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Halo |OT| HaloGAF Evolved

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Computron

Member
DAT SPECULAR.

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K

kittens

Unconfirmed Member
Forerunner carbine imo; replaces DMR functionally.
Sounds reasonable to me. Regardless of whether this mystery gone is it or not, I'm really curious to see what the one-shot rifles will be like. 3x zoom? Rate of fire? Range? Bloom?!?!

The best part is, now all of the bulletins can potentially have H4 news in them. Before today, we knew we weren't getting any real news.

Game on.
Hell yes.
 
Forerunner carbine imo; replaces DMR functionally.

Then you have that, plus the BR. Options all around (just like h3, heh).

That would be a schmexy revelation, so long as they do something to balance the Carbine differently than the BR.

What's the point of having two mid-range precision weapons that kill via the exact same means, with the exact same efficiency.

I wouldn't mind a 3x zoom DMR-style weapon, but with a slower locked rate of fire. Great for harassing snipers, but it would be at a disadvantage at mid-to-close range against the BR.
 

Ryaaan14

Banned
Why are you guys speculating a carryover weapon from Reach? It wouldn't make sense to do that if it didn't exist in the trilogy. I'm pretty certain we won't be seeing a Needle Rifle or Plasma Repeater in Halo 4, or any Reach exclusive weapon.
 
So much cool shit to look forward to now. I'm totally psyched for all of the info we are going to get in the coming months!!!

PS: I figured i could get at least one more post in this thread before OT 2.
 
K

kittens

Unconfirmed Member
Why are you guys speculating a carryover weapon from Reach? It wouldn't make sense to do that if it didn't exist in the trilogy. I'm pretty certain we won't be seeing a Needle Rifle or Plasma Repeater in Halo 4, or any Reach exclusive weapon.
Why not? Because of canon/fiction reasons, or to have that "mainline Halo" feel, or something else?
 

Tashi

343i Lead Esports Producer
Top youtube comment on video said:
Come on 343, give us a Beta. Show us that you actually CARE what WE think about the product instead of assuming you know us better than we know ourselves (like SOME developers did this last year).

Prove to us that you are actually listening to what we have to say. There's too much riding on this game for you as a studio for you to NOT have a Beta

"Wow 343 really cares about us! They gave us these awesome map remakes, removed bloom that we bitched for over a year about and bleedthrough as well"

No Halo 4 beta

"343 show us your really care! This is your chance to prove it to us"

I lol'd

I wonder how much of a negative impact the Reach beta had on its sales. My guess at this point is that it was significant.
 

daedalius

Member
That would be a schmexy revelation, so long as they do something to balance the Carbine differently than the BR.

What's the point of having two mid-range precision weapons that kill via the exact same means, with the exact same efficiency.

I wouldn't mind a 3x zoom DMR-style weapon, but with a slower locked rate of fire. Great for harassing snipers, but it would be at a disadvantage at mid-to-close range against the BR.

We already had a carbine and BR in Halo 3/2; they were functionally different, albeit both being midrange precision weapons.

Bit too much spread on the H3 carbine tho.
 
Why are you guys speculating a carryover weapon from Reach? It wouldn't make sense to do that if it didn't exist in the trilogy. I'm pretty certain we won't be seeing a Needle Rifle or Plasma Repeater in Halo 4, or any Reach exclusive weapon.

I don't think we're speculating on the carry over of exactly those weapons, just variants of them that operate in the same way.

Obviously the new DMR wouldn't be called the DMR or look like it, but as long as it functions similarly and fills the same role in the sandbox, they can call it or make it look however they want.



We already had a carbine and BR in Halo 3/2; they were functionally different, albeit both being midrange precision weapons.

Bit too much spread on the H3 carbine tho.

They weren't different enough for my tastes. The Carbine was a redundant weapon.
 

Ryaaan14

Banned
Why not? Because of canon/fiction reasons, or to have that "mainline Halo" feel, or something else?

Because it doesn't fit chronologically. If anything, they will create new weapons to replace the job of ones left in Reach, but to be honest I can't really think of any off the top of my head worth reinventing, as far as gameplay goes.
 
Well if the 'new' carbine/DMR equivalent is 3x with a capped ROF, 5sk;

and the BR is 2x, capped ROF, burst, 4sk

would that be different enough?

Yep. It would make one ideal for longer mid-range engagements and perfect for pestering snipers, while the other would be more powerful at mid-range and still usable at close-range.



I wonder how much of a negative impact the Reach beta had on its sales. My guess at this point is that it was significant.

How do you come to that conclusion? Reach had the best day-one sales of any Halo to date. It didn't have quite the legs of Halo 3, but Halo 3 didn't have an established juggernaut in COD to contend with for most of it's relevant life-cycle either.
 
I believe you are my enemy.

pew pew pew

:)

Holy shit! LOL Our icons are nearly identical, only different colors!!! We should be each other's nemeses!

Also, Frankie, I have been extremely impressed by your (and other 343 developers') deference today, cleaning up tons of confusion. The whole perk situation must be incredibly frustrating right now!
 
Okay here goes.

If someone had told me weeks ago that I would get a sneak preview of Halo 4 and meet David/Frankie, I would have honestly scoffed. But I did and I am so grateful for the experience. And that's how I want to start this off, by thanking David, Frankie and 343 for screening that Halo 4 stuff, because regardless of how anyone feels about 343, Reach, the current multiplayer ;p, the community involvement of these guys is just awesome. Despite how much we (I) piss and moan about shit, they're here and approachable. They didn't have to show me anything and yet they did. So now that the sanctimonious crap is out of the way, my impressions, where to start by god.

First thing we saw on screen was a frontal view of the official look of Master Chief for Halo 4. I'm sure you've all seen the screens now. What stood out to me was “This is a man in a suit, not to be confused with a mech of some sort” and from what I saw and was told thus far, that seems be the overall direction this game is working towards on campaign side. Who is John 117 and how will his new foe (yes new foe, the covenant will be present but they're not going to test Master Chief like this new ominous force) challenge him in unique and engaging ways. I'm hoping Halo 4 will demystify Master Chief, but I have no idea to the extent of which 343 will do this with 4 so moving on.

Next was the ViDoc and due to my love of scored compositions I picked up on the music immediately. Right away I knew, this is going to be different but no less epic based on the music alone. Being the multiplayer freak that I am, I noticed the BR right away (I actually peered through the window while they were doing another presentation and totally spoiled myself like an idiot with that one, shhh don't tell). But besides that what really piqued my interest, not to get too ridiculously metaphorical here, was the ballet of spartans, moving faster, longer and higher. I could have seen just that and the BR alone, got up, shook David and Frankie's hands, said “I trust whatever the fuck else you happen to do,” and walked out content. I was just that appeased with the direction in just seeing the vidoc. But then there was more!

We got walkarounds/flythroughs of the two new maps and a short little multiplayer combat footage, some of which is edited into the Vidoc. First we were shown Warhouse, which if you're a skybox fan, this is your map to fap. It's set on a vessel (I think?) out on the atmosphere of a gas giant, with an asteroid belt overhead and the scale of this thing, which most people won't really get to pan out to see is just massive. I can't recall too much from this map other than the mess hall being where that mech is but this and Wraparound seemed to be circular, which to me is great, since I can't stand maps that are far too linear and lack a kind of flow.

Then there was Wraparound, just wooo beautiful. If you've ever been in a well lit Cathedral, the ambiance they managed to capture with their new lighting techniques. Holy moly. In this one apparently the lighting will come into actual gameplay, there is actual glare that people can take advantage or be victims of depending on where they stand. There is a mancannon in Wraparound that puts people right back in the crazy main mess hall but it's not intrusive and someone can still be fired upon. There are various ways to drop down or climb up the maps, I could see this even without exploring it myself with the spartan. And the design philosophy is back on par with Halo 2 and focusing on “what will be played on this map and how do we design around that?” Hopefully Domino remembers some things that I don't and vice versa because it was just all so much to take in, I've already forgotten a bunch of stuff.

The Spartan 4s are detail heaven. Pure eye candy but they also fucking move!! YES!!! Got to see them in action a bit, shooting each other, running around, and jumping. On top of watching some simple multiplayer footage, David ran the spartan around for us, so we could listen to it ground pound, as well as hear and see the burst fire of the BR. After that I just wanted it then and there. You know I try not get too excited about these things, especially when the hype machine makes me feel so dumb later when I'm about a year into a game but after Reach, and seeing what I did, I was fucking sold. I felt like the design philosophy and direction that I witnessed thus far, if it carries on, we're looking at a game that we will enjoy. I tried to look at it with a pokerface, as critically as I know I can be but I was just content, hell I was blown away. I thought 343 gauged where Reach could improve ridiculously well and just took off running in the right direction.

So thanks again David, Frankie and 343 for the swag (which I wasn't expecting) but mostly for the chance to see all that, and get me excited about a Halo game again after being so damn cynical towards Reach and what future Halos would bring. You have my sword, please keep on doin' what you do.
 
K

kittens

Unconfirmed Member
Anyone wanna play some Reach in about three hours?

Because it doesn't fit chronologically. If anything, they will create new weapons to replace the job of ones left in Reach, but to be honest I can't really think of any off the top of my head worth reinventing, as far as gameplay goes.
I don't think continuity matters so much. Just because the nerfle / plasma launcher / etc. haven't been seen after the events on Reach doesn't mean they're not being used by some Covenant somewhere in the universe. I'd love to see the nerfle, plasma launcher, focus rifle, and concussion rifle all make a comeback. I also won't be heart broken if they're ditched or replaced with really similar weapons.

Well if the 'new' carbine/DMR equivalent is 3x with a capped ROF, 5sk;

and the BR is 2x, capped ROF, burst, 4sk

would that be different enough?
Sounds good to me.

Halo |OT2| Cool your jets people, Halo 4 doesn't have perks
Haha, that might actually be a good idea for the first week or two of the OT.
 
Yep. It would make one ideal for longer mid-range engagements and perfect for pestering snipers, while the other would be more powerful at mid-range and still usable at close-range.

Reach has already proven that 3x weapons are unworkable. While a 3x weapon would allow players to pester snipers, they'd also allow players to pester other players (see: Hemorrhage, every Reach BTB map) across maps.

Not to mention the effect of such a weapon would have on the campaign. Can you imagine a 3x zoom in this encounter? Yuck.
 

kylej

Banned
First we were shown Warhouse, which if you're a skybox fan, this is your map to fap. It's set on a vessel (I think?) out on the atmosphere of a gas giant, with an asteroid belt overhead and the scale of this thing, which most people won't really get to pan out to see is just massive.

mmm 30 frames per second.

343 you made that toggle thing for Anniversary. Let me switch off skyboxes and all the superfluous stuff for 60 frames please thank you in advance.
 

Computron

Member
Then there was Wraparound, just wooo beautiful. If you've ever been in a well lit Cathedral, the ambiance they managed to capture with their new lighting techniques. Holy moly. In this one apparently the lighting will come into actual gameplay, there is actual glare that people can take advantage or be victims of depending on where they stand. There is a mancannon in Wraparound that puts people right back in the crazy main mess hall but it's not intrusive and someone can still be fired upon. There are various ways to drop down or climb up the maps, I could see this even without exploring it myself with the spartan. And the design philosophy is back on par with Halo 2 and focusing on “what will be played on this map and how do we design around that?” Hopefully Domino remembers some things that I don't and vice versa because it was just all so much to take in, I've already forgotten a bunch of stuff.

Did you sorta get a Halo 3 Guardian feel from wraparound?
The layout and man-cannons seem a little similar from what was shown.
 
mmm 30 frames per second.

343 you made that toggle thing for Anniversary. Let me switch off skyboxes and all the superfluous stuff for 60 frames please thank you in advance.

Don't be a pisser Kyle.



Did you sorta get a Halo 3 Guardian feel from wraparound?
The layout and man-cannons seem a little similar from what was shown.

If Guardian was opened up sure. What I got from the maps was space to move which was nice.
 

Woorloog

Banned
Halo 3 finished on Legendary once again. Took me some... hmm, 7-8 hours this time?
Felt surprisingly easy despite that i haven't played H3 for a long time.
Playing Halo 3 felt appropiate way to truly start waiting for Halo 4.
 

Homeboyd

Member
So thanks again David, Frankie and 343 for the swag (which I wasn't expecting) but mostly for the chance to see all that, and get me excited about a Halo game again after being so damn cynical towards Reach and what future Halos would bring. You have my sword, please keep on doin' what you do.
Keep your friends close, and the blue team closer.

Thanks for the write-up. Really appreciate it. Looking forward to see/hear the additional stuff you got to witness.
 
thanks devo - though now i'm more concerned then ever with the "glare" on wraparound. i'm sure it wont be too intrusive though. there is an interior to that map as well?

Yes. From what I remember the glare is a particular spot in which you look up. Not like stupid ass glare in other games you've seen that's just in your face for no reason.
 
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