have fun never using your guns or baton again. I wouldn’t be surprised if they nerf it.
  • Best upgrade strat is to focus on your baton and GRP, and pick a primary and secondary gun and only upgrade those.

Thank you for the insightful tips! There is quite a bit of depth here that I wasn't anticipating, I have a renewed vigor to carry on and see this through now that I have a good strategy to move forward.
 

AngelMuffin

Member
[/URL]

  • Added faster healing animations.
  • Added quicker weapon switching and reloads.
  • Now skip the game’s death animations.
  • Added combat improvements
  • Various localization optimizations.
  • PS4 trophies now sync via PSN.
  • Addressed ray-tracing related bugs.
  • More fixes for stuttering issues.
  • Addressed crashing issues.
  • Fixed random fps drop issue.
  • General gameplay performance improvements added.
  • Added general stability fixes.
  • Other minor fixes.
Hmm, the only thing I’ve really noticed after this latest patch is a more inconsistent frame rate on my PS5. It was pretty smooth before now I’ve started to notice a lot of stuttering.
 

Agent_4Seven

Tears of Nintendo
  • Added faster healing animations - much quiker, but 5 exact same bosses are still in the game and they're terrible
  • Added quicker weapon switching and reloads - haven't noticed that, but okay
  • Addressed ray-tracing related bugs - Not fixed, RT shadows are busted just like the were before this update
  • More fixes for stuttering issues - Not fixed at all
  • Addressed crashing issues - Not fixed, still crashes with RT on
  • Fixed random fps drop issue - Not fixed at all
whatever-shrug.gif
 
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