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Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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Log4Girlz

Member
The main thing with Zelda, I'm hoping for anyway, is utilising all those extra hardware resources to make more detailed and intricate game worlds. Miyamoto's original vision for Ocarina of Time could actually come to fruition.

On a completely random note, and this is going to come across dickish and ignorant, but I'm a wee bit surprised the Wii U is using 25GB disks. It makes me happy, but given the 360's success I totally wouldn't have been surprised to see them cheap out and stick with DVDs.

Well, when you say more detailed and intricate game worlds, are you also referencing its physical size? I personally dream of an open world Zelda game with the detail and scope similar to World of Warcraft (Oh so you want to get to the desert...yeah you don't just hope over to the next leading zone, you're gonna have to riiiiiiiide). Or do you just mean detail as in more vegetation, more intricate polygon models etc.
 

DCKing

Member
On the XBox360 the main issue was emulating the CPU. Trying to emulate an Intel x86 CPU on an IBM Power Architecture CPU or vice versa is incredibly computationally intensive; just look at modern Intel processors choke on emulating the Wii's comparatively weedy PPC CPU in Dolphin. On the Wii U if there is a problem with emulation it'll be on the GPU side of things, as the TEV engine the Wii uses is very different from the shaders used in modern GPUs. In theory I suppose they could implement the Wii's TEV hardware on the GPU purely for BC sake, but I don't know what implications emulation would have if they go that route. Blu would be the obvious person to comment on the feasibility of that.

Oh, and Nintendo's been using the OpenGL since at least the Gamecube days (and possibly even the N64?) and are virtually guaranteed to use it for the Wii U, so the API won't be a problem outside specific extensions for the TEVs.
This isn't quite right. A powerful CPU is needed for Dolphin for emulation of the GPU if I'm not mistaken. 2 GHz dual cores do adequately in some specific titles, indicating that the Wii CPU really isn't the bottleneck. It's a moot point because indeed a POWER7 related chip can of course do quite a good job to emulate the Wii CPU. The problem really lies with the GPU.

It is also not true that OpenGL is the end-all way to program the graphics chip in the Wii. There are a lot of things developers can do manually, and Factor 5 has done so on the GameCube many times at least (these games aren't even close to working on Dolphin). I was under the impression that XNA offers less opportunity to do so.
 

AzaK

Member
In raw computation power the chip in the devkit is 287x more powerful than the Wii. In others stuff that matters it's about 20 times as powerful. All raw perfomance figures, though.
I like that number.
Perhaps nintendo did the right thing by waiting out on the silicon tech to catch up with the consumer's expectations before going HD. PS360 "up"-ports aside, I'll be absolutely content if WiiU steadily delivers content at the level of the E3 tech demos.
Me too. If we can get Zelda and/or Garden demo quality smoothly in a real game setting I will be satisfied.
He'll probably tell us how much the retail unit will weigh. We will then try to guess if that's enough to have advanced innards or not. "OMG ITS TOO LIGHT", "STFU ITS JUST HEAVY ENOUGH".
Hehe, and we'll manage to make 200 pages of thread from it.
 

Azure J

Member
Yeah, Nintendo using BluRay tech is pretty out of no where.
Makes me hopeful for the rest of the system, as well.

Seriously, when I saw it first mentioned (on Kotaku no less), I was ready to start laughing thinking someone was trying to get banned. When it was confirmed, I was in the strangest place, somewhere between "wat.son" and "everything went better than expected".
 

Goodlife

Member
If the Wii existed in a vacuum, I would agree...but even if someone hasn't owned an HD Twin, they know what they were capable of and this will not be considered the biggest leap of all time. Sure, from one machine to the next it is, but not when you keep the whole generation in perspective.

Hmmm, maybe, but a huge thing for Nintendo is this is the very first time (outside of a few Dolphin "geeks") that their games are going to be shown in HD. That's a MASSIVE selling point for them, giving the amount their 1st parties sell
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Well, when you say more detailed and intricate game worlds, are you also referencing its physical size? I personally dream of an open world Zelda game with the detail and scope similar to World of Warcraft (Oh so you want to get to the desert...yeah you don't just hope over to the next leading zone, you're gonna have to riiiiiiiide). Or do you just mean detail as in more vegetation, more intricate polygon models etc.

A little of both really. Even larger draw distances and 'bigger' worlds with, hopefully, optimised data streaming. I'd love to be able to move into towns and dungeons and all around the world without the game ever making it obvious it was loading new assets (Dark Souls does this quite well).

But also richly detailed areas in terms of more assets, detailed physics, and other little details Nintendo is known for. Skyward Sword, I felt, was surprisingly detailed when it wanted to be. I especially liked the little birds and creatures roaming about, sun shafts in the right areas, creeping vines, etc. With extra hardware power Nintendo can take that to another level.

I don't really dream of open world Zelda so much as detailed Zelda. I'm quite happy for Zelda to structurally remain quite similar to what it is now, though with better performance, seamless loading, and more detailed areas.
 

Log4Girlz

Member
A little of both really. Even larger draw distances and 'bigger' worlds with, hopefully, optimised data streaming. I'd love to be able to move into towns and dungeons and all around the world without the game ever making it obvious it was loading new assets (Dark Souls does this quite well).

But also richly detailed areas in terms of more assets, detailed physics, and other little details Nintendo is known for. Skyward Sword, I felt, was surprisingly detailed when it wanted to be. I especially liked the little birds and creatures roaming about, sun shafts in the right areas, creeping vines, etc. With extra hardware power Nintendo can take that to another level.

I don't really dream of open world Zelda so much as detailed Zelda. I'm quite happy for Zelda to structurally remain quite similar to what it is now, though with better performance, seamless loading, and more detailed areas.

What kind of artstyle does your heart desire?
 

AzaK

Member
Upscalling the way Dolphin does requires an emulator for every single game ever made.
It's just not going to happen.
It may run the games at a higher resolution, but it won't actually make them look better.
Maybe they will at least add the ability to turn on some AA?

On a completely random note, and this is going to come across dickish and ignorant, but I'm a wee bit surprised the Wii U is using 25GB disks. It makes me happy, but given the 360's success I totally wouldn't have been surprised to see them cheap out and stick with DVDs.
Likewise. I don't know the BluRay spec but maybe it allows for faster data access over DVD; something Nintendo loves? I could see that being a driving force for using it.
 
What kind of artstyle does your heart desire?

klVKa.jpg
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
What kind of artstyle does your heart desire?

I'd be happy with either Wind Waker or Skyward Sword. The former could make a comeback, and the extra geometric detail could make for some richly detailed environments that make a 720/1080p Wind Waker look even better. But Skyward Sword's would also be welcome. Skyward Sword is gorgeous, but I also think its a prime candidate for art and presentation that would really benefit from stronger hardware, so I'd like to see it taken out for another spin.

Otherwise something different, though along the lines of Wind Waker / Skyward Sword would be good. I welcome colourful, quirky Zelda with open arms.

But I honestly wouldn't be disappointed with a Twilight Princess style Zelda again either. I still think that game looks great, largely due to the excellent art direction, and much like the above that art could really come into it's own on the Wii U. Looking like that tech demo would make me very happy.

Or Nintendo would be mad cunts and with a nice ink line edge detection effect, solid colour shading, and gorgeous art give us something like this in motion;

Link_vs._Ganon_(A_Link_to_the_Past).png
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
You think this "tech demo" can't be achieved by ps360? I'm not impressed at all tbh.
One cannot tell whether the bird demo can or cannot be run on ps360 just by looking at youtube footage. Chances are the exact same code and assets cannot be run, but in the graphics world where everything is smoke and mirrors (until pathtracers become the norm, anyway) you can approximate quite a lot on quite weaker hw. What we can safely claim, though, is that the bird demo looks easily in the top 10 percentile of photo-realistic ps360 content. And it's a goddamned pre-launch demo. So you can draw your own conclusions.
 

disap.ed

Member
Why exactly ? Hoping to see Wind Waker at 1080p is one of the reasons why I am hyped for WiiU. Of course, I know that Reggie said that the WiiU won't upscale previous-gen games but I guess that, inbetween, we saw a huge price drop for DS and an overall wake-up on Nintendo's side regarding the customer-focused approach.

So yes, I want my 1080p Wind Waker Nintendo. Or no money. And fuck you if you don't agree.

They reconfirmed it on CES that it won't render it in higher res.

The best we can hope for are re-releases.
 

Luigiv

Member
On the XBox360 the main issue was emulating the CPU. Trying to emulate an Intel x86 CPU on an IBM Power Architecture CPU or vice versa is incredibly computationally intensive; just look at modern Intel processors choke on emulating the Wii's comparatively weedy PPC CPU in Dolphin. On the Wii U if there is a problem with emulation it'll be on the GPU side of things, as the TEV engine the Wii uses is very different from the shaders used in modern GPUs. In theory I suppose they could implement the Wii's TEV hardware on the GPU purely for BC sake, but I don't know what implications emulation would have if they go that route. Blu would be the obvious person to comment on the feasibility of that.

Oh, and Nintendo's been using the OpenGL since at least the Gamecube days (and possibly even the N64?) and are virtually guaranteed to use it for the Wii U, so the API won't be a problem outside specific extensions for the TEVs.

Actually on the X360, emulating the GPU was just as much of an issue as the CPU. Because the Xbox's GPU was an nVidia design and the 360's is an ATI design, there were certain proprietary hardware features of the NV2A that then Xenos could not have due to licencing issues.

You could say the X360's biggest issue was that Microsoft completely swapped vendors, leading to compatibility issues all round.


Oh not this shit again. Boring, lazily inked art is boring and lazily inked. Why everyone keeps fixating on it is completely beyond me.
 

lherre

Accurate
One cannot tell whether the bird demo can or cannot be run on ps360 just by looking at youtube footage. Chances are the exact same code and assets cannot be run, but in the graphics world where everything is smoke and mirrors (until pathtracers become the norm, anyway) you can approximate quite a lot on quite weaker hw. What we can safely claim, though, is that the bird demo looks easily in the top 10 percentile of photo-realistic ps360 content. And it's a goddamned pre-launch demo. So you can draw your own conclusions.

Well you have this in ps3 at launch as a "tech demo" too

final-fantasy-vii-technical-demo-for-ps3-20060119005805734.jpg


You can see the video too, impressive, real time (if we believe S-E) etc, etc Blow up all the things watched in ps360 too.

See my point?

Tech demos (in my opinion) are pointless (most of the time). Only beauty images or videos (and the bird demo is not perfect at all, with jaggies and framerate drops).

Well I repeat that is only my opinion of course.
 

AzaK

Member
They reconfirmed it on CES that it won't render it in higher res.

The best we can hope for are re-releases.
Not trolling here, but even if Nintendo could upscale Wii games they wouldn't because it would eat into their ability to sell HD remasters.
 
Or Nintendo would be mad cunts and with a nice ink line edge detection effect, solid colour shading, and gorgeous art give us something like this in motion;

I cannot grok why people like this art style and think it would be good in a game. People also post the pictures of Link holding a lantern with an utterly laughable outfit and I just don't understand. I really don't. I like the Wind Waker art style, I like the Skyward Sword art Style, I like the realistic art style, but that looks garbage.
 

disap.ed

Member
I cannot grok why people like this art style and think it would be good in a game. People also post the pictures of Link holding a lantern with an utterly laughable outfit and I just don't understand. I really don't. I like the Wind Waker art style, I like the Skyward Sword art Style, I like the realistic art style, but that looks garbage.

+1.
 

Luigiv

Member
What is up with all the crazy opinions. That is some stylin' comic art right there.

No it's not, it's generic as fuck. The cheap and dirty inking style would also look nasty as fuck in 3D and be absolutely horrendous for playability.

I've kept quiet the 500 million times this shit has been brought up because I believe everyone is entitled to their personal tastes and opinions but this fixation GAF has on it is just getting out of hand.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Well you have this in ps3 at launch as a "tech demo" too

http://4.bp.blogspot.com/-dh3LiUEKn...-technical-demo-for-ps3-20060119005805734.jpg

You can see the video too, impressive, real time (if we believe S-E) etc, etc Blow up all the things watched in ps360 too.

See my point?

Tech demos (in my opinion) are pointless (most of the time). Only beauty images or videos (and the bird demo is not perfect at all, with jaggies and framerate drops).

Well I repeat that is only my opinion of course.
Leaving graphics technicalities aside (as I do think the bird demo demonstrates more advanced things than the FFVII demo), yes, I see your point. That's why my original post (the one Thraktor replied to) was saying 'If nintendo manage to deliver content on par with their E3 tech demos'. Now, nintendo's track record in this regard is that they're yet to demo something pre-launch which does not get outdone later on during the gen.
 

Xun

Member
Something fresh for Zelda would be nice, but I'm open.

An evolution of Skyward Sword could work, but it'd be nice to see new character designs (especially for Link).

I just want the world to feel more seamless this time around, which is something that ruined Twilight Princess for me.

It constantly loaded when entering into new areas, and it took away from the experience.

Great game.

I just wish the characters lacked the outlines, since I think it would've looked better without.
 

Log4Girlz

Member
No it's not, it's generic as fuck. The cheap and dirty inking style would also look nasty as fuck in 3D and be absolutely horrendous for playability.

I've kept quiet the 500 million times this shit has been brought up because I believe everyone is entitled to their personal tastes and opinions but this fixation GAF has on it is just getting out of hand.

So everyone else has the bad taste I take it? :p
 

Boerseun

Banned

I would buy a Zelda game with this art style. I do not believe many others would join me, though. Perhaps Nintendo could do a download-only, simplified, lower-budget release that went balls out on presenting something similar to the world we see in this painting.

Nintendo could go into development not expecting massive sales, while still focusing on delivering something the art appreciation-types would drool over on their cheese and wine evenings. Ten years from now it would hardly have aged and some people would still be raving about that magical Zelda that proved so unpopular with the masses, but one they'd love a sequel for or have the art style reused.
 

Log4Girlz

Member
No it's not, it's generic as fuck. The cheap and dirty inking style would also look nasty as fuck in 3D and be absolutely horrendous for playability.

I've kept quiet the 500 million times this shit has been brought up because I believe everyone is entitled to their personal tastes and opinions but this fixation GAF has on it is just getting out of hand.

When I picture the game in 3D...I almost imagine Madworld, but with color. What say you then? What say the rest of you?
 
This thread is really quite surreal without the omnipresence of BurntPork.

Do we know if it is a perma or temp ban?

Incidentally I accidentally Googled his username somehow and the second match was this:

Four months isn't enough, sadly. This will probably go down as the Virtual Boy 2. In fact, the only reason it hasn't been killed yet is because the market is larger than it was when VB was introduced. 3DS will be discontinued very soon.

http://wiki.joshuajamesslone.name/BurntPork

Heh.
 
Terada's art is amazing.

Terada's art is amazingly something.


link-itemscxv9f.jpg


Nice outfit design there chief. I'm sure Phillips is wetting itself in anticipation of bringing your bold creative vision to life with the CD-i.



11731690575675k562.jpg


The Legend of Derpface: The Colour-Palette Thief.

I think my favorite part about this one is how when he was scribbling over it with the red marker (the only one he had on hand apparently), he accidentally got it on the top of link's head, his right shoulder and around the handle of the sword. I can definitely sympathize though, keeping inside the lines when you're colouring in can be hard. Also observe that Link is carrying around his sword by its blade.



11731687080798z1e7.jpg


Why is the Cyclops doing it's best DAT ASS while staring at link? Judging from the lack of feet and the ridiculously muscled monster, I'd say that Rob Liefeld did a guest-sketch for this panel. I love how on the columns, he got bored doing the pattern halfway down the page, so he stopped.
 

D-Pad

Member
^ Oh come ON!

Oh not this shit again. Boring, lazily inked art is boring and lazily inked. Why everyone keeps fixating on it is completely beyond me.

No it's not, it's generic as fuck. The cheap and dirty inking style would also look nasty as fuck in 3D and be absolutely horrendous for playability.

Professional comic inkers have short deadlines and don't get paid all that much. They take short cuts to even things out.

What the hell.

So something unappealing to your eyes = lazily done? It's "simplicity" could just as easily be on purpose, not simply because of time constraints. And there's nothing generic about it, it has a very whimsical feel to it that suits the Zelda series very well.
 

Log4Girlz

Member
Terada's art is amazingly something.


link-itemscxv9f.jpg


Nice outfit design there chief. I'm sure Phillips is wetting itself in anticipation of bringing your bold creative vision to life with the CD-i.



11731690575675k562.jpg


The Legend of Derpface: The Colour-Palette Thief.

I think my favorite part about this one is how when he was scribbling over it with the red marker (the only one he had on hand apparently), he accidentally got it on the top of link's head, his right shoulder and around the handle of the sword. I can definitely sympathize though, keeping inside the lines when you're colouring in can be hard. Also observe that Link is carrying around his sword by its blade.



11731687080798z1e7.jpg


Why is the Cyclops doing it's best DAT ASS while staring at link? Judging from the lack of feet and the ridiculously muscled monster, I'd say that Rob Liefeld did a guest-sketch for this panel. I love how on the columns, he got bored doing the pattern halfway down the page, so he stopped.

You so crazy.
 

Log4Girlz

Member
OK!


legend-of-zelda-the-complete-animated-series-20050930100457177.jpg


As you can see, this accommodates a redesign of Link with an authentic retro 80's stylization.

The game will ultimately be titled The Legend of Zelda: The Tad Polar Toady.

I was watching Overgrowth videos on Youtube and thought how fucking cool would it be to be a frog!
 
http://24.media.tumblr.com/tumblr_lxnw4wUqew1qadi2yo1_500.gif

I've done nothing to make you hate me. :)

bg just basically said but a few posts ago that he expects it to be closer to 720/ps4 than most anticipate. he actually has legitimate sources so I'm going to go with his best guess for now.

Well it's not too had to believe since first some people are expecting a repeat of this gen which there are a lot of factors that would have to happen to repeat it. Of which some of those factors are included the following quote.

affordable consoles that don't melt themselves and kill dozens of companies would be okay with me.

Just like a description I made on another forum. I said "they don't want to sell a $700 mini-bomb".
 

onilink88

Member
Speaking of tech demos, the terms "global illumination" and "radiosity" seem to be in (almost) constant companionship with the Zelda and Garden tech demos. Now, Shin Johnpv explained what radiosity is, and I think I understand it (though, I'm not sure I'd be able to identify it in either demos), but I still have no idea what global illumination is. So, could someone be so kind as to explain what it is (perhaps pointing it out in the demos using screenshots if that's possible)?

I also hear the term tessellation used a lot. Could someone explain that as well? :p
 

lherre

Accurate
Just like a description I made on another forum. I said "they don't want to sell a $700 mini-bomb".

And I will say again that there were factors in the ps3 launch (the most obvious example because its 599$ pricetag) that increased the price that won't be in the next gen ... no super expensive blu-ray unit, no expensive "rare" tech like cell, etc. So in comparison you will have a powerful machine without those extras because now, both are cheap and the next gen won't bring a new disc format for example (blu-ray or propietary blue lens units will be the standard).

But we will see :p
 
And I will say again that there were factors in the ps3 launch (the most obvious example because its 599$ pricetag) that increased the price that won't be in the next gen ... no super expensive blu-ray unit, no expensive "rare" tech like cell, etc. So in comparison you will have a powerful machine without those extras because now, both are cheap and the next gen won't bring a new disc format for example (blu-ray or propietary blue lens units will be the standard).

But we will see :p

Remove blu-ray and they "drop" to taking similar amounts of losses as MS.

And the cost I'm referring to takes into consideration things like some people expecting 4-8GB in a console even though current densities make that a big financial hurdle.
 

Doc Holliday

SPOILER: Columbus finds America
No, but I'm just getting sick of seeing the same damn art over and over.



Professional comic inkers have short deadlines and don't get paid all that much. They take short cuts to even things out.

You guys are nuts;) this is the closest to moebius doing zelda art that we'll get. Also how can you call this generic then post a generic anime style link? Also the were done in the 80s somim sure many copied him not the other way around.
 
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