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Resident Evil 6: Bro-Splosion Announced, Nov 20 PS3/360, PC Later, PR/Trailer In OP

SkylineRKR

Member
I think that RE5 mostly sold because of goodwill created by RE4. And RE4, as being said, debuted on the ill fated Gamecube. It would probably been huge if it saw a Ps2 debut along with its corresponding rave reviews and hype.

RE5 did receive some backlash, which is why Capcom can't really blindly guess on RE5's formula this time. They seemingly want to take the best of both worlds.
 
Capcom said RE5 was the fastest selling entry. You can argue it's because of the platform choices, or the marketing, or the word of mouth, or the reviews or whatever, what matters is the result.

Nothing in the 'horror' genre is even comparable in sales this generation. Capcom shouldn't make a game like RE1, because it would not sell as well. And if someone wants to argue the previous entry dictates the performance of the next, then even if they did make it like RE1, if you believe RE5 was disliked, you'd also logically believe an RE1-ish RE6 would sell poorly based on RE5's reception.

Right, they should make a game like RE4.
 

Curufinwe

Member
I think that RE5 mostly sold because of goodwill created by RE4. And RE4, as being said, debuted on the ill fated Gamecube. It would probably been huge if it saw a Ps2 debut along with its corresponding rave reviews and hype.

RE5 did receive some backlash, which is why Capcom can't really blindly guess on RE5's formula this time. They seemingly want to take the best of both worlds.

I think a simultaneous Xbox, GC, and PS2 release in early 2005 would have been massive. Even if that's wishful thinking, it's sad that the original Xbox is the only console I own that I can't play RE 4 on.
 

jmdajr

Member
Dudes, I LOVED Resident Evil 5. I sort of hated on it when the DEMO came out... but when I finally got the game I was hooked.

Best Wesker ever.
 

jmdajr

Member
I wouldn't hate on the game if they went back to a scarier mood, just please god never bring back the tank controls.

Either way I'm good.
 
Resident Evil (the main series at least) hasn't had the "Survival" aspect of Survival Horror in it since Code Veronica. Resident Evil as a series is very much a standard Action-Adventure game with "horror" elements than it is a Survival Horror... this action heavy horror game stuff is what defines the series now, people need to understand that and stop complaining when this games let's you run around and shoot stuff. You've been able to do that since RE4 and they're just, hopefully, making the controls better.
Resident Evil 4 is the definition of "survival." The first 10 minutes of the game ensure this.
 

StuBurns

Banned
RE4 is really not resource management heavy at all, towards the end it's not even a glancing consideration. It's not an easy game, but that's not how people tend to define survival horror anyway.
 

MutFox

Banned
RE5 was awesome.

Never played it single player though, only played it co-op.
Finished the game multiple times with my brother.
 
Resident Evil 4 is the definition of "survival." The first 10 minutes of the game ensure this.

I think the distinction here is the kind of survival RE4 emphasises. There's some kind of desperation to RE4's approach to survival, while in the older games it's more about getting to the end of the game with limited resources. There's not nearly that much immediate tension about it.
 
RE4 is really not resource management heavy at all, towards the end it's not even a glancing consideration. It's not an easy game, but that's not how people tend to define survival horror anyway.
To me, RE4 redefined survival-horror. It dropped what didn't work or wasn't exactly fun, and kept and even increased the intensity and horror/atmosphere. The only other RE game for me that surpasses RE4 in horror is REmake.
 

yurinka

Member
Theres really nothing wrong with them.
A lot of people in gaf trolled them hard in RE5.
Right, they should make a game like RE4.
One of the main RE5 complains was that it repeated in too much RE4 things and a lot of years after.
Capcom said RE5 was the fastest selling entry. You can argue it's because of the platform choices, or the marketing, or the word of mouth, or the reviews or whatever, what matters is the result.

Nothing in the 'horror' genre is even comparable in sales this generation. Capcom shouldn't make a game like RE1, because it would not sell as well. And if someone wants to argue the previous entry dictates the performance of the next, then even if they did make it like RE1, if you believe RE5 was disliked, you'd also logically believe an RE1-ish RE6 would sell poorly based on RE5's reception.
RE5 is the best selling RE project, and the 2nd Capcom best selling game in all their history.
http://www.capcom.co.jp/ir/english/business/million.html

The only other game of this gen to enter in Capcom's Top5 best sellers LTD is Monster Hunter Portable 3rd for PSP.
 

Baraka in the White House

2-Terms of Kombat
I could be reading waaay too much into this but upon closer inspection I see some things and I think I like them:

Leon's scenario seems to be mishmash of RE2/RE4, essentially an RE2-type scenario with RE4gameplay mechanics. Do want.

Chris's scenario looks to be RE5 turned up to 11. Sort of want.

Mystery duo's scenario borrows the action from 5 and adds the Nemesis enemy element from 3. Do want.

Eh? Eh?
 

Koyuga

Member
There is plenty wrong with them. For one, they're infiriating.

I really dont see how. Especially in 4 and 5, they work better than ever before. This isnt to say I would completely object to a more fps friendly style of control (building on some of the straffing options in RE5), but the series would need a drastic change in formula in order to adapt to them, kind of like what Operation Raccoon City is doing or something.

But at the end of the day, as long as "Type A" controls are in, im okay with other control schemes.
 
I can't wait for the co-op in RE6. RE5 is my second favorite co-op game this gen after Saint's Row 2. Really excited to see how they handle the mercenaries mode in 6 as well, I loved the online co-op and versus mercenaries mode in 5. Bring it on!

Wonder if there will be an RE6 limited edition slim 360 to replace my RE5 Red xbox fat....
 
^True. RE4 was build around the tank controls. RE5 was not.

RE5 main complain was that it repeated RE4 in too much things and a lot of years after.
It tried to duplicated RE4 without the little touches that made it so great. The level design in 4 felt more open, required a bit more strategy. Enemies were more varied, and you had no back up. Co-op really dumbed down the map design in 5, which is understandable, but even more reason for RE to not include it. The bosses also seemed like a huge downgrade from RE4. Why bring back El gigante in a lame, turret battle? On top of that, the pacing in RE4 is unmatched, and it seemed like RE5 didn't even try.

I need to go back to replay 5, but in general, I found it to be the "cliff notes" version of 4 that missed out on a lot of what made RE4 so much fun. It follows all the same key points, but does things worse.

Anyway, my ideal RE experience is RE4.
 

Dyno

Member
There is plenty wrong with them. For one, they're infiriating.

The premise was simple from the beginning of the franchise: you can move or you can shoot but not both. The set-up is a classic risk-reward scenario that builds the tension that made the series famous. RE is a three dimensional shooting gallery that allows you to pick your position in the gallery.

Add to that a low ammo count which means every shot has to count and you have the nerve-wracking experience we've all come to love.

I bet you they bow to the more casual outcries this time around but it won't necessarily make the experience a better game.
 

Robot Pants

Member
Why bring back El gigante in a lame, torrent battle?

PirateBay_1_NETT_26916d.jpg
 

Riposte

Member
Leon runs away from boulders. Chris punches them. So manly.

Before RE6 was revealed I wanted a game where Leon has agile dodge/counter melee mechanics and Chris has super-armor on his melee attacks. Maybe we will still get that.
 

Mudkips

Banned
I've searched the first 10 pages of this thread:
pmDWj.jpg


Am I the only one who sees a giraffe forcing someone with no arms to give him a blowjob?
 

War Peaceman

You're a big guy.
^True. RE4 was build around the tank controls. RE5 was not.


It tried to duplicated RE4 without the little touches that made it so great. The level design in 4 felt more open, required a bit more strategy. Enemies were more varied, and you had no back up. Co-op really dumbed down the map design in 5, which is understandable, but even more reason for RE to not include it. The bosses also seemed like a huge downgrade from RE4. Why bring back El gigante in a lame, torrent battle? On top of that, the pacing in RE4 is unmatched, and it seemed like RE5 didn't even try.

I need to go back to replay 5, but in general, I found it to be the "cliff notes" version of 4 that missed out on a lot of what made RE4 so much fun. It follows all the same key points, but does things worse.

Anyway, my ideal RE experience is RE4.


Co-op didn't dumb down the map design, per se. Coop made it difficult to balance the map design. Everything in RE4 is balanced and designed to a tee, working in perfect unison with the game mechanics. RE5 lacks this absolute focus. Mostly, because coop introduces many variables that make it harder to control player movement and experience. But also the multiple control options made it more difficult for the designers to build the game - again, more variables.

However, a lot of its problems (and it is still a fantastic game in spots; it just suffers as the sequel to the best action game of all time) are from a lack of skill and creativity. Mikami really took games at Capcom to a new level, with razor-sharp focus and strong vision.
 
^If there was a "like button," I'd like that post. Nicely put.
But 4 had just as much emphasis on action. Thats what the game was about, its "action-horror".
Not even close. Replay Resident Evil 4 and you'll see how the atmosphere also drives the game, especially when you return to the village with Ashley.
 

SkylineRKR

Member
RE4 is quite different. I replayed RE4 recently, well after RE5, and it was a much, much better game. RE4 was more metroidvania like, more about exploration, puzzles. But also the shooting action was better in RE4. The enemies for example, the blind dudes you could lure by shooting bells, the right hand man, Dr Salvador and using the village strategically... awesome.

I could find one thing that RE5 did better, and it were the ground stomps. I would continously walk over downed enemies and hammer X and find out nothing would happen.

I have to mention that parts of the final area of RE4 reminded me of RE5. And then I remembered that this area was already my least favourite all those years ago.
 
The atmosphere is clearly very different between 4 and 5, but 4 is still very much an action game.
Action and survival drive the gameplay, sure, but you also have to take into account the scenarios you playthrough, like the garden maze. The creepy atmosphere is what links everything together in RE4.
 
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