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DOOM 4 Leaks [Update 3: 170 New Leaked Images]

Yeah, I`m too slightly slack jawed over how real they look. Though I guess Crysis/2 had models as real looking as those.

Also, Quadoomwolf, they are all meeting in the middle. They need to specifically not make Doom like Quake or Wolf. They need to distinguish it properly.

model work in Rage was phenomenal actually. a lot of people over looked how good the character modelling was to spit teeth over the low res textures in the environment.

and yes, i'm not saying Doom 2 was made as realistic looking as possible, because yes, gameplay was put before believability, but i don't think Duke Nukem 3D was going for believability over fun either... it was just able to be a lot more believable looking while still being a fun level design, due to the improved tech.

just because these look like real city streets doesn't mean that all of a sudden id have thrown out fun level design as a goal, and instead gone 100% real. i mean, again, look at Rage, the places in Rage absolutely look way more like real places than anything in Doom or Quake, but they've absolutely been designed to be fun places to play in first, and realistic second. same with Half Life 2 et al. they're blocked out super simply and play tested, before the geometry is locked down and dressed up to look like a factory, or whatever.

you can't tell otherwise from a screenshot, frankly. and when they get to the part of the story where it goes to a city on Earth, what do you expect it to look like in the modern day and age? this nonsense of 'oh my god the cities actually look like cities this time, ergo it will be crap' is just that. nonsense.
 
I think this looks pretty fucking rad personally... Doom 3 creeped me the fuck out with its use of shadow, for the tech at the time, it looked awesome. I think its high time Doom came back and delivered an answer to games that have come since - like Dead Space and so on. I'm getting a half-life-ish vibe from some of the locales (pre-destruction?)

This is pretty good viral advertising, even if it wasn't intended.
 

vio

Member
Game is obviously still early and too compressed in these screenshots. Final game will look much better no doubt.
I do hope game ends up a tiny bit grittier visually. I mean, it is Hell On Earth eh? Maybe something in this direction?

9LI7S.jpg
 

phantomsnake

Neo Member
Nothing about these screenshots says Doom to me. There has to be a better way to translate the classic look of Doom to modern graphics.

Game is obviously still early and too compressed in these screenshots. Final game will look much better no doubt.
I do hope game ends up a tiny bit grittier visually. I mean, it is Hell On Earth eh? Maybe something in this direction?

9LI7S.jpg

That looks much better! But the main problem is that it's set in present day Earth. It should be set in some crazy sci-fi future.
 

scoobs

Member
obviously not a finished product so I'll just assume the "zomgz best graphics ever" haven't been fully implemented here... looks rough
 

StevieP

Banned
obviously not a finished product so I'll just assume the "zomgz best graphics ever" haven't been fully implemented here... looks rough

ID are designing the game with current generation consoles in mind, though... at least in these screens they obviously were.
 

eso76

Member
GAF, i am disappoint.

I can't be the only one seeing Natalie Portman here.

portmanwxk8p.jpg


edit: resized and rehosted

seriously, it's uncanny
 
wasnt there a story recently about some layoffs at iD?


doesn't take a genus to narrow down who was probably responsible for this leak.

I hope iD and Bethesda can find them, sue them and I hope they never get a job in this industry ever again.



Also I think it looks ok. I would rather have hell on earth then another dark mars base. I would guess the last 3rd of the game would be in hell as is the tradition.
 
... so they looked at the original first Doom, ripped the name off, added a 4, and took nothing else?

This looks about as far from Doom as Gears is from Viva Pinata.
 
Hell on Earth is a cool idea, but not a substitute for actual hell, Mars, outer space, etc.

Gimme that hardcore sci-fi **** mofos!

Presumably even if it's on earth, towards the end of the game I'd imagine you'd get to explore some pretty well taken over places that look like they might as well be from hell. Just like Doom 2.
 

-viper-

Banned
I would pay money to a kickstarter to make the OG Doom team kiss and make up and work together on a Doom 4. Like force Mcgee and Romero to design an episode worth of levels each and maybe let them have an artist to help with textures.

I mean, it was fucking unreal how good Doom 1's level design was.
Really? I would play Doom and get lost all the time.
 

Philthy

Member
I just want 20 assorted demons on the screen fighting each other because I tricked a spider into shooting them.


Really? I would play Doom and get lost all the time.

That is why the level design rocked. You would always end up in dead ends with a trail of demons chasing behind you.
 

TUROK

Member
Not technically impressive? Some of this shit looks like concept art!!! It's fucking scary how ignorant some of you are.
 

Nirolak

Mrgrgr
Not technically impressive? Some of this shit looks like concept art!!! It's fucking scary how ignorant some of you are.

That would primarily be a standard for artistically impressive. :p

For example, Valkyria Chronicles is not technically impressive, but has great art direction and good enough technology to support it.
 

TUROK

Member
That would primarily be a standard for artistically impressive. :p

For example, Valkyria Chronicles is not technically impressive, but has great art direction and good enough technology to support it.
Not really, no.

http://i.imgur.com/rrRVu.jpg

Take this shot for example. The textures obviously aren't even close to being finished, but the smoke looks painted on. It doesn't look like the typical sprite-based implementation you see in every game, it looks volumetric, except done on a really large scale.
 

aeroslash

Member
The character models look pretty incredible. I know nothing about this stuff though, could we even expect them to look like that in-game?

What? The impressive ones are from the high-poly models they use to make the normal maps. The low-poly ones are not especially incredible...
 

Nirolak

Mrgrgr
Not really, no.

http://i.imgur.com/rrRVu.jpg

Take this shot for example. The textures obviously aren't even close to being finished, but the smoke looks painted on. It doesn't look like the typical sprite-based implementation you see in every game, it looks volumetric, except done on a really large scale.

I'm pretty sure that it actually is painted on, since this looks like a modified screenshot to express the concept they want to make in the final version of that level.
 
SO MANY POSERS IN THIS THREAD

It's easy to tell who actually played DOOM and DOOM 2 to completion, and who cheated their ways around the game; and who hasnt even played them.


Doom II has a 2 cutscenes with text telling you whats going on in the game (I believe the first one is before Level 10 when you fight the gang of mancubus + cyber spiders in a small arena), and it explains that you managed to clear up the spaceport, allowing humans to escape, but that the monsters have spread deeper into the cities.

Those first 10 levels are all sets in small factories, industrial type places,Then the 10 next levels or do are all sets in big open areas, outside, because you are hunting down the demons. Then you get another wall of text explaining something about how Hell has started to convert Earth and that you go jump deep into it to destroy the source of all evil. The next 10 levels are all hell themed, with bodies everywhere, lava, more and more demonic imagery..

Even the names of the stages makes it obvious:



Doom 3 is a retelling of the original planned storyline of Doom1; it followed the original design document, you can even find them online.

Am I the only one who loves this post?

Count me in if this is indeed the direction of Doom4.
 

Satchel

Banned
I'm sorry, I loved RAGE, but Doom is a different game and so far, this is not Doom.

It's Rage 2.

Defenders can claim "Doom 2 was on earth!!!" all they like, but playing Doom 2 certainly didn't feel like I was on earth in the way Duke Nukem 3D did.

Sorry it just didn't.

This could still turn out great like Rage is, but right now this doesn't look like Doom. At all.
 

TUROK

Member
I'm sorry, I loved RAGE, but Doom is a different game and so far, this is not Doom.

It's Rage 2.

Defenders can claim "Doom 2 was on earth!!!" all they like, but playing Doom 2 certainly didn't feel like I was in earth in the way Duke Nukem 3D did.

Sorry it just didn't.

This could still turn out great like Rage is, but right now this doesn't look like Doom. At all.
Doom 3 felt nothing like Doom 1, yet I still had a bunch of fun with it.
 

Satchel

Banned
Doom 3 felt nothing like Doom 1, yet I still had a bunch of fun with it.

We don't know how this game feels. We only have an idea of how it looks.

Also, Doom 3, when lit up enough still looked like Doom. As did Resurrection of evil, which looked more like what I would expect a Modern Doom 2 to look like.
 

msv

Member
SO MANY POSERS IN THIS THREAD

It's easy to tell who actually played DOOM and DOOM 2 to completion, and who cheated their ways around the game; and who hasnt even played them.


Doom II has a 2 cutscenes with text telling you whats going on in the game (I believe the first one is before Level 10 when you fight the gang of mancubus + cyber spiders in a small arena), and it explains that you managed to clear up the spaceport, allowing humans to escape, but that the monsters have spread deeper into the cities.

Doom 3 is a retelling of the original planned storyline of Doom1; it followed the original design document, you can even find them online.
He? What are you talking about? You call a wall of text a cutscene? I'd love to have those cutscenes in it then! Sadly, cutscenes are actually minutes worth of 'cinematic' expose which get annoying/overdone really fast.

What does the retelling of the original storyline have to do with gameplay? AFAIK people in this topic are talking about how gameplay/map design has changed, not lore.

Doom 3 felt nothing like Doom 1, yet I still had a bunch of fun with it.
Sure Doom 3 is fun to play, but it pales in comparison to its predecessors. Just look at the Classic D3 mod and see how much of a difference the level design and enemy placement and such make.
 

drexplora

Member
dosent id do this normally?

i remember the same exact leak for doom 3, or maybe it was quake 4.
but similar style leak with concept art, high res character models, and some other random stuff.
Matter of fact i remember doom 3 getting leaked lol, shit was funny!

but anyways, id sure does produce some good character models!
That gives me an idea... a bunch of the top devlopers should get together and form a temp/semi perm super group that gets together once each gen to produce a MEGA HIT!!!
Something that a single team regardless of size the couldnt accomplish!!

kinda like the sounds of animals fighting, only games instead of music!
 

Dachande

Member
I once worked on a game that had a bunch of NPCs based off of real celebrities. They changed them just enough so it wasn't them, but... you could tell. The game never came out.
 

legacyzero

Banned
I'm at work, and I almost clicked that link!!

Isn't there some kind of guideline against 4chan links here? That site has NSFW ALLLL over it.
 

luka

Loves Robotech S1
Why does Earth look like current 2012?

Doom3 was set on mars and was pretty futuristic.

I sort of doubt that in 133 years every building on the planet will be replaced by sleek metallic arcologies and hyperstructures. A highly specialized offworld research center founded by a global aerospace conglomerate wouldn't be representative of the average town.

Just a hunch. :p
 
Fidelity of the graphics in those images notwithstanding, the art direction displayed has me very excited. They've got the human city-scapes, if they can nail down the level design and bring back the monsters-fighting-each-other mechanic, I'll buy two extra copies just to spread the love.
 

TUROK

Member
Fidelity of the graphics in those images notwithstanding, the art direction displayed has me very excited. They've got the human city-scapes, if they can nail down the level design and bring back the monsters-fighting-each-other mechanic, I'll buy two extra copies just to spread the love.

I want more of this.

iZFmjQ4hXSKV.png
 
I only hope that this new doom forgoes the cutscenes for the most part and follows the template of storytelling laid down in doom 3. It was so refreshing, it was interactive, it taught you all you needed to learn about the world and most importantly, it never broke up the action.

For all the perceived flaws of doom 3, in my view it's exposition and narrative was not one of them.
 
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