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Digital Foundry: Resident Evil 4 Remake First Look: A Classic in the Making? PS5, PS4, Xbox Series X and PC Tested

adamsapple

Or is it just one of Phil's balls in my throat?
VRR deez nuts. Hopefully final version will have stable framerates, we shouldn't be talking about VRR this is 20 year old remake that plays slow a hell.

The game runs at a damn near locked 60 with RT and Strand Hair off on both of the tested new-gen consoles in Frame Rate mode.

VRR Is helpful for embellishments over it.
 
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Well, I just got off the phone with Sony customer service and canceled my pre order. Pre ordered because I thought it would be a guarantee to have great performance and visuals, being a cross gen remake of a beloved game. To say I'm disappointed with how Capcom managed to fuck up the image quality on ps5 is an understatement.

If they fix the aiming and fps issues on Series X I'll get it there. If not, I'll wait until it's in the bargain bin. I'm not putting up with another disappointing next gen effort at $70.
 
exactly its why im asking why did digital foundry skip from showing side by side comparisons they simply jumped to claim vrr saved the day for xbox without any performance comparisons
Because it's not that easy. As DF said, the XSX is running at higher resolutions on some cases, and not just by a little bit, but 1440P vs 1728P in some locations.
You also want them to do a pixel count alongside each FPS grab to compare Resolution as well?
If the PS5 is 4FPS higher, yet the XSX is at 1728P and the PS5 is at 1440P, what would your take away be?
 
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01011001

Banned
exactly its why im asking why did digital foundry skip from showing side by side comparisons they simply jumped to claim vrr saved the day for xbox without any performance comparisons

because that is not their main video. it was just a let's play video where they talk about initial findings.
their actual comparison video will be done with the full game and day 1 patch installed.
 
If anyone's pre ordered it on console and is unhappy with the issues on both consoles, I urge you to cancel like I just did, and hope Capcom fixes things at or around launch. People canceling pre orders will not go unnoticed and will hopefully give them a push to patch things. $60-$70 is a lot to ask for a game that should be looking and performing great on these next gen systems. You can always buy it later.
 

WorldHero

Member
I played both demos. PS5 looks far worse than Series X. PS5's controller haptics and sounds are nice but I prefer image quality above all.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
NX gamer made a video about PS4/PS4 Pro vs Series S.

Series S basically has better graphics settings, better textures and smoother framerate

Yeah, it's basically an entry level new gen console, of course it's gonna do better.

Missed opportunity not having this game on One X, One X vs Series S would have been a more apt comparison.
 

01011001

Banned
Yeah, it's basically an entry level new gen console, of course it's gonna do better.

Missed opportunity not having this game on One X, One X vs Series S would have been a more apt comparison.

Microsoft would need to drop the Xbox One and One X parity clause for that to happen, but maybe they should now tbh., would give the One X a few more years of life I bet.
 
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hemo memo

Gold Member
According to DF both have similar framerate, but then you go to nxgamer and it says something quite different.


0pe0yixQ_400x400.jpg
 

SlimySnake

Flashless at the Golden Globes
Hopefully by the time I pick this up in a few months the Ps5 version has gotten some improvements.
The IQ in the demo was really poor, maybe they can implement FSR or something, I honestly think a native 1440p version without checkerbording or whatever effect is smearing Vaseline all over the screen would be better than this fake 4K
It’s 1440p checkboard so somewhere between 900p to 1080p before being resed up to 1440p. Around 1.8 million pixels. In comparison, the sell horizon forbidden West performance mode was 1800p cb or 2.8 million pixels before revonstructed to 5.6 million pixels that introduced shimmering aside from a much softer image.

You are not getting native 1440p with rt, hair strand in fidelity mode. Maybe in performance mode. My 3080 barely manages to hit 60 fps in Native 4k in outdoor areas during action with rt and hair stands turned off. The ps5 will likely be 1440p in that mode at best.
 

DonJimbo

Member
Impressive port on the PS4
Good to hear that the SX Version is the best Console version will play it on SX I'm sooo excited for RE4R
 

kingyala

Banned
because that is not their main video. it was just a let's play video where they talk about initial findings.
their actual comparison video will be done with the full game and day 1 patch installed.
all in all in every case where ive seen alex doing an analysis that involves series x and ps5 he always muddies the water and doctor's his analysis to somehow say series x is preferable or discredit ps5 in anyway he can just somehow this goes back to to when he solidly said series x has an advantage over ps5 from control's photomode. Ever since then hes been trying to save his face by discrediting ps5 since most games now perform similar on both consoles so he keeps his propaganda campaign and it just makes people interested in the analysis uninterested since its just doctored... just look at all his past videos or whenever they talk about playstation he always has something negative to add on
 

kingyala

Banned
It’s 1440p checkboard so somewhere between 900p to 1080p before being resed up to 1440p. Around 1.8 million pixels. In comparison, the sell horizon forbidden West performance mode was 1800p cb or 2.8 million pixels before revonstructed to 5.6 million pixels that introduced shimmering aside from a much softer image.

You are not getting native 1440p with rt, hair strand in fidelity mode. Maybe in performance mode. My 3080 barely manages to hit 60 fps in Native 4k in outdoor areas during action with rt and hair stands turned off. The ps5 will likely be 1440p in that mode at best.
is it 1440p final output or checkerboard from 1440p to 4k? this game cant be 900p on ps5 makes no sense
 

kingyala

Banned
Because it's not that easy. As DF said, the XSX is running at higher resolutions on some cases, and not just by a little bit, but 1440P vs 1728P in some locations.
You also want them to do a pixel count alongside each FPS grab to compare Resolution as well?
If the PS5 is 4FPS higher, yet the XSX is at 1728P and the PS5 is at 1440P, what would your take away be?
the question is why havent they showed side by side comparisons? this is a continuation of alex's doctored analysis exactly why people just want him to do pc analysis videos because its quite clear hes a pc and xbox fanboy... everytime i see him on a ps5 vs series x video i already know its doctored to somehow say series x is better without clear context, you can look up all his past videos and miraculously not one of them was found to be in favor of ps5 even though data from other analysis channels like vg tech show the ps5 had an edge... and we see it here again ps5 has fps advantage but they weirdly skip to show or say that and go ahead to talk about image quality and vrr, how can you possibly take time counting pixels and forget fps advantage its just fraud.
 

rofif

Can’t Git Gud
The game runs at a damn near locked 60 with RT and Strand Hair off on both of the tested new-gen consoles in Frame Rate mode.

VRR Is helpful for embellishments over it.

It’s only stable 60 in performance mode with hair and rt off.
Anything else and it’s 45-60 territory. Not ok
 

Panajev2001a

GAF's Pleasant Genius
You are not getting native 1440p with rt, hair strand in fidelity mode. Maybe in performance mode.
Aside from the general PC like experience in these consoles ports (we will not bother giving you one simple best preset for your console, but a bunch of knobs to turn, you figure out how it should run the best… not how console games should be) this is Capcom misunderstanding those labels: fidelity model should be about best possible quality (including resolution), performance should max frame rate. Maybe a preset in between?
 

squarealex

Member
According to DF both have similar framerate, but then you go to nxgamer and it says something quite different.



Damn...even the ElAnalysaDeBits(somthing spanish guys) wich is a bit known for sometimes "dubious" or "fast/not perfect" comparisons show the XSX run lower than PS5...

And stop claiming VRR save Xbox version, PS5 have also VRR.

This is a same scenario of RE3 1.00 on Xbox One X 4K --> Run like shit

fk Alex (especially) & DF...
 
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Erebus

Member
They didn't touch the PS4 Pro version and the Series S. Overall, I'm surprised this doesn't run better given that it's cross-gen and REngine.
 

DenchDeckard

Moderated wildly

The guy got his ps5 and a full marketing kit for free from Sony and he had a massive rock on about it. Can't trust the way he frames things and more importantly how he discusses his points. He constantly tries to make the ps5 look better than PC.
 
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yamaci17

Member
It’s good that devs don’t make stable games but rely on vrr?!

vsync sucks, enormous amounts of input lag

low lag framecap + tearline pushing also sucks, eventually bound to have microstutters and stutters

with vrr uncapped modes you're practically free of vsync input lag

with a locked 60 fps, you're getting the full wrath of vsnc input lag.

i wish console games presented a 57-58 FPS cap modes as well to completely get rid of the full wrath of vsync's input lag

whereas once the game drops to 50s and 55s, you get less input lag due to vsync getting disabled and vrr engaged

in an ideal world, VRR would engage even at that frame cap but for that to happen console should allow the screen to shoot upwards of 63 hz (which is only possible if console uses screen with a 120 hz container instead of fixed 60 hz container)

i hate vsync with a burning passion, i've did direct tests on god of war on both PC and PS4, PC 30 fps with vrr is miles ahead in terms of input responsiveness. daresay most games u will ock to 30/40 on PC with VRR and vsync only as a fallback will have more responsive controls than most 60 fps fixed vsync games on console
 
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GymWolf

Member
vsync sucks, enormous amounts of input lag

low lag framecap + tearline pushing also sucks, eventually bound to have microstutters and stutters

with vrr uncapped modes you're practically free of vsync input lag

with a locked 60 fps, you're getting the full wrath of vsnc input lag

whereas once the game drops to 50s and 55s, you get less input lag due to vsync getting disabled and vrr engaged

in an ideal world, VRR would engage even at that frame cap but for that to happen console should allow the screen to shoot upwards of 63 hz (which is only possible if console uses screen with a 120 hz container instead of fixed 60 hz container)

i hate vsync with a burning passion, i've did direct tests on god of war on both PC and PS4, PC 30 fps with vrr is miles ahead in terms of input responsiveness. daresay most games u will ock to 30/40 on PC with VRR and vsync only as a fallback will have more responsive controls than most 60 fps fixed vsync games on console
On pc the rule of thumb is to keep vsync forced from panel with gsync on tho.
 

yamaci17

Member
On pc the rule of thumb is to keep vsync forced from panel with gsync on tho.
"VRR and vsync only as a fallback "

as long as ur cap is -3 or more below the refreshrate, vsync only acts as a rare fallback for the odd frames here and there. it is not always engaged (key here is engaged. you can have it on in NVCP, it will only engage in rare situations), it is just there as a safeguard against the rogue frames that can shoot up beyond refreshrate or the frametime odditiy game might throw at the screen. in %98 of the times it will lay dormant

thats why i use extreme amount of framecaps, 120 fps cap / for 144 hz. that way the active time of vsync is nearly zero

on consoles both vrr and vsync can be active but they do not cap the framerate below the refresh rate or they do not let games use 120 hz container for 60 FPS games (well, xbox allows it. but ps5 does not. could change in future).
 
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GymWolf

Member
"VRR and vsync only as a fallback "

as long as ur cap is -3 or more below the refreshrate, vsync only acts as a rare fallback for the odd frames here and there. it is not always active, it is just there as a safeguard against the rogue frames that can shoot up beyond refreshrate or the frametime odditiy game might throw at the screen. in %98 of the times it will lay dormant

thats why i use extreme amount of framecaps, 120 fps cap / for 144 hz. that way the active time of vsync is nearly zero

on consoles both vrr and vsync can be active but they do not cap the framerate below the refresh rate or they do not let games use 120 hz container for 60 FPS games (well, xbox allows it. but ps5 does not. could change in future).
Do you use riva tuner to cap the framerate? Or nvcp? Or the ingame framecaps?
 

yamaci17

Member
Do you use riva tuner to cap the framerate? Or nvcp? Or the ingame framecaps?
I use a global 120 fps cap through nvcp

if i want to play at specific framerates such as 36/40/45, I use NVCP as well. for some reason feels more smoother than Rivatuner in most cases. (completely subjective personal experience).
if I'm certain I can hit locked 60 or 120, I tend to use in-game caps (if in game cap also presents specific values such as 40 45, I tend to use in game caps). in game caps usually offer the least possible input lag and most responsive gameplay. if i want to play at 30 FPS I usually use in game caps unless the frame cap is busted

I still use rivatuner from time to time but usually in older games. newer games I tend to go with NVCP.

by the way, NVIDIA's framecap is super GPU-power aware. if you do not care about input lag, it can severely reduce core clocks and save power. in most cases, NVCP frame cap will force GPU to work at %85-90 with reduced clocks. this is an interesting behaviour that can be observed with 2000/3000 cards. i find the input lag bareable with gamepad. for FPS games, i find it unberable.

if you're startled by the input lag this behaviour produces, you can force prefer maximum performance alongside with the cap

example

N7Euaet.jpg

onxKhGj.jpg



its practically a smart cap that will reduce clocks EXTREMELY. it will always push clocks in a way to maintain that 36 FPS cap. usually, reduced clocks only happen at certain thresholds of GPU usage. this is not however related to GPU usage. this will always aggresively reduce clocks. I actually find this a very good and overlooked feature with NVCP frame cap. it is weird that i've seen no one mentioning this. could be that most people do not use such low caps for any game or whatsoever (im a weird niche user so yeah)
 
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DenchDeckard

Moderated wildly
Damn...even the ElAnalysaDeBits(somthing spanish guys) wich is a bit known for sometimes "dubious" or "fast/not perfect" comparisons show the XSX run lower than PS5...

And stop claiming VRR save Xbox version, PS5 have also VRR.

This is a same scenario of RE3 1.00 on Xbox One X 4K --> Run like shit

fk Alex (especially) & DF...

The PS5 is not rendering raytracing reflections...so there is a reason for that.
 

Hurahn7

Banned
all in all in every case where ive seen alex doing an analysis that involves series x and ps5 he always muddies the water and doctor's his analysis to somehow say series x is preferable or discredit ps5 in anyway he can just somehow this goes back to to when he solidly said series x has an advantage over ps5 from control's photomode. Ever since then hes been trying to save his face by discrediting ps5 since most games now perform similar on both consoles so he keeps his propaganda campaign and it just makes people interested in the analysis uninterested since its just doctored... just look at all his past videos or whenever they talk about playstation he always has something negative to add on
You know he's a hard-core PC guy right? He doesn't really care about either console.
 

01011001

Banned
Xbox controls are not fixed in the review version according to John.

which doesn't surprise me, they never fixed them in RE2, which was made by the same team




so basically, Xbox is unplayable at launch
 
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rofif

Can’t Git Gud
I use a global 120 fps cap through nvcp

if i want to play at specific framerates such as 36/40/45, I use NVCP as well. for some reason feels more smoother than Rivatuner in most cases. (completely subjective personal experience).
if I'm certain I can hit locked 60 or 120, I tend to use in-game caps (if in game cap also presents specific values such as 40 45, I tend to use in game caps). in game caps usually offer the least possible input lag and most responsive gameplay. if i want to play at 30 FPS I usually use in game caps unless the frame cap is busted

I still use rivatuner from time to time but usually in older games. newer games I tend to go with NVCP.

by the way, NVIDIA's framecap is super GPU-power aware. if you do not care about input lag, it can severely reduce core clocks and save power. in most cases, NVCP frame cap will force GPU to work at %85-90 with reduced clocks. this is an interesting behaviour that can be observed with 2000/3000 cards. i find the input lag bareable with gamepad. for FPS games, i find it unberable.

if you're startled by the input lag this behaviour produces, you can force prefer maximum performance alongside with the cap

example

N7Euaet.jpg

onxKhGj.jpg



its practically a smart cap that will reduce clocks EXTREMELY. it will always push clocks in a way to maintain that 36 FPS cap. usually, reduced clocks only happen at certain thresholds of GPU usage. this is not however related to GPU usage. this will always aggresively reduce clocks. I actually find this a very good and overlooked feature with NVCP frame cap. it is weird that i've seen no one mentioning this. could be that most people do not use such low caps for any game or whatsoever (im a weird niche user so yeah)
I always use rtss cap at 120.
 

JimboJones

Member
I enjoy alex’s content, but like yeah dude, we get it, the pc version is better. Maybe chill with that stuff when your just comparing the ps4 and ps5 versions? Its not a stunning revelation to anyone that a pc that is triple the price of a ps5 is doing some things better
Chill dude, it's certainly not a given that the PC has worthwhile improvements or is optimised well for PC hardware.
 

Fbh

Member
It’s 1440p checkboard so somewhere between 900p to 1080p before being resed up to 1440p. Around 1.8 million pixels. In comparison, the sell horizon forbidden West performance mode was 1800p cb or 2.8 million pixels before revonstructed to 5.6 million pixels that introduced shimmering aside from a much softer image.

You are not getting native 1440p with rt, hair strand in fidelity mode. Maybe in performance mode. My 3080 barely manages to hit 60 fps in Native 4k in outdoor areas during action with rt and hair stands turned off. The ps5 will likely be 1440p in that mode at best.

But I think the "resolution mode" is 4K checkboard so the native resolution should at least be higher in that mode. And I don't need RT or hair strand. Because right now I honestly think it looks worse than a native 1440p image.
I don't know it just seems like there's something weird going on with this game, at least on ps5. RE engine used to be one of the best at getting a nice balance between visuals and performance, this game seems weirdly demanding for something that doesn't look THAT much better than RE2 remake.

As a sidenote the performance mode in Horizon got a major update, it not only look sharper now but they almost completely removed the shimmering.
 

SlimySnake

Flashless at the Golden Globes
But I think the "resolution mode" is 4K checkboard so the native resolution should at least be higher in that mode. And I don't need RT or hair strand. Because right now I honestly think it looks worse than a native 1440p image.
I don't know it just seems like there's something weird going on with this game, at least on ps5. RE engine used to be one of the best at getting a nice balance between visuals and performance, this game seems weirdly demanding for something that doesn't look THAT much better than RE2 remake.

As a sidenote the performance mode in Horizon got a major update, it not only look sharper now but they almost completely removed the shimmering.
It's dynamic res. Without RT and Hair strand, the resolution mode is around 1800p cb or exactly like Horizon Forbidden West Pre-patch before they fed it MORE data to get rid of the shimmering. Thats basically what capcom needs to do. Implement checkerboarding like FSR2.0. Otherwise, 2.8 million pixels checkerboarded will always look like trash in motion like HFW did pre-patch. 4kcb is 4.1 million pixels. Almost 40% more which is why we didnt see these issues in OG HZD, RE8 and other 4kcb games on the Pro.

As for why this game is so demanding, to me, it definitely looks better than RE2 and RE3. I just played RE3 like 20 times last month, and it simply doesnt look as good in any area. This game has better lighting, better textures, and way bigger environments. RE2 and RE3 both feature very small indoor levels with outdoor levels essentially designed as larger corridors. They also dont have to worry about rendering foliage which is way heavier on the GPU than city buildings.

is it 1440p final output or checkerboard from 1440p to 4k? this game cant be 900p on ps5 makes no sense
It's 1440p checkerboard and then your tv takes that 1440p image and upscales to 4k.

And why doesnt it make sense that its somewhere between 900p and 1080p? 60 fps is hard to do with ray tracing. PS5 and XSX struggled to run Guardians at 1080p 60 fps. Returnal is 1080p native before they use different upscaling techniques to get to 4kcb.

My RTX 2080 couldnt run Control with ray tracing at 1080p 60 so i had to use DLSS at 1440p which set the internal resolution at 960p which is basically what 1440p cb is. The PS5 is basically a rtx 2080 in standard rasterization.

Capcom simply needs to offer a 30 fps locked mode with all bells and whistles. Even on PS4, they have left the framerate unlocked at 900p. it goes up to 45 fps and averages around 40 fps. Thats 30-50% of the GPU power left on the table. They should instead lock it at 1080p 30 fps and use DRS whenever it begins to drop below 30 fps and only then go to 960p or 900p instead of being there 100% of the time.

On the PS5, they can easily do 4kcb 30 fps with RT and hair strand on.
 

DenchDeckard

Moderated wildly
Xbox controls are not fixed in the review version according to John.

which doesn't surprise me, they never fixed them in RE2, which was made by the same team




so basically, Xbox is unplayable at launch


Wait RE 2 was never fixed on xbox? wait a minute....is the deadzone the same....I completed the xbox version like 4 times.
 

SmokedMeat

Gamer™
Listening to this video, it’s clear that consoles are no longer plug in play. There’s quite a lot of settings to fiddle with before playing.
 

01011001

Banned
Wait RE 2 was never fixed on xbox? wait a minute....is the deadzone the same....I completed the xbox version like 4 times.

it's the same deadzone size.

the difference in RE2 is that its deadzone is a perfect circle I think, while the one in RE4 is a weird square shape.
and the reaction curve is different between the two.

it still is crap in RE2 as well but the game itself is way slower with slower enemies too, so the bad aiming doesn't stand out as much.

RE3, made by a different team, has the same deadzone size on all systems, which is equivalent to the size of RE4 on PS5
 
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