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DF: Hogwarts Legacy - DF Tech Review - PS5 vs Xbox Series X/S - 21 Mode Variations Tested

Fredrik

Member
It does? Not on my PS5. When moving between parts of the castle, between different floors, etc, there's a lot of stuttering. In between those stutters it's pretty smooth, but I wouldn't call it a "dream".
No, just the regular performance mode. My TV doesn't do 120hz or VRR.
Any particular section of Hogwarts? I’ve only just started, about to head to Hogsmead so then you know where I am Quest-wise, it’s like 3 main quests in. Haven’t seen any stuttery sections yet.

I do notice some possible issue with the black levels if I’m being critical, I think the image had more punch on Xbox, it’s like the whole image is brighter in the dark areas on PS5.
But no deeper analysis made, could even be my AVR, I have the consoles in different HDMI ports.
 

Ghost23

Member
I’m pretty sure I don’t have a TV that supports HDMI 2.1 (It’s a 2020 TCL 65’ 4K). Yet I still am able to choose Balanced in this game. I thought HDMI 2.1/VRR was required?
 

zomboden

Banned
I think it's time we consider that something is bottlenecking the Xbox which ends up with PS5 having more consistent performance in most titles.

Could be the dev kit process, could be an API thing like DIRECTX vs (vulkan?). Could be the higher gpu clock rate?

I think it's gotta be something. I also think the Sony paying everyone off or game selling more on PS rhetoric for the difference is becoming a beaten horse.
 
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Gobjuduck

Banned
I also think the Sony paying everyone off or game selling more on PS rhetoric for the difference is becoming a beaten horse.
If Sony is paying for the marketing, why wouldn’t they have a condition for it to run the best it can?

Don’t get why that’s an unrealistic claim. Especially since Sony has claimed that xbox would do it for CoD.

We’ll find out soon enough.
 
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SlimySnake

Flashless at the Golden Globes
I think it's time we consider that something is bottlenecking the Xbox which ends up with PS5 having more consistent performance in most titles.

Could be the dev kit process, could be an API thing like DIRECTX vs (vulkan?). Could be the higher gpu clock rate?

I think it's gotta be something. I also think the Sony paying everyone off or game selling more on PS rhetoric for the difference is becoming a beaten horse.
Could be the vram bandwidth. It’s 560 gbps unless they go over 10 gb when it becomes 360 gbps. Its possible that the split ram bandwidth requires more careful optimization in the xsx which these devs aren’t doing and the game is essentially being handicapped by the slower ram pool. The ps5 gpu and cpu are more or less identical but the cpu on the ps5 shared the 448 gbps vram pool with the gpu. If the Xsx finds itself using the slower 360 gbps ram pool, the cpu might be starved of the bandwidth it needs.
 

Rea

Member
The development is definitely focused on PS5 hardware and the rest of the platforms were just ported. Especially when PC and Xbox are tightly close in terms of architecture. This game heavily rely on constant streaming assets, even on my 13700kf and 4.8GB/s SSD it still stutters like fuck in some areas. Can't wait for devs to utilize DirectStorage on PCs.
 

Radical_3d

Member
If Sony is paying for the marketing, why wouldn’t they have a condition for it to run the best it can?

Don’t get why that’s an unrealistic claim. Especially since Sony has claimed that xbox would do it for CoD.

We’ll find out soon enough.
Soon enough? It’s been 2 years already of PS5 performing very well. I got Elden Ring for my X and I ended up with the version that couldn’t go 60fps because I didn’t have the option to get the One version running on backwards compatibility. Don’t get me wrong: the X is a solid machine and I’m very happy with it but is not the be all end all that people thought in 2020 it was.
 

Imtjnotu

Member
The development is definitely focused on PS5 hardware and the rest of the platforms were just ported. Especially when PC and Xbox are tightly close in terms of architecture. This game heavily rely on constant streaming assets, even on my 13700kf and 4.8GB/s SSD it still stutters like fuck in some areas. Can't wait for devs to utilize DirectStorage on PCs.
Awkward Topher Grace GIF by ABC Network
 

Imtjnotu

Member
Could be the vram bandwidth. It’s 560 gbps unless they go over 10 gb when it becomes 360 gbps. Its possible that the split ram bandwidth requires more careful optimization in the xsx which these devs aren’t doing and the game is essentially being handicapped by the slower ram pool. The ps5 gpu and cpu are more or less identical but the cpu on the ps5 shared the 448 gbps vram pool with the gpu. If the Xsx finds itself using the slower 360 gbps ram pool, the cpu might be starved of the bandwidth it needs.
I was thinking this too. Fill up all 16gb with 448/s or

Fill 10gb with 560/s
 
I don't listen to pixel counts from someone who has been wrong a lot before. He didn't even spot the dynamic resolution.


PS5 and Xbox Series X in quality mode (performance mode disabled) use a dynamic resolution with the highest rendering resolution found being 2259x1270 and the lowest resolution found being approximately 2204x1240. PS5 and Xbox Series X seem to often render at 2259x1270 in quality mode. PS5 and Xbox Series X in quality mode use FSR 2 to reconstruct a 3840x2160 resolution.

Xbox Series S uses a dynamic resolution with the highest rendering resolution found being 1600x900 and the lowest resolution found being approximately 1280x720. Xbox Series S seems to often render at 1600x900. Xbox Series S uses FSR 2 to reconstruct a 2400x1350 resolution.

PS5 and Xbox Series X in performance mode use a dynamic resolution with the highest rendering resolution found being 1706x960 and the lowest resolution found being 1422x800. PS5 and Xbox Series X seem to often render at 1706x960 in performance mode. PS5 and Xbox Series X in performance mode use FSR 2 to reconstruct a 2560x1440 resolution.

Him:


Dying Light 2 is not 864p on Xbox One, it's 720p.


How's FSR 2 doing?

Hopefully its not something that affects IQ to badly like other reconstruction technologies.
 

onQ123

Member
I think it's time we consider that something is bottlenecking the Xbox which ends up with PS5 having more consistent performance in most titles.

Could be the dev kit process, could be an API thing like DIRECTX vs (vulkan?). Could be the higher gpu clock rate?

I think it's gotta be something. I also think the Sony paying everyone off or game selling more on PS rhetoric for the difference is becoming a beaten horse.
https://www.neogaf.com/threads/if-m...e-else-using-it-to-compare-it-to-ps5.1562061/
 

TonyK

Member
I think it's time we consider that something is bottlenecking the Xbox which ends up with PS5 having more consistent performance in most titles.
I believed that affirmation until I had both consoles, now I think we should stop spreading that as a truth, because it's not. The thing is I have a PS5 since launch and this Christmas I bought a series X. My idea was to use it only for exclusives and some titles in Gamepass, but never for multiplatforms.... until I discovered all the games I tested, and I tested A LOT, look a bit better and run equal or slightly better on series X.

I don't know why, maybe framerate is actually worse but VRR does something. I'm not saying sites are lying, but I think there is something going on that is not as simple as fps raw numbers. For example, I didn't read in any graphic comparison that Dolby Vision looks always better than HGIG/HDR10, so for any game with HDR it always will look better in Xbox, if you have a TV capable of showing Dolby Digital in Game mode (Oled LG CX does, for example).

In resume, I changed from believing "PS5 have more consistent performance in most titles", to using my sX as main console precisely because performance and graphics are slightly better in sX.

As a disclaimer, I didn't tested Callisto Protocol and Hogwarts, so I can believe they are better in PS5. I'm not saying all games are better in xbox, only all games I tested. But, for me, that's enough to stop believing that general idea that PS5 performance is higher than sX.
 
Ok?

Anyway, dead space isn’t the only recent game that has Xbox showing a slight advantage.

Just comes to optimization. Seems like hogwarts is optimized in favor of PS5. We’ve seen this on the other side. Cyberpunk 2077 ran/runs better on series x and that game had Xbox marketing.
It actually does not. Some areas run better on PS5, others areas run better on XSX.
 

Gobjuduck

Banned
Soon enough?
you might have misunderstood my post. if Sony produces documents to oppose the Microsoft ABK acquisition. We might get details of how Sony handles their exclusivity and marketing deals. Similar to the Apple and Epic lawsuit, where it came out that Sony charged studios for cross platform permission.

It could come out that PlayStation demands optimization priorities over Xbox and PC. Or even how much they pay for certain exclusive content.

Elden Ring ran best if you had VRR. Xbox Series X with VRR visually eliminates any stutter disadvantages it may have.
 

RoadHazard

Gold Member
Any particular section of Hogwarts? I’ve only just started, about to head to Hogsmead so then you know where I am Quest-wise, it’s like 3 main quests in. Haven’t seen any stuttery sections yet.

I do notice some possible issue with the black levels if I’m being critical, I think the image had more punch on Xbox, it’s like the whole image is brighter in the dark areas on PS5.
But no deeper analysis made, could even be my AVR, I have the consoles in different HDMI ports.

Various places, often when transitioning between them. I think it's CPU-related loading stutter, it's not like the framerate in general drops.
 

RafterXL

Member
Soon enough? It’s been 2 years already of PS5 performing very well. I got Elden Ring for my X and I ended up with the version that couldn’t go 60fps because I didn’t have the option to get the One version running on backwards compatibility. Don’t get me wrong: the X is a solid machine and I’m very happy with it but is not the be all end all that people thought in 2020 it was.
I have Elden Ring on XSX and PS5. The XSX is the best version of the game on consoles. The PS5 studders like crazy even with VRR and the PS4 version looks like shit in comparison.

It actually does not. Some areas run better on PS5, others areas run better on XSX.
Cyberpunk literally had no citizens for the longest time on PS5 and both ran and looked significantly worse on PS5 than XSX. Cyberpunk is a perfect example of what optimization can do for a game and how both consoles have games that lag behind the other based on it.
 

richdot

Neo Member
Ps5 version more stable
Seems to be a common thing this! Glad i was lucky enough to get both xbsx and ps5. I bought most of the multiplats on Xbox but after seeing that warzone 2.0 has better performance on the ps5 I might really consider letting the Xbox go at this point.

I’m struggling to understand it don’t get me wrong I’m not a fan boy on either side but if a machine is better spec’d on paper then generally that means better performance. I have a LG32GP850 and like to take advantage of higher frames at 120fps or even 60fps where possible. Only downside on the PlayStation is won’t accept 120hz 1440p with VRR like the Xbox it does 1440 120hz but no VRR.
 

DenchDeckard

Moderated wildly
Are we completely signing off marketing deals as a reason why one version MAY have had a touch more love than an other?..just makes sense to me.

Sony must have paid something between 50 to 100 million for the marketing and extra content so I don't see it as impossible that the platform that contributed that marketing budget to be the version that got the most crunch up to launch.

Maybe I'm completely wrong, but that just makes business sense to me.
 
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Mr Moose

Member
Cyberpunk literally had no citizens for the longest time on PS5 and both ran and looked significantly worse on PS5 than XSX. Cyberpunk is a perfect example of what optimization can do for a game and how both consoles have games that lag behind the other based on it.
That was the PS4 version.
I’m struggling to understand it don’t get me wrong I’m not a fan boy on either side but if a machine is better spec’d on paper then generally that means better performance. I have a LG32GP850 and like to take advantage of higher frames at 120fps or even 60fps where possible. Only downside on the PlayStation is won’t accept 120hz 1440p with VRR like the Xbox it does 1440 120hz but no VRR.
Are you in the beta? It has that now.
 
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deriks

4-Time GIF/Meme God
And everyone attacked DF for being "woke" in that other thread for thinking they weren't going to cover this game. We should be ashamed of ourselves.
I didn't

People here are too anxious to have stuff. They asked John if he will do the review, and he just said that didn't receive the code, so at least for that time was a no. Some dumb people claimed that they're bitches from the industry because of this

It's a slap on the face if those who have their own level of woke
 

RafterXL

Member
Pretty sure it was the PS4 version running on PS5. Once they released the actual PS5 update for the game it was brought up to par.
You're right. I keep forgetting Sonys upgrade system requires a totally new build. Playing Cyberpunk on the PS5 sucked before patch 1.5.

I am seeing more than one post exhibiting very short and selective memory as to Elden Ring's console performance. Luckily we still have the hard data to invite people to reality. The game ran noticeably better and had slightly higher resolution on PS5.


No, it didn't because PS5s VRR range doesn't work half the time in ER and Xboxs version does. Neither one of them holds 60 fps but one of them has tech that alleviated the problem while the other doesn't. Like I said, I own it on both systems and anyone telling its more playable on PS5 is just straight lying or using an old tv.

It's also hilarious you would pretend otherwise when the general sentiment was if you had a PS5 you should install the PS4 version and play it instead.

You're trying to reinvent reality, not expose it.

Edit: I'll also point out that the the 1.05 patch brought the XSX version in line with the PS5 version in loading and framerate, even without VRR. But for most playable experience you'd want VRR.

Even before the 1.05 patch, when the PS5 had a 5-10 fps advantage over the XSX Digital Foundry, and everyone else, said the best way to play it was with VRR on XSX.

After Sony dropped their systemwide VRR patch I bought the PS5 version because i thought it would be fixed, but because their implementation only goes to 48hz unless you patch it by game, the VRR doesn't work reliably in ER on PS5. That's just a fact. I have 80 hours in ER on PS and another 350 on Xbox, the XSX is the best console version...the end.
 
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Lysandros

Member
I think it's time we consider that something is bottlenecking the Xbox which ends up with PS5 having more consistent performance in most titles.

Could be the dev kit process, could be an API thing like DIRECTX vs (vulkan?). Could be the higher gpu clock rate?
Bottlenecks can be highly variable depending on the engine, application, scene and even frame regardless of the platform. I think the idea of searching for a mysterious and giant bottleneck specifically for XSX emanes mostly from the a priori assumption that it has an inherent/incontestable technical superiority over PS5 and an universal 'something' is preventing it from realizing it. That is the very point that i am disagreeing with in my now countless posts. I am personally not seeing XSX as a bottlenecked machine with an obvious design flaw. On the contrary, it's a very capable and well rounded machine certainly on par with PS5 in a lot of ways. Now, every design philosophy with a fixed power and price target comes with some concessions, that is of course also true for PS5. What we have here in essence is two similarly specced machines overall (while not being 'identical' in architecture) which are far from being maxed out, giving similar performance results across the games running most often less than ideally optimized code (and i am not blaming the developers for that).
 
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01011001

Banned
I am seeing more than one post exhibiting very short and selective memory as to Elden Ring's console performance. Luckily we still have the hard data to invite people to reality. The game ran noticeably better and had slightly higher resolution on PS5.



this is not true anymore tho. the game got several patches since then and now actually seems to run better on SX. loading times on SX were also noticeably reduced

at least in the scenes I tested it ran more stable on SX (I went to a transparency heavy spot and put the camera directly into a bush, which drops the framerate instantly in that spot, and the PS5 dropped lower.
 
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DenchDeckard

Moderated wildly
* at launch.

Lots of issues with these tech comparisons as they need revisiting. So many games have been updated on xbox and run great. I can't vouch for elden ring as I haven't compared but ita deffo better than at launch.

Hogwarts will be the same, I'd happily bet that it gets performance patches.

It's common that the last thing to crunch down on is framerate and for some reason the xbox has had a few games that the fps isn't quite there at launch but seems to be fixed later.

The odd thing is, it's been winning more comparisons, even with framerate recently but this seems to be an outlier.

The digital Foundry threads where xbox is ahead usually only reach a few pages of then we move on, which I personally thinks cool. I come for the "another one" posts but these ones I'm met with Lysandros Lysandros Paragraphs of why the ps5 is some amazing piece of tech and all the bottle necks of the xbox hardware....I guess your an engineer buddy 😉

On the real though, it's all love ❤️
 

Topher

Gold Member
If Sony is paying for the marketing, why wouldn’t they have a condition for it to run the best it can?

Don’t get why that’s an unrealistic claim. Especially since Sony has claimed that xbox would do it for CoD.

We’ll find out soon enough.

We've seen the marketing contract for Sony and there is no such requirement.
 
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DenchDeckard

Moderated wildly
So this explains why PS5 has the performance advantage



This is madness, it's not that it would be purposefully "paired down" on the xbox...that guy is crackers for saying that. Like I said previously, for years we have heard that frame rate is more or less the last passes of development where you fine tune the game for launch.

Everything seems to launch hot now, so it wouldn't surprise me if one platform launched a little hotter than the other and it will be fixed post launch. Performance will be fixed on PC and ps5 too, every console will get performance patches after launch.

Don't like how that guys worded it, who ever he is.
 

Radical_3d

Member
I have Elden Ring on XSX and PS5. The XSX is the best version of the game on consoles. The PS5 studders like crazy even with VRR and the PS4 version looks like shit in comparison.
So I only have to spend 2K€ in a new 4K HDR tv although I already have a 4K HDR tv to get the better version. Everyone claiming that now runs better need to get some receipts here. I wanna see them. Anyways ER was one of many examples over two years of generation.
 
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