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Media Create Sales: Week 7, 2012 (Feb 13 - Feb 19)

If KI sells 300-500k over its lifetime, 300k being more realistic, I think that would be a good start. Its nowhere what Nintendo is targeting or should be going for, but its a zombie franchise. It should be treated as a new IP, but being a KI game can only help sales, I think that is the reason they didn't make a new IP out of it.

The potential is very high, since its a market that isn't served by any of Nintendo's franchises and they have put alot of effort into it, I seriously think this will only get bigger as the franchise continues.

Regarding the Vita, I always thought handheld multiplatforms would be big this gen, but with the way Vita is selling, I'm not so sure of that anymore.
 

Nirolak

Mrgrgr
Alright everyone, speculation time.

Across the eight million interviews Sony has been doing about the Vita, someone from Sony bothered to follow up the "You know, Vita isn't doing so hot in Japan." question by saying more than "Well, we don't have great Japanese games out."

I present to you the closest thing we're likely to get to an answer:

IndustryGamers said:
Yoshida also doesn't buy into the argument that the sales seen so far will be an indication of how Vita will be received during its first month here in America. And besides, he said that Sony's actually pleased with the response to Vita in its native Japan.

"The response to PS Vita in Japan has been very, very strong," he insisted. "People who purchased Vita and have been playing it are very happy, and there are additional improvements we're always adding, like we just added map functionality and Macintosh support, so this is a growing system, and as we go we'll make it even better. The issue about the sales in Japan, it's not like every system we have sold-in has sold through, but looking at the market in Japan today, it's very understandable. Vita sales are within our expectations, so we are not disappointed, but one thing to note about the sales in December, Nintendo had a perfect storm. They created great titles going into Christmas and they had dropped the price to attract consumers. The other thing is that PSP is still very popular in Japan. Looking at weekly sales, there are lots of new PSP games still coming out – it's still a very strong platform in Japan, and it's also a great entry product because of its lower price, especially for a younger audience. So the transition in Japan from PSP to PS Vita is going to be kind of slow."

"With all that considered, and the price of PS Vita, and the economy and everything, I totally believe the sales is not something we should be worried about," he continued. "Also, some people in Japan may not yet be aware of PS Vita and it has to be experienced. And while Uncharted is a great franchise globally, in Japan it's not that big. There are many big IPs from Japanese publishers that are still upcoming so some people are waiting."
Source: http://www.industrygamers.com/news/...es-not-to-make-same-mistake-it-made-with-psp/

So, is Yoshida:

1.) Lying.
2.) Counting ports like MGS collection and FFX as major franchises.
3.) Referring to actual, notable unannounced games from Japanese publishers.
 

Hammer24

Banned
3.) Referring to actual, notable unannounced games from Japanese publishers.

Why would there be "actual, notable unannounced games from Japanese publishers"? When launching a new system, don´t you announce everything imaginable under the sun (even if it nevers gets to see the light of day) to drum up interest in your new system?
 
Alright everyone, speculation time.

Across the eight million interviews Sony has been doing about the Vita, someone from Sony bothered to follow up the "You know, Vita isn't doing so hot in Japan." question by saying more than "Well, we don't have great Japanese games out."

I present to you the closest thing we're likely to get to an answer:


Source: http://www.industrygamers.com/news/...es-not-to-make-same-mistake-it-made-with-psp/

So, is Yoshida:

1.) Lying.
2.) Counting ports like MGS collection and FFX as major franchises.
3.) Referring to actual, notable unannounced games from Japanese publishers.

I'd go with 2

Also he is almost certainly lying with regards to sales being within expectations, with a little guesstimation on my part I'm assuming they still haven't sold out the first shipments of 3g models, I'm sure launch units ain't supposed to stay on shelves for over 2 months
 
Why would there be "actual, notable unannounced games from Japanese publishers"? When launching a new system, don´t you announce everything imaginable under the sun (even if it nevers gets to see the light of day) to drum up interest in your new system?
Especially when Sony is known to announce everything under the sun very early.
 

magash

Member
Alright everyone, speculation time.

So, is Yoshida:

1.) Lying.
2.) Counting ports like MGS collection and FFX as major franchises.
3.) Referring to actual, notable unannounced games from Japanese publishers.

I think it is a combination of 1.) & 2.)

Sony's only hope for PSVITA is to get late ports of ps3 games or 3DS ports
 

Nirolak

Mrgrgr
Why would there be "actual, notable unannounced games from Japanese publishers"? When launching a new system, don´t you announce everything imaginable under the sun (even if it nevers gets to see the light of day) to drum up interest in your new system?

Hey, I did make it option 3.

That said, it's not Sony's call on anything but first party/second party titles.
 

Aostia

El Capitan Todd
Alright everyone, speculation time.


3.) Referring to actual, notable unannounced games from Japanese publishers.

This is my bet.
Honestly, I think that it almost impossible think for real that PS Vita will not have big support in the next year on the Japanese market.

Honestly.
 

Cygnus X-1

Member
Vita is not doing well in Japan right now. It's absolutely clear and cannot be denied. Additionally, PSP is now selling 3 to 4 times less than what was doing last year; and this also is seriously bad.
So, I don't know if he's saying the truth and the schedule will be packed in the future, but what I know is that right now the Vita and PSP are both doing bad.
 
So, is Yoshida:

1.) Lying.
2.) Counting ports like MGS collection and FFX as major franchises.
3.) Referring to actual, notable unannounced games from Japanese publishers.

I love Vita, I think it is a great piece of hardware, but I will go with 2 & 3, however 3. in a sense that not many people think. So far they are having way too many Western titles on Vita, Yoshida might be referring to that. These "future" titles won't mean anything in Japan.
I would also question him calling PSP sales "healthy".

After E3 and TGS we will know better where Vita stands.

Why would there be "actual, notable unannounced games from Japanese publishers"? When launching a new system, don´t you announce everything imaginable under the sun (even if it nevers gets to see the light of day) to drum up interest in your new system?

Well, there is still the question whether the developer wants to share it. My guess is there are at least some games that will be announced at TGS for a release in November/December 2012. The question is if the IPs are big enough.


This is my bet.
Honestly, I think that it almost impossible think for real that PS Vita will not have big support in the next year on the Japanese market.

Honestly.

I think it's very much possible it won't get big support for some time, everyone is busy making games on 3DS which has a. larger install base b. is selling way better. However, I'm sure Duckroll will pop in this thread and explain everything to you. :D
 
I think it is a combination of 1.) & 2.)

Sony's only hope for PSVITA is to get late ports of ps3 games or 3DS ports
Or...he is referring to Monster Hunter. I very much doubt this series is going to be 3DS exclusive, way too much money to be made by releasing on both systems.
 
This is my bet.
Honestly, I think that it almost impossible think for real that PS Vita will not have big support in the next year on the Japanese market.

Honestly.
Based on what exactly? And define big support. MH? String of solid core titles like the PSP?

I love Vita, I think it is a great piece of hardware, but I will go with 2 & 3, however 3. in a sense that not many people think. So far they are having way too many Western titles on Vita, Yoshida might be referring to that. These "future" titles won't mean anything in Japan.
I would also question him calling PSP sales "healthy".

After E3 and TGS we will know better where Vita stands.
The two Mario games is a better lineup than Vita's western lineup. PSP sales aren't healthy, which makes Vita's sales abysmal.

Even if an impressive list of software is announced, how long before we see it?
This.
 

Hammer24

Banned
In the end, for me it comes down to an interesting question:
If you want to compete with Nintendo (in todays business environment), do you need price parity to do so?
The more I see, the more I´m inclined to say "yes".
 

DiscoJer

Member
Or...he is referring to Monster Hunter. I very much doubt this series is going to be 3DS exclusive, way too much money to be made by releasing on both systems.

I just don't think it makes sense for Capcom to do that. Why split the base of a game that relies on local co-op play? Why increase development costs?

In the end, for me it comes down to an interesting question:
If you want to compete with Nintendo (in todays business environment), do you need price parity to do so?
The more I see, the more I´m inclined to say "yes".

I don't think it's price that truly helped the 3DS, it's the software. People were waiting for MK and Mario and Monster Hunter. Sure obviously being a lot cheaper helps sales, but software is the biggest draw to a platform.

And that's where the Vita is hurting - Sony has little compelling software of its own, so they need to rely on third parties. But the biggest one they had (Monster Hunter) jumped ship. It's going to face the same problem in the West, too, though at least it has a Call of Duty...
 
Even if an impressive list of software is announced, how long before we see it?

Well, at least all the people who scream "but with 3DS we KNEW great games are coming" will be quiet.


I just don't think it makes sense for Capcom to do that. Why split the base of a game that relies on local co-op play? Why increase development costs?

Or maybe Capcom will join the rest of us in the 21st century and make a MH with ONLINE play? You know, the one that will actually sell in Europe and US?
 

Nirolak

Mrgrgr
But they´d be aware whom they gave devkits, and maybe even what those 3rd parties are working on, right?

PS: Nice benefit-of-the-doubt 3rd option :)

Sure, but they can't announce the games for them.

Well, they can, but that just annoys publishers.
 
In the end, for me it comes down to an interesting question:
If you want to compete with Nintendo (in todays business environment), do you need price parity to do so?
The more I see, the more I´m inclined to say "yes".
When you're lineup sucks, yes you do need price parity. A lack of even 1 big hitter like MH means there's no incentive to buy the console.

Or maybe Capcom will join the rest of us in the 21st century and make a MH with ONLINE play? You know, the one that will actually sell in Europe and US?
Even if Capcom doesn't do it, I'm positive Nintendo will ask Capcom nicely to add it. It would be a big missed opportunity when Nintendo is so focused on getting the 3DS back on its feet. Or so I hope.
 

beril

Member
Why would there be "actual, notable unannounced games from Japanese publishers"? When launching a new system, don´t you announce everything imaginable under the sun (even if it nevers gets to see the light of day) to drum up interest in your new system?

I'm not expecting anything of the sort to happen again but the obvious counter example of this would be MH3G. There is no way that wasn't in developemnt long before launch, and the 3DS had some rough times for a while (though not as bad as vita) but they still didn't announce it until right before its release.
 

Erethian

Member
So, is Yoshida:

1.) Lying.
2.) Counting ports like MGS collection and FFX as major franchises.
3.) Referring to actual, notable unannounced games from Japanese publishers.

Way I read it is he's talking about already announced titles, so I'll go with 2.

And the overall tone of the interview isn't that surprising, though I'll be worried if it comes to fiscal report time and they aren't admitting the system is doing badly. I know it's generally considered bad by PR people to ever admit that there's a problem with your product, or it isn't being received well, but it'd be nice to hear that Sony recognises there's a problem and are putting plans in place to remedy it.
 

Hammer24

Banned
When you're lineup sucks, yes you do need price parity. A lack of even 1 big hitter like MH means there's no incentive to buy the console.

I mean that in an even broader sense.
Whenever a new generation starts, every hw manufacturer tries to market a value proposition, especially when the price is higher compared to the the competitor.
But in the end we´ve seen time and again, that the "more powerfull" devices do not necessarily end up as best selling.
I mean, in the end, shouldn´t the manufacturers aim at having a real, unmistakeable usp combined with the lowest price, than aiming for best available parts?
 

Aostia

El Capitan Todd
Based on what exactly? And define big support. MH? String of solid core titles like the PSP?

I think that Japanese market is very portable-oriented, and could be risky for every software house to drop the support on one of the two main consoles for that market.

Plus, I think that PSP demonstrated that also the "second" console could be very profitable, in the portable japanese market.

Plus, PSP is still an hot/active HW (obviously not as much as last year, due to Vita release) and at least a good part/% of the PSP audience will still be on Vita, in Japan (and not only on 3ds, also if I think that nintendo is trying to steal a part of that market).

Plus, Vita allow multiplatform titles with PS360, and for many softco could be the right way to handle the descrepancy between eastern market (portable oriented) and western market (home oriented) for some of their games

Plus, maybe the most important thing: if last gen proved us something is that Sony is very good in gaining third party support (think about how hot was the Wii compared to PSP both in West/Est, and how PSP was able to steal support from the Wii) and has a lot of weapons still to be used and exploited.

Obviously, they'll have to demonstrate that they actually HAVE important games in development, between E3 and TGS, of course.
 
I think that Japanese market is very portable-oriented, and could be risky for every software house to drop the support on one of the two main consoles for that market.

Plus, I think that PSP demonstrated that also the "second" console could be very profitable, in the portable japanese market.

Plus, PSP is still an hot/active HW (obviously not as much as last year, due to Vita release) and at least a good part/% of the PSP audience will still be on Vita, in Japan (and not only on 3ds, also if I think that nintendo is trying to steal a part of that market).

Plus, Vita allow multiplatform titles with PS360, and for many softco could be the right way to handle the descrepancy between eastern market (portable oriented) and western market (home oriented) for some of their games

Plus, maybe the most important thing: if last gen proved us something is that Sony is very good in gaining third party support (think about how hot was the Wii compared to PSP both in West/Est, and how PSP was able to steal support from the Wii) and has a lot of weapons still to be used and exploited.

Obviously, they'll have to demonstrate that they actually HAVE important games in development, between E3 and TGS, of course.
To begin with, the PS2 dominated everything, no one had any complaints, a lack of competition is bad, but its not a bad thing to have one console dominating.

The only reason the PSP sold decently was because Japan became handheld land and support never really dried up, it accelerated after MH but it never ceased to have support. The PSP had third party support by default, due to a number of factors we've discussed already, including power and a decent userbase, similar to how the PS3 had early support due to being a successor to the PS2 and once again, power. It also always sold decently, compared to what the Vita is selling now. The PSP is about as dead as the Wii is now, only difference is it still has a bit of support and Japan is still handheld land. It also didn't steal any support from the Wii, when the Wii never really had any support to begin with.

Its more risky for third parties to split the userbase like they did last gen with Wii/PS3. You get into a situation where your franchises don't have room to grow, it either stayed the same or even loss fanbase. Sure a lack of competition is bad for everyone, but the competition is in the games, not the hardware. It doesn't benefit third parties one bit whether someone picks up a Vita or a 3DS, whether a copy is sold on either systems is still going to profit them. Its actually a bit more beneficial if the 3DS wins, since development can be cheaper than the Vita, and focusing on one platform is cheaper than developing multiplatform games. This is not 90s era Nintendo, they're not going to start having hard restrictions against third parties for no apparent reason.

I will agree that multiplatform support with nextbox/ps4 will be the Vita's saving grace. They need a couple of decent selling ports to have a chance of getting real exclusive third party games, being more powerful than the 3DS is once again could be its biggest asset. That and a "MH"-esque heavy hitter coming out of nowhere.

I think it would be a good idea if Sony can somehow develop a good MMO (not restricting to just MMORPGs here) thats built for a handheld. I think this is something they can exploit that can't be replicated on the 3DS if its a game that needs the full power of the Vita that the 3DS lacks.
 

Mr Swine

Banned
The only reason the PSP sold decently was because Japan became handheld land and support never really dried up, it accelerated after MH but it never ceased to have support. The PSP had third party support by default, due to a number of factors we've discussed already, including power and a decent userbase, similar to how the PS3 had early support due to being a successor to the PS2 and once again, power. It also always sold decently, compared to what the Vita is selling now. The PSP is about as dead as the Wii is now, only difference is it still has a bit of support and Japan is still handheld land.

Its more risky for third parties to split the userbase like they did last gen with Wii/PS3. You get into a situation where your franchises don't have room to grow, it either stayed the same or even loss fanbase. Sure a lack of competition is bad for everyone, but the competition is in the games, not the hardware. It doesn't benefit third parties one bit whether someone picks up a Vita or a 3DS, whether a copy is sold on either systems is still going to profit them. Its actually a bit more beneficial if the 3DS wins, since development can be cheaper than the Vita, and focusing on one platform is cheaper than developing multiplatform games. This is not 90s era Nintendo, they're not going to start having hard restrictions against third parties for no apparent reason.

I will agree that multiplatform support with nextbox/ps4 will be the Vita's saving grace. They need a couple of decent selling ports to have a chance of getting real exclusive third party games, being more powerful than the 3DS is once again could be its biggest asset. That and a "MH"-esque heavy hitter coming out of nowhere.

I think it would be a good idea if Sony can somehow develop a good MMO (not restricting to just MMORPGs here) thats built for a handheld. I think this is something they can exploit that can't be replicated on the 3DS if its a game that needs the full power of the Vita that the 3DS lacks.

sadly I think this won't be Vitas saving grace. You say that multiplatform games for the Nextbox/PS4 is coming to the PSV but I think it is going to be a lot harder than that. Vita is closer to this gens consoles than next gen. If next gen games are coming to vita they really need to dumb the graphics, AI and other things down.

And I really don't think that having a much more powerful hardware is a saving grace if the development costs are sky high
 
sadly I think this won't be Vitas saving grace. You say that multiplatform games for the Nextbox/PS4 is coming to the PSV but I think it is going to be a lot harder than that. Vita is closer to this gens consoles than next gen. If next gen games are coming to vita they really need to dumb the graphics, AI and other things down.

And I really don't think that having a much more powerful hardware is a saving grace if the development costs are sky high
Its not the thing to save the Vita, but it'd sure help it get there.
 
Alright everyone, speculation time.

1.) Lying.
2.) Counting ports like MGS collection and FFX as major franchises.
3.) Referring to actual, notable unannounced games from Japanese publishers.

A mix of all three, imo.
There are unannounced games from Japanese software houses for sure, but their remarkability is debatable. Yoshida could refer to Project Diva, Little Battlers Xperience, Phantasy Star Portable, maybe Monster Hunter; they were big on PSP, or fairly big, but except for MH, they did not make PSP big, so their impact on PSVita would be almost nihil: a boost the week of release and that's all.
 

gkryhewy

Member
I will agree that multiplatform support with nextbox/ps4 will be the Vita's saving grace. They need a couple of decent selling ports to have a chance of getting real exclusive third party games, being more powerful than the 3DS is once again could be its biggest asset. That and a "MH"-esque heavy hitter coming out of nowhere.
Vita is less powerful than a PS3. Why would one-generation+ downports a) happen, and b) do anything for Vita if they did? Did PSP get a lot of 360/PS3 ports? If it did, do you think many/any people would buy the generationally-downported version when the real deal on console is about the same price? This is fantasy. Like 3DS, Vita will sink or swim on its own library's merits.
 
Vita is less powerful than a PS3. Why would one-generation+ downports a) happen, and b) do anything for Vita if they did? Did PSP get a lot of 360/PS3 ports? If it did, do you think many/any people would buy the generationally-downported version when the real deal on console is about the same price? This is fantasy. Like 3DS, Vita will sink or swim on its own library's merits.
If its a better experience on the handheld, people might buy it, it might not sell systems, but it'll show third parties that maybe the Vita is worth supporting. I didn't say ports will define the Vita, but if these ports sell decently, it'll help Vita gain more support. After all the PSP continued to have support on its string of 200k+ sellers rather than any million sellers.

Vita will be closer to nextbox/PS4 than PSP is to 360/PS3 is my guess. Especially in terms of ease of port. We will see.
 
Vita is less powerful than a PS3. Why would one-generation+ downports a) happen, and b) do anything for Vita if they did? Did PSP get a lot of 360/PS3 ports? If it did, do you think many/any people would buy the generationally-downported version when the real deal on console is about the same price? This is fantasy. Like 3DS, Vita will sink or swim on its own library's merits.

It got quite a few PS2 ports which is the more apt comparison
 

test_account

XP-39C²
Why would there be "actual, notable unannounced games from Japanese publishers"? When launching a new system, don´t you announce everything imaginable under the sun (even if it nevers gets to see the light of day) to drum up interest in your new system?
Not necessarily. The best recent example is probably MHTriG for 3DS. First announced some days before Tokyo Game Show 2011, then released a few months later. Rumor has it that this game was already in developement in late 2010, so they could have announced it earlier. We know for sure that it took more than ~3 months to develope the game at least :) (from the time it was first announced until it was released).
 

Mr Swine

Banned
If its a better experience on the handheld, people might buy it, it might not sell systems, but it'll show third parties that maybe the Vita is worth supporting. I didn't say ports will define the Vita, but if these ports sell decently, it'll help Vita gain more support. After all the PSP continued to have support on its string of 200k+ sellers rather than any million sellers.

Vita will be closer to nextbox/PS4 than PSP is to 360/PS3 is my guess. Especially in terms of ease of port. We will see.

Not if next gen console games use tesselation then no. PSV like the 3DS aren't polygon pushers and releasing a PS4 game for it would mean they would need to drastically cut down polygon numbers to make it work.

It got quite a few PS2 ports which is the more apt comparison

Yeah but people here think that vita is getting next gen ports of games
 
Mr Swine said:
sadly I think this won't be Vitas saving grace. You say that multiplatform games for the Nextbox/PS4 is coming to the PSV but I think it is going to be a lot harder than that. Vita is closer to this gens consoles than next gen. If next gen games are coming to vita they really need to dumb the graphics, AI and other things down.
And considering storage space, there are a lot of even current-gen games that it would have trouble with. If a game uses Blu-ray on PS3 and multiple DVDs on X360 to compensate, it's probably not feasible on the 2-4 GB cards currently being used. 3DS/Vita capacity will increase, but within a few years all the latest home consoles will be using discs of 25-50 GB capacity.
 
No, it is not a more apt comparison, since PS2 was a current gen platform relative to PSP.

PS2 released March 2000 -> PSP released December 2004 = 4 years and 9 months later

PS3 released November 2006 - > PSV released December 2011 = 5 years and one month later

oh wait were talking ps4 here? sorry its late :O
 

Road

Member
Dengeki Sales, Feb 13 - 19, 2012 (Week 7)

01. (__) [3DS] New Love Plus (Konami) - 91,560 / 91,560 [ST: ~60% => 153,000]
02. (__) [PS3] Binary Domain (SEGA) - 73,110 / 73,110 [ST: ~60% => 122,000]
03. (__) [3DS] Theatrhythm Final Fantasy (Square Enix) - 69,863 / 69,863 [ST: ~90% => 78,000]
04. (03) [3DS] Mario Kart 7 (Nintendo) - 22,933 / 1,503,997 (-5%)
05. (04) [3DS] Monster Hunter Tri G (Capcom) - 18,989 / 1,243,481 (-8%)
06. (__) [PSP] Samurai Warriors 3 Z Special (Koei Tecmo) - 18,717 / 18,717
07. (06) [3DS] Super Mario 3D Land (Nintendo) - 17,644 / 1,352,339 (-7%)
08. (01) [PSP] Suikoden: Tsumugareshi Hyakunen no Toki (Konami) - 15,211 / 80,605 (-77%)
09. (05) [3DS] Resident Evil Revelations (Capcom) - 12,556 / 234,371 (-36%)
10. (02) [PSV] Gravity Rush (SCE) - 11,681 / 44,919 (-65%)
11. (__) [3DS] Tekken 3D: Prime Edition (Bandai Namco) - 9,013 / 9,013
12. (09) [WII] Just Dance Wii (Nintendo) - 8,667 / 560,716 (-0%)
13. (__) [3DS] Kyokugen Dasshutsu ADV: Zennin Shibou Death (Chunsoft) - 7,686 / 7,686
14. (08) [PS3] Gran Turismo 5 XL Edition (SCE) - 7,006 / 41,601 (-35%)
15. (__) [PSV] Kyokugen Dasshutsu ADV: Zennin Shibou Death (Chunsoft) - 6,007 / 6,007
16. (13) [PSP] Monster Hunter Freedom 3 [PSP the Best] (Capcom) - 5,897 / 230,000 (-11%)
17. (07) [PS3] Armored Core V (From Software) - 5,544 / 224,548 (-56%)
18. (__) [PSP] Amatsumi Sora ni! Kumo no Hatate ni (Prototype) - 5,230 / 5,230
19. (18) [WII] Wii Party (Nintendo) - 4,412 / ? (-4%)
20. (17) [WII] Wii Sports Resort (Nintendo) - 4,275 / ? (-9%)

*ST: Sell-through => estimated copies shipped.


Other software (first week / LTD):

2009-09-03 [NDS] Love Plus [all prices] (Konami) - 45,000 / 270,000
2011-06-16 [PSP] Little Battlers eXperience (Level 5) - 167,000 / 364,000


Hardware

3DS total: 5,018,000.

Weeks needed to cross 5 million: 3DS - 52; DS - 56; Wii - 60, PSP - 117; PS3 - 178.


http://news.dengeki.com/elem/000/000/462/462380/
http://megalodon.jp/2012-0224-2130-39/news.dengeki.com/soft/ranking/ranking.html

Week 6: 02-06~02-12

Previous Dengeki Posts (Thanks Cap. Smoker!)
2010 | 2011
 

beril

Member
Vita is less powerful than a PS3. Why would one-generation+ downports a) happen, and b) do anything for Vita if they did? Did PSP get a lot of 360/PS3 ports? If it did, do you think many/any people would buy the generationally-downported version when the real deal on console is about the same price? This is fantasy. Like 3DS, Vita will sink or swim on its own library's merits.

This. I'm always annoyed when people talk about "console quality experience" as a selling point for vita; the exact same argument was used for PSP but that argument just didn't last very long. If the PS4 is released in 2014 the Vita will be in the same position as PSP was in that regard. And actually, apart from obvious limitation of the screen even the original gameboy was roughly on par with the dominant console at the time, until the snes was released a year later, and the gamegear was pretty much a portable master system, though it was released the year after megadrive. There is nothing new or extraordinary about Vitas power in relative terms, and for the majority of its life it will be far below console standards.

We're not seeing a lot of evidence that the Vita can handle even current gen multiplatform games, so to expect it in the next generation is delusional.
 

gkryhewy

Member
If its a better experience on the handheld, people might buy it, it might not sell systems, but it'll show third parties that maybe the Vita is worth supporting. I didn't say ports will define the Vita, but if these ports sell decently, it'll help Vita gain more support. After all the PSP continued to have support on its string of 200k+ sellers rather than any million sellers.

Vita will be closer to nextbox/PS4 than PSP is to 360/PS3 is my guess. Especially in terms of ease of port. We will see.
So IF publishers decide to spend the resources on inter-generational downports to a struggling portable console, and IF the limited user base of that console decide to overlook the asset reduction, framerate issues, and other issues resulting from said downport (think dead rising wii), and IF enough of them decide to pay full price for this gimped experience because they prefer portability, THEN 3rd-parties might spend another year developing a unique game or two, and consequently MAYBE move the hardware sales needle a bit at some point down the line when that software releases.

And you're talking 2014 or later for this tenuous cycle of iffery to happen if it's going to begin with next gen downports. Vita will never last that long unless something else changes in the interim. As I said, it will sink or swim with its own library.
 

Rolf NB

Member
Not if next gen console games use tesselation then no.
That's really not a big problem. Just don't use dynamic tesselation. You still have to have a base model to even be able to apply tesselation. Just render that as is, and it'll be fine for 95% of everything. In the odd case where that's not detailed enough, and the system can do more after all, you can pre-compute models with the right amount of detail/tesselation in the modeling tools.
 
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