• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo 4 Interview With Footage, Probably No Beta [Up: Official Making Of Video]

TheOddOne

Member
Halo 4 perks system introduced
Halo 4's newly unveiled multiplayer perks - which, for the first time in a Halo game will have an impact on the gameplay - aren't a result of 343 Industries chasing Call of Duty and Battlefield, the studio has said.

As part of a slim first look at Halo 4, 343 Industries' first game proper since Bungie departed the series, it's been revealed that you can change every aspect of your Spartan's appearance - and that doing so would influence the way that the game plays.

"I've never worked for Infinity Ward, or Respawn - for years I bet they were asked similar questions about how it's like the multiplayer system in Halo 2 or something like that," franchise director Frank O'Connor told Eurogamer when asked about the new system's similarity to Call of Duty. "We're not chasing anybody else's tail - all the pressure comes from inside."

"What we do take very seriously is changing player habits. So rather than chasing Call of Duty or Battlefield and trying to do their thing and doing it poorly and doing injustice to it, we're trying to do our own thing, and do something fairly original but still something that's completely compatible with the Halo universe."

"Halo's not Call of Duty," O'Connor continued, "Halo's a sandbox game about really emergent things. A lot of things that worked great about Call of Duty - and don't get me wrong, I was addicted Black Ops all of last year - they do player rewards really well. We're not trying to do the same thing, it's as simple as that. We're trying to do something else, and to push our game forwards and not theirs."

Both O'Connor and creative director Josh Holmes acknowledged that the change could prove controversial amongst Halo's community. "I expect a variety of different reactions," Holmes told Eurogamer, "One of the great things about Halo is we have the ability to support a variety of different play styles and play lists, create experiences that cater to different player types and community desires."

"We've a tremendous amount of respect for Bungie and for the universe that they created, and yet we do want to take our own unique view on Halo and on where we want to take the franchise is in the future. It's about finding the balance so it's still Halo yet still feels fresh."
Frank O'Connor also warned that what's been shown of Halo 4 to date - which, at Microsoft's Spring Showcase, amounted to a run-through of two multiplayer maps alongside a handful of snippets of the game in action - is the more conventional face of 343's take on the franchise.

"What we showed today is in some ways really traditional," O'Connor told Eurogamer. "Some of the more revolutionary stuff that we're going to be doing is going to create more fuss, and I think it's going to be mostly positive fuss, as it's all been carefully thought out and considered."
 
Not a fan of perks. Halo was one of the few arena style shooters left out there. I liked knowing that me and my oponent were on equal footing at the start of the game.
 
He doesn't mention anything about framerate, and there are dozens of reasons he could want you to watch it on Halo Waypoint that have nothing to do with the FPS.

wait yeah, I read the post as "Oh, and if you'd like the watch that Halo 4 video on your TV, might I suggest loading up @HaloWaypoint on your Xbox 360. :) Youtube only shows 30 FPS max."

booo.
 

Striker

Member
It does look great. Intrigued by the MP stuff, and the "abilities/loadouts" part.

And what's with this perks shit?

Marcus Fenix, Call of Duty soldiers, Battlefield soldiers, and all Unreal characters have no problem sprinting.

Yet a genetically engineered dude with a super suit can't sprint. A Spartan should be able to sprint for infinity.
Early Halo games had the Chief/Spartans walking/running pretty fast. Only until H3 they turned him into Franklin the turtle and brought everything to a crawl.
 
Through the entire article they're talking that it's not like COD but they're not talking how it's different. Ugh.

They knew this news would be controversial. It'd be nice if they'd said something as simple as 'it's not going to cock up the basics, don't worry'.
 

Kud Dukan

Member
wait yeah, I read the post as "Oh, and if you'd like the watch that Halo 4 video on your TV, might I suggest loading up @HaloWaypoint on your Xbox 360. :) Youtube only shows 30 FPS max."

booo.

That's exactly how I read the post as well. Had that been what he said then, yeah, that definitely would have sounded like he was hinting at 60 FPS.
 
You mean that non-cannon crap? Yeah.

There's a reason it didn't appear in any of the Bungie games.
Bungie's last game also dismissed one of the best pieces of Halo EU (Fall of Reach). This is a different developer, and they've already said they're putting a lot more emphasis in tying the universe together
 

aeroslash

Member
Except for the change in lighting, i'm not seeing anything extraordinary graphically speaking.

I'm sure the cutscenes and close-ups will look awesome though.
 

Lunchbox

Banned
new font looks shitty

i2IKjquoJ4qnw.png
 

Vire

Member
Man, talk about disappointing.

343 doesn't get it.

1. Super grey and dull map design with no color or personality. This is fucking Halo not Modern Military shooter X. Where are the bright fluorescents?

2. Mechs being built. (This would never happen in the Bungie universe).

3. Perks (Halo chasing after Call of Duty).

I will at least commend the audio team. Very nice music.
 
Top Bottom