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"iPad 3" vs PS Vita (a "good" "analysis" inside)

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subversus

I've done nothing with my life except eat and fap
I searched and found nothing! but search works in unpredictable ways so I might miss it.


A full article here -

http://www.industrygamers.com/news/ipad-3-vs-ps-vita/

it's so informative and good so you have to read the whole thing, I won't highlight anything

Hardware comparisons can be tricky, but the PS Vita and the iPad 3 will both use ARM-based CPUs. The PS Vita has a quad-core CPU, and the iPad 3 may have a quad -core or it may have a dual core chip. The iPad 3 graphics will certainly be enhanced over the iPad 2, if for no other reason than to deal with the 2048 x 1536 screen resolution of the iPad 3 and keep screen graphics from slowing down. The PS Vita will probably have the advantage when it comes to pushing polygons and textures on the screen, but the iPad 3 will have a much higher screen resolution on a much larger screen.

The PS Vita's dual analog joysticks and various buttons give it a distinct edge in game controls over the iPad 3. Designers have found work-arounds on the iPad, but nothing yet compares to a good controller. However, there are already Bluetooth controllers that look pretty much like console controllers that will work with iPads; they are expensive, though, generally $60 or $70. You can use a Bluetooth keyboard with an iPad, though, which is a familiar option to an FPS player used to a PC.

The iPad 3 will be able to output video to an HDTV, either through a cable or through AirPlay (with an Apple TV). The PS Vita has no video output option. Both devices are portable, and neither one fits into a pocket; you'll probably want to have a case of some sort for either one. Battery life for the iPad 3 will probably be around 12 hours, while the PS Vita will be looking for an outlet after about 3 hours or so of gaming.

As far as utility goes, the PS Vita is a great game console. Other functions, like web browsing and media playback, are available but certainly not optimal. If you want to browse the web, you probably want to use something else. The iPad is a great web browser and media consumption device, as well as offering a huge number of apps with an incredible array of functions.

......


Looking at the two devices from a publisher's perspective provides some insights into the possible futures of the devices. Looking at the PS Vita, what sort of installed base is likely in a year? Estimates will vary depending on whom you're asking, but considering that the Nintendo 3DS has managed to sell 5 million units in less than one year - which Nintendo has proudly said beats out the DS record by four weeks - given the PS Vita's slow beginning in Japan, hitting 5 million units in one year would seem to be an optimistic goal, but possibly achievable.

What about the iPad 3's sales outlook? Currently Apple is selling the iPad 2 at the rate of about 5 million per month (having sold over 15 million in the last quarter of 2011), and it seems likely that a new iPad 3 with better features at the same price point would sell at least that well. Even if you assume that Apple is unable to increase iPad 3 sales at all for the next year, that would still be an installed base of 60 million units in a year's time, or 12 times the number of PS Vitas likely in the marketplace.

Let's assume that development costs for a game for the two devices are similar. How much revenue per unit sold of a game can a publisher expect? For a PS Vita title, assuming it's sold at $40 retail (some will be more, some less) a publisher might clear as much as $15 per unit, maybe up to $20. For an iPad title, assuming a retail price of $6.99 (and some are more, some less), the publisher gets about $5. So the PS Vita title returns 4 times as much revenue, but there are 12 times as many iPad 3s to sell to. OK, only 70% of iPad 3 buyers play games, so that leaves a market of 42 million... a little less than 9 times as much as the PS Vita. Remember, though, our numbers for the PS Vita were quite rosy; 5 million units is an aggressive sales prediction. The number could well be 4 million or 3 million, or even 2 million. The iPad 3, on the other hand, is likely to sell even more than the previous model iPad; we do have a track record to base sales predictions on.

One more factor to consider if you're a publisher: An iPad 3 title can be easily ported to the iPad 2, and almost as easily to the iPhone. That suddenly gives you an addressable market well over 250 million devices just today; when you add in another year of sales, it's going to be closing in on 400 million devices. And porting an iPad title to Android devices isn't all that difficult; far easier than trying to bring a PS Vita title to the Nintendo 3DS, for instance.

...

Smaller developers are also likely to focus on iOS development rather than PS Vita development, just because of the ease publishing on iOS. Sony tries to work well with developers, but there's still a lot of money to spend on development systems and a lot of time spent working with Sony's publishing process. With iOS, Apple's benign neglect means you don't have much help, but you also have very little process in your way. The bottom line is we're unlikely to see a rush of independent developers heading to the PS Vita.

Sony is looking for the PS Vita to have a long lifespan; they'd love to see it last 5 years or more. Consider this, though: The iPad 3 is approaching the power of the PS Vita, and at least in screen resolution is exceeding it. In another year or so, we'll see a successor to the iPad (if history is any indication), and it will probably be significantly more powerful than the iPad 3. That device may well be more powerful than a PS Vita, and if it's not, the one a year after that certainly will be. The pace of advancement in mobile phones and tablets, new models each year with roughly 3x to 5x performance jumps, is leaving the 5-year console cycle looking glacially slow. With sales an order of magnitude greater for iPads, the PS Vita will have a very difficult time keeping pace in attracting development efforts.

The pricing gap between the PS Vita and the iPad 3 is not as great as it might seem. Once you've added on a memory card, the PS Vita is probably around $300. With games at $30 to $50, if you buy just a few you're closing in on the iPad's price point. There are plenty of free or inexpensive games for the iPad, and even the high-end games are usually between $5 and $10.

my bet - Vita will do more or less ok but this will be the last Sony's handheld.
 

Hoo-doo

Banned
This is a terrible article, are they honestly trying to compare the PS Vita with a thing that exists only in rumors and fanboy speculation?

Or has the iPad 3 been revealed in the last 24 hours that I wasn't aware of?
 

agidot

Member
Let's assume that development costs for a game for the two devices are similar. How much revenue per unit sold of a game can a publisher expect? For a PS Vita title, assuming it's sold at $40 retail (some will be more, some less) a publisher might clear as much as $15 per unit, maybe up to $20. For an iPad title, assuming a retail price of $6.99 (and some are more, some less), the publisher gets about $5.


Wait... What???
 

gofreak

GAF's Bob Woodward
I think the last three paragraphs are actually pretty poor on a number of levels, surprisingly so for a site like industrygamers.

They compare the software pricing as if the content were apples-to-apples which is practically impossible to do, they ignore the emergence of Suite wrt smaller developers (and yeah, that's a 'potential' thing, but I mean...iPad 3 isn't even announced yet :p) and the point about iPads eventually eclipsing Vita's hardware power is a pretty irrelevant one.

I dunno though. I'm sure putting Vita and iPad 3 in a headline is good for SEO.
 
I realize its not comfortable for a lot of folks but it's happening. The tablet devices and smart phones will very soon be able to output better visuals than any dedicated handheld device. The cost for developing games as others have said is cheaper as well. I wouldn't be surprised if it was easier to get your game on the app store than on the PSN. I am very impressed by the Vita but developing a game to sell for $40-50 is quite different than developing one that is either FTP or 99c - $10.
 
lots of fanboys here, I should have known better.

well, have fun, guys
There's no need to be fanboyish in the reactions to this article. They are simply not in the same category of device, therefore they should not be compared. It's like comparing a pool table to a pine forest.
 

Haunted

Member
Lots of whats and ifs in there, a hypothetical scenario the writer envisions. Install base comparisons are pretty laughable if you keep in mind that everyone who buys a Vita does so for gaming, not so with Apple tablets.

Even as someone who isn't particularly fond of the Vita, I can't find too much good analysis here. Sorry. :(
 

Dragon

Banned
I realize its not comfortable for a lot of folks but it's happening. The tablet devices and smart phones will very soon be able to output better visuals than any dedicated handheld device. The cost for developing games as others have said is cheaper as well. I wouldn't be surprised if it was easier to get your game on the app store than on the PSN. I am very impressed by the Vita but developing a game to sell for $40-50 is quite different than developing one that is either FTP or 99c - $10.

You do know that the 3DS and PSV offer games between 99 cents and 10 bucks right?

The amount of misinformation in the article in the OP is staggering. Especially that line about battery life.

It goes without saying, but having the option of tactile controls along with touchscreen makes the Vita a better gaming device period.
 

seady

Member
Gaming handhelds today should just look at the iPad instead of iPhone as its competition. It is a luxury item and not a necessity like the phones. Therefore it should have larger screen, well implemented app store and account based downloadable contents.
 

Hoo-doo

Banned
I realize its not comfortable for a lot of folks but it's happening. The tablet devices and smart phones will very soon be able to output better visuals than any dedicated handheld device. The cost for developing games as others have said is cheaper as well. I wouldn't be surprised if it was easier to get your game on the app store than on the PSN. I am very impressed by the Vita but developing a game to sell for $40-50 is quite different than developing one that is either FTP or 99c - $10.

There's a lot to be said for the pricing of the games, and I absolutely agree with you there.
And the iPad 2 is already capable of some serious graphical performance, but it's never going to take off as a "serious" gaming platform without any damn buttons.

I love my iPad 2, and have plenty of quirky games on it that work great with the touch-interface. But actual quality experiences akin to console or PC games are completely non-existent.
 

BreakyBoy

o_O @_@ O_o
This is a pretty bleh article full of speculation, even if I don't necessarily disagree with the conclusion.

But this:

My bet: ok in Japan, DOA everywhere else.

At this point, I'd be happy if you were right. It's getting bleak in Japan though. Hope and pray Europe pulls through for Sony.
 

Kurdel

Banned
The problem is the Vita is not a proper convergeance device.

The fonctions per dollar puts the iPad as a clear winner.

The Vita is a specialty device made to do one thing really good. In my eyes I don't see any competition between both devices...
 
This is a pretty bleh article full of speculation, even if I don't necessarily disagree with the conclusion.

But this:



At this point, I'd be happy if you were right. It's getting bleak in Japan though. Hope and pray Europe pulls through for Sony.

It's only bleak in JP because no games yet for the userbase there. Most launch games were targeted at the western audience. 3DS started REALLY slow as well.
 

Fixed1979

Member
Is this a joke thread, you said good comparison right? It wouldn't surprise me if the author was actually trying to do a good comparison but he clearly doesn't have a clue how to do it.
 
The problem is the Vita is not a proper convergeance device.

The fonctions per dollar puts the iPad as a clear winner.

The Vita is a specialty device made to do one thing really good. In my eyes I don't see any competition between both devices...

$250 vs $500 for cheapest available model...
 
You do know that the 3DS and PSV offer games between 99 cents and 10 bucks right?

The amount of misinformation in the article in the OP is staggering. Especially that line about battery life.

It goes without saying, but having the option of tactile controls along with touchscreen makes the Vita a better gaming device period.

What is the cheapest 3DS game? How many 3DS games on the e-Store are free to 99 cents? How often is the e-Store updated and with how many games? Currently there are 3 'games' that are free on the Vita. While do you think so many of the big publishers are now bringing games to the app store? Within a couple years as the article states, both iPhone and iPad will be able to output better visuals than what will be available in the dedicated handheld market for the next 5-6 years. That is problematic.
 
Yeah, the SEO comment above seems fairly spot on, article has been written very ponderously. Revisit it in 6 months perhaps?
PSV battery life is not 3 hours, article is bullcrap.
It is? Honestly curious, hadn't heard anything contrary to that.
Wired.com said:
The battery life is probably the worst: I wasn’t able to play for more than three hours in any game without getting a low-battery warning.
 
vita 250 and buttons
ipad 2 479 no buttons

iPad 2 has 16 gigs of space while the Vita doesn't come with any.
Most games on the iPad don't cost $35-40
The iPad will do much more than play games and the browser is fully capable unlike the Vita, which while improved from the PSP isn't anything to write home about
iPad 2 does much more than the Vita
 

Jeff-DSA

Member
Until an iPad has dual analog sticks, or at least ONE analog stick, a d-pad, and some physical buttons, I don't want to be anywhere near it for playing games.
 

Prezhulio

Member
reads like it was written by a teenage best buy sales person.

also (as everyone mentions), ipad3 specs are yet to be confirmed so this is kinda premature don't ya think?
 

Fixed1979

Member
What is the cheapest 3DS game? How many 3DS games on the e-Store are free to 99 cents? How often is the e-Store updated and with how many games? Currently there are 3 'games' that are free on the Vita. While do you think so many of the big publishers are now bringing games to the app store? Within a couple years as the article states, both iPhone and iPad will be able to output better visuals than what will be available in the dedicated handheld market for the next 5-6 years. That is problematic.

That's all fine and dandy but the "comparison" article clearly states that Vita games are $30-$50 which is just not true.
 

- J - D -

Member
I have an iPad 2, and it gets nowhere near even 10 hours playing a graphically intensive game. More like 5 hours, on Infinity Blade 2.

I don't expect iPad 3, with its retina screen or whatever, to do any different.

This topic/article is flamebait.
 
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