• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Miyamoto: "Retro (the developer) might be a good fit for Zelda."

Title is paraphrased.

Full WIRED interview with Miyamoto: http://www.wired.com/gamelife/2011/12/miyamoto-interview-transcript/all/1

Wired.com: It’s come out since Mario Kart 7 came out, there have been some articles about how Retro Studios was very deeply involved in the making of this game, and it’s considered a landmark for the series because you had this collaboration between EAD and Retro. And I’m curious as to whether you think that this would be an interesting model for more games, like a Mario platformer or a Zelda game, to have a Western team and a Japanese team working in close concert to produce a game like that.

Miyamoto: First of all, let me talk a little bit more in detail about how we collaborated with Retro Studios this time. Of course, they were taking care of the game designing aspect. Specifically, they were taking care of the design of the courses and the artwork about that. But when it comes to the gameplay and the control mechanism itself, that’s being taken care of by EAD once again.

People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields. And that resulted in a different taste in [their games]. Mario Kart, I believe, was good in order to express that kind of different taste because we have many kinds of different courses for the Mario karts to run and race around. So for each of the different courses, we could identify: Retro is supposed to take care of this course, and EAD is going to do that, and such and such. Then, we were able to join forces in order to realize a variety of different courses, a variety of different tastes. I think that’s one reason how it worked out well between a Japanese development team and a Western development team.

As you know, we have already collaborated with Retro for the Metroid Prime series in the past. And I think when we talk about any other franchise, Zelda might be a possible franchise for that collaboration
 
Good news. I was disappointed with SS and it'd be great to get some fresh perspectives on Zelda development, especially from such an awesome developer.


PLEASE no more motion controls :(
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
EAD + Retro Collaboration for Zelda WiiU ?
ImOkWIthThis.png
 

Blizzard

Banned
I haven't really been interested in a Zelda game in ages. If Retro made a 2D overhead Zelda game without motion controls that could be awesome. :D

Unfortunately DKCR had motion controls and I didn't like them and didn't want to mod my Wii to fix them. ;(
 

Stumpokapow

listen to the mad man
Sorry to bring up the Elephant in the room:
Retro was working on a Zelda spin-off project, were they not? What went wrong there? How far into production did it get?
 
Sorry to bring up the Elephant in the room:
Retro was working on a Zelda spin-off project, were they not? What went wrong there? How far into production did it get?

Second-hand info, but they submitted a pitch for an action game starring Sheik. Nintendo denied the pitch for a couple of reasons, one of which being that it had not been decided at the time if they were going to use Sheik in Twilight Princess.

Pretty sure it did not go beyond that.
 

Dascu

Member
Would be nice if they made a new strong IP.

Still, I'm kind of curious to see what their take would be on the franchise.
 

Johnas

Member
I agree. After SS, the franchise desperately needs some sort of change.

+1.

SS was not the "change" I was looking for in Zelda.

Retro did a good thing with Metroid Prime 1, 2, and Donkey Kong Country Returns. I'd love to see what they could do with Zelda.
 
Top Bottom