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PSVR2 | Review Thread

DeepEnigma

Gold Member
I don't know if we're using different terms but it objectively splinters the userbase in reality, it's not really a subjective opinion. All I mean by that is just that less people will own a PSVR2 than a PS5, obviously. That's the splinter. So any game developer cannot count on a PS5 install base of potential customers, they can only count on a PSVR2 install base of potential customers which will be less. And less potential customers means less sales means less games. That's the reason why library is a concern mentioned in reviews. I think you saw something similar with Stadia reviews as well.
It's the same on the PC and games get developed all the time. Indies carry the VR scene and this much was made clear by Sony as well.

A bunch of the top PCVR games are now being ported to the PSVR2, since the tech is there (and in some ways better additions to it) so it makes for an easier port for a new revenue stream. If you build it, they will come. And they are coming.
 
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SLB1904

Banned
Which is why it's good that PSVR2 has these PCVR ports. This is the future of VR. Ports are good. We use to call it "multiplatform". Now it's viewed as a negative. Odd.
We feasting. I hope they drop quest. These haters rather hate on psvr2 even tho majority of the pcvr is dead with trash ass quest ports.
 
It's the same on the PC and games get developed all the time. Indies carry the VR scene and this much was made clear by Sony as well.

A bunch of the top PCVR games are now being ported to the PSVR2, since the tech is there (and in some ways more) so it makes for an easier port for a new revenue stream. If you build it, they will come. And they are coming.
I agree. Quest + PC + PSVR2 will be enough of a customer base to support indie VR. Been saying this from the start.
 
Especially now that they all have similar control schemes. Any news on MetaQuest 3 though?
Exactly. I don't really follow Quest 3 that closely. I think they mentioned some bits here and there. Shooting for $400-500, some bits about the screens, and color cameras for mixed reality.
 
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RoadHazard

Gold Member
Idk why a lot of people are surprised by reviewers having a issue with the price. No matter how you try to justify it, this headset is expensive.

PS5 = $399
PSVR 2 = $549
VR2 Game = $59

Total price to experience PS VR2 = $1,007+ plus tax

That is a hefty asking price especially when you consider the lack of PC support which limits features compared to cheaper headsets like the Quest 2. It also doesn’t have a big library of games compared to other headsets at the moment which is important if a consumer is deciding on picking this up now compared to other options.

The tech in this thing is amazing but that doesn’t matter if you don’t have the game library or features to push it, in the future if Sony supports this thing it will be a beast and with a price cut it might take off but there is no question this devices has red flags and the price is a major red flag because alot of people are not sold on VR yet and that price does not help to push this at all.

You got to keep in mind for this thing to take off it has to appeal to a wide audience and the price is and will be a major issue for people to want to give this a chance.

I mean...

Good gaming PC: $2000
Good PC VR headset: $1000+
PC VR games: Cheaper, but it's gonna take quite a few games to make up the difference
 

Loxus

Member
I don't know if we're using different terms but it objectively splinters the userbase in reality, it's not really a subjective opinion. All I mean by that is just that less people will own a PSVR2 than a PS5, obviously. That's the splinter. So any game developer cannot count on a PS5 install base of potential customers, they can only count on a PSVR2 install base of potential customers which will be less. And less potential customers means less sales means less games. That's the reason why library is a concern mentioned in reviews. I think you saw something similar with Stadia reviews as well.
In regards to games on PS5, I don't think PSVR2 splits the user base.

Look at Gran Turismo 7 for example, you're playing the same game as the non VR users. You can even play online with them.

That's what makes PSVR2 so good. The power of PS5 + PSVR2 foveated eye tracking rendering makes it possible for developers to add PSVR 2 game play features to existing games.

I wouldn't be surprised if we get a PSVR2 COD Warzone 2 at some point.
 
In regards to games on PS5, I don't think PSVR2 splits the user base.

Look at Gran Turismo 7 for example, you're playing the same game as the non VR users. You can even play online with them.

That's what makes PSVR2 so good. The power of PS5 + PSVR2 foveated eye tracking rendering makes it possible for developers to add PSVR 2 game play features to existing games.

I wouldn't be surprised if we get a PSVR2 COD Warzone 2 at some point.
It splits the user base. Any accessory does. Move does, Wii Motion + does. You have to own the accessory to play a VR game. That's literally all that it means.

Gran Turismo VR still "splits the userbase" in that you need a VR headset to use the VR features. Luckily, patching in VR for some of those games wont be that expensive.
 
Sony should be throwing piles of cash at Epic right now to get Fortnite locked up as an exclusive PS VR2 game. And maybe deliver a few suitcases of cash to EA for Apex Legends in VR. And then depending how the MS/ABK deal goes, potentially giving them a pile of cash for CoD VR.

Those are system sellers. If you want to move units and prove to people you are entirely serious about being the best place for VR then it almost seems silly to ignore those gamses.
 
GIF by Tokkingheads

Can you do a comparison on how Horizon looks on both the Quest 2 and the PSVR2?
I don't how to post a gif, but lol.
 
it’s going to be funny if mother Sony starts pushing playstation studios into making 1st person games, just so they can be easily playable in VR like Capcom is doing.
 
And less potential customers means less sales means less games. That's the reason why library is a concern mentioned in reviews. I think you saw something similar with Stadia reviews as well.

The flaw with your thinking is how easy it is to adapt VR modes to flat screen AAA games like RE Village.

It is much easier with PSVR2 and PS5 than the previous gen.

You also have tons of third party support due to PC and Quest.

I am not concerned with PSVR’s library or future library, launch already has a massive number of diverse titles
 

ANDS

King of Gaslighting
. . . this not working on PC is a spectacular pass, especially if there's but a whole lot of meat in the bone at launch.

I am still baffled by the 'lack of software' complaints, it's like they think this is the whole line up and no more games are being made, its weird.

No your aren't, you're just asking reviewers to not have a justifiable complaint that has been levied against all product launches with weak software support.
 
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The flaw with your thinking is how easy it is to adapt VR modes to flat screen AAA games like RE Village.

It is much easier with PSVR2 and PS5 than the previous gen.

You also have tons of third party support due to PC and Quest.

I am not concerned with PSVR’s library or future library, launch already has a massive number of diverse titles
I know it's easy. That's a strength for PSVR2 because it's low cost, so a splintered userbase is less of limiting factor so you can get some stuff like GT7. You'd never get anything that expensive otherwise.

I was literally just trying to explain to someone why a library may be mentioned in a review. My thinking didn't have any flaws.
 

mxbison

Member
it’s going to be funny if mother Sony starts pushing playstation studios into making 1st person games, just so they can be easily playable in VR like Capcom is doing.

Which would be pretty stupid considering their best PSVR1 game was third person.

Wouldn't surprise me though, seems many devs (and players) still think VR only works first person.
 

SLB1904

Banned
. . . this not working on PC is a spectacular pass, especially if there's but a whole lot of meat in the bone at launch.



No your aren't, you're just asking reviewers to not have a justifiable complaint that has been levied against all product launches with weak software support.
Dude have you even seen what is coming for the next couple weeks?

Are guys really for real or just trolling?
 

DeepEnigma

Gold Member
it’s going to be funny if mother Sony starts pushing playstation studios into making 1st person games, just so they can be easily playable in VR like Capcom is doing.
I would not be shocked if there is a mode in ND's next game. I would welcome it too. TLoU (or a Sci-Fi romp) VR with their animation tech and that studio's attention to detail in their worlds would be bad ass, not gonna lie.
 
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I know it's easy. That's a strength for PSVR2 because it's low cost, so a splintered userbase is less of limiting factor so you can get some stuff like GT7. You'd never get anything that expensive otherwise.

I was literally just trying to explain to someone why a library may be mentioned in a review. My thinking didn't have any flaws.

You said that a splintered audience may mean support could be thin but I don’t believe that’ll be the case given the factors I discussed

It’s not a Vita situation
 

poppabk

Cheeks Spread for Digital Only Future
I mean...

Good gaming PC: $2000
Good PC VR headset: $1000+
PC VR games: Cheaper, but it's gonna take quite a few games to make up the difference
The Quest 2 is a good PC VR headset. Not sure why people insist on acting like it is a piece of junk. It has similar if not greater PPD than the PSVR2, it has excellent tracking likely better than the PSVR2 just judging from these reviews, has hand tracking, has wireless connectivity.
It has limitations, low FOV, LCD screens, fresnel lenses, no HDR - but it is a perfectly acceptable VR headset.
 

Tiamat2san

Member
I’ll wait one year to see if games are coming.
If at least 4 or 5 games are good, i’ll buy one.
Horizon seems cool but it is more a tech demo than anything else.
 

Crayon

Member
The Quest 2 is a good PC VR headset. Not sure why people insist on acting like it is a piece of junk. It has similar if not greater PPD than the PSVR2, it has excellent tracking likely better than the PSVR2 just judging from these reviews, has hand tracking, has wireless connectivity.
It has limitations, low FOV, LCD screens, fresnel lenses, no HDR - but it is a perfectly acceptable VR headset.

It's way nicer than the quest 2. Way more than $150 nicer.
 
You said that a splintered audience may mean support could be thin but I don’t believe that’ll be the case given the factors I discussed

It’s not a Vita situation
Any accessory is at risk of limited support. This is why you would discuss it in a review for an expensive accessory.

GT7 is a great port since a 1st person mode already exists. We'll see what else is coming. No one knows, but potential is there.
 
The Quest 2 is a good PC VR headset. Not sure why people insist on acting like it is a piece of junk. It has similar if not greater PPD than the PSVR2, it has excellent tracking likely better than the PSVR2 just judging from these reviews, has hand tracking, has wireless connectivity.
It has limitations, low FOV, LCD screens, fresnel lenses, no HDR - but it is a perfectly acceptable VR headset.

You need a good PC to run a good PC headset

Quest 2 + PC will be considerably more expensive
 

RoadHazard

Gold Member
The Quest 2 is a good PC VR headset. Not sure why people insist on acting like it is a piece of junk. It has similar if not greater PPD than the PSVR2, it has excellent tracking likely better than the PSVR2 just judging from these reviews, has hand tracking, has wireless connectivity.
It has limitations, low FOV, LCD screens, fresnel lenses, no HDR - but it is a perfectly acceptable VR headset.

Yeah, I have one. And yes, it's good for its price, although it's also $500 now. But ok, cut $500 from the total PCVR price if you want, it's still like $1500 more than a PS5 + PSVR2.
 

Freeman76

Member
Please enlighten me about those that aren't. What are their problems with the PSVR2? Reviews on page 1 are like 9/10 on average.

VGC:
  • Shallow launch lineup of original titles
  • Some controller awkwardness
ArsTechnica:
  • Features like headset rumble and eye-tracking seem underutilized
  • USB tether can get in the way, limits where you can use it
  • No built-in speakers or headphones
  • Lots of software ports and few platform-selling exclusives
  • Requires a PS5 to do the heavy processing
  • No compatibility with existing PSVR software
TrustedReviews:
  • No backwards compatability
  • More expensive than a PS5
  • Can be uncomfortable after extended use
These are the minuses they come up with: Lets be honest here, not a single of these points make sense. I will elaborate:

  • Shallow launch lineup of original titles (Which console has a better launch lineup than 30 games on release + heavy hitters as GT7, RE: Village and other games?)
  • Some controller awkwardness (Nobody has any issues with the controllers but this review, so seems like a personal opinion rather than a fact)
  • Features like headset rumble and eye-tracking seem underutilized (Ok fair point, this is purely a software complaint though, has nothing to do with PSVR2)
  • USB tether can get in the way, limits where you can use it (c'mon really? Cable is 5 meters long, we're not talking about a 0.5M nintendo mini controller cable here)
  • No built-in speakers or headphones (would be a valid point if they don't supply earbuds with the product, which they do)
  • Lots of software ports and few platform-selling exclusives (same as before, launch lineup is best range for consoles ever, but hey gotta complain)
  • Requires a PS5 to do the heavy processing (that's why the graphics are so good, weird point no?)
  • No compatibility with existing PSVR software (Completely different hardware and most games get a free upgrade, so a nonsense point)
  • No backwards compatability (same as above)
  • More expensive than a PS5 (So? it's very cheap for what you get and also a tribute to how cheap PS5 hardware actually is)
  • Can be uncomfortable after extended use (literally 1 review says this, all others say that e.g. you can game for 5 hours straight and it never feels uncomfortable)



Your turn :)

That controller issue with it bouncing around when you move at times is in a few different videos ive seen, and for some will be a deal breaker
 

ANDS

King of Gaslighting
Dude have you even seen what is coming for the next couple weeks?

Are guys really for real or just trolling?

Here is what is coming in the "launch window." That. . .is a pretty anemic list of titles if you ask me with the only killer apps being HORIZON (which some are just calling a "climbing simulator" with some fun combat) and GT.

I keep wanting to call this port begging but there has to be a better term lol. OH

supPORT begging!!

How so? It is an accessory. Every SONY accessory I've ever had, has also worked on PC. It is an odd limitation that works against adoption of the device and is worth mentioning.
 
That controller issue with it bouncing around when you move at times is in a few different videos ive seen, and for some will be a deal breaker
Good point. Lets see if it will be a common issue though. I don’t think so personally. It’s probably some interference from somewhere. I actually had the same problem with one of my old PS4 controllers. Worked perfectly using it anywhere but the living room, where it somehow for some reason kept disconnecting from the PlayStation. Infuriating but totally obvious that it was interference from somewhere else.
 

Ar¢tos

Member
Here is what is coming in the "launch window." That. . .is a pretty anemic list of titles if you ask me with the only killer apps being HORIZON (which some are just calling a "climbing simulator" with some fun combat) and GT.



How so? It is an accessory. Every SONY accessory I've ever had, has also worked on PC. It is an odd limitation that works against adoption of the device and is worth mentioning.
An accessory made for a specific console (and most likely sold at loss)
It's called PLAYSTATION VR, not Sony VR.
Do you want Ps5 games to run on pc too from the ps5 disc?
 
Yup, I realize this now lol.

People are excited about this so any criticism is looked at as "stupid" to them but reality will set in when the excitement wears off.

Pretty much.

Yeah. This is probably the best headset out there when taking into account the price and features available.

Which isn't what the person I quoted said, but we are adding new metrics I see.

Sony should be throwing piles of cash at Epic right now to get Fortnite locked up as an exclusive PS VR2 game. And maybe deliver a few suitcases of cash to EA for Apex Legends in VR. And then depending how the MS/ABK deal goes, potentially giving them a pile of cash for CoD VR.

Those are system sellers. If you want to move units and prove to people you are entirely serious about being the best place for VR then it almost seems silly to ignore those gamses.

You're talking about extreme investment with near no ROI that's almost entirely all risk in execution and whether the result will turn out well.

Way more than the $14 billion Zucker lost on its "exclusive" VR games and other software. Including headset costs. VR is currently very high risk for suitcase money deals as you put it.
 
I mean...

Good gaming PC: $2000
Good PC VR headset: $1000+
PC VR games: Cheaper, but it's gonna take quite a few games to make up the difference
I think you are missing my point ….

Very few people are interested in spending the much on high end VR headsets PERIOD. It doesn’t matter if the specs are great for $500. Very few people outside of the enthusiast and hardcore like us on neogaf will spend that much for VR.

$500 might be a steal for this type of headset but it’s still too expensive to hit mass appeal, there is a reason all those other high end VR headsets are not selling.
 
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You're talking about extreme investment with near no ROI that's almost entirely all risk in execution and whether the result will turn out well.

Way more than the $14 billion Zucker lost on its "exclusive" VR games and other software. Including headset costs. VR is currently very high risk for suitcase money deals as you put it.
The R&D for the headset to make the final build is already bought and paid for, from here it's just manufacturing costs and updates, etc --- whatever that costs. Now they need to "put butts in seats" and the best way to do that is to offer exclusive content that sells. We already now that games like Fortnite and Apex Legends are popular, and there are knock off version like Population: One on the Quest 2 that do quite will especially in that demographic. You offer people the chance to play Fortnite VR only on Playstation VR2, and you've likely upticked your device sales by quite a bit.
 

ANDS

King of Gaslighting
An accessory made for a specific console (and most likely sold at loss)
It's called PLAYSTATION VR, not Sony VR.
Do you want Ps5 games to run on pc too from the ps5 disc?

Here's a "Playstation" accessory that works on the PC. The Playstation branding has been used on numerous products outside of the consoles.

. . .also a DISC isn't an accessory. What kind of disingenuous comment is that?
 

SLB1904

Banned
Here's a "Playstation" accessory that works on the PC. The Playstation branding has been used on numerous products outside of the consoles.

. . .also a DISC isn't an accessory. What kind of disingenuous comment is that?
Jesus christ dude. They are selling at lost. They have to make money on playstation ecosystem to be lucrative.
 
The R&D for the headset to make the final build is already bought and paid for, from here it's just manufacturing costs and updates, etc --- whatever that costs. Now they need to "put butts in seats" and the best way to do that is to offer exclusive content that sells. We already now that games like Fortnite and Apex Legends are popular, and there are knock off version like Population: One on the Quest 2 that do quite will especially in that demographic. You offer people the chance to play Fortnite VR only on Playstation VR2, and you've likely upticked your device sales by quite a bit.

Yes, on top of the money to convince those studios to make VR exclusives in addition to helping facilitate their development. That's expensive with regular gaming, with VR there will be higher costs because the risks are higher. Will need to sell more to get out the red.
 
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