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South Park RPG (Obsidian/THQ, 360/PS3/PC) Details [Update: Seems To Be 2D]

All I saw was the quote saying exploration takes the player from the left to the right. There's really not much you can do in that regard, that's one of the huge reasons games went to 3D to begin with.

What you're describing is true of Paper Mario though, that's my point. A lot of areas in PM other than hubs can be described as seeing the player explore by predominately moving from the left side of the screen to the right or vice-versa, but it's still 3D and has the benefits of 3D.

Keep in mind that they're using the Onyx Engine for this, which is not a 2D engine as far as I'm aware.
 
Seeing as I'm pretty sure Trey and Matt think that game is dogshite, it'll never happen.

disappointing, I loved south park rally, for the N64. I never played the PS version.

but I probably had a better time than most since I could play with my siblings, and damn did we play it.
 

An-Det

Member
That sounds awesome, essentially an Obsidian South Park Paper Mario-esque game. I want to see more, but I'm definitely intrigued.
 
This sounds amazing. First good TV licence game?

I dunno man... better than this?

law-and-order-criminal-intent-box-art.jpg
 

Derrick01

Banned
What you're describing is true of Paper Mario though, that's my point. A lot of areas in PM other than hubs can be described as seeing the player explore by predominately moving from the left side of the screen to the right or vice-versa, but it's still 3D and has the benefits of 3D.

Keep in mind that they're using the Onyx Engine for this, which is not a 2D engine as far as I'm aware.

Right but what I'm trying to say is I don't want PM's "exploration" (as in no exploration). I can live with the combat style but only if it was in full 3D. I want to be able to get into Cartman's backyard by going behind his house and see Clydefrog nailed to a tree, the open world kind of exploring. The awesome kind.
 

arab

Member
WHAT YOU GOT PAPER MARIO IN MY SOUTH PARK RPG PLEASE COME IN HERE SUCK MY DICK AUHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH CUM EVERYWHERE JESUS CHRIST HOW'D THAT GET HERE

OH MY
 

Squalltdx

Member
It's going to be interesting to see how this game turns out. The only South Park game I ever played was the N64 release.
 
This could be pretty interesting.

Plus, Parker's favorite game is Oblivion? The guy gets extra respect in my book.

Yeah, I like Oblivion, I said it.
 
Right but what I'm trying to say is I don't want PM's "exploration" (as in no exploration). I can live with the combat style but only if it was in full 3D. I want to be able to get into Cartman's backyard by going behind his house and see Clydefrog nailed to a tree, the open world kind of exploring. The awesome kind.

The thing I found really interesting about the general info part of the OP is that Parker loves open-world and Stone loves metroidvania, so it's possible that they'll end up with something which is quite open but staggers the unlocking of areas over the course of the game. I'm staying upbeat for now, the way it's described doesn't preclude the player walking past Cartman's house then moving up and going behind the backdrop, for example.
 

chiba

Member
This sounds amazing. Trey and Matt working closely with Obsidian, and using the DS3 engine so hopefully it wont be a buggy mess like most obsid games sadly are.

I assume this is a full length disc release, and not a tiny psn/xbla game, right?
 

GeoramA

Member
Pretty stoked for this, probably because I've never missed a SP episode ever.

And it's a not-so-serious game that Obsidian needed to make.
 

~Kinggi~

Banned
Parker and Stone are the farthest things from bullshitters you can imagine. They get off on doing shit straight up and getting it funded by a major corporation. Their Making South Park documentary was great as well.

So i can only hope that means this will be good, or they will admit it sucks. However I dont trust their inexperience with games and Obsidian's talent quite as much.
 

Kambing

Member
Thanks a ton for posting the details, much appreciated!

I am kind of confused regarding it being "2D". Anyone have any ideas what game might be similar to this? Its not like NSMB is it?
 

Alexios

Cores, shaders and BIOS oh my!
Should be better than Sonic RPG, right?

@ above, uh, there many 2D RPGs, no it doesn't only mean going left to right like Mario... It could be top-down like Zelda, side-ish-top-down like early FFs, isometric like Baldur's Gate or more recently Sonic RPG (or Sonic 3D!), or like tons of DS games, etc... When did you start gaming :p
 

Nuttycam

Banned
Right but what I'm trying to say is I don't want PM's "exploration" (as in no exploration). I can live with the combat style but only if it was in full 3D. I want to be able to get into Cartman's backyard by going behind his house and see Clydefrog nailed to a tree, the open world kind of exploring. The awesome kind.
I don't see how you couldn't do that in a Paper Mario type game
 
So I wonder how long until we hear more, and maybe see some media? The anecdote about showing a quest to Matt and Trey, and the comment about dynamic lip-synch technology, make it sound like they've got a proof-of-concept up already.
 

Kambing

Member
Should be better than Sonic RPG, right?

@ above, uh, there many 2D RPGs, no it doesn't only mean going left to right like Mario... It could be top-down like Zelda, side-ish-top-down like early FFs, isometric like Baldur's Gate or more recently Sonic RPG (or Sonic 3D!), or like tons of DS games, etc... When did you start gaming :p

LOL, i started gaming in 2000. But man, i just could not picture South Park played like Chrono Trigger or other early FF's... My mind went blank haha. All i could think of was left to right Mario and was like "Wutttt?". But anyway, thanks!
 
Right but what I'm trying to say is I don't want PM's "exploration" (as in no exploration). I can live with the combat style but only if it was in full 3D. I want to be able to get into Cartman's backyard by going behind his house and see Clydefrog nailed to a tree, the open world kind of exploring. The awesome kind.

I don't think there is enough information yet, the article is vague it could be 2.5d. The screenshots in the article show the player in a tree house and fighting on a top of a, different?, tree house or fort, fighting in a backyard, a cave, a forest, and a cemetery. Also in the article they mention the insides of Stan's house and just now looking at the screenshot of the tree house there is a map that I could replicate that might be layout for the town.

Replication of Map(Spoilers?)
 

duckroll

Member
Sounds interesting. Since I really don't care about South Park one way or the other, whether I get this game will rely entirely on how the game itself looks and plays. Hope it's fun. At least it sounds like Obsidian is branching out on something new. The description definitely sounds like a JRPG-style game, and the sidescrolling town sounds like... Valkyrie Profile.

Need screens....
 

SparkTR

Member
This actually sounds good. I enjoyed the South Park N64 game so i'll get this too.

Is that worth playing? I know it looks awful and the gameplay is dated, but as a long time South Park fan are there any redeeming qualities from a humor or nostalgic perspective? I've got the PC disc in my hand right now, just need to know if I'm wasting my time.
 
Received my GameInformer magazine here are the details, hopes it has not already be posted:

Basics

-The first game Parker and Stone have directly participated in, writing the script and the dialogue.

-Parker has always preferred silent protagonists in RPG's, so the player’s character will be silent.

-The player’s character will be fully customizable.

-Your character has a smartphone that acts as the primary game menu and has a facebook-like app show your number of friends you have and your current standing with the various kid factions.

-There are five classes, which are wizard, paladin, adventurer, rogue, and a fifth unannounced class.

-Obsidian is using the Dungeon Siege III engine.

-Obsidian developed a dynamic lip-syncing tool to accommodate changes to the script.

-Parker and Stone gave Obsidian 15 years of assets used during the show and a detailed list of approved textures and colors.

-Critical hits, cash rewards, experience, and consumables are in the game.

-Parker hates unskippable cutscenes.

-The humor will be more focus on the games they have played in the past but Parker mentions that games have lampooned other games before so they don't want to do exactly that instead they are focusing more on RPG's on how big and bombastic they can get sometimes.

Story

-
The player will play as the new kid in town, the main theme of the game is fitting in and being accepted.

-
The story begins with your character participating in a live action role-playing game that the neighborhood kids started, which eventually evolves into a real adventure.

-
Eric Cartman will greet your character and help you decide your class, which are wizard, paladin, adventurer, rogue, and a fifth unconventional class made up by Cartman.

Combat

-Many elements of the combat system are like Paper Mario and the Mario & Luigi games.

-If player initiates combat they will attack first and vice versa.

-X button is for melee attacks, pressing it in well-timed succession will result in multiple hits.

-Timed inputs occur for defense as well for reduced damage.

-Obsidian doesn't want the player to have to sit and watch animations play out; they're incorporating dynamic camera angels at certain times, such as a
Ro Sham Bo attack that stuns an enemy
.

RPG

-Enemy encounters are visible on the map.

-
Soda are health potions and Tweak's coffee is a haste item.

-There are melee and ranged weapons, as well as
a lightning powered Okama Gameshpere that is a magic item
.

-
There is a Final Fantasy Materia like system in the game to augment weapons with various abilities like fire, poison, and electricity.

-
There is a Summon System but they are not able to talk about it.

Collectibles

-There are collectibles to look for in the environments, some appear throughout the game while other are in specific areas.

-
An example of a collectible is a Chinpokomon doll and a magazine, Chinpokomon dolls are not all the same model Obsidian are using various models that appeared in the episode.

Other

-When Obsidian were first coming up with ideas they show Parker and Stone a quest where you go into a cave and fight a giant bat boss that Ike is riding on, Parker and Stone said that the quest wasn't Southpark, that it was a generic video-game. Parker and Stone then mention a quest to get Kung Pao Chicken from City Wok, to readjust Obsidian focus.

-When they start making the town hub Parker and Stone realized that they did not have a true layout for the town, so they had fun figuring out where everything went.

-There will not be any platforming, they tried jumping early on but it didn't seem right.

-They talk about how they have had to scrap level because the perspective wasn't right because everything is hand illustrated and hand animated.

-They talk about the challenges of making a comedy driven game, Portal 2 is mention, they say if Portal 2 dialogue was on top of a shitty game it wouldn't be as good, so they want to make a game that is as good as the dialogue.

Concept Art (Massive Spoilers!!!!)

-
The first concept art is a 'Gnome Mine' a concept, my guess underpants gnomes.

-
The second concept art is 'UFO Crash Site', it shows Kenny, Cartman, Stan, and Kyle in front of a military fence with a UFO further away in a forest surround in mountains.

-
The third concept art is a 'Gnome/Crab People D.M.Z.' label as a rough concept, it show a border fence with gnomes on one side and Crab People on the other side.

-
The last concept art is 'Christmas Town' a concept.

Interview with Trey Parker and Matt Stone

-Parker and Stone really enjoy rpgs and they do think that rpgs are the best fit for southpark.

-They were asked of how making a rpg story differs for an episode, they say that the learning curve was be bigger than anything they have done other then their Broadway musical.

-Visual and Visual style seen in episodes like “Good Times With Weapons”, or the live action hamsters in “Pandemic” will not be in the game they want to keep a simple 2D style.

-Parker has been a lifelong gamers, he really likes rpgs because he like the singleplayer nature of them so he doesn’t like or get MMO’s. His favorite game is Oblivion.

-Matt when he was young used to play the old Infocom game and Wizardry and likes open world games like Arkham City, Infamous, Grand Theft Auto, Red Dead Redemption, and also hockey and soccer games. He mention that he is more of a button masher and remember Serious Sam because he likes to shoot shit and blow shit up but he is now more interested in games like Arkham City and he hasn’t play a RPG in year because he got tired of walking everywhere. His favorite game is FIFA and he mentions getting his ass kick online by kids with English Accents.

-Lastly they joke how this Southpark game will be a cross between Obilivion and FIFA were “you gotta go kill a bunch of monsters and shit but you can only use your feet.”

Update:

6qsi.jpg
 
Is that worth playing? I know it looks awful and the gameplay is dated, but as a long time South Park fan are there any redeeming qualities from a humor or nostalgic perspective? I've got the PC disc in my hand right now, just need to know if I'm wasting my time.

Stop, don't... come back.



EDIT


Robert Smith as a summon would make it 10/10.
 
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