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Resident Evil Village's fetus monster is absolute nightmare fuel in VR (and I love it)

Drizzlehell

Banned
The last time I ever screamed while playing a video game was in 2013 when I played through Outlast, and I thought that I've grown enough hair on my chest since then to not be affected by mere horror video games anymore. And yet, here we are, 10 years down the line and I'm screaming my head off like some shithead YouTube let's player when this thing pops out at me out of the darkness and proceeds to swallow me whole:

resident-evil8-resident-evil-village.gif

Fuck me sideways, I think I would gladly live out the rest of my days without ever having to go through that section of the game in VR ever again. Those baby noises and laughter... Jesus Christ.
 

Crayon

Member
Wow I just started playing like 2 hours ago. It's great.

I do hop at jump scares playing a horror game flat, but I wouldn't say I'm scared. That's a physiological reaction.

But in vr, it's completely different. Geez I'm going down these little alleys and it's quiet, there's light, I have good vision, I'm safe. I'M STILL SCARED.

The feeling in my bones is reminiscent of real life situations that you want to avoid at all costs. Like, it brings up the feeling of those experiences in your life because it's so real (compared to playing on a panel) and somehow I get actually scared.

I suppose you have to be the type who will let your imagination run away a little bit, especially if you're not a noob and you're used to VR. You'd have to be a real stick in the mud not to be feeling this one, though.
 

Drizzlehell

Banned
Wow I just started playing like 2 hours ago. It's great.

I do hop at jump scares playing a horror game flat, but I wouldn't say I'm scared. That's a physiological reaction.

But in vr, it's completely different. Geez I'm going down these little alleys and it's quiet, there's light, I have good vision, I'm safe. I'M STILL SCARED.

The feeling in my bones is reminiscent of real life situations that you want to avoid at all costs. Like, it brings up the feeling of those experiences in your life because it's so real (compared to playing on a panel) and somehow I get actually scared.

I suppose you have to be the type who will let your imagination run away a little bit, especially if you're not a noob and you're used to VR. You'd have to be a real stick in the mud not to be feeling this one, though.
Yeah, it really adds another dimension to playing a game. I'm literally jumping at shadows and getting visceral reaction to the game, to the point where I just have to take a break because my heart is pounding like a hammer. I always approach games with an open imagination because I just enjoy immersing myself in the experience so with VR this feeling is amplified tenfold, and it's glorious.

It's like rediscovering what I used to love about horror games so much.
 
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64bitmodels

Reverse groomer.
Yeah, it really adds another dimension to playing a game. I'm literally jumping at shadows and getting visceral reaction to the game, to the point where I just have to take a break because my heart is pounding like a hammer. I always approach games with an open imagination because I just enjoy immersing myself in the experience so with VR this feeling is amplified tenfold, and it's glorious.

It's like rediscovering what I used to love about horror games so much.
when you're actually in the dangerous situation that the characters are placed in the fear factor jumps by 10 thousand
 

Markio128

Member
You have my full respect. I didn’t get past the first building you enter in the game following the intro. It was pitch black in there and there were too many scary noises. Nope. 😂
I regret being a soft arse because it genuinely does look awesome.
Edit: Even holding the baby in the intro freaked me out.
 
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ABnormal

Member
Completely agree. I was astonished to realize that even if rationally I knew I was not in danger, the combination of realistic perception of darkness and light, and the correct perception os 3D sound tricked my brain anyway making me fear an attack from somewhere. That brief walk in the forest after the ambulance at the beginning was already heavy.
That and playing with maracas in Horizon made me realize how extraordinary is 3D audio when done right. I advice eveyone to be sure to set 3D audio right for your ears from PS5 dashboard (you should hear the watery sound at the height of your ears, not lower, not higher): it makes one hell of a difference even with the in-ear earphones (which punch surprisingly quite good, if you wear them well inside ear).
 
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Spank_Magnet

The Male Lewinsky
The last time I ever screamed while playing a video game was in 2013 when I played through Outlast, and I thought that I've grown enough hair on my chest since then to not be affected by mere horror video games anymore. And yet, here we are, 10 years down the line and I'm screaming my head off like some shithead YouTube let's player when this thing pops out at me out of the darkness and proceeds to swallow me whole:

resident-evil8-resident-evil-village.gif

Fuck me sideways, I think I would gladly live out the rest of my days without ever having to go through that section of the game in VR ever again. Those baby noises and laughter... Jesus Christ.
I played that bit tonight. Absolutely awesome in its creepiness. I’m loving re8 so much. I think I’m going to start it again as soon as I’ve finished it. God I hope re4 can match up to it.
 

Minsc

Gold Member
You have my full respect. I didn’t get past the first building you enter in the game following the intro. It was pitch black in there and there were too many scary noises. Nope. 😂
I regret being a soft arse because it genuinely does look awesome.
Edit: Even holding the baby in the intro freaked me out.
It took me like 3 tries to make it through that part (the first building with the old guy with the gun), and the baby did creep me out too, mainly because I was worried the game was going to do something horrible to her infront of me or in my hands, and I really didn't want that to be my first memory with VR.

But yeah, if you hype yourself up a little and go back in a few more times, and get past that first building and kill a few of the lycan, then you can really make it quite further without much trouble. The castle stuff isn't as scary for the most part, and looks so great. If you have to just watch a youtube let's play of that section with the first house (I found one by Christopher Odd or someone which was pretty good), you'll see what's going to happen and that should be enough to help with the fears and get past it - also set the volume to a medium-ish level, too high and obviously jump scares, and I feel too low and then you can't tell what's coming either. But don't give up! It's so much fun to be had if you keep at it.

I played that bit tonight. Absolutely awesome in its creepiness. I’m loving re8 so much. I think I’m going to start it again as soon as I’ve finished it. God I hope re4 can match up to it.
Only issue is RE4 is more the Rambo of the REs, I would not go in expecting it to match the creepiness one bit. It's action through and through. You get ammo counts in your suitcase numbering in the 1000s by game's end.
 
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Markio128

Member
It took me like 3 tries to make it through that part (the first building with the old guy with the gun), and the baby did creep me out too, mainly because I was worried the game was going to do something horrible to her infront of me or in my hands, and I really didn't want that to be my first memory with VR.

But yeah, if you hype yourself up a little and go back in a few more times, and get past that first building and kill a few of the lycan, then you can really make it quite further without much trouble. The castle stuff isn't as scary for the most part, and looks so great. If you have to just watch a youtube let's play of that section with the first house (I found one by Christopher Odd or someone which was pretty good), you'll see what's going to happen and that should be enough to help with the fears and get past it - also set the volume to a medium-ish level, too high and obviously jump scares, and I feel too low and then you can't tell what's coming either. But don't give up! It's so much fun to be had if you keep at it.


Only issue is RE4 is more the Rambo of the REs, I would not go in expecting it to match the creepiness one bit. It's action through and through. You get ammo counts in your suitcase numbering in the 1000s by game's end.
I’m going to have to man up at some point soon. Ironically, I’m really looking forward to Saints and Sinners 1&2, but only because they don’t come across as realistic as RE:V. Only time will tell on that one though haha.
 

Reizo Ryuu

Gold Member
The section isn't scary at all with or without vr, it follows game design 101, taking your weapons away in a game like this means nothing can really hurt you, but eventually something will pop out which you can defeat by just walking away; the second the game took my guns and there weren't any impromptu weapons around I figured that's what we were doing now.

It was honestly a lot less tense for me than the rosemary dlc segment with the mannequins; actually died once there.
 

Skifi28

Member
Nope, I'm good. I don't need that kind of tension my life, give me trasformative VR pr0n instead.
 
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Fredrik

Member
The ultimate ”Nope”
I played about an hour of RE4 VR on Quest 2, I was backing away with trembling hands through the whole game session and finally noped my way out and turned it off and has never returned. I’m so not made to experience immersive horror games 😨
 
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Shubh_C63

Member
The last time I ever screamed while playing a video game was in 2013 when I played through Outlast, and I thought that I've grown enough hair on my chest since then to not be affected by mere horror video games anymore. And yet, here we are, 10 years down the line and I'm screaming my head off like some shithead YouTube let's player when this thing pops out at me out of the darkness and proceeds to swallow me whole:

resident-evil8-resident-evil-village.gif

Fuck me sideways, I think I would gladly live out the rest of my days without ever having to go through that section of the game in VR ever again. Those baby noises and laughter... Jesus Christ.
and that was when you were playing the game second time.
Imagine finding it out as a VR exclusive title. Might trigger new wave of "ban this game" from Rockstar era.
 

Minsc

Gold Member
The section isn't scary at all with or without vr, it follows game design 101, taking your weapons away in a game like this means nothing can really hurt you, but eventually something will pop out which you can defeat by just walking away; the second the game took my guns and there weren't any impromptu weapons around I figured that's what we were doing now.

It was honestly a lot less tense for me than the rosemary dlc segment with the mannequins; actually died once there.
Hmm, I'll probably strongly disagree when I play to this point, haha. I do find the ability to simply be killed to ruin the scare more - at least from what I experience. Once I get killed by the lycans and other things in RE8 I just pop back in and then it's not scary like before.

But from what I understand this section is similar - you can get killed/eaten by this thing. And for me the scare comes from the build-up mostly. And all the baby sounds and darkness and seeing this thing in VR probably will give me nightmares I imagine.
 

niilokin

Member
that whole segment was really well built up to that point, in the original it caught me off guard so hard I legit thought I lost it.
 
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PanzerCute

Member
Village is absolutely terrifying in VR. I finished the flat version, thinking it wasnt scary at all except the part you mention, but in VR even the first village section was incredibly intense.

Oh and the cutscene where you meet all the vilains at the beginning was jaw dropping, as seeing Lady Dimitrescu in her full glory.

Exceptional experience.
 

hemo memo

Gold Member
the so called "useless gimmick that's not there yet" completely transforming horror games
That’s like saying “oh my god it was the scariest movie i’ve ever watched in my life” just because you watched it at 3 AM alone with the room light closed. Transforming horror games? C’mon.
 

Spukc

always chasing the next thrill
The last time I ever screamed while playing a video game was in 2013 when I played through Outlast, and I thought that I've grown enough hair on my chest since then to not be affected by mere horror video games anymore. And yet, here we are, 10 years down the line and I'm screaming my head off like some shithead YouTube let's player when this thing pops out at me out of the darkness and proceeds to swallow me whole:

resident-evil8-resident-evil-village.gif

Fuck me sideways, I think I would gladly live out the rest of my days without ever having to go through that section of the game in VR ever again. Those baby noises and laughter... Jesus Christ.
I own a psvr 2 will ask a buddy to play this part because fuck this
 

DocEbok

Member
I had a big smile on my face and couldn't help laughing when it was chasing me...I think it was the baby giggling. I want to play it in vr :(
 

RoboFu

One of the green rats
How so? You move the same way with the analog sticks.
Even with that vomit inducing half way vr it’s still clunkier with the third free look mixed in. Or at least with my experience with every game that has had the same setup. But maybe eye tracking fixes the disorientation issue?
 

Minsc

Gold Member
Even with that vomit inducing half way vr it’s still clunkier with the third free look mixed in. Or at least with my experience with every game that has had the same setup. But maybe eye tracking fixes the disorientation issue?

Have you played it? It's not vomit inducing at all - well I guess the cutscenes can be awkward at times, but they account for like less than 1% of the gametime, and are able to be set to be viewed flat if you can't deal with the angles used.

Eye tracking doesn't do much I don't think, but if you're new to VR you probably can't handle free movement and no vignetting off the bat. I had to take quite a few sessions to get my VR legs up to that point, but it's such a fun game in VR I enjoyed them all regardless.
 

RoboFu

One of the green rats
Have you played it? It's not vomit inducing at all - well I guess the cutscenes can be awkward at times, but they account for like less than 1% of the gametime, and are able to be set to be viewed flat if you can't deal with the angles used.

Eye tracking doesn't do much I don't think, but if you're new to VR you probably can't handle free movement and no vignetting off the bat. I had to take quite a few sessions to get my VR legs up to that point, but it's such a fun game in VR I enjoyed them all regardless.
I have a psvr, vibe, and quest 2. Only games I have really liked are the star wars games. Tried to play Skyrim but the warping was just too limiting and the controller was too vomit inducing and disorienting .. same thing goes for RE 4 . I would try psvr2 because I have read the eye tracking helps with dizziness ,but it’s too expensive for a “ try “ and I have been overhyped on vr three times already. It’s always much more limiting than just laying on the couch with a controller.
 
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Romulus

Member
I have a psvr, vibe, and quest 2. Only games I have really liked are the star wars games. Tried to play Skyrim but the warping was just too limiting and the controller was too vomit inducing and disorienting .. same thing goes for RE 4 . I would try psvr2 because I have read the eye tracking helps with dizziness ,but it’s too expensive for a “ try “ and I have been overhyped on vr three times already. It’s always much more limiting than just laying on the couch with a controller.

Well you've mentioned you get extreme motion sickness so VR is going to be overhyped dealing with that. It isn't for you. But it's incredible when you don't deal with that.
 

Minsc

Gold Member
I have a psvr, vibe, and quest 2. Only games I have really liked are the star wars games. Tried to play Skyrim but the warping was just too limiting and the controller was too vomit inducing and disorienting .. same thing goes for RE 4 . I would try psvr2 because I have read the eye tracking helps with dizziness ,but it’s too expensive for a “ try “ and I have been overhyped on vr three times already. It’s always much more limiting than just laying on the couch with a controller.
I'm not really sure what you mean by limiting.

However RE4 on the Quest 2 is often described as incredible - so I imagine if that didn't impress you, perhaps RE8 would be a tough sell. But it's the console experience, but larger than life, and thus scarier as well.

By warping do you mean the snap turning? Maybe you should try and look at a video - the game is essentially identical to the console version but in VR and with the +/- that go along (mostly +):



I found that one to be a pretty good watch prior to trying it myself in VR. It's the first 30 minutes or so, and he's a big horror fan and has played the flat version so he knows what he's doing in the game and goes on to explain the differences a bit as well.
 
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I can't imagine how scary the game would be for first-timers in VR. Truly envious of those folk.

But for someone who played through Village a dozen times already, the Beneviento house just feels like busywork in subsequent playthroughs, even in VR. Playing in VR made me realize there was an umbilical cord on the floor, though... never noticed it in 2D.
 

thegame983

Member
Bought RE: Village on sale last week.

What a game. Most fun I've had in a long time. On 4th play through now.

The mannequin part of the DLC is the stuff of nightmares.
 
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