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Hi-Fi Rush Steam reviews are glowing as it races up the sales chart

Murdok

Member
Hi-Fi Rush is garnering great Steam reviews as it flies up the best-sellers chart.

Hi-Fi_Rush_cover_art.jpg


The new game from Tango Gameworks just stealth launched last night, on January 25, a few hours after it was announced at the Xbox Developer Direct presentation. Now, Hi-Fi Rush is getting a great reception on Steam, where it's so far been awarded 'Very Positive' user reviews.

That's over 500 user reviews so far, with a 'Very Positive' average for Hi-Fi Rush. The top user review asks players where they were when "Microsoft silently dropped GOTY 2023," while another review praises Hi-Fi Rush as Devil May Cry meets Guitar Hero - that's a potent blend.

Hi-Fi-Rush-Steam-Reviews.jpg


Elsewhere, other reviews praise Hi-Fi Rush after less than an hour's playtime, indicating the new game makes an incredibly positive first impression. "I quit only for a moment to give this a thumbs up and gift it," another glowing review reads.

Additionally, Tango's new project seems to be selling very well on Steam. At the time of writing, Hi-Fi Rush sits at the seventh position on Steam's Top Seller chart, only behind mega-hits like FIFA 23, Red Dead Redemption 2, Dead Space, and Hogwarts Legacy, to name a few.




Remember that Hi-Fi Rush's popularity on Steam means players have shelled out the full asking price for it, instead of getting it through Xbox Game Pass. The new rhythm action game is available on PC and Xbox Series X/S alike via the subscription service, but it seems as though it's made a good enough impression to get people to pay top dollar for it instead.

 
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jaysius

Banned
Fucking Bethesda can't get audio normalization right for ANY console game ever.

It's retarded, every game dev understands audio levels except for Bethesda, their audio levels are all over the place with an AVR where other games you can predictably understand what the audio levels will be when you turn it on. It's not only volume, it's various levels of audio like the music vs sound effects are all over the place, I've had this issue with PS4, PS4 Pro, Xbox One, Xbox Series X, TV Speakers and AVRs from different brands.

It's fucked up an it's only them doing this, why don't they ever address this?
 

SF Kosmo

Al Jazeera Special Reporter
I really have to wonder why MS didn't have the confidence to get behind this and give it a marketing push. The price and the shadow drop release in the middle of an off-cycle webcast event really feel like MS didn't see this as a game that could stand on its own.

Meanwhile this is a game that is probably gonna metacritic in the high 80s or even low 90s, released in the middle of a content drought. It could have been a big game for them, but instead it feels like they're treating it like the prize on a cereal box.
 
I really have to wonder why MS didn't have the confidence to get behind this and give it a marketing push. The price and the shadow drop release in the middle of an off-cycle webcast event really feel like MS didn't see this as a game that could stand on its own.

Meanwhile this is a game that is probably gonna metacritic in the high 80s or even low 90s, released in the middle of a content drought. It could have been a big game for them, but instead it feels like they're treating it like the prize on a cereal box.
I think it's the opposite, Phil talked about people shitting on games before they came out and how toxic gamers can be, if they showed this a year ago with marketing this game would have a toxic following ready to bomb it, the gamepass release avoided all that.

I think it was a smart move
 
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Jennings

Member
I really have to wonder why MS didn't have the confidence to get behind this and give it a marketing push. The price and the shadow drop release in the middle of an off-cycle webcast event really feel like MS didn't see this as a game that could stand on its own.

Meanwhile this is a game that is probably gonna metacritic in the high 80s or even low 90s, released in the middle of a content drought. It could have been a big game for them, but instead it feels like they're treating it like the prize on a cereal box.
It does seem like that, though I'm sure they have some reasons for this tactic. It does feel like they pushed the hell out of a third party title like High on Life though and that's not even an MS game.
 
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IntentionalPun

Ask me about my wife's perfect butthole
I really have to wonder why MS didn't have the confidence to get behind this and give it a marketing push. The price and the shadow drop release in the middle of an off-cycle webcast event really feel like MS didn't see this as a game that could stand on its own.

Meanwhile this is a game that is probably gonna metacritic in the high 80s or even low 90s, released in the middle of a content drought. It could have been a big game for them, but instead it feels like they're treating it like the prize on a cereal box.
Shadow drops have been a successful way to market media though.

And yes, I said market.. because it's a style of marketing lol

Some of the biggest artists in music for instance have shadow dropped albums.

Still somewhat experimental in gaming of course, but there's really no NEED for long marketing windows.
 

SF Kosmo

Al Jazeera Special Reporter
It does seem like that, though I'm sure they have some reasons for this tactic. It does feel like they pushed the hell out of a third party title like High on Life though and that's not even an MS game.
The $30 price tag also tells you a lot about how MS thought players would value this release. Obviously the way they dropped it is a bit of an experiment, but the reason they chose THIS title to experiment with us because they didn't see it as much of a potential loss, I think.

They very much saw this game as mid tier Game Pass filler and I think that's selling it a bit short. It might not be a AAA GOTY contender but but it's probably gonna be the best game that comes out this month and maybe this quarter.
 
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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
I really have to wonder why MS didn't have the confidence to get behind this and give it a marketing push. The price and the shadow drop release in the middle of an off-cycle webcast event really feel like MS didn't see this as a game that could stand on its own.

Meanwhile this is a game that is probably gonna metacritic in the high 80s or even low 90s, released in the middle of a content drought. It could have been a big game for them, but instead it feels like they're treating it like the prize on a cereal box.
It's kind of like the opposite of Deathloop. Cool game, but the giant marketing push and endless 20+ minute segments in all the major shows I think had the opposite of the intended effect. Personally I'd much rather be surprised by stuff like this out of nowhere.
 

SF Kosmo

Al Jazeera Special Reporter
Shadow drops have been a successful way to market media though.

And yes, I said market.. because it's a style of marketing lol

Some of the biggest artists in music for instance have shadow dropped albums.

Still somewhat experimental in gaming of course, but there's really no NEED for long marketing windows.
Yeah but they didn't shadow drop it at their E3 press conference they buried it in the middle of a low profile off season webcast.
 
I really have to wonder why MS didn't have the confidence to get behind this and give it a marketing push. The price and the shadow drop release in the middle of an off-cycle webcast event really feel like MS didn't see this as a game that could stand on its own.

Meanwhile this is a game that is probably gonna metacritic in the high 80s or even low 90s, released in the middle of a content drought. It could have been a big game for them, but instead it feels like they're treating it like the prize on a cereal box.
I think it was confidence to trust a new approach, and trust gamers to find the quality themselves. Reminds me of the original concept behind Nintendo Direct back in the day when it started.

Greenberg played us all like a fiddle. 1 day after the game awards he said we'll find out more very soon and that "timing is key." Literally toying with us and dropping hints about the upcoming rhythm game. They were having fun with it.
 

SF Kosmo

Al Jazeera Special Reporter
It's kind of like the opposite of Deathloop. Cool game, but the giant marketing push and endless 20+ minute segments in all the major shows I think had the opposite of the intended effect. Personally I'd much rather be surprised by stuff like this out of nowhere.
Yeah it's undeniably cool for GamePass subscribers who are paying enough attention to see it. It's wonderful to get a happy surprise like that. But it's going to be on fewer people's radar as a result.

Look at how High on Life shot up the charts despite much more divided reviews, a similar length, and twice the price.
 

Spukc

always chasing the next thrill
It's kind of like the opposite of Deathloop. Cool game, but the giant marketing push and endless 20+ minute segments in all the major shows I think had the opposite of the intended effect. Personally I'd much rather be surprised by stuff like this out of nowhere.
fuck deathloop i still can not play it
 
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TonyK

Member
I really have to wonder why MS didn't have the confidence to get behind this and give it a marketing push. The price and the shadow drop release in the middle of an off-cycle webcast event really feel like MS didn't see this as a game that could stand on its own.

Meanwhile this is a game that is probably gonna metacritic in the high 80s or even low 90s, released in the middle of a content drought. It could have been a big game for them, but instead it feels like they're treating it like the prize on a cereal box.
I would not paid attention to this game if it was released as usual, but I instantly installed yesterday after the show.

For example, I don't care about Redfall, but if yesterday was the first time they showed it and you could download it after the show, I would have test it for sure. Instead, even if the game is not released yet I made a mental image of the game based on the multiple trailers and decided I don't have interest on it.

I think that if the atypical Hi-Fi Rush launch success, we will see more releases like this.
 

SF Kosmo

Al Jazeera Special Reporter
I would not paid attention to this game if it was released as usual, but I instantly installed yesterday after the show.

For example, I don't care about Redfall, but if yesterday was the first time they showed it and you could download it after the show, I would have test it for sure. Instead, even if the game is not released yet I made a mental image of the game based on the multiple trailers and decided I don't have interest on it.

I think that if the atypical Hi-Fi Rush launch success, we will see more releases like this.
Redfall is being desperately mis-marketed, that much is true. But I think there's a middle ground.

Again this is great for those of us that sit around browsing gaming forums, I just don't think you can reach the normies that way. Maybe normies wouldn't play this game anyway, I don't know. I guess time will tell.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Yeah it's undeniably cool for GamePass subscribers who are paying enough attention to see it. It's wonderful to get a happy surprise like that. But it's going to be on fewer people's radar as a result.

Look at how High on Life shot up the charts despite much more divided reviews, a similar length, and twice the price.
To be fair though, I booted up my Xbox to install it last night and the home screen icons were basically just all ads for Hi-Fi Rush.
 

Mr Hyde

Member
Had a negative impression on HiFi last night during the stream, did not like what I saw coming from Tango, but I watched IGN first 20 minutes and it looked kinda fun, it changed my reception somewhat, so I'm gonna try it out tomorrow over the weekend. Either way, I'm happy for Tango Gameworks, they deserve a hit after TEW2 and Ghostwire Tokyo performing bad at the box office, despite being awesome games.
 
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SF Kosmo

Al Jazeera Special Reporter
Had a negative impression on HiFi last night during the stream, did not like what I saw coming from Tango, but I watched IGN first 20 minutes and it looked kinda fun, it changed my reception somewhat, so I'm gonna try it out tomorrow over the weekend. Either way, I'm happy for Tango Gameworks, they deserve a hit after TEW2 and Ghostwire Tokyo performing bad at the box office.
I do expect this game is gonna get played by a lot more people than Ghostwire at least.
 

SNG32

Member
I really have to wonder why MS didn't have the confidence to get behind this and give it a marketing push. The price and the shadow drop release in the middle of an off-cycle webcast event really feel like MS didn't see this as a game that could stand on its own.

Meanwhile this is a game that is probably gonna metacritic in the high 80s or even low 90s, released in the middle of a content drought. It could have been a big game for them, but instead it feels like they're treating it like the prize on a cereal box.
Because it’s outside of the norm for them and not an fps. Hopefully by the reception this game is getting this wakes them up. Tango is a gem developer for them and also Japanese so hope they continue to use them wisely.
 
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NeonDelta

Member
love this game. just checked out the negative reviews on steam (only 12), this one my favourite...:messenger_tears_of_joy:

i want to like it and the design, voice acting, story and writing are all pretty good. the world being all synced up is really amazingly done. but the gameplay is just a chore, having to sync literally everything you do to the beat is not engaging in my opinion
 

MOTM

Banned
The $30 price tag also tells you a lot about how MS thought players would value this release. Obviously the way they dropped it is a bit of an experiment, but the reason they chose THIS title to experiment with us because they didn't see it as much of a potential loss, I think.

They very much saw this game as mid tier Game Pass filler and I think that's selling it a bit short. It might not be a AAA GOTY contender but but it's probably gonna be the best game that comes out this month and maybe this quarter.
What the hell are you on about bro .. it’s AA title and priced as such. Isn’t that what everyone had been asking for?
 

Beer Baelly

Al Pachinko, Konami President
I think it was confidence to trust a new approach, and trust gamers to find the quality themselves. Reminds me of the original concept behind Nintendo Direct back in the day when it started.

Greenberg played us all like a fiddle. 1 day after the game awards he said we'll find out more very soon and that "timing is key." Literally toying with us and dropping hints about the upcoming rhythm game. They were having fun with it.

Untitled-design-9.jpg
 

SF Kosmo

Al Jazeera Special Reporter
What the hell are you on about bro .. it’s AA title and priced as such. Isn’t that what everyone had been asking for?
Most AA titles are still $50-60, man. High on Life, Bayonetta 3, Yakuza titles, Sunset Overdrive, etc are all comparable in scope and all full price, man. This is value/indie pricing.
 
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